Update conection log when disconnecting
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@@ -59,12 +59,13 @@ function onPlayerJoined(event, client) {
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function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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if(isPlayerLoggedIn(client)) {
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messagePlayerNormal(null, `👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
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savePlayerToDatabase(client);
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resetClientStuff(client);
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getServerData().clients[client.index] = null;
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messagePlayerNormal(null, `👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
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}
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}
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// ===========================================================================
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@@ -113,7 +114,7 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
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}
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if(getVehicleData(vehicle).locked) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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if(doesPlayerHaveVehicleKeys(client, vehicle)) {
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messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
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if(doesPlayerHaveKeyBindForCommand(client, "lock")) {
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messagePlayerTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} [#FFFFFF]to lock and unlock vehicles.`);
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@@ -136,6 +137,11 @@ function onPedExitingVehicle(event, ped, vehicle) {
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let client = getClientFromPlayerElement(ped);
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getPlayerData(client).pedState = AG_PEDSTATE_EXITINGVEHICLE;
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}
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if(!getVehicleData(vehicle).spawnLocked) {
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getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
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getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
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}
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}
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// ===========================================================================
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@@ -222,7 +228,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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messagePlayerTip(client, `Use /vehrent if you want to rent it.`);
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} else {
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if(!getVehicleData(vehicle).engine) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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if(doesPlayerHaveVehicleKeys(client, vehicle)) {
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messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
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messagePlayerTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} [#FFFFFF]to start and stop the engine.`);
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@@ -448,6 +454,8 @@ function onPlayerSpawn(client) {
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//setTimeout(function() {
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// syncPlayerProperties(client);
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//}, 1000);
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getPlayerData(client).payDayTickStart = sdl.ticks;
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//}
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}
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