Add locale chooser GUI

This commit is contained in:
Vortrex
2022-05-15 04:16:02 -05:00
parent 536f105aef
commit c0a629e708
2 changed files with 100 additions and 69 deletions

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@@ -0,0 +1,100 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: localechooser.js
// DESC: Provides locale chooser GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let localeChooser = {
window: null,
flagImages: [],
activeRingImages: [],
};
let flagImageSize = toVector2(30, 30);
let flagImageGap = toVector2(5, 5);
// ===========================================================================
function initLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width/2-200, game.height-150, 60, 60, 'Choose a language', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
localeChooser.window.titleBarShown = false;
loadLocaleConfig();
logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
}
// ===========================================================================
function closeLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
localeChooser.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================
function showLocaleChooserGUI() {
//closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
mexui.setInput(true);
localeChooser.window.shown = true;
}
// ===========================================================================
function localeChooserSetLocale(localeId) {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
sendLocaleSelectToServer(localeId);
}
// ===========================================================================
function resetLocaleChooserOptions() {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
// let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
let tempLocaleOptions = getAvailableLocaleOptions();
localeChooser.window.size = toVector2((tempLocaleOptions.length*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageSize.y+flagImageGap.y*2);
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
for(let i in localeChooser.flagImages) {
localeChooser.flagImages[i].remove();
}
for(let i in tempLocaleOptions) {
let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
localeChooser.flagImages[i] = localeChooser.window.image((i*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
}, function() {
localeChooserSetLocale(tempLocaleOptions[i].id);
});
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
//localeChooser.activeRingImages.push(activeRingImage);
}
}
// ===========================================================================

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@@ -1,69 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: localechooser.js
// DESC: Provides locale chooser GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let localeChooser = {
window: null,
flagImages: []
};
// ===========================================================================
function initLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Choose a language', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
login.window.titleBarShown = false;
for(let i in localeOptions) {
let flagImage = localeChooser.window.image(25, 25, 100, 100, localeOptions[i].flagImage, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
flagImage.callback = function() {
localeChooserSetLocale(localeOptions[i].locale);
}
localeChooser.flagImages.push(flagImage);
}
logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
}
// ===========================================================================
function closeLocaleChooser() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
localeChooser.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================
function showLocaleChooser() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
mexui.setInput(true);
}
// ===========================================================================