Restore vehicle engine state on enter
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@@ -690,7 +690,7 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
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getPlayerData(client).lastVehicle = vehicle;
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getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
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if (getPlayerVehicleSeat(client) == AGRP_VEHSEAT_DRIVER) {
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if (seat == AGRP_VEHSEAT_DRIVER) {
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vehicle.engine = getVehicleData(vehicle).engine;
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if (getVehicleData(vehicle).buyPrice > 0) {
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@@ -787,7 +787,7 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if (client != null) {
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onPlayerEnteringVehicle(client, vehicle, seat);
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}
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}
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}
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@@ -803,4 +803,16 @@ function onPedExitingVehicle(event, ped, vehicle, seat) {
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}
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}
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// ===========================================================================
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function onPlayerEnteringVehicle(client, vehicle, seat) {
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}
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// ===========================================================================
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function onPlayerExitingVehicle(client, vehicle, seat) {
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}
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// ===========================================================================
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