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index 00000000..40c5c815 Binary files /dev/null and b/files/images/skins/gta3/Skin121.png differ diff --git a/ideas.txt b/ideas.txt new file mode 100644 index 00000000..efea0c40 --- /dev/null +++ b/ideas.txt @@ -0,0 +1,218 @@ +Ideas for Asshat Gaming RP! +NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, +I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized. + +Thanks for understanding, +- Vortrex + +============================================================================================================== +- Businesses (some from GTA Online) + - Nightclubs + - Executive Offices + - Warehouses + - Hangars + - Houses + - Garages + - Casinos + +- Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike. + - Procedurally generated? + +- Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out. + +- Background ambience. + - Anonymous city traffic and pedestrians + - They come and go and aren't persistent. + - Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight. + +- Named NPCs + - Persistent + - Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc. + - Different personalities + - Relationship levels with each player and faction. If you piss them off, they won't do business with you. + +- Firefighter Job + - Vehicles catch on fire instead of blowing up. + - Random property fires can occur. + - Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection). + +- Streetsweeper Job + - Instead of checkpoints, show actual messes on the road. + - Drive over the messes with the right vehicle to "clean" the mess. + - Only show messes if at least one player is on duty. + +- Garbageman Job + - Instead of checkpoints, have trashbag objects outside of properties or wherever. + - Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck. + - If the truck is full, deliver the trashbags to the dump. + - Only show trashbags if at least one player is currently doing the job. + +- Mailman Job + - Use a white solid van (Pony maybe) as a mail van. + - Load mail at the post office, and drive a specific route to "deliver" mail. + - Return the truck for payment. + +- Vehicle Towing + - Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built. + - Universal command to tow/release a vehicle ( /tow ). + - Attach to nearest vehicle. + +- Item System + - Several item types, including armour, skins, weapons, drugs, materials, and more. + - Items can be dropped and picked up. + - Items can be stored in a vehicle trunk or dash compartment. + - Items can be given, taken, or used. + +- Payphones + - Make built in payphones usable (detect position, ring sound, etc) + - Payphones can be called, making them ring to nearby players. + +- Multiple bed hospital. + - When one is taken, use the next one. + - If all are full, have a waiting list. + - Allow people to go in and lay on a bed to heal (or use a check-in system) + +- Several NPC's + - Paramedics/Doctors at hospitals, + - LC/VC/LS/SF/LV police dept desk clerk and dispatcher. + - Jail guard + - Interactive. Go up and talk to them for responses etc + +- Use permissions/flag system for everything. + - Admin abilities + - Moderation (muted/frozen/etc) + - LEO abilities + - Faction abilities + - etc + +- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?) + +- Stealable skins. When one is stolen, it is replaced by the thief's skin + +- Black market for anything. + - Smuggled drugs + - LEO items + - Weapons and weapon upgrades + - Illegal vehicle upgrades like NOS. + +- Drug houses and weed farms. + - Make weed only plantable in certain areas. + - Drug houses aren't limited to the type of house, as anybody can deal or use in any place. + +- Size-based inventories. + - Items should have a size and inventories can only hold so much. + - Items inside of items. This could be (but not limited to): + - Briefcases + - Wallets + - Safes + - Trashbags + - Boxes/crates + - Use the item sizes for storage capacity + +- Weapons like DayZ. + - Multiple weapon types that issue different damages. + - Ammo clips that only fit a compatible weapon + - Different clip types hold different amounts of ammo in them (and specific ammo types) + - Hollow point and armor piercing round types + - Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc. + +- Crime scene investigations. + - Blood + - Fingerprints + - Ballistics/bullets on ground, in objects, walls, etc. + - Gunpowder traces + - Weapons + - Other crime scene stuff for investigation roleplay. + - These items should be visible on the ground (particle effects?) + - Can be cleaned up by anybody (including the murderer or suspects) + - Showering or swimming clears blood from body + - Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord? + +- Huge police interiors and garages. + - Multiple interrogation rooms with blocked sound (chat is localized to that room) + - Multiple offices for ranking members + - A large locker room + - Crime scene lab + - Cell block area (or multiple cell blocks) + - Elevators that can take you to multiple levels of the building (and roof/garage). + +- Custom MDC. + - Arrest logs + - Past tickets + - Officer reports + - Investigation info + - APB list + +- Admin panel. + - Reports + - Multiple actions for each + - Viewing info and past reports/actions on the reporter and the situation. + - Logs + - Chat + - Action + - Weapon/Kill/Death + - Others + +- Log everything possible. + +- Depending on type of injuries, have multiple results occur over time. + - Gunshots lead to bleeding which could lead to passing out for loss of blood. + - Post-treatment effects are also possible including siezures from blunt force trauma. + +- Custom actions to have different results. Interactive-ness. + - Hotwiring a car could be successful or could also fail, depending on vehicle type and variance. + - The user has to go through each step in order to complete the task. + - Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop. + - Include medical procedures in this idea. + - Require certain tools to perform different actions. + - Different vehicles have different wires to use to be successful. + +- Limit weapons per person. + - Have a visible large weapon if they have one, and allow a concealable smaller weapon as well. + +- Officers usually have a utility belt. Allow it to hold equipment as well. + +- Trunks can hold players/peds (not visibly) and items and is size based. + +- Get "inside" the back of trucks/trailers and store items inside. + - Use an interior for this and allow dropped items (including crates and boxes and etc). + - Shouts and certain speech can be heard outside wherever the truck is at. + - Vehicle sink or explode while inside the back causes death and objects destroyed. + - Also for airplane interiors + +- Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed. + +- Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction + - Cleaning weapons improves reliability + +- Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed. + +- GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc. + +- Police + - Stars + - 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket. + - 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest. + - 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat. + - 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now. + - 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill. + - NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown. + - Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over. + - Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse. + +- NPC Ideas + - Bodyguards + - Biker gang formation + - Convoy Line + - Guard/Protect Properties + - Respond to enemy attacks at other locations + - Taxi Driver + - Personal Chauffeur + - Bus Driver + - Train Operator + - Gangs/Mafia Members + - Drug Dealers + - Weapons Dealers + - Mechanic + - Tweakers + - Bouncers \ No newline at end of file diff --git a/meta.xml b/meta.xml new file mode 100644 index 00000000..a4afe53a --- /dev/null +++ b/meta.xml @@ -0,0 +1,245 @@ + + + + +