Fix job blips
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@@ -80,14 +80,19 @@ function showJobRouteLocation(position, colour) {
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function enteredJobRouteSphere() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
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destroyTimer(jobBlipBlinkTimer);
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clearInterval(jobBlipBlinkTimer);
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jobBlipBlinkAmount = 0;
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jobBlipBlinkTimes = 0;
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destroyElement(jobRouteLocationSphere);
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationSphere = null;
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jobRouteLocationBlip = null;
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if(jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationBlip = null;
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}
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if(jobRouteLocationSphere != null) {
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destroyElement(jobRouteLocationSphere);
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jobRouteLocationSphere = null;
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}
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tellServerPlayerArrivedAtJobRouteLocation();
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}
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@@ -113,7 +118,7 @@ function blinkJobRouteLocationBlip(times, position, colour) {
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jobBlipBlinkAmount = 0;
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jobBlipBlinkTimes = 0;
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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destroyTimer(jobBlipBlinkTimer);
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clearInterval(jobBlipBlinkTimer);
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}
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}, jobBlipBlinkInterval);
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}
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