Fix init client to use new start/ready netevent
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@@ -30,9 +30,6 @@ addEventHandler("OnPlayerConnect", function(event, ipAddress, port) {
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// ---------------------------------------------------------------------------
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addEventHandler("OnPlayerJoined", function(event, client) {
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setTimeout(function() {
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initClient(client);
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}, 500);
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message(`👋 ${client.name} has joined the server`, getColourByName("softYellow"));
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});
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