From cb48f199c4dcb60b1d8d52a4512250e42c44e43e Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Tue, 14 Jun 2022 07:34:01 -0500 Subject: [PATCH] Remove old client net events file --- scripts/server/client.js | 1234 -------------------------------------- 1 file changed, 1234 deletions(-) delete mode 100644 scripts/server/client.js diff --git a/scripts/server/client.js b/scripts/server/client.js deleted file mode 100644 index 14758271..00000000 --- a/scripts/server/client.js +++ /dev/null @@ -1,1234 +0,0 @@ -// =========================================================================== -// Vortrex's Roleplay Resource -// https://github.com/VortrexFTW/gtac_roleplay -// =========================================================================== -// FILE: client.js -// DESC: Provides client communication and cross-endpoint operations -// TYPE: Server (JavaScript) -// =========================================================================== - -function initClientScript() { - logToConsole(LOG_DEBUG, "[VRR.Client]: Initializing client script ..."); - addAllNetworkHandlers(); - logToConsole(LOG_DEBUG, "[VRR.Client]: Client script initialized!"); -} - -// =========================================================================== - -function addAllNetworkHandlers() { - logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ..."); - - // KeyBind - addNetworkEventHandler("vrr.useKeyBind", playerUsedKeyBind); - - // GUI - addNetworkEventHandler("vrr.promptAnswerNo", playerPromptAnswerNo); - addNetworkEventHandler("vrr.promptAnswerYes", playerPromptAnswerYes); - addNetworkEventHandler("vrr.toggleGUI", playerToggledGUI); - addNetworkEventHandler("vrr.2fa", checkPlayerTwoFactorAuthentication); - - // AFK - addNetworkEventHandler("vrr.afk", playerChangeAFKState); - - // Event - addNetworkEventHandler("vrr.pickup", onPlayerNearPickup); - addNetworkEventHandler("vrr.enteredSphere", onPlayerEnteredSphere); - addNetworkEventHandler("vrr.exitedSphere", onPlayerExitedSphere); - addNetworkEventHandler("vrr.playerDeath", onPlayerDeath); - addNetworkEventHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle); - addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle); - - // Job - addNetworkEventHandler("vrr.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation); - - // Client - addNetworkEventHandler("vrr.clientReady", playerClientReady); - addNetworkEventHandler("vrr.guiReady", playerGUIReady); - addNetworkEventHandler("vrr.clientStarted", playerClientStarted); - addNetworkEventHandler("vrr.clientStopped", playerClientStopped); - - // Account - addNetworkEventHandler("vrr.checkLogin", checkLogin); - addNetworkEventHandler("vrr.checkRegistration", checkRegistration); - addNetworkEventHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest); - addNetworkEventHandler("vrr.checkChangePassword", checkAccountChangePassword); - - // Developer - addNetworkEventHandler("vrr.runCodeSuccess", clientRunCodeSuccess); - addNetworkEventHandler("vrr.runCodeFail", clientRunCodeFail); - - // SubAccount - addNetworkEventHandler("vrr.checkNewCharacter", checkNewCharacter); - addNetworkEventHandler("vrr.nextCharacter", checkNextCharacter); - addNetworkEventHandler("vrr.previousCharacter", checkPreviousCharacter); - addNetworkEventHandler("vrr.selectCharacter", selectCharacter); - - // Item - addNetworkEventHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete); - addNetworkEventHandler("vrr.weaponDamage", playerDamagedByPlayer); - - // Locale - addNetworkEventHandler("vrr.localeSelect", playerSelectedNewLocale); - - // Misc - addNetworkEventHandler("vrr.plr.pos", updatePositionInPlayerData); - addNetworkEventHandler("vrr.plr.rot", updateHeadingInPlayerData); - addNetworkEventHandler("vrr.skinSelected", playerFinishedSkinSelection); - addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive); - addNetworkEventHandler("vrr.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient); - addNetworkEventHandler("vrr.playerPedId", receivePlayerPedNetworkId); - addNetworkEventHandler("vrr.playerCop", setPlayerAsCopState); -} - -// =========================================================================== - -function updatePlayerNameTag(client) { - //logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`); - sendNetworkEventToPlayer("agrp.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client)); -} - -// =========================================================================== - -function updateAllPlayerNameTags() { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated nametags to all players`); - let clients = getClients(); - for (let i in clients) { - updatePlayerNameTag(clients[i]); - } -} - -// =========================================================================== - -function updatePlayerPing(client) { - //logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`); - sendNetworkEventToPlayer("agrp.ping", null, getPlayerName(client), getPlayerPing(client)); -} - -// =========================================================================== - -function playerClientReady(client) { - playerResourceReady[client.index] = true; - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`); - if (playerResourceStarted[client.index] == true) { - initClient(client); - } -} - -// =========================================================================== - -function playerGUIReady(client) { - playerGUI[client.index] = true; - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`); -} - -// =========================================================================== - -function