Add content resource names array, add tazed anim for VC/SA
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@@ -18,6 +18,24 @@ let supportedFeatures = {
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// ===========================================================================
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let extraContentResource = [
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"",
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"connectedrp-gta3",
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"connectedrp-gtavc",
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"connectedrp-gtasa",
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"connectedrp-gtaiv",
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"connectedrp-gtaiv",
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"",
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"",
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"",
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"connectedrp-mafia1",
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"connectedrp-mafia2",
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"connectedrp-mafia3",
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"connectedrp-mafia1de",
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];
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// ===========================================================================
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let gameData = {
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weaponNames: [
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["Unknown"], // Game 0 is invalid (GTA 3 is the first game, and is ID 1)
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@@ -3221,6 +3239,7 @@ let gameData = {
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["sitleft", 0, 169, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_LEFT],
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["sitforward", 0, 169, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_FORWARD],
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["sitback", 0, 169, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
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["tazed", 0, 13, VRR_ANIMTYPE_FORCED, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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],
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[ // GTA SA
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["walk", 0, 0, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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@@ -3242,7 +3261,6 @@ let gameData = {
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["backhandleft", 0, 104, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["knockback", 0, 105, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["idle1", 0, 135, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["knockback", 0, 105, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["cower", 0, 141, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["handsup", 0, 142, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["fucku", 0, 144, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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@@ -3266,6 +3284,7 @@ let gameData = {
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["sitleft", 0, 150, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_LEFT],
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["sitforward", 0, 150, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_FORWARD],
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["sitback", 0, 150, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
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["tazed", 0, 15, VRR_ANIMTYPE_FORCED, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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/*
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["talk", "PED", "IDLE_CHAT", VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null],
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