Add some IV support

This commit is contained in:
Vortrex
2021-02-20 20:09:07 -06:00
parent a48cdd3e72
commit d501e00092
6 changed files with 39 additions and 20 deletions

View File

@@ -14,9 +14,9 @@ mexui.native.loadImage = function(imageFilePath, imageName)
var parts = imageFilePath.split('.');
var ext = parts[parts.length - 1].toLowerCase();
if(ext == 'png')
image = graphics.loadPNