From c89cc5cd3e7b49d3f77cde6fbc7c9b4ab289a8c9 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Tue, 15 Mar 2022 04:17:19 -0500 Subject: [PATCH] Load objects when setting cutscene interior --- scripts/client/utilities.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scripts/client/utilities.js b/scripts/client/utilities.js index 6bcd7048..82a1276c 100644 --- a/scripts/client/utilities.js +++ b/scripts/client/utilities.js @@ -282,7 +282,7 @@ function enterVehicleAsPassenger() { } else { for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) { if(natives.isCarPassengerSeatFree(tempVehicle, i)) { - natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 1); + natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000); } } } @@ -360,6 +360,7 @@ function setLocalPlayerInterior(interior) { if(getGameConfig().mainWorldInterior != interior) { let interiorId = natives.getInteriorAtCoords(localPlayer.position); natives.activateInterior(interiorId, true); + natives.loadAllObjectsNow(); } } }