playerClientStarted(client) { - playerResourceStarted[client.index] = true; - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`); - if (playerResourceReady[client.index] == true) { - initClient(client); - } -} - -// =========================================================================== - -function playerClientStopped(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`); - disconnectPlayer(client); -} - -// =========================================================================== - -function showGameMessage(client, text, colour, duration, fontName = "Pricedown") { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`); - sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration, fontName); -} - -// =========================================================================== - -function enableCityAmbienceForPlayer(client, clearElements = false) { - //if(server.getCVar("civilians") == false) { - // return false; - //} - - //logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`); - //sendNetworkEventToPlayer("vrr.ambience", client, true); -} - -// =========================================================================== - -function disableCityAmbienceForPlayer(client, clearElements = false) { - //if(server.getCVar("civilians") == true) { - // return false; - //} - - //logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`); - //sendNetworkEventToPlayer("vrr.ambience", client, false, clearElements); -} - -// =========================================================================== - -function clearPlayerOwnedPeds(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.clearPeds", client); -} - -// =========================================================================== - -function updatePlayerSpawnedState(client, state) { - logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`); - getPlayerData(client).spawned = true; - sendNetworkEventToPlayer("vrr.spawned", client, state); -} - -// =========================================================================== - -function setPlayerControlState(client, state) { - logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`); - sendNetworkEventToPlayer("vrr.control", client, state, !state); -} - -// =========================================================================== - -function updatePlayerShowLogoState(client, state) { - logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`); - sendNetworkEventToPlayer("agrp.serverLogo", client, state); -} - -// =========================================================================== - -function restorePlayerCamera(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`); - sendNetworkEventToPlayer("vrr.restoreCamera", client); -} - -// =========================================================================== - -function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) { - sendNetworkEventToPlayer("vrr.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState); -} - -// =========================================================================== - -function syncPlayerProperties(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`); - sendNetworkEventToPlayer("vrr.syncElement", null, getPlayerPed(client).id); -} - -// =========================================================================== - -function updatePlayerSnowState(client) { - if (isSnowSupported(getGame())) { - logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`); - sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow); - } -} - -// =========================================================================== - -function updatePlayerHotBar(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`); - let tempHotBarItems = []; - for (let i in getPlayerData(client).hotBarItems) { - let itemImage = ""; - let itemValue = 0; - let itemExists = false; - if (getPlayerData(client).hotBarItems[i] != -1) { - if (getItemData(getPlayerData(client).hotBarItems[i])) { - let itemData = getItemData(getPlayerData(client).hotBarItems[i]); - let itemTypeData = getItemTypeData(itemData.itemTypeIndex); - itemExists = true; - itemImage = itemTypeData.hotbarImage; - itemValue = itemData.value; - } - } - tempHotBarItems.push([i, itemExists, itemImage, itemValue]); - } - sendNetworkEventToPlayer("vrr.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems); -} - -// =========================================================================== - -function setPlayerWeaponDamageEnabled(client, state) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`); - sendNetworkEventToPlayer("vrr.weaponDamageEnabled", null, getPlayerName(client), state); -} - -// =========================================================================== - -function setPlayerWeaponDamageEvent(client, eventType) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`); - sendNetworkEventToPlayer("vrr.weaponDamageEvent", null, getPlayerName(client), eventType); - getPlayerData(client).weaponDamageEvent = eventType; -} - -// =========================================================================== - -function sendJobRouteLocationToPlayer(client, position, colour) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showJobRouteLocation", client, position, colour); -} - -// =========================================================================== - -function showPlayerLoginSuccessGUI(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.loginSuccess", client); -} - -// =========================================================================== - -function