Add server rule util
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@@ -1505,4 +1505,10 @@ function shutdownServer() {
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server.shutdown();
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}
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// ===========================================================================
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function setServerRule(ruleName, ruleValue) {
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server.setRule(ruleName, ruleValue);
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}
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// ===========================================================================
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@@ -1210,44 +1210,43 @@ function bindServerEventHandler(eventName, bindTo, handlerFunction) {
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// ===========================================================================
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function setElementName(element, name) {
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element.name = name;
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//element.name = name;
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}
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// ===========================================================================
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function hideElementForPlayer(element, client) {
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element.setExistsFor(client, false);
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//element.setExistsFor(client, false);
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}
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// ===========================================================================
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function showElementForPlayer(element, client) {
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element.setExistsFor(client, true);
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//element.setExistsFor(client, true);
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}
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// ===========================================================================
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function setElementShownByDefault(element, state) {
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element.netFlags.defaultExistance = state;
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//element.netFlags.defaultExistance = state;
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}
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// ===========================================================================
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function createAttachedGameBlip(element, type, size, colour = toColour(255, 255, 255, 255)) {
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if (isGameFeatureSupported("attachedBlip")) {
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return game.createBlipAttachedTo(element, type, size, colour, true, false);
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// return game.createBlipAttachedTo(element, type, size, colour, true, false);
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}
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}
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// ===========================================================================
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function deletePlayerPed(client) {
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if (areServerElementsSupported()) {
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destroyElement(client.player);
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} else {
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sendNetworkEventToPlayer("agrp.deleteLocalPlayerPed", client);
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}
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//if (areServerElementsSupported()) {
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// destroyElement(client.player);
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//} else {
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// sendNetworkEventToPlayer("agrp.deleteLocalPlayerPed", client);
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//}
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}
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// ===========================================================================
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@@ -1259,13 +1258,19 @@ function isPlayerOnBoat(client) {
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// ===========================================================================
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function setServerName(name) {
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server.name = name;
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//server.name = name;
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}
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// ===========================================================================
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function setServerPassword(password) {
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server.setPassword(password);
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//server.setPassword(password);
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}
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// ===========================================================================
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function setServerRule(ruleName, ruleValue) {
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//server.setRule(ruleName, ruleValue);
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}
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// ===========================================================================
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