Fix clan owner command
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@@ -311,7 +311,7 @@ function deleteClanCommand(command, params, client) {
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// ===========================================================================
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function setClanOwnerCommand(command, params, client) {
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if (!doesPlayerHaveClanPermission(client, getClanFlagValue("owner"))) {
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if (!doesPlayerHaveClanPermission(client, getClanFlagValue("Owner"))) {
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messagePlayerError(client, "You must be the clan owner to use this command!");
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return false;
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}
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@@ -334,18 +334,20 @@ function setClanOwnerCommand(command, params, client) {
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return false;
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}
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let highestRankIndex = getHighestClanRank(clanIndex);
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getClanData(clanIndex).owner = getPlayerCurrentSubAccount(targetClient).databaseId;
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getPlayerCurrentSubAccount(targetClient).clan = getClanData(clanIndex).databaseId;
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getPlayerCurrentSubAccount(targetClient).clanRank = getHighestClanRank(clanIndex);
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getPlayerCurrentSubAccount(targetClient).clanIndex = getClanIndexFromDatabaseId(clanIndex)
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getPlayerCurrentSubAccount(targetClient).clanRankIndex = getClanRankIndexFromDatabaseId(clanIndex, getPlayerCurrentSubAccount(targetClient).clanRank);
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getPlayerCurrentSubAccount(targetClient).clanIndex = getClanIndexFromDatabaseId(clanIndex);
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getPlayerCurrentSubAccount(targetClient).clanRank = getClanRankData(clanIndex, highestRankIndex).databaseId;
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getPlayerCurrentSubAccount(targetClient).clanRankIndex = highestRankIndex;
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getClanData(clanIndex).needsSaved = true;
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getPlayerCurrentSubAccount(targetClient).clan = getClanData(clanIndex).databaseId;
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getPlayerCurrentSubAccount(targetClient).clanFlags = getClanFlagValue("All");
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//messageAdmins(`{adminOrange}${getPlayerName(client)} {MAINCOLOUR}set clan {clanOrange}${getClanData(clanIndex).name} {MAINCOLOUR}owner to {ALTCOLOUR}${getCharacterFullName(targetClient)}`);
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messagePlayerSuccess(client, `You changed the clan owner to {ALTCOLOUR}${getCharacterFullName(targetClient)}`);
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messagePlayerSuccess(client, `You changed clan {clanOrange}${getClanData(clanIndex).name}'s {MAINCOLOUR}owner to {ALTCOLOUR}${getCharacterFullName(targetClient)}`);
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}
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// ===========================================================================
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@@ -1047,7 +1049,12 @@ function createClan(name) {
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let tempClan = new ClanData(false);
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tempClan.databaseId = getDatabaseInsertId(dbConnection);
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tempClan.name = name;
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getServerData().clans.push(tempClan);
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let clanId = getServerData().clans.push(tempClan);
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let tempDefaultRank = new ClanRankData(false);
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tempDefaultRank.name = "Default Rank";
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tempDefaultRank.needsSaved = true;
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getServerData().clans[clanId - 1].ranks.push(tempDefaultRank);
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setAllClanDataIndexes();
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}
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@@ -1521,7 +1528,7 @@ function getLowestClanRank(clanIndex) {
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// ===========================================================================
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function getHighestJobRank(clanIndex) {
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function getHighestClanRank(clanIndex) {
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let highestRank = 0;
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for (let i in getServerData().clans[clanIndex].ranks) {
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if (getClanRankData(clanIndex, i).level > getClanRankData(clanIndex, highestRank).level) {
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@@ -1531,4 +1538,4 @@ function getHighestJobRank(clanIndex) {
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return highestRank;
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}
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// ===========================================================================
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// ===========================================================================
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