showPlayerLoginFailedGUI(client, errorMessage) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.loginFailed", client, errorMessage); -} - -// =========================================================================== - -function showPlayerRegistrationSuccessGUI(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.registrationSuccess", client); -} - -// =========================================================================== - -function showPlayerRegistrationFailedGUI(client, errorMessage) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.registrationFailed", client, errorMessage); -} - -// =========================================================================== - -function sendPlayerGUIColours(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]); -} - -// =========================================================================== - -function sendPlayerGUIInit(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.guiInit", client); -} - -// =========================================================================== - -function showPlayerLoginGUI(client, errorMessage = "") { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showLogin", client); -} - -// =========================================================================== - -function showPlayerRegistrationGUI(client, errorMessage = "") { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showRegistration", client); -} - -// =========================================================================== - -function showPlayerNewCharacterGUI(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showNewCharacter", client); -} - -// =========================================================================== - -function showPlayerChangePasswordGUI(client, errorMessage = "") { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showChangePassword", client, errorMessage); -} - -// =========================================================================== - -function showPlayerResetPasswordCodeInputGUI(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password code input GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showResetPasswordCodeInput", client); -} - -// =========================================================================== - -function showPlayerResetPasswordEmailInputGUI(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password email input GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showResetPasswordEmailInput", client); -} - -// =========================================================================== - -function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin); -} - -// =========================================================================== - -function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin); -} - -// =========================================================================== - -function showPlayerCharacterSelectSuccessGUI(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.characterSelectSuccess", client); -} - -// =========================================================================== - -function showPlayerCharacterSelectFailedGUI(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.characterSelectFailed", client); -} - -// =========================================================================== - -function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText = "Yes", noButtonText = "No") { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage}, YesButton: ${yesButtonText}, NoButton: ${noButtonText})`); - sendNetworkEventToPlayer("vrr.showPrompt", client, promptMessage, promptTitle, yesButtonText, noButtonText); -} - -// =========================================================================== - -function showPlayerInfoGUI(client, infoMessage, infoTitle, buttonText = "OK") { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`); - sendNetworkEventToPlayer("vrr.showInfo", client, infoMessage, infoTitle, buttonText); -} - -// =========================================================================== - -function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK") { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`); - sendNetworkEventToPlayer("vrr.showError", client, errorMessage, errorTitle, buttonText); -} - -// =========================================================================== - -function sendRunCodeToClient(client, code, returnTo) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`); - sendNetworkEventToPlayer("vrr.runCode", client, code, getPlayerId(returnTo)); -} - -// =========================================================================== - -function sendPlayerWorkingState(client, state) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.working", client, state); -} - -// =========================================================================== - -function sendPlayerJobType(client, jobType) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.jobType", client, jobType); -} - -// =========================================================================== - -function sendPlayerStopJobRoute(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.hideJobRouteLocation", client); -} - -// =========================================================================== - -function sendPlayerMouseCameraToggle(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("agrp.mouseCamera", client); -} - -// =========================================================================== - -function setPlayerMouseCameraState(client, state) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("agrp.mouseCameraForce", client, state); -} - -// =========================================================================== - -function sendPlayerMouseCursorToggle(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.mouseCursor", client); -} - -// =========================================================================== - -function sendAddAccountKeyBindToClient(client, key, keyState) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`); - sendNetworkEventToPlayer("vrr.