Check player spawning on process
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@@ -87,6 +87,7 @@ function onPlayerChat(event, client, messageText) {
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function onProcess(event, deltaTime) {
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checkVehicleBuying();
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checkPlayerSpawning();
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}
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// ---------------------------------------------------------------------------
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@@ -277,24 +278,25 @@ function onPlayerDeath(client, position) {
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// ---------------------------------------------------------------------------
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function onPedSpawn(ped) {
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if(ped.type == ELEMENT_PLAYER) {
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setTimeout(onPlayerSpawn, 500, ped);
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}
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//if(ped.type == ELEMENT_PLAYER) {
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// setTimeout(onPlayerSpawn, 500, ped);
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//}
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}
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// ---------------------------------------------------------------------------
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function onPlayerSpawn(ped) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Checking for ${getPlayerDisplayForConsole(client)}'s client element`);
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//logToConsole(LOG_DEBUG, `[Asshat.Event] Checking for ${getPlayerDisplayForConsole(client)}'s client element`);
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if(getClientFromPlayerElement(ped) == null) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s client element not set yet. Rechecking ...`);
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setTimeout(onPlayerSpawn, 500, ped);
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return false;
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}
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let client = getClientFromPlayerElement(ped);
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s client element is valid.`);
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let client = getClientFromPlayerElement(ped);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
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if(!getPlayerData(client)) {
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@@ -318,15 +320,35 @@ function onPlayerSpawn(ped) {
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messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
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messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior to ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension to ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`);
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updateAllPlayerNameTags();
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logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
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updatePlayerCash(client);
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sendPlayerJobType(client, getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client)));
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
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sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
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setPlayer2DRendering(client, true, true, true, true, true, true);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
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updatePlayerSnowState(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`);
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sendExcludedModelsForGroundSnowToPlayer(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`);
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sendRemovedWorldObjectsToPlayer(client);
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//setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true);
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@@ -335,14 +357,21 @@ function onPlayerSpawn(ped) {
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// syncPlayerProperties(client);
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//}, 1000);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
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if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
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updatePlayerShowLogoState(client, true);
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}
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logToConsole(LOG_DEBUG, `[Asshat.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
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cachePlayerHotBarItems(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Syncing ${getPlayerDisplayForConsole(client)}'s hotbar`);
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updatePlayerHotBar(client);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
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getPlayerData(client).switchingCharacter = false;
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
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getPlayerData(client).pedState = AG_PEDSTATE_READY;
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}
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