Move stuff into post-spawn process
This commit is contained in:
@@ -77,6 +77,8 @@ addEventHandler("OnPedExitVehicle", function(event, ped, vehicle) {
|
||||
//}
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addEventHandler("OnProcess", function(event, deltaTime) {
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
@@ -275,6 +277,7 @@ function processPlayerSpawn(ped) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setEntityData(client.player, "ag.scale", getPlayerCurrentSubAccount(client).pedScale, true);
|
||||
messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
|
||||
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
|
||||
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
|
||||
@@ -286,6 +289,19 @@ function processPlayerSpawn(ped) {
|
||||
getPlayerData(client).switchingCharacter = false;
|
||||
updatePlayerCash(client);
|
||||
updatePlayerJobType(client);
|
||||
setPlayer2DRendering(client, true, true, true, true);
|
||||
updatePlayerSnowState(client);
|
||||
|
||||
sendExcludedModelsForGroundSnowToPlayer(client);
|
||||
sendRemovedWorldObjectsToPlayer(client);
|
||||
|
||||
setTimeout(function() {
|
||||
syncPlayerProperties(client);
|
||||
}, 1000);
|
||||
|
||||
if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
|
||||
updatePlayerShowLogoState(client, true);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user