Bunch of fixes/changes
* Set client log level to info * Added element prop sync util * Added check to make sure veh upgrade was valid * Fixed incorrect acct settings being saved * Added help tip when using invalid anim * Fixed create biz cmd * Allow biz owners to set biz name * Allow biz owners to give biz to player or clan * Added biz clan rank cmd * Allow those with permission to lock/unlock biz & houses * Fix set biz interior * Allow players with permission to withdraw from biz till * Added utils to check if player has biz permissions for till/lock/lights * Added check if players are in same int/vw on talk/shout/whisper * Follow server civilians cvar when toggling ambience * Renamed some clan cmds to prefix with "clan" * Added vehlivery cmd * Set server log level to debug * Show veh owner info on enter * Sync body parts & props on IV * Add clan help in help cmd * Don't show values for melee weapons * Add IV support for some utils * Sync player ped fight style in SA * Added fightstyle cmd * Fix wrong job owner on vehinfo cmd * Return false on world label support util for IV
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@@ -78,16 +78,13 @@ function addAllNetworkHandlers() {
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addNetworkHandler("vrr.veh.engine", toggleVehicleEngine);
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addNetworkHandler("vrr.veh.repair", repairVehicle);
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addNetworkHandler("vrr.veh.sync", syncVehicleProperties);
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addNetworkHandler("vrr.civ.sync", syncCivilianProperties);
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addNetworkHandler("vrr.plr.sync", syncPlayerProperties);
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addNetworkHandler("vrr.obj.sync", syncObjectProperties);
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addNetworkHandler("vrr.pedAnim", makePedPlayAnimation);
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addNetworkHandler("vrr.hideAllGUI", hideAllGUI);
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addNetworkHandler("vrr.gameScript", setGameScriptState);
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addNetworkHandler("vrr.clientInfo", serverRequestedClientInfo);
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addNetworkHandler("vrr.interiorLights", updateInteriorLightsState);
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addNetworkHandler("vrr.syncElement", forceSyncElementProperties);
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}
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// ===========================================================================
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@@ -278,4 +275,10 @@ function updateInteriorLightsState(state) {
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interiorLightsEnabled = state;
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}
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// ===========================================================================
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function forceSyncElementProperties(elementId) {
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syncElementProperties(getElementFromId(elementId));
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}
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// ===========================================================================
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