Bunch of fixes/changes
* Set client log level to info * Added element prop sync util * Added check to make sure veh upgrade was valid * Fixed incorrect acct settings being saved * Added help tip when using invalid anim * Fixed create biz cmd * Allow biz owners to set biz name * Allow biz owners to give biz to player or clan * Added biz clan rank cmd * Allow those with permission to lock/unlock biz & houses * Fix set biz interior * Allow players with permission to withdraw from biz till * Added utils to check if player has biz permissions for till/lock/lights * Added check if players are in same int/vw on talk/shout/whisper * Follow server civilians cvar when toggling ambience * Renamed some clan cmds to prefix with "clan" * Added vehlivery cmd * Set server log level to debug * Show veh owner info on enter * Sync body parts & props on IV * Add clan help in help cmd * Don't show values for melee weapons * Add IV support for some utils * Sync player ped fight style in SA * Added fightstyle cmd * Fix wrong job owner on vehinfo cmd * Return false on world label support util for IV
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@@ -130,9 +130,9 @@ function clanChatCommand(command, params, client) {
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function talkToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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for(let i in clients) {
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//if(clients[i] != client) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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messagePlayerTalk(clients[i], client, messageText);
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//}
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}
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}
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}
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@@ -159,9 +159,9 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
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function whisperToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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for(let i in clients) {
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//if(clients[i] != client) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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messagePlayerWhisper(clients[i], client, messageText);
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//}
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}
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}
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}
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@@ -170,9 +170,9 @@ function whisperToNearbyPlayers(client, messageText) {
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function shoutToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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messagePlayerShout(clients[i], client, messageText);
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//}
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}
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}
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}
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@@ -181,9 +181,9 @@ function shoutToNearbyPlayers(client, messageText) {
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function doActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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messagePlayerDoAction(clients[i], client, messageText);
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//}
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}
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}
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}
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@@ -192,9 +192,9 @@ function doActionToNearbyPlayers(client, messageText) {
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function meActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
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messagePlayerMeAction(clients[i], client, messageText);
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//}
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}
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}
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}
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