Bunch of fixes/changes

* Set client log level to info
* Added element prop sync util
* Added check to make sure veh upgrade was valid
* Fixed incorrect acct settings being saved
* Added help tip when using invalid anim
* Fixed create biz cmd
* Allow biz owners to set biz name
* Allow biz owners to give biz to player or clan
* Added biz clan rank cmd
* Allow those with permission to lock/unlock biz & houses
* Fix set biz interior
* Allow players with permission to withdraw from biz till
* Added utils to check if player has biz permissions for till/lock/lights
* Added check if players are in same int/vw on talk/shout/whisper
* Follow server civilians cvar when toggling ambience
* Renamed some clan cmds to prefix with "clan"
* Added vehlivery cmd
* Set server log level to debug
* Show veh owner info on enter
* Sync body parts & props on IV
* Add clan help in help cmd
* Don't show values for melee weapons
* Add IV support for some utils
* Sync player ped fight style in SA
* Added fightstyle cmd
* Fix wrong job owner on vehinfo cmd
* Return false on world label support util for IV
This commit is contained in:
Vortrex
2021-09-12 13:53:51 -05:00
parent ac4702cc52
commit cfc22a77ee
21 changed files with 680 additions and 128 deletions

View File

@@ -4286,7 +4286,7 @@ function setPlayerInterior(client, interior) {
// ===========================================================================
function isPlayerInAnyVehicle(client) {
if(getServerGame() == GAME_GTA_IV) {
if(!doesGameHaveServerElements()) {
return (getPlayerData().syncVehicle != null);
} else {
return (client.player.vehicle != null);
@@ -4300,11 +4300,15 @@ function getPlayerVehicleSeat(client) {
return false;
}
for(let i = 0 ; i <= 8 ; i++) {
if(getPlayerVehicle(client).getOccupant(i) == client.player) {
return i;
}
}
if(!doesGameHaveServerElements()) {
return getPlayerData().syncVehicleSeat;
} else {
for(let i = 0 ; i <= 8 ; i++) {
if(getPlayerVehicle(client).getOccupant(i) == client.player) {
return i;
}
}
}
return false;
}
@@ -4789,4 +4793,27 @@ function setGameTime(hour, minute, minuteDuration = 1000) {
}
}
// ===========================================================================
function setPlayerFightStyle(client, fightStyleId) {
if(!isPlayerSpawned(client)) {
return false;
}
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameData().fightStyles[getServerGame()][fightStyleId][1][0], getGameData().fightStyles[getServerGame()][fightStyleId][1][1]]);
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
}
// ===========================================================================
function isPlayerAtGym(client) {
return true;
}
// ===========================================================================
function getPlayerElement(client) {
return client.player;
}
// ===========================================================================