Net event fixes
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@@ -31,7 +31,7 @@ function addAllNetworkEventHandlers() {
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// Event
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// Event
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addNetworkEventHandler("v.rp.pickup", onPlayerNearPickup);
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addNetworkEventHandler("v.rp.pickup", onPlayerNearPickup);
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addNetworkEventHandler("v.rp.playerDeath", onPlayerDeath);
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addNetworkEventHandler("v.rp.playerDeath", processPlayerDeath);
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// Job
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// Job
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addNetworkEventHandler("v.rp.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
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addNetworkEventHandler("v.rp.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
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@@ -1112,53 +1112,59 @@ function setPlayerInfiniteRun(client, state) {
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// ==========================================================================
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// ==========================================================================
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function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked, hasItems) {
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function sendBusinessToPlayer(client, businessId, isDeleted, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked, hasItems) {
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sendNetworkEventToPlayer("v.rp.business", client, businessId, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked, hasItems);
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sendNetworkEventToPlayer("v.rp.business", client, businessId, isDeleted, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked, hasItems);
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}
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}
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// ==========================================================================
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// ==========================================================================
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function sendHouseToPlayer(client, houseId, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked) {
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function sendHouseToPlayer(client, houseId, isDeleted, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked) {
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sendNetworkEventToPlayer("v.rp.house", client, houseId, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked);
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sendNetworkEventToPlayer("v.rp.house", client, houseId, isDeleted, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked);
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}
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}
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// ==========================================================================
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// ==========================================================================
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function sendJobToPlayer(client, jobId, jobLocationId, name, position, blipModel, pickupModel) {
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function sendJobToPlayer(client, jobId, isDeleted, jobLocationId, name, position, blipModel, pickupModel) {
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sendNetworkEventToPlayer("v.rp.job", client, jobId, jobLocationId, name, position);
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sendNetworkEventToPlayer("v.rp.job", client, jobId, isDeleted, jobLocationId, name, position);
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}
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}
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// ==========================================================================
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// ==========================================================================
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function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4) {
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function sendVehicleToPlayer(client, vehicleId, isDeleted, model, position, heading, colour1, colour2, colour3, colour4) {
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sendNetworkEventToPlayer("v.rp.vehicle", client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4);
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sendNetworkEventToPlayer("v.rp.vehicle", client, vehicleId, isDeleted, model, position, heading, colour1, colour2, colour3, colour4);
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}
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}
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// ==========================================================================
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// ==========================================================================
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function sendAllBusinessesToPlayer(client) {
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function sendAllBusinessesToPlayer(client) {
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sendNetworkEventToPlayer("v.rp.removeBusinesses", client);
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let businesses = getServerData().businesses;
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let businesses = getServerData().businesses;
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for (let i in businesses) {
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for (let i in businesses) {
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sendBusinessToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].buyPrice, businesses[i].rentPrice, businesses[i].hasInterior, doesBusinessHaveAnyItemsToBuy(i));
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sendBusinessToPlayer(client, businesses[i].index, false, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].buyPrice, businesses[i].rentPrice, businesses[i].hasInterior, doesBusinessHaveAnyItemsToBuy(i));
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}
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}
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}
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}
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// ==========================================================================
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// ==========================================================================
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function sendAllHousesToPlayer(client) {
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function sendAllHousesToPlayer(client) {
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sendNetworkEventToPlayer("v.rp.removeHouses", client);
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let houses = getServerData().houses;
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let houses = getServerData().houses;
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for (let i in houses) {
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for (let i in houses) {
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sendHouseToPlayer(client, houses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].buyPrice, houses[i].rentPrice, houses[i].hasInterior);
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sendHouseToPlayer(client, houses[i].index, false, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].buyPrice, houses[i].rentPrice, houses[i].hasInterior);
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}
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}
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}
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}
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// ==========================================================================
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// ==========================================================================
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function sendAllJobsToPlayer(client) {
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function sendAllJobsToPlayer(client) {
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sendNetworkEventToPlayer("v.rp.removeJobs", client);
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let jobs = getServerData().jobs;
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let jobs = getServerData().jobs;
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for (let i in jobs) {
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for (let i in jobs) {
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for (let j in jobs[i].locations) {
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for (let j in jobs[i].locations) {
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sendJobToPlayer(client, jobs[i].index, jobs[i].locations[j].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].pickupModel, jobs[i].blipModel);
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sendJobToPlayer(client, jobs[i].index, false, jobs[i].locations[j].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].pickupModel, jobs[i].blipModel);
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}
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}
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}
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}
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}
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}
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@@ -1166,9 +1172,11 @@ function sendAllJobsToPlayer(client) {
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// ==========================================================================
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// ==========================================================================
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function sendAllVehiclesToPlayer(client) {
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function sendAllVehiclesToPlayer(client) {
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sendNetworkEventToPlayer("v.rp.removeVehicles", client);
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let vehicles = getServerData().vehicles;
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let vehicles = getServerData().vehicles;
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for (let i in vehicles) {
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for (let i in vehicles) {
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sendVehicleToPlayer(client, vehicles[i].index, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4);
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sendVehicleToPlayer(client, vehicles[i].index, false, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4);
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}
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}
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}
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}
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