Bunch of fixes/changes
* Set client log level to info * Added element prop sync util * Added check to make sure veh upgrade was valid * Fixed incorrect acct settings being saved * Added help tip when using invalid anim * Fixed create biz cmd * Allow biz owners to set biz name * Allow biz owners to give biz to player or clan * Added biz clan rank cmd * Allow those with permission to lock/unlock biz & houses * Fix set biz interior * Allow players with permission to withdraw from biz till * Added utils to check if player has biz permissions for till/lock/lights * Added check if players are in same int/vw on talk/shout/whisper * Follow server civilians cvar when toggling ambience * Renamed some clan cmds to prefix with "clan" * Added vehlivery cmd * Set server log level to debug * Show veh owner info on enter * Sync body parts & props on IV * Add clan help in help cmd * Don't show values for melee weapons * Add IV support for some utils * Sync player ped fight style in SA * Added fightstyle cmd * Fix wrong job owner on vehinfo cmd * Return false on world label support util for IV
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@@ -140,6 +140,10 @@ function showGameMessage(client, text, colour, duration) {
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// ===========================================================================
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function enableCityAmbienceForPlayer(client, clearElements = false) {
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if(server.getCVar("civilians") == false) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
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triggerNetworkEvent("vrr.ambience", client, true);
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}
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@@ -147,6 +151,10 @@ function enableCityAmbienceForPlayer(client, clearElements = false) {
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// ===========================================================================
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function disableCityAmbienceForPlayer(client, clearElements = false) {
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if(server.getCVar("civilians") == true) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
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triggerNetworkEvent("vrr.ambience", client, false, clearElements);
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}
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@@ -966,4 +974,10 @@ function updateInteriorLightsForPlayer(client, state) {
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triggerNetworkEvent("vrr.interiorLights", client, state);
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}
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// ===========================================================================
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function forcePlayerToSyncElementProperties(client, element) {
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triggerNetworkEvent("vrr.syncElement", client, element.id);
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}
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// ===========================================================================
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