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP); -} - -// =========================================================================== - -function sendClearKeyBindsToClient(client, key, keyState) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`); - sendNetworkEventToPlayer("vrr.clearKeyBinds", client); -} - -// =========================================================================== - -function sendRemoveAccountKeyBindToClient(client, key) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`); - sendNetworkEventToPlayer("vrr.delKeyBind", client, toInteger(key)); -} - -// =========================================================================== - -function sendPlayerSetPosition(client, position) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`); - sendNetworkEventToPlayer("vrr.position", client, position); -} - -// =========================================================================== - -function sendPlayerSetHeading(client, heading) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`); - sendNetworkEventToPlayer("vrr.heading", client, heading); -} - -// =========================================================================== - -function sendPlayerSetInterior(client, interior) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`); - sendNetworkEventToPlayer("vrr.interior", client, interior); -} - -// =========================================================================== - -function sendPlayerFrozenState(client, state) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`); - sendNetworkEventToPlayer("vrr.frozen", client, state); -} - -// =========================================================================== - -function clearPlayerWeapons(client, clearData = true) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`); - sendNetworkEventToPlayer("vrr.clearWeapons", client, clearData); -} - -// =========================================================================== - -function showPlayerNewCharacterFailedGUI(client, errorMessage) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.newCharacterFailed", client, errorMessage); -} - -// =========================================================================== - -function sendPlayerRemoveFromVehicle(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.removeFromVehicle", client); -} - -// =========================================================================== - -function sendChatBoxMessageToPlayer(client, messageText, colour) { - //messageClient(messageText, client, colour); - sendNetworkEventToPlayer("m", client, messageText, colour); -} - -// =========================================================================== - -function showPlayerItemTakeDelay(client, itemId) { - if (getItemData(itemId)) { - let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay; - if (delay > 0) { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); - sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerItemActionDelayComplete(client); - } - } -} - -// =========================================================================== - -function showPlayerItemUseDelay(client, itemSlot) { - if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) { - let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay; - if (delay > 0) { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); - sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerItemActionDelayComplete(client); - } - } -} - -// =========================================================================== - -function showPlayerItemDropDelay(client, itemSlot) { - if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) { - let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay; - if (delay > 0) { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); - sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerItemActionDelayComplete(client); - } - } -} - -// =========================================================================== - -function showPlayerItemPickupDelay(client, itemId) { - if (getItemData(itemId)) { - let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay; - if (delay > 0) { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); - sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerItemActionDelayComplete(client); - } - } -} - -// =========================================================================== - -function showPlayerItemPutDelay(client, itemSlot) { - if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) { - let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay; - if (delay > 0) { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); - sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerItemActionDelayComplete(client); - } - } -} - -// =========================================================================== - -function showPlayerItemSwitchDelay(client, itemSlot) { - if (itemSlot != -1) { - if (getPlayerData(client).hotBarItems[itemSlot] != -1) { - let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay; - if (delay > 0) { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`); - sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay); - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerItemActionDelayComplete(client); - } - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerItemActionDelayComplete(client); - } - } else { - logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`); - playerSwitchItem(client, itemSlot); - } -} - -// =========================================================================== - -function sendPlayerDrunkEffect(client, amount, duration) { - logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`); - sendNetworkEventToPlayer("vrr.drunkEffect", client, amount, duration); -} - -// =========================================================================== - -function sendPlayerClearPedState(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`); - sendNetworkEventToPlayer("vrr.clearPedState", client); -} - -// =========================================================================== - -function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, healthLoss) { - let damagerEntity = getPlayerFromParams(damagerEntityName); - - if (isNull(damagerEntity)) { - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`); - return false; - } - - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was damaged by ${damagerEntity}`); - - if (isNull(damagerEntity)) { - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager client is INVALID`); - return false; - } - - if (!getPlayerData(damagerEntity) || !getPlayerData(client)) { - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager's client data is INVALID`); - return false; - } - - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`); - - switch (getPlayerData(damagerEntity).weaponDamageEvent) { - case VRR_WEAPON_DAMAGE_EVENT_TAZER: - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`); - if (!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) { - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`); - meActionToNearbyPlayers(damagerEntity, `electrifies ${getCharacterFullName(client)} with their tazer`); - tazePlayer(client); - } - break; - - case VRR_WEAPON_DAMAGE_EVENT_EXTINGUISH: - break; - - case VRR_WEAPON_DAMAGE_EVENT_MACE: - break; - - case VRR_WEAPON_DAMAGE_EVENT_NORMAL: - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`); - setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier)); - break; - - default: - logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`); - setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier)); - break; - } -} - -// =========================================================================== - -function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) { - sendNetworkEventToPlayer("vrr.cameraLookAt", client, cameraPosition, lookAtPosition); -} - -// =========================================================================== - -function sendTimeMinuteDurationToPlayer(client, minuteDuration) { - sendNetworkEventToPlayer("vrr.minuteDuration", client, minuteDuration); -} - -// =========================================================================== - -function updatePositionInPlayerData(client, position) { - getPlayerData(client).syncPosition = position; -} - -// =========================================================================== - -function updateHeadingInPlayerData(client, heading) { - getPlayerData(client).syncHeading = heading; -} - -// =========================================================================== - -function updatePositionInVehicleData(client, vehicle, position) { - getVehicleData(vehicle).syncPosition = position; -} - -// =========================================================================== - -function updateHeadingInVehicleData(client, vehicle, heading) { - getVehicleData(vehicle).syncHeading = heading; -} - -// =========================================================================== - -function forcePlayerIntoSkinSelect(client) { - if (typeof getGameConfig().skinChangePosition[getGame()] != "undefined") { - getPlayerData(client).returnToPosition = getPlayerPosition(client); - getPlayerData(client).returnToHeading = getPlayerHeading(client); - getPlayerData(client).returnToInterior = getPlayerInterior(client); - getPlayerData(client).returnToDimension = getPlayerDimension(client); - getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT; - - setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]); - setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]); - setPlayerInterior(client, getGameConfig().skinChangePosition[getGame()][2]); - setPlayerDimension(client, getPlayerId(client) + 500); - } - - sendNetworkEventToPlayer("vrr.skinSelect", client, true); -} - -// =========================================================================== - -function updatePlayerCash(client) { - sendNetworkEventToPlayer("vrr.money", client, getPlayerCurrentSubAccount(client).cash); -} - -// =========================================================================== - -function sendAllPoliceStationBlips(client) { - if (getGameConfig().blipSprites[getGame()].policeStation != -1) { - let tempBlips = []; - for (let i in getServerData().policeStations[getGame()]) { - tempBlips.push([ - getGameConfig().blipSprites[getGame()].policeStation, - getServerData().policeStations[getGame()][i].position.x, - getServerData().policeStations[getGame()][i].position.y, - getServerData().policeStations[getGame()][i].position.z, - 3, - getColourByName("policeBlue"), - ]); - } - sendNetworkEventToPlayer("vrr.blips", client, tempBlips); - } -} - -// =========================================================================== - -function sendAllFireStationBlips(client) { - if (getGameConfig().blipSprites[getGame()].fireStation != -1) { - let tempBlips = []; - for (let i in getServerData().fireStations[getGame()]) { - tempBlips.push([ - getGameConfig().blipSprites[getGame()].fireStation, - getServerData().fireStations[getGame()][i].position.x, - getServerData().fireStations[getGame()][i].position.y, - getServerData().fireStations[getGame()][i].position.z, - 3, - getColourByName("firefighterRed"), - ]); - } - sendNetworkEventToPlayer("vrr.blips", client, tempBlips); - } -} - -// =========================================================================== - -function sendAllHospitalBlips(client) { - if (getGameConfig().blipSprites[getGame()].hospital != -1) { - let tempBlips = []; - for (let i in getServerData().hospitals[getGame()]) { - tempBlips.push([ - getGameConfig().blipSprites[getGame()].hospital, - getServerData().hospitals[getGame()][i].position.x, - getServerData().hospitals[getGame()][i].position.y, - getServerData().hospitals[getGame()][i].position.z, - 3, - getColourByName("medicPink"), - ]); - } - sendNetworkEventToPlayer("vrr.blips", client, tempBlips); - } -} - -// =========================================================================== - -function sendAllAmmunationBlips(client) { - if (getGameConfig().blipSprites[getGame()].ammunation != -1) { - let tempBlips = []; - for (let i in getServerData().ammunations[getGame()]) { - tempBlips.push([ - getGameConfig().blipSprites[getGame()].ammunation, - getServerData().ammunations[getGame()][i].position.x, - getServerData().ammunations[getGame()][i].position.y, - getServerData().ammunations[getGame()][i].position.z, - 3, - 0 - ]); - } - sendNetworkEventToPlayer("vrr.blips", client, tempBlips); - } -} - -// =========================================================================== - -function sendAllPayAndSprayBlips(client) { - if (getGameConfig().blipSprites[getGame()].payAndSpray != -1) { - let tempBlips = []; - for (let i in getServerData().payAndSprays[getGame()]) { - tempBlips.push([ - getGameConfig().blipSprites[getGame()].payAndSpray, - getServerData().payAndSprays[getGame()][i].position.x, - getServerData().payAndSprays[getGame()][i].position.y, - getServerData().payAndSprays[getGame()][i].position.z, - 3, - 0 - ]); - } - sendNetworkEventToPlayer("vrr.blips", client, tempBlips); - } -} - -// =========================================================================== - -function sendAllFuelStationBlips(client) { - if (getGameConfig().blipSprites[getGame()].fuelStation != -1) { - let tempBlips = []; - for (let i in getServerData().fuelStations[getGame()]) { - tempBlips.push([ - getGameConfig().blipSprites[getGame()].fuelStation, - getServerData().fuelStations[getGame()][i].position.x, - getServerData().fuelStations[getGame()][i].position.y, - getServerData().fuelStations[getGame()][i].position.z, - 3, - getColourByName("burntOrange"), - ]); - } - sendNetworkEventToPlayer("vrr.blips", client, tempBlips); - } -} - -// =========================================================================== - -function sendPlayerSetHealth(client, health) { - sendNetworkEventToPlayer("vrr.health", client, toInteger(health)); -} - -// =========================================================================== - -function sendPlayerSetArmour(client, armour) { - sendNetworkEventToPlayer("vrr.armour", client, armour); -} - -// =========================================================================== - -function playerFinishedSkinSelection(client, allowedSkinIndex) { - sendNetworkEventToPlayer("vrr.skinSelect", client, false); - if (allowedSkinIndex == -1) { - messagePlayerAlert(client, "You canceled the skin change."); - restorePlayerCamera(client); - - if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) { - setPlayerPosition(client, getPlayerData(client).returnToPosition); - setPlayerHeading(client, getPlayerData(client).returnToHeading); - setPlayerInterior(client, getPlayerData(client).returnToInterior); - setPlayerDimension(client, getPlayerData(client).returnToDimension); - - getPlayerData(client).returnToPosition = null; - getPlayerData(client).returnToHeading = null; - getPlayerData(client).returnToInterior = null; - getPlayerData(client).returnToDimension = null; - } - return false; - } else { - getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(getServerData().allowedSkins[allowedSkinIndex][0]); - if (isPlayerWorking(client)) { - messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working."); - setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId); - } else { - setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin); - } - - if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) { - setPlayerPosition(client, getPlayerData(client).returnToPosition); - setPlayerHeading(client, getPlayerData(client).returnToHeading); - setPlayerInterior(client, getPlayerData(client).returnToInterior); - setPlayerDimension(client, getPlayerData(client).returnToDimension); - - getPlayerData(client).returnToPosition = null; - getPlayerData(client).returnToHeading = null; - getPlayerData(client).returnToInterior = null; - getPlayerData(client).returnToDimension = null; - } - - restorePlayerCamera(client); - setPlayerControlState(client, true); - - deleteItem(getPlayerData(client).itemActionItem); - switchPlayerActiveHotBarSlot(client, -1); - cachePlayerHotBarItems(client); - - meActionToNearbyPlayers(client, `changes their skin to ${getServerData().allowedSkins[allowedSkinIndex][1]}`); - } -} - -// =========================================================================== - -function