Re-enable 2D rendering after map switch
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@@ -1311,6 +1311,11 @@ function playerMapLoaded(client, mapName) {
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setTimeout(function () {
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setTimeout(function () {
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processPlayerEnteringExitingProperty(client);
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processPlayerEnteringExitingProperty(client);
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setTimeout(function () {
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logToConsole(LOG_DEBUG, `[V.RP.NetEvents] Enabling all rendering states for ${getPlayerDisplayForConsole(client)} since map switch finished`);
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setPlayer2DRendering(client, true, true, true, true, true, true);
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}, 500);
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}, 500);
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}, 500);
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}
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}
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