Add some IV support
This commit is contained in:
10
third-party/mexui/Core/Native.js
vendored
10
third-party/mexui/Core/Native.js
vendored
@@ -14,9 +14,9 @@ mexui.native.loadImage = function(imageFilePath, imageName)
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var parts = imageFilePath.split('.');
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var ext = parts[parts.length - 1].toLowerCase();
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if(ext == 'png')
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image = graphics.loadPNG(file);
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image = drawing.loadPNG(file);
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else if(ext == 'bmp')
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image = graphics.loadBMP(file);
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image = drawing.loadBMP(file);
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else
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{
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logToConsole(LOG_DEBUG, 'ERROR [IMAGE LOAD] - Unsupported image file path extension. Currently only supports PNG or BMP.');
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@@ -93,7 +93,7 @@ mexui.native.drawRectangleBackground = function(position, size, styles)
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if(backgroundColour == null || backgroundColour == 'none')
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return;
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graphics.drawRectangle(null, position, size, backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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drawing.drawRectangle(null, position, size, backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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};
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mexui.native.drawRectangleBorder = function(position, size, styles)
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@@ -133,7 +133,7 @@ mexui.native.drawAALine = function(point1, point2, styles)
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if(lineColour == null || lineColour == 'none')
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return;
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graphics.drawRectangle(null, point1, new Vec2((point2.x - point1.x) + styles.lineWeight, (point2.y - point1.y) + styles.lineWeight), lineColour, lineColour, lineColour, lineColour);
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drawing.drawRectangle(null, point1, new Vec2((point2.x - point1.x) + styles.lineWeight, (point2.y - point1.y) + styles.lineWeight), lineColour, lineColour, lineColour, lineColour);
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};
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mexui.native.drawText = function(position, size, text, styles)
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@@ -149,6 +149,6 @@ mexui.native.drawText = function(position, size, text, styles)
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mexui.native.drawImage = function(position, size, image, styles)
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{
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graphics.drawRectangle(image, position, size);
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drawing.drawRectangle(image, position, size);
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};
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14
third-party/mexui/mexui.js
vendored
14
third-party/mexui/mexui.js
vendored
@@ -287,12 +287,14 @@ mexui.isAnyWindowShown = function()
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mexui.setInput = function(showInput)
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{
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gui.showCursor(showInput, !showInput);
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if(localPlayer)
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{
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if(showInput)
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gta.setCameraLookAt(new Vec3(gta.cameraMatrix.m41, gta.cameraMatrix.m42, gta.cameraMatrix.m43), localPlayer.position, false);
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else
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gta.restoreCamera(false);
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if(gta.game != GAME_GTA_IV) {
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if(localPlayer)
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{
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if(showInput)
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gta.setCameraLookAt(new Vec3(gta.cameraMatrix.m41, gta.cameraMatrix.m42, gta.cameraMatrix.m43), localPlayer.position, false);
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else
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gta.restoreCamera(false);
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}
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}
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};
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