Use new native util functions
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@@ -102,12 +102,12 @@ let busRoutes = [
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// ---------------------------------------------------------------------------
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function getNextStopOnBusRoute(client) {
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if(client.getData("ag.busRoute") && client.getData("ag.lastBusStop")) {
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if(getEntityData(client, "ag.busRoute") && getEntityData(client, "ag.lastBusStop")) {
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if(!isGoingToLastStopOnBusRoute(client)) {
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return busRoutes[server.game][client.getData("ag.busRoute")][client.getData("ag.lastBusStop")+1];
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return busRoutes[server.game][getEntityData(client, "ag.busRoute")][getEntityData(client, "ag.lastBusStop")+1];
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} else {
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let slot = busRoutes[server.game][client.getData("ag.busRoute")].length-1;
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return busRoutes[server.game][client.getData("ag.busRoute")][slot];
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let slot = busRoutes[server.game][getEntityData(client, "ag.busRoute")].length-1;
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return busRoutes[server.game][getEntityData(client, "ag.busRoute")][slot];
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}
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}
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}
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@@ -115,8 +115,8 @@ function getNextStopOnBusRoute(client) {
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// ---------------------------------------------------------------------------
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function isGoingToLastStopOnBusRoute(client) {
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if(client.getData("ag.busRoute") && client.getData("ag.lastBusStop")) {
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if(client.getData("ag.lastBusStop")+1 == busRoutes[server.game][client.getData("ag.busRoute")].length-1) {
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if(getEntityData(client, "ag.busRoute") && getEntityData(client, "ag.lastBusStop")) {
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if(getEntityData(client, "ag.lastBusStop")+1 == busRoutes[server.game][getEntityData(client, "ag.busRoute")].length-1) {
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return true;
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}
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}
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