Restore vehicle engine state on enter
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@@ -155,24 +155,38 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
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//logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if (inVehicleSeat) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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if (localPlayer != null) {
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if (ped == localPlayer) {
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if (areServerElementsSupported()) {
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if (inVehicleSeat == 0) {
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//setVehicleEngine(vehicle.id, false);
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if (!inVehicle.engine) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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}
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}
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}
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}
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}
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}
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// ===========================================================================
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function onPedEnteredVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Ped entered vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if (areServerElementsSupported()) {
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if (inVehicleSeat == 0) {
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setVehicleEngine(vehicle.id, false);
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if (!inVehicle.engine) {
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parkedVehiclePosition = inVehicle.position;
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parkedVehicleHeading = inVehicle.heading;
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if (localPlayer != null) {
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if (ped == localPlayer) {
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if (areServerElementsSupported()) {
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if (inVehicleSeat == 0) {
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//setVehicleEngine(vehicle.id, false);
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if (!inVehicle.engine) {
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parkedVehiclePosition = inVehicle.position;
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parkedVehicleHeading = inVehicle.heading;
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}
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}
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}
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}
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}
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