Fix stuck after death + some misc fixes
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@@ -74,6 +74,13 @@ function onElementStreamIn(event, element, client) {
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//if(getPlayerDimension(client) != getElementDimension(element)) {
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// event.preventDefault();
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//}
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if(getPlayerData(getClientFromIndex(element.owner)) != false ) {
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if(hasBitFlag(getPlayerData(getClientFromIndex(element.owner)).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"))) {
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event.preventDefault();
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destroyGameElement(element);
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}
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}
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}
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// ===========================================================================
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@@ -103,7 +110,7 @@ function onPlayerQuit(event, client, quitReasonId) {
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// ===========================================================================
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function onPlayerChat(event, client, messageText) {
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async function onPlayerChat(event, client, messageText) {
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event.preventDefault();
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if(!getPlayerData(client)) {
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@@ -127,7 +134,18 @@ function onPlayerChat(event, client, messageText) {
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}
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messageText = messageText.substring(0, 128);
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messagePlayerNormal(null, replaceColoursInMessage(`{MAINCOLOUR}💬 [${hexFromToColour(getPlayerColour(client))}]${getCharacterFullName(client)}: {MAINCOLOUR}${messageText}`), getPlayerColour(client));
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/*
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let clients = getClients();
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for(let i in clients) {
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let translatedText;
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translatedText = await translateMessage(messageText, getPlayerData(client).locale, getPlayerData(clients[i]).locale);
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let original = (getPlayerData(client).locale == getPlayerData(clients[i]).locale) ? `` : ` {ALTCOLOUR}(${messageText})`;
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messagePlayerNormal(clients[i], `💬 ${getCharacterFullName(client)}: [#FFFFFF]${translatedText}${original}`, clients[i], getColourByName("mediumGrey"));
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}
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*/
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messagePlayerNormal(null, `💬 ${getCharacterFullName(client)}: ${messageText}`);
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messageDiscordChatChannel(`💬 ${getCharacterFullName(client)}: ${messageText}`);
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}
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@@ -160,10 +178,6 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
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return false;
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}
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if(seat == 0) {
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vehicle.engine = getVehicleData(vehicle).engine;
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}
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if(getVehicleData(vehicle).locked) {
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if(doesPlayerHaveVehicleKeys(client, vehicle)) {
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if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
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@@ -174,7 +188,13 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
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} else {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
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}
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getPlayerData(client).enteringVehicle = null;
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makePlayerStopAnimation(client);
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return false;
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}
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getPlayerData(client).enteringVehicle = vehicle;
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}
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}
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@@ -279,10 +299,17 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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return false;
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}
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if(getPlayerData(client).enteringVehicle == null || getPlayerData(client).enteringVehicle != vehicle) {
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messagePlayerError(client, "You can't enter this vehicle!");
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removePlayerFromVehicle(client);
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messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}tried to warp into a locked vehicle`);
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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getPlayerData(client).lastVehicle = vehicle;
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getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay;
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getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
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if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
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vehicle.engine = getVehicleData(vehicle).engine;
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@@ -392,7 +419,7 @@ function onPlayerExitedVehicle(client, vehicle) {
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}
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}
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getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay;
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getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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}
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@@ -420,6 +447,8 @@ function onPlayerDeath(client, position) {
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fadeCamera(client, true, 1.0);
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}
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updatePlayerSpawnedState(client, true);
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makePlayerStopAnimation(client);
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setPlayerControlState(client, true);
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} else {
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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client.despawnPlayer();
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@@ -431,6 +460,8 @@ function onPlayerDeath(client, position) {
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fadeCamera(client, true, 1.0);
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}
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updatePlayerSpawnedState(client, true);
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makePlayerStopAnimation(client);
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setPlayerControlState(client, true);
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}
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}, 2000);
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}, 1000);
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