Events + handle paintball stuff on death
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@@ -33,8 +33,8 @@ function addAllEventHandlers() {
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addEventHandler("onElementStreamOut", onElementStreamOut);
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addEventHandler("onPedSpawn", onPedSpawn);
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addEventHandler("onPedEnteringVehicleEx", onPedEnteringVehicle);
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addEventHandler("onPedExitingVehicleEx", onPedExitingVehicle);
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitVehicle", onPedExitingVehicle);
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addEventHandler("onPedEnteredVehicleEx", onPedEnteredVehicle);
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addEventHandler("onPedExitedVehicleEx", onPedExitedVehicle);
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@@ -123,9 +123,9 @@ function onPlayerQuit(event, client, quitReasonId) {
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});
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//messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
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if (isPlayerFishing(client)) {
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stopFishing(client);
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}
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//if (isPlayerFishing(client)) {
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// stopFishing(client);
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//}
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if (isPlayerInPaintBall(client)) {
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stopPaintBall(client);
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@@ -412,7 +412,19 @@ function onPlayerExitedVehicle(client, vehicle) {
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// ===========================================================================
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function onPlayerDeath(client, position) {
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function onPedWasted(event, ped, killerPed, weapon, pedPiece) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let killerClient = null;
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if (killerPed != null && killerPed.type == ELEMENT_PLAYER) {
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killerClient = getClientFromPlayerElement(killerPed);
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}
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onPlayerWasted(getClientFromPlayerElement(ped), killerClient, weapon, pedPiece);
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}
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}
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// ===========================================================================
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function onPlayerDeath(client, killer, weapon, pedPiece) {
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logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
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getPlayerData(client).pedState = AGRP_PEDSTATE_DEAD;
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updatePlayerSpawnedState(client, false);
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@@ -423,7 +435,25 @@ function onPlayerDeath(client, position) {
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}
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setTimeout(function () {
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if (isPlayerInPaintBall(client)) {
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respawnPlayerForPaintBall(client);
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getPlayerData(killer).paintBallKills++;
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getPlayerData(client).paintBallDeaths++;
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if (getPlayerData(killer).paintBallDeaths >= getGlobalConfig().paintBallMaxKills) {
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let paintBallPlayers = getAllPlayersInBusiness(getPlayerData(client).paintBallBusiness);
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let winner = paintBallPlayers[i];
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for (let i in paintBallPlayers) {
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if (getPlayerData(paintBallPlayers[i]).paintBallKills > getPlayerData(winner).paintBallKills) {
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winner = paintBallPlayers[i];
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}
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}
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for (let i in paintBallPlayers) {
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showSmallGameMessage(paintBallPlayers[i], `${getLocaleString(paintBallPlayers[i], "PaintBallEnded")} ${getLocaleString(paintBallPlayers[i], "Winners", `${getCharacterFullName(winner)}`)}`);
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stopPaintBall(paintBallPlayers[i]);
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}
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} else {
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respawnPlayerForPaintBall(client);
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}
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} else {
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if (getPlayerCurrentSubAccount(client).inJail) {
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let closestJail = getClosestPoliceStation(getPlayerPosition(client));
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@@ -477,6 +507,7 @@ function onPlayerDeath(client, position) {
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}, 2000);
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}, 1000);
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/*
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let queryData = [
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["log_death_server", getServerId()]
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["log_death_who_died", getPlayerCurrentSubAccount(client).databaseId],
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@@ -487,6 +518,7 @@ function onPlayerDeath(client, position) {
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];
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let queryString = createDatabaseInsertQuery("log_death", queryData);
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addToQueryQueue(queryString);
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*/
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}
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// ===========================================================================
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@@ -655,9 +687,6 @@ async function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
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updatePlayerCash(client);
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logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
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updateAllPlayerNameTags();
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
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sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
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@@ -694,7 +723,13 @@ async function onPlayerSpawn(client) {
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}
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}
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resetPlayerBlip(client)
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setPlayerWeaponDamageEvent(client, AGRP_WEAPON_DAMAGE_EVENT_NORMAL);
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logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
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updateAllPlayerNameTags();
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resetPlayerBlip(client);
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messageDiscordEventChannel(`🧍 ${getPlayerName(client)} spawned as ${getCharacterFullName(client)}`);
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}
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