Bunch of fixes/changes

* Set client log level to info
* Added element prop sync util
* Added check to make sure veh upgrade was valid
* Fixed incorrect acct settings being saved
* Added help tip when using invalid anim
* Fixed create biz cmd
* Allow biz owners to set biz name
* Allow biz owners to give biz to player or clan
* Added biz clan rank cmd
* Allow those with permission to lock/unlock biz & houses
* Fix set biz interior
* Allow players with permission to withdraw from biz till
* Added utils to check if player has biz permissions for till/lock/lights
* Added check if players are in same int/vw on talk/shout/whisper
* Follow server civilians cvar when toggling ambience
* Renamed some clan cmds to prefix with "clan"
* Added vehlivery cmd
* Set server log level to debug
* Show veh owner info on enter
* Sync body parts & props on IV
* Add clan help in help cmd
* Don't show values for melee weapons
* Add IV support for some utils
* Sync player ped fight style in SA
* Added fightstyle cmd
* Fix wrong job owner on vehinfo cmd
* Return false on world label support util for IV
This commit is contained in:
Vortrex
2021-09-12 13:53:51 -05:00
parent ac4702cc52
commit cfc22a77ee
21 changed files with 680 additions and 128 deletions

View File

@@ -130,9 +130,9 @@ function clanChatCommand(command, params, client) {
function talkToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
//if(clients[i] != client) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerTalk(clients[i], client, messageText);
//}
}
}
}
@@ -159,9 +159,9 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
function whisperToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
//if(clients[i] != client) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerWhisper(clients[i], client, messageText);
//}
}
}
}
@@ -170,9 +170,9 @@ function whisperToNearbyPlayers(client, messageText) {
function shoutToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerShout(clients[i], client, messageText);
//}
}
}
}
@@ -181,9 +181,9 @@ function shoutToNearbyPlayers(client, messageText) {
function doActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerDoAction(clients[i], client, messageText);
//}
}
}
}
@@ -192,9 +192,9 @@ function doActionToNearbyPlayers(client, messageText) {
function meActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
if(getPlayerInterior(client) == getPlayerInterior(clients[i] && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerMeAction(clients[i], client, messageText);
//}
}
}
}