Bunch of fixes/changes
* Set client log level to info * Added element prop sync util * Added check to make sure veh upgrade was valid * Fixed incorrect acct settings being saved * Added help tip when using invalid anim * Fixed create biz cmd * Allow biz owners to set biz name * Allow biz owners to give biz to player or clan * Added biz clan rank cmd * Allow those with permission to lock/unlock biz & houses * Fix set biz interior * Allow players with permission to withdraw from biz till * Added utils to check if player has biz permissions for till/lock/lights * Added check if players are in same int/vw on talk/shout/whisper * Follow server civilians cvar when toggling ambience * Renamed some clan cmds to prefix with "clan" * Added vehlivery cmd * Set server log level to debug * Show veh owner info on enter * Sync body parts & props on IV * Add clan help in help cmd * Don't show values for melee weapons * Add IV support for some utils * Sync player ped fight style in SA * Added fightstyle cmd * Fix wrong job owner on vehinfo cmd * Return false on world label support util for IV
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@@ -202,6 +202,8 @@ function initClassTable() {
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this.syncPosition = null;
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this.syncHeading = null;
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this.syncVehicle = null;
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this.syncVehicleSeat = null;
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this.twoFactorAuthenticationState = VRR_2FA_STATE_NONE;
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this.twoFactorAuthenticationCode = 0;
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@@ -423,7 +425,6 @@ function initClassTable() {
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this.account = toInteger(dbAssoc["sacct_acct"]);
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this.skin = toInteger(dbAssoc["sacct_svr_skin"]);
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this.cash = toInteger(dbAssoc["sacct_cash"]);
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console.log(dbAssoc["sacct_pos_x"]);
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this.spawnPosition = toVector3(toFloat(dbAssoc["sacct_pos_x"]), toFloat(dbAssoc["sacct_pos_y"]), toFloat(dbAssoc["sacct_pos_z"]));
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this.spawnHeading = toFloat(dbAssoc["sacct_rot_z"]);
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this.lastLogin = toInteger(dbAssoc["sacct_when_lastlogin"]);
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