Fixed excluded snow models using wrong array

This commit is contained in:
Vortrex
2021-01-09 22:35:31 -06:00
parent 2d8d3fa829
commit bdf34e08cd

View File

@@ -182,8 +182,8 @@ function restorePlayerCamera(client) {
// -------------------------------------------------------------------------
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false) {
triggerNetworkEvent("ag.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState);
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false) {
triggerNetworkEvent("ag.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState);
}
// ---------------------------------------------------------------------------
@@ -201,20 +201,54 @@ function updatePlayerSnowState(client) {
// ---------------------------------------------------------------------------
function sendExcludedModelsForGroundSnowToPlayer(client) {
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending excluded model ${i} for ground snow to ${client.name}`);
triggerNetworkEvent("ag.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
if(getGameConfig().excludedGroundSnowModels[getServerGame()]) {
for(let i in getGameConfig().excludedGroundSnowModels[getServerGame()]) {
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending excluded model ${i} for ground snow to ${client.name}`);
triggerNetworkEvent("ag.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
}
}
}
// ---------------------------------------------------------------------------
function sendRemovedWorldObjectsToPlayer(client) {
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
}
if(getGameConfig().removedWorldObjects[getServerGame()].length > 0) {
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
}
}
return true;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
function updatePlayerHotBar(client) {
let tempHotBarItems = [];
for(let i in getPlayerData(client).hotBarItems) {
let itemImage = "";
let itemValue = 0;
let itemExists = false;
if(getPlayerData(client).hotBarItems[i] != -1) {
let itemData = getItemData(getPlayerData(client).hotBarItems[i]);
let itemTypeData = getItemTypeData(itemData.itemTypeIndex);
itemExists = true;
itemImage = itemTypeData.hotbarImage;
itemValue = itemData.value;
}
tempHotBarItems.push([i, itemExists, itemImage, itemValue]);
}
triggerNetworkEvent("ag.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
}
// ---------------------------------------------------------------------------
function setPlayerWeaponDamageEnabled(client, state) {
triggerNetworkEvent("ag.weaponDamageEnabled", null, client.name, state);
}
// ---------------------------------------------------------------------------
function setPlayerWeaponDamageEvent(client, eventType) {
triggerNetworkEvent("ag.weaponDamageEvent", null, client.name, eventType);
}