Bunch of fixes/changes

* Set client log level to info
* Added element prop sync util
* Added check to make sure veh upgrade was valid
* Fixed incorrect acct settings being saved
* Added help tip when using invalid anim
* Fixed create biz cmd
* Allow biz owners to set biz name
* Allow biz owners to give biz to player or clan
* Added biz clan rank cmd
* Allow those with permission to lock/unlock biz & houses
* Fix set biz interior
* Allow players with permission to withdraw from biz till
* Added utils to check if player has biz permissions for till/lock/lights
* Added check if players are in same int/vw on talk/shout/whisper
* Follow server civilians cvar when toggling ambience
* Renamed some clan cmds to prefix with "clan"
* Added vehlivery cmd
* Set server log level to debug
* Show veh owner info on enter
* Sync body parts & props on IV
* Add clan help in help cmd
* Don't show values for melee weapons
* Add IV support for some utils
* Sync player ped fight style in SA
* Added fightstyle cmd
* Fix wrong job owner on vehinfo cmd
* Return false on world label support util for IV
This commit is contained in:
Vortrex
2021-09-12 13:53:51 -05:00
parent ac4702cc52
commit cfc22a77ee
21 changed files with 680 additions and 128 deletions

View File

@@ -214,11 +214,18 @@ function setHouseOwnerCommand(command, params, client) {
return false;
}
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageHouses"))) {
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, "You don't own this house!");
return false;
}
}
getHouseData(houseId).needsSaved = true;
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_PLAYER;
getHouseData(houseId).ownerId = getServerData().clients[newHouseOwner.index].accountData.databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}owner to ${getInlineChatColourByName("lightGrey")}${newHouseOwner.name}`);
messagePlayerSuccess(`${getInlineChatColourByName("white")}You gave house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}to ${getInlineChatColourByName("lightGrey")}${newHouseOwner.name}`);
}
// ===========================================================================
@@ -235,23 +242,78 @@ function setHouseOwnerCommand(command, params, client) {
function setHouseClanCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
let clan = getClanFromParams(params);
if(!clan) {
messagePlayerError(client, "That clan is invalid or doesn't exist!");
return false;
}
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
let clanId = getPlayerClan(params);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageHouses"))) {
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, "You don't own this house!");
return false;
}
}
getHouseData(houseId).needsSaved = true;
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_CLAN;
getHouseData(houseId).ownerId = getClanData(clanId).databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}owner to the ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name} ${getInlineChatColourByName("white")}clan!`);
messagePlayerSuccess(`${getInlineChatColourByName("white")}You gave house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")} to the ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name} ${getInlineChatColourByName("white")}clan!`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setHouseRankCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
let clanId = getPlayerClan(params);
if(!getClanData(clanId)) {
messagePlayerError(client, "Clan not found!");
return false;
}
let clanRankId = getClanRankFromParams(clanId, params);
if(!getClanRankData(clanId, clanRankId)) {
messagePlayerError(client, "Clan rank not found!");
return false;
}
if(doesPlayerHaveClanPermission(client, getClanFlagValue("manageHouses"))) {
messagePlayerError(client, "You can't set clan house ranks!");
return false;
}
if(getClanRankData(clanId, clanRankId).level > getPlayerCurrentSubAccount(client).clanRank) {
messagePlayerError(client, "That rank is above your level!");
return false;
}
getHouseData(houseId).clanRank = getClanRankData(clanId, clanRankId).level;
getHouseData(houseId).needsSaved = true;
messagePlayerSuccess(`${getInlineChatColourByName("white")}You set house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description}${getInlineChatColourByName("white")}'s clan rank to ${getInlineChatColourByType("clanOrange")}${getClanRankData(clanId, clanRankId).name} ${getInlineChatColourByName("white")}(level ${getClanRankData(clanId, clanRankId).level}) and above!`);
}
// ===========================================================================
@@ -605,6 +667,19 @@ function getClosestHouseEntrance(position) {
// ===========================================================================
function getClosestHouseExit(position) {
let houses = getServerData().houses;
let closest = 0;
for(let i in houses) {
if(getDistance(houses[i].exitPosition, position) <= getDistance(houses[closest].exitPosition, position)) {
closest = i;
}
}
return closest;
}
// ===========================================================================
function getPlayerHouse(client) {
if(doesEntityDataExist(client, "vrr.inHouse")) {
return getEntityData(client, "vrr.inHouse");
@@ -1184,4 +1259,44 @@ function updateHouseInteriorLightsForOccupants(houseId) {
}
}
// ===========================================================================
function canPlayerSetHouseInteriorLights(client, houseId) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageHouses"))) {
return true;
}
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_CLAN && getHouseData(houseId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if(doesPlayerHaveClanPermission(client, getClanFlagValue("manageHouses"))) {
return true;
}
}
return false;
}
// ===========================================================================
function canPlayerLockUnlockHouse(client, houseId) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageHouses"))) {
return true;
}
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_CLAN && getHouseData(houseId).ownerId == getClanData(getPlayerClan(client)).databaseId) {
if(doesPlayerHaveClanPermission(client, getClanFlagValue("manageHouses"))) {
return true;
}
}
return false;
}
// ===========================================================================