Fix stuck after death + some misc fixes

This commit is contained in:
Vortrex
2022-01-31 12:29:52 -06:00
parent 10fe5895ff
commit bef9f0bf55

View File

@@ -74,6 +74,13 @@ function onElementStreamIn(event, element, client) {
//if(getPlayerDimension(client) != getElementDimension(element)) {
// event.preventDefault();
//}
if(getPlayerData(getClientFromIndex(element.owner)) != false ) {
if(hasBitFlag(getPlayerData(getClientFromIndex(element.owner)).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"))) {
event.preventDefault();
destroyGameElement(element);
}
}
}
// ===========================================================================
@@ -103,7 +110,7 @@ function onPlayerQuit(event, client, quitReasonId) {
// ===========================================================================
function onPlayerChat(event, client, messageText) {
async function onPlayerChat(event, client, messageText) {
event.preventDefault();
if(!getPlayerData(client)) {
@@ -127,7 +134,18 @@ function onPlayerChat(event, client, messageText) {
}
messageText = messageText.substring(0, 128);
messagePlayerNormal(null, replaceColoursInMessage(`{MAINCOLOUR}💬 [${hexFromToColour(getPlayerColour(client))}]${getCharacterFullName(client)}: {MAINCOLOUR}${messageText}`), getPlayerColour(client));
/*
let clients = getClients();
for(let i in clients) {
let translatedText;
translatedText = await translateMessage(messageText, getPlayerData(client).locale, getPlayerData(clients[i]).locale);
let original = (getPlayerData(client).locale == getPlayerData(clients[i]).locale) ? `` : ` {ALTCOLOUR}(${messageText})`;
messagePlayerNormal(clients[i], `💬 ${getCharacterFullName(client)}: [#FFFFFF]${translatedText}${original}`, clients[i], getColourByName("mediumGrey"));
}
*/
messagePlayerNormal(null, `💬 ${getCharacterFullName(client)}: ${messageText}`);
messageDiscordChatChannel(`💬 ${getCharacterFullName(client)}: ${messageText}`);
}
@@ -160,10 +178,6 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
return false;
}
if(seat == 0) {
vehicle.engine = getVehicleData(vehicle).engine;
}
if(getVehicleData(vehicle).locked) {
if(doesPlayerHaveVehicleKeys(client, vehicle)) {
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
@@ -174,7 +188,13 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
} else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
}
getPlayerData(client).enteringVehicle = null;
makePlayerStopAnimation(client);
return false;
}
getPlayerData(client).enteringVehicle = vehicle;
}
}
@@ -279,10 +299,17 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
return false;
}
if(getPlayerData(client).enteringVehicle == null || getPlayerData(client).enteringVehicle != vehicle) {
messagePlayerError(client, "You can't enter this vehicle!");
removePlayerFromVehicle(client);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}tried to warp into a locked vehicle`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay;
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
@@ -392,7 +419,7 @@ function onPlayerExitedVehicle(client, vehicle) {
}
}
getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay;
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
}
@@ -420,6 +447,8 @@ function onPlayerDeath(client, position) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
} else {
let closestHospital = getClosestHospital(getPlayerPosition(client));
client.despawnPlayer();
@@ -431,6 +460,8 @@ function onPlayerDeath(client, position) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
}
}, 2000);
}, 1000);