diff --git a/scripts/server/vehicle.js b/scripts/server/vehicle.js index 6b3d0ecb..30be3981 100644 --- a/scripts/server/vehicle.js +++ b/scripts/server/vehicle.js @@ -1468,8 +1468,6 @@ function respawnVehicle(vehicle) { function spawnVehicle(vehicleData) { logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`); let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation); - setVehicleHeading(vehicle, vehicleData.spawnRotation); - setElementTransient(vehicle, false); if (!vehicle) { return false; @@ -1497,7 +1495,8 @@ function spawnVehicle(vehicleData) { setVehicleEngine(vehicle, false); logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`); } else { - setVehicleEngine(vehicle, intToBool(vehicleData.engine)); logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`); + setVehicleEngine(vehicle, intToBool(vehicleData.engine)); + logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`); } if (typeof vehicle.locked != "undefined") { @@ -1514,6 +1513,7 @@ function spawnVehicle(vehicleData) { setEntityData(vehicle, "agrp.engine", vehicleData.engine, true); forcePlayerToSyncElementProperties(null, vehicle); + setElementTransient(vehicle, false); return vehicle; }