Changed char select info, made some GUI neater
This commit is contained in:
@@ -93,8 +93,9 @@ let characterSelect = {
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window: null,
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skinImage: null,
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nameText: null,
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dateOfBirthText: null,
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placeOfOriginText: null,
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cashText: null,
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clanText: null,
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lastPlayedText: null,
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previousCharacterButton: null,
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nextCharacterButton: null,
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selectCharacterButton: null,
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@@ -117,6 +118,25 @@ let placesOfOrigin = [
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let characterData = [];
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let currentCharacter = 0;
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let inCharacterSelectScreen = false;
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let creatingCharacter = false;
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let newCharacterSkinSelectPedPosition = [
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[],
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[139.54, -903.00, 26.16],
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[-379.16, -535.27, 17.28],
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[2495.03, -1685.66, 13.51],
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[904.27, -498.00, 14.522],
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];
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let newCharacterSkinSelectPedHeading = [
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[],
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[15.0],
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[0.0],
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[0.01],
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[3.127],
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];
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app.init = function()
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{
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing GUI ...`);
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@@ -279,200 +299,86 @@ app.init = function()
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-215, game.height/2-83, 430, 166, 'New Character', {
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Character Name', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.firstNameInput = newCharacter.window.textInput(10, 40, 200, 25, '', {
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main: {
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hover: {
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(focusedColour[0], focusedColour[1], focusedColour[2], textInputAlpha),
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},
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invalidValue: {
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borderColour: toColour(invalidValueColour[0], invalidValueColour[1], invalidValueColour[2], textInputAlpha),
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},
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});
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newCharacter.firstNameInput.placeholder = "First Name";
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newCharacter.lastNameInput = newCharacter.window.textInput(10, 70, 200, 25, '', {
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main: {
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hover: {
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backgroundColour: toColour(0, 0, 0, textInputAlpha),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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backgroundColour: toColour(0, 0, 0, textInputAlpha),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, textInputAlpha),
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textColour: toColour(150, 150, 150, 200),
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textSize: 10.0,
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(focusedColour[0], focusedColour[1], focusedColour[2], 255),
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},
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invalidValue: {
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borderColour: toColour(invalidValueColour[0], invalidValueColour[1], invalidValueColour[2], 255),
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},
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});
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newCharacter.lastNameInput.placeholder = "Last Name";
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newCharacter.dateOfBirth = newCharacter.window.date(10, 130, 200, 25, 'Date of Birth', {
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main: {
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hover: {
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(focusedColour[0], focusedColour[1], focusedColour[2], 255),
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},
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invalidValue: {
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borderColour: toColour(invalidValueColour[0], invalidValueColour[1], invalidValueColour[2], 255),
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},
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});
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newCharacter.placeOfOrigin = newCharacter.window.dropDown(10, 100, 200, 25, 'Place of Origin', {
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main: {
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hover: {
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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item: {
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hover: {
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backgroundColour: toColour(32, 32, 32, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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width: 200,
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},
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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width: 200,
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},
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focused: {
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borderColour: toColour(focusedColour[0], focusedColour[1], focusedColour[2], 255),
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},
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invalidValue: {
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borderColour: toColour(invalidValueColour[0], invalidValueColour[1], invalidValueColour[2], 255),
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},
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});
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for(let i in placesOfOrigin) {
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newCharacter.placeOfOrigin.item(placesOfOrigin[i]);
