Dont use exiting veh event, fix player spawn event
This commit is contained in:
@@ -120,11 +120,10 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function onPedExitingVehicle(event, ped, vehicle) {
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function onPedExitingVehicle(event, ped, vehicle) {
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//if(ped.isType(ELEMENT_PLAYER)) {
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if(ped.isType(ELEMENT_PLAYER)) {
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// let client = getClientFromPlayerElement(ped);
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let client = getClientFromPlayerElement(ped);
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// getPlayerData(client).pedState = AG_PEDSTATE_EXITINGVEHICLE;
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getPlayerData(client).pedState = AG_PEDSTATE_EXITINGVEHICLE;
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//}
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -286,50 +285,65 @@ function onPedSpawn(ped) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function onPlayerSpawn(ped) {
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function onPlayerSpawn(ped) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Checking for ${getPlayerDisplayForConsole(client)}'s client element`);
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if(getClientFromPlayerElement(ped) == null) {
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if(getClientFromPlayerElement(ped) == null) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s client element not set yet. Rechecking ...`);
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setTimeout(onPlayerSpawn, 500, ped);
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setTimeout(onPlayerSpawn, 500, ped);
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return false;
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return false;
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}
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}
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s client element is valid.`);
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let client = getClientFromPlayerElement(ped);
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let client = getClientFromPlayerElement(ped);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
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if(!getPlayerData(client)) {
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if(!getPlayerData(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
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client.disconnect();
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client.disconnect();
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return false;
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return false;
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}
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}
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if(!isPlayerSwitchingCharacter(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid.`);
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return false;
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logToConsole(LOG_DEBUG, `[Asshat.Event] Processing ${getPlayerDisplayForConsole(client)}'s spawn (Player Element ID: ${client.player.id})`);
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}
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restorePlayerCamera(client);
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//logToConsole(LOG_DEBUG, `Checking switchchar for ${getPlayerDisplayForConsole(client)}`);
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//if(!isPlayerSwitchingCharacter(client)) {
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// return false;
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//}
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logToConsole(LOG_DEBUG, `Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
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getPlayerData(client).ped = ped;
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logToConsole(LOG_DEBUG, `Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
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messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
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messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
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messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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restorePlayerCamera(client, false, 1.0);
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updatePlayerSpawnedState(client, true);
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updatePlayerSpawnedState(client, true);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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updateAllPlayerNameTags();
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updateAllPlayerNameTags();
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getPlayerData(client).switchingCharacter = false;
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updatePlayerCash(client);
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updatePlayerCash(client);
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sendPlayerJobType(client, getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client)));
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sendPlayerJobType(client, getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client)));
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setPlayer2DRendering(client, true, true, true, true, true, true);
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setPlayer2DRendering(client, true, true, true, true, true, true);
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updatePlayerSnowState(client);
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updatePlayerSnowState(client);
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updatePlayerHotBar(client);
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setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true);
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sendExcludedModelsForGroundSnowToPlayer(client);
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sendExcludedModelsForGroundSnowToPlayer(client);
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sendRemovedWorldObjectsToPlayer(client);
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sendRemovedWorldObjectsToPlayer(client);
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setTimeout(function() {
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//setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true);
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syncPlayerProperties(client);
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}, 1000);
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//setTimeout(function() {
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// syncPlayerProperties(client);
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//}, 1000);
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if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
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if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
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updatePlayerShowLogoState(client, true);
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updatePlayerShowLogoState(client, true);
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}
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}
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cachePlayerHotBarItems(client);
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updatePlayerHotBar(client);
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getPlayerData(client).switchingCharacter = false;
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getPlayerData(client).pedState = AG_PEDSTATE_READY;
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getPlayerData(client).pedState = AG_PEDSTATE_READY;
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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