Make job route stop icon blink a few times then stay
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@@ -35,22 +35,6 @@ function setLocalPlayerWorkingState(tempWorking) {
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// ===========================================================================
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function showJobRouteStop() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Showing route stop`);
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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if(game.game == VRR_GAME_GTA_SA) {
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jobRouteStopSphere = game.createPickup(1318, position, 1);
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} else {
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jobRouteStopSphere = game.createSphere(position, 3);
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jobRouteStopSphere.colour = colour;
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}
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jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
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}
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}
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// ===========================================================================
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function showJobRouteStop(position, colour) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Showing route stop`);
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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@@ -61,7 +45,11 @@ function showJobRouteStop(position, colour) {
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jobRouteStopSphere.colour = colour;
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}
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jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
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if(jobRouteStopBlip != null) {
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destroyElement(jobRouteStopBlip);
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}
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blinkJobRouteStopBlip(10, position, colour);
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}
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}
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@@ -76,4 +64,23 @@ function enteredJobRouteSphere() {
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jobRouteStopBlip = null;
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}
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// ===========================================================================
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function blinkJobRouteStopBlip(times, position, colour) {
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for(let i = 1 ; i <= times ; i++) {
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setTimeout(function() {
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if(jobRouteStopBlip != null) {
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destroyElement(jobRouteStopBlip);
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jobRouteStopBlip = null;
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} else {
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jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
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}
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}, 500*i);
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}
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setTimeout(function() {
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jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
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}, 500*times+1);
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}
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// ===========================================================================
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