Rename all net event prefixes to agrp
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@@ -271,7 +271,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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getPlayerData(client).lastVehicle = vehicle;
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getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
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@@ -385,7 +385,7 @@ function onPlayerExitedVehicle(client, vehicle) {
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getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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}
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// ===========================================================================
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@@ -395,6 +395,7 @@ function onPlayerDeath(client, position) {
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getPlayerData(client).pedState = VRR_PEDSTATE_DEAD;
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updatePlayerSpawnedState(client, false);
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setPlayerControlState(client, false);
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setPlayerRenderLabelsState(client, false);
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setTimeout(function () {
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if (isFadeCameraSupported()) {
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fadeCamera(client, false, 1.0);
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@@ -423,6 +424,7 @@ function onPlayerDeath(client, position) {
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makePlayerStopAnimation(client);
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setPlayerControlState(client, true);
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resetPlayerBlip(client);
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setPlayerRenderLabelsState(client, true);
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} else {
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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despawnPlayer(client);
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@@ -447,6 +449,7 @@ function onPlayerDeath(client, position) {
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makePlayerStopAnimation(client);
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setPlayerControlState(client, true);
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resetPlayerBlip(client);
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setPlayerRenderLabelsState(client, true);
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}
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}, 2000);
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}, 1000);
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@@ -515,12 +518,12 @@ async function onPlayerSpawn(client) {
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if (getGame() == VRR_GAME_GTA_IV) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
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setEntityData(getPlayerPed(client), "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
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setEntityData(getPlayerPed(client), "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
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setEntityData(getPlayerPed(client), "agrp.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
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setEntityData(getPlayerPed(client), "agrp.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
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setEntityData(getPlayerPed(client), "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
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setEntityData(getPlayerPed(client), "agrp.scale", getPlayerCurrentSubAccount(client).pedScale, true);
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if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
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@@ -576,7 +579,7 @@ async function onPlayerSpawn(client) {
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if (areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
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setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
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setEntityData(getPlayerPed(client), "agrp.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
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setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
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}
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@@ -602,20 +605,20 @@ async function onPlayerSpawn(client) {
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}
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//if(isGTAIV()) {
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// setEntityData(getPlayerPed(client), "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
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// setEntityData(getPlayerPed(client), "vrr.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
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//}
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if (isGTAIV()) {
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@@ -659,6 +662,8 @@ async function onPlayerSpawn(client) {
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// Stop playing intro music and any other radio
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stopRadioStreamForPlayer(client);
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setPlayerRenderLabelsState(client, true);
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// Start playing business/house radio if in one
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let businessId = getPlayerBusiness(client);
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let houseId = getPlayerHouse(client);
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