sendPlayerChatScrollLines(client, amount) { - sendNetworkEventToPlayer("vrr.chatScrollLines", client, amount); -} - -// =========================================================================== - -function sendPlayerChatAutoHideDelay(client, delay) { - sendNetworkEventToPlayer("vrr.chatAutoHideDelay", client, delay); -} - -// =========================================================================== - -function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) { - logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`); - sendNetworkEventToPlayer("vrr.radioStream", client, streamURL, loop, volume, element); -} - -// =========================================================================== - -function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) { - logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`); - sendNetworkEventToPlayer("vrr.audioFileStream", client, audioName, loop, volume); -} - -// =========================================================================== - -function stopRadioStreamForPlayer(client) { - logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`); - sendNetworkEventToPlayer("vrr.stopRadioStream", client); -} - -// =========================================================================== - -function setPlayerStreamingRadioVolume(client, volumeLevel, elementId = false) { - getPlayerData(client).accountData.streamingRadioVolume = volumeLevel; - getPlayerData(client).streamingRadioElement = elementId; - sendNetworkEventToPlayer("vrr.radioVolume", client, volumeLevel, elementId); -} - -// =========================================================================== - -function setVehicleLightsState(vehicle, state) { - setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights); - sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, state); -} - -// =========================================================================== - -function sendPlayerEnterPropertyKey(client, key) { - sendNetworkEventToPlayer("vrr.enterPropertyKey", client, key); -} - -// =========================================================================== - -function makePedPlayAnimation(ped, animationSlot, positionOffset) { - setEntityData(ped, "vrr.anim", animationSlot, true); - sendNetworkEventToPlayer("vrr.anim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset); -} - -// =========================================================================== - -function makePedStopAnimation(ped) { - removeEntityData(ped, "vrr.anim"); - sendNetworkEventToPlayer("vrr.stopAnim", null, getPedForNetworkEvent(ped)); -} - -// =========================================================================== - -function forcePedAnimation(ped, animationSlot, positionOffset = 0) { - addEntityData(ped, "vrr.anim", animationSlot, true); - sendNetworkEventToPlayer("vrr.forceAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset); -} - -// =========================================================================== - -function hideAllPlayerGUI(client) { - sendNetworkEventToPlayer("vrr.hideAllGUI", client); -} - -// =========================================================================== - -function requestClientInfo(client) { - sendNetworkEventToPlayer("vrr.clientInfo", client); -} - -// =========================================================================== - -function updateInteriorLightsForPlayer(client, state) { - sendNetworkEventToPlayer("vrr.interiorLights", client, state); -} - -// =========================================================================== - -function forcePlayerToSyncElementProperties(client, element) { - sendNetworkEventToPlayer("vrr.syncElement", client, element.id); -} - -// =========================================================================== - -function sendPlayerPedPartsAndProps(client) { - let bodyParts = getPlayerCurrentSubAccount(client).bodyParts; - let bodyProps = getPlayerCurrentSubAccount(client).bodyProps; - - sendNetworkEventToPlayer("vrr.ped", client, [bodyParts.hair, bodyParts.head, bodyParts.upper, bodyParts.lower], [bodyProps.hair, bodyProps.eyes, bodyProps.head, bodyProps.leftHand, bodyProps.rightHand, bodyProps.leftWrist, bodyProps.rightWrist, bodyParts.hip, bodyProps.leftFoot, bodyProps.rightFoot]); -} - -// =========================================================================== - -function onPlayerNearPickup(client, pickupId) { - getPlayerData(client).currentPickup = getElementFromId(pickupId); -} - -// =========================================================================== - -function updateAllInteriorVehiclesForPlayer(client, interior, dimension) { - for (let i in getServerData().vehicles) { - if (getServerData().vehicles[i].vehicle != false) { - if (getServerData().vehicles[i].interior == interior && getServerData().vehicles[i].dimension == dimension) { - forcePlayerToSyncElementProperties(client, getServerData().vehicles[i].vehicle); - } - } - } -} - -// =========================================================================== - -function setPlayerBuyingVehicleState(client, state, vehicleId, position) { - if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) { - sendNetworkEventToPlayer("vrr.vehBuyState", client, state, vehicleId, position); - } -} - -// ========================================================================== - -function receiveVehiclePurchaseStateUpdateFromClient(client, state) { - if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) { - checkVehiclePurchasing(client); - } -} - -// =========================================================================== - -function sendPlayerLogLevel(client, tempLogLevel = logLevel) { - sendNetworkEventToPlayer("vrr.logLevel", client, tempLogLevel); -} - -// ========================================================================== - -function setPlayerInfiniteRun(client, state) { - sendNetworkEventToPlayer("vrr.infiniteRun", client, state); -} - -// ========================================================================== - -function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) { - sendNetworkEventToPlayer("vrr.business", client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems); -} - -// ========================================================================== - -function sendHouseToPlayer(client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) { - sendNetworkEventToPlayer("vrr.house", client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior); -} - -// ========================================================================== - -function sendJobToPlayer(client, jobId, jobLocationId, name, position) { - sendNetworkEventToPlayer("vrr.job", client, jobId, jobLocationId, name, position); -} - -// ========================================================================== - -function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4) { - sendNetworkEventToPlayer("vrr.vehicle", client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4); -} - -// ========================================================================== - -function sendAllBusinessesToPlayer(client) { - let businesses = getServerData().businesses; - for (let i in businesses) { - sendBusinessToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].hasInterior, false); - } -} - -// ========================================================================== - -function sendAllHousesToPlayer(client) { - let houses = getServerData().houses; - for (let i in houses) { - sendHouseToPlayer(client, houses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].hasInterior); - } -} - -// ========================================================================== - -function sendAllJobsToPlayer(client) { - let jobs = getServerData().jobs; - for (let i in jobs) { - for (let j in jobs[i].locations) { - sendJobToPlayer(client, jobs[i].index, jobs[i].locations[j].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel); - } - } -} - -// ========================================================================== - -function sendAllVehiclesToPlayer(client) { - let vehicles = getServerData().vehicles; - for (let i in vehicles) { - sendVehicleToPlayer(client, vehicles[i].index, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4); - } -} - -// ========================================================================== - -function makePlayerHoldObjectModel(client, modelIndex) { - sendNetworkEventToPlayer("vrr.holdObject", client, getPlayerData(client).ped, modelIndex); -} - -// ========================================================================== - -function receivePlayerPedNetworkId(client, pedId) { - getPlayerData(client).ped = pedId; -} - -// ========================================================================== - -function requestPlayerPedNetworkId(client) { - sendNetworkEventToPlayer("vrr.playerPedId", client); -} - -// ========================================================================== - -function setPlayerInCutsceneInterior(client, cutsceneName) { - getPlayerData(client).interiorCutscene = cutsceneName; - sendNetworkEventToPlayer("vrr.cutsceneInterior", client, cutsceneName); -} - -// ========================================================================== - -function makePlayerPedSpeak(client, pedSpeechName) { - sendNetworkEventToPlayer("vrr.pedSpeak", client, pedSpeechName); -} - -// ========================================================================== - -function setPlayerAsCopState(client, state) { - sendNetworkEventToPlayer("vrr.playerCop", client, state); -} - -// ========================================================================== - -function tellPlayerToSpawn(client, skinId, position) { - sendNetworkEventToPlayer("vrr.spawn", client, skinId, position); -} - -// ========================================================================== - -function sendNameTagDistanceToClient(client, distance) { - sendNetworkEventToPlayer("agrp.nameTagDistance", client, distance); -} - -// ========================================================================== - -function sendGPSBlipToPlayer(client, position, colour) { - sendNetworkEventToPlayer("vrr.showGPSBlip", client, position, colour); -} - -// ========================================================================== - -function playerSelectedNewLocale(client, localeId) { - getPlayerData(client).locale = localeId; - sendPlayerLocaleId(client, localeId); -} - -// ========================================================================== - -function sendPlayerLocaleId(client, localeId) { - sendNetworkEventToPlayer("vrr.locale", client, localeId); -} - -// ========================================================================== - -function showLocaleChooserForPlayer(client) { - sendNetworkEventToPlayer("vrr.localeChooser", client); -} - -// ========================================================================== - -function sendPlayerLocaleStrings(client) { - let strings = getGlobalConfig().locale.sendStringsToClient; - for (let i in strings) { - sendNetworkEventToPlayer("vrr.localeString", client, strings[i], getLocaleString(client, strings[i])); - } -} - -// ========================================================================== \ No newline at end of file