Bunch of fixes/changes

* Set client log level to info
* Added element prop sync util
* Added check to make sure veh upgrade was valid
* Fixed incorrect acct settings being saved
* Added help tip when using invalid anim
* Fixed create biz cmd
* Allow biz owners to set biz name
* Allow biz owners to give biz to player or clan
* Added biz clan rank cmd
* Allow those with permission to lock/unlock biz & houses
* Fix set biz interior
* Allow players with permission to withdraw from biz till
* Added utils to check if player has biz permissions for till/lock/lights
* Added check if players are in same int/vw on talk/shout/whisper
* Follow server civilians cvar when toggling ambience
* Renamed some clan cmds to prefix with "clan"
* Added vehlivery cmd
* Set server log level to debug
* Show veh owner info on enter
* Sync body parts & props on IV
* Add clan help in help cmd
* Don't show values for melee weapons
* Add IV support for some utils
* Sync player ped fight style in SA
* Added fightstyle cmd
* Fix wrong job owner on vehinfo cmd
* Return false on world label support util for IV
This commit is contained in:
Vortrex
2021-09-12 13:53:51 -05:00
parent ac4702cc52
commit cfc22a77ee
21 changed files with 680 additions and 128 deletions

View File

@@ -140,6 +140,10 @@ function showGameMessage(client, text, colour, duration) {
// ===========================================================================
function enableCityAmbienceForPlayer(client, clearElements = false) {
if(server.getCVar("civilians") == false) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
triggerNetworkEvent("vrr.ambience", client, true);
}
@@ -147,6 +151,10 @@ function enableCityAmbienceForPlayer(client, clearElements = false) {
// ===========================================================================
function disableCityAmbienceForPlayer(client, clearElements = false) {
if(server.getCVar("civilians") == true) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
triggerNetworkEvent("vrr.ambience", client, false, clearElements);
}
@@ -966,4 +974,10 @@ function updateInteriorLightsForPlayer(client, state) {
triggerNetworkEvent("vrr.interiorLights", client, state);
}
// ===========================================================================
function forcePlayerToSyncElementProperties(client, element) {
triggerNetworkEvent("vrr.syncElement", client, element.id);
}
// ===========================================================================