diff --git a/scripts/server/config.js b/scripts/server/config.js index e3144882..448b3dfe 100644 --- a/scripts/server/config.js +++ b/scripts/server/config.js @@ -75,9 +75,22 @@ let globalConfig = { // =========================================================================== -function loadGameConfig() { - return gameData; -}; +function initConfigScript() { + logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ..."); + logToConsole(LOG_DEBUG, "[VRR.Config]: Loading global config ..."); + loadGlobalConfig(); + + logToConsole(LOG_DEBUG, "[VRR.Config]: Loading server config ..."); + serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod()); + + logToConsole(LOG_DEBUG, "[VRR.Config]: Applying server config ..."); + applyConfigToServer(serverConfig); + + logToConsole(LOG_DEBUG, "[VRR.Config]: All config loaded and applied successfully!"); + + logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!"); +} + // =========================================================================== @@ -89,19 +102,6 @@ function loadGlobalConfig() { // =========================================================================== -function initConfigScript() { - logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ..."); - gameConfig = loadGameConfig(); - serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod()); - applyConfigToServer(serverConfig); - - loadGlobalConfig(); - - logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!"); -} - -// =========================================================================== - function loadServerConfigFromGameAndPort(gameId, port, mpMod) { let dbConnection = connectToDatabase(); if(dbConnection) {