Add health/armour save to char
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@@ -102,6 +102,8 @@ function saveSubAccountToDatabase(subAccountData) {
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sacct_skin=${subAccountData.skin},
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sacct_cash=${subAccountData.cash},
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sacct_job=${subAccountData.job},
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sacct_health=${subAccountData.health},
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sacct_armour=${subAccountData.armour},
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sacct_int=${subAccountData.interior},
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sacct_vw=${subAccountData.dimension},
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sacct_clan=${subAccountData.clan},
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@@ -339,6 +341,8 @@ function switchCharacterCommand(command, params, client) {
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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getPlayerCurrentSubAccount(client).health = getPlayerHealth(client);
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getPlayerCurrentSubAccount(client).armour = getPlayerArmour(client);
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logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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