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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newCharacter.placeOfOrigin.axis.y.scrollBar.styles.innerBar.backgroundColour = toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha);
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newCharacter.placeOfOrigin.setScrollBarsManual(true);
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newCharacter.skinImage = newCharacter.window.image(250, 32, 110, 70, "files/images/skins/none.png", {
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newCharacter.window.image(115, 10, 65, 65, "files/images/main-logo.png", {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.skinDropDown = newCharacter.window.dropDown(220, 100, 200, 25, 'Choose Skin', {
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newCharacter.messageLabel = newCharacter.window.text(20, 75, 260, 20, 'Name your character', {
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main: {
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hover: {
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.firstNameInput = newCharacter.window.textInput(20, 100, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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width: 200,
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},
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item: {
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hover: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 150),
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textColour: toColour(200, 200, 200, 255),
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: robotoFont,
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width: 200,
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},
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backgroundColour: toColour(0, 0, 0, 200),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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width: 200,
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},
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});
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newCharacter.skinDropDown.axis.y.scrollBar.styles.innerBar.backgroundColour = toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha);
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newCharacter.skinDropDown.setScrollBarsManual(true);
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for(let i in getGameData().allowedSkins[gta.game]) {
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newCharacter.skinDropDown.item(getGameData().allowedSkins[gta.game][i][1]);
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}
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});
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newCharacter.firstNameInput.placeholder = "First Name";
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newCharacter.createButton = newCharacter.window.button(220, 130, 200, 25, 'CREATE', {
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newCharacter.lastNameInput = newCharacter.window.textInput(20, 130, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(150, 150, 150, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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newCharacter.lastNameInput.placeholder = "Last Name";
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newCharacter.createCharacterButton = newCharacter.window.button(20, 160, 260, 25, 'CREATE CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textColour: toColour(255, 255, 255, 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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@@ -806,7 +712,7 @@ app.init = function()
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 166, 'Select Character', {
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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},
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@@ -822,7 +728,7 @@ app.init = function()
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}
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});
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characterSelect.nameText = characterSelect.window.text(10, 40, 200, 25, 'Lastname, Firstname', {
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characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
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main: {
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textSize: 14.0,
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textAlign: 0.0,
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@@ -834,7 +740,7 @@ app.init = function()
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}
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});
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characterSelect.dateOfBirthText = characterSelect.window.text(10, 70, 200, 25, 'Born: ', {
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characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
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main: {
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textSize: 9.0,
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textAlign: 0.0,
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@@ -846,7 +752,7 @@ app.init = function()
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}
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});
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characterSelect.placeOfOrigin = characterSelect.window.text(10, 90, 200, 25, 'From: ', {
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characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
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main: {
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textSize: 9.0,
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textAlign: 0.0,
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@@ -858,19 +764,19 @@ app.init = function()
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}
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});
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//characterSelect.lastPlayedText = characterSelect.window.text(10, 90, 200, 25, 'Last Played: ', {
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// main: {
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// textSize: 9.0,
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// textAlign: 0.0,
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// textColour: toColour(255, 255, 255, 220),
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// textFont: robotoFont,
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// },
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// focused: {
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// borderColour: toColour(0, 0, 0, 0),
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// }
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//});
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characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
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main: {
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textSize: 9.0,
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textAlign: 0.0,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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characterSelect.selectCharacterButton = characterSelect.window.button(90, 130, 250, 25, 'SELECT', {
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characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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@@ -883,7 +789,7 @@ app.init = function()
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}
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}, selectThisCharacter);
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characterSelect.newCharacterButton = characterSelect.window.button(140, 180, 150, 25, 'NEW CHARACTER', {
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characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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@@ -896,7 +802,7 @@ app.init = function()
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}
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}, showNewCharacter);
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characterSelect.previousCharacterButton = characterSelect.window.button(10, 130, 75, 25, '< PREV', {
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characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, '< PREV', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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@@ -909,7 +815,7 @@ app.init = function()
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}
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}, selectPreviousCharacter);
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characterSelect.nextCharacterButton = characterSelect.window.button(345, 130, 75, 25, 'NEXT >', {
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characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT >', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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@@ -979,19 +885,11 @@ let checkNewCharacter = function() {
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return false;
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}
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if(newCharacter.skinDropDown.selectedEntryIndex != -1) {
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skinId = getGameData().allowedSkins[gta.game][newCharacter.skinDropDown.selectedEntryIndex][0];
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}
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if(newCharacter.placeOfOrigin.selectedEntryIndex == -1) {
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placeOfOrigin = 0;
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}
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skinId = getGameData().allowedSkins[gta.game][newCharacterSkinSelectorIndex][0];
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triggerNetworkEvent("ag.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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toString(toString(newCharacter.dateOfBirth.day) + "/" + toString(newCharacter.dateOfBirth.month) + "/" + toString(newCharacter.dateOfBirth.year)),
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placesOfOrigin[newCharacter.placeOfOrigin.selectedEntryIndex],
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skinId,
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);
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}
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@@ -1122,14 +1020,15 @@ let showTwoFactorAuth = function() {
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// ===========================================================================
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let showCharacterSelect = function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
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let showCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing character selection window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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characterSelect.nameText.text = lastName + ", " + firstName;
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characterSelect.dateOfBirthText.text = "Born: " + toString(dateOfBirth);
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characterSelect.placeOfOrigin.text = "From: " + toString(placeOfOrigin);
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characterSelect.nameText.text = `${firstName} ${lastName}`;
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characterSelect.cashText.text = `Money: $${cash}`;
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characterSelect.clanText.text = `Clan: ${clan}`;
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characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
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characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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characterSelect.window.shown = true;
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}
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@@ -1172,6 +1071,18 @@ let showNewCharacter = function() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing info dialog window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
|
||||
setHUDEnabled(false);
|
||||
|
||||
usingNewCharacterSkinSelector = true;
|
||||
newCharacterSkinSelectorIndex = 0;
|
||||
newCharacterSkinSelectPed = gta.createCivilian(getGameData().allowedSkins[getGame()][newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]);
|
||||
newCharacterSkinSelectPed.heading = newCharacterSkinSelectHeading[getGame()];
|
||||
let frontCameraPosition = getPosInFrontOfPos(newCharacterSkinSelectPed.position, newCharacterSkinSelectPed.heading, 5);
|
||||
gta.setCameraLookAt(frontCameraPosition, newCharacterSkinSelectPed.position, true);
|
||||
gui.showCursor(true, false);
|
||||
localPlayer.invincible = true;
|
||||
localPlayer.setProofs(true, true, true, true, true);
|
||||
localPlayer.collisionsEnabled = false;
|
||||
newCharacter.window.shown = true;
|
||||
}
|
||||
|
||||
@@ -1198,13 +1109,14 @@ let selectThisCharacter = function() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
let switchCharacterSelect = function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
|
||||
let switchCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Updating character info with data from server`);
|
||||
setChatWindowEnabled(false);
|
||||
characterSelect.window.shown = false;
|
||||
characterSelect.nameText.text = lastName + ", " + firstName;
|
||||
characterSelect.dateOfBirthText.text = "Born: " + toString(dateOfBirth);
|
||||
characterSelect.placeOfOrigin.text = "From: " + toString(placeOfOrigin);
|
||||
characterSelect.nameText.text = `${firstName} ${lastName}`;
|
||||
characterSelect.cashText.text = `Money: $${cash}`;
|
||||
characterSelect.clanText.text = `Clan: ${clan}`;
|
||||
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
|
||||
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
|
||||
characterSelect.window.shown = true;
|
||||
}
|
||||
@@ -1232,16 +1144,16 @@ addNetworkHandler("ag.showNewCharacter", function() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showCharacterSelect", function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
|
||||
addNetworkHandler("ag.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show character selection window`);
|
||||
showCharacterSelect(firstName, lastName, placeOfOrigin, dateOfBirth, skinId);
|
||||
showCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.switchCharacterSelect", function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
|
||||
addNetworkHandler("ag.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to update character selection window with new info`);
|
||||
switchCharacterSelect(firstName, lastName, placeOfOrigin, dateOfBirth, skinId);
|
||||
switchCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
Reference in New Issue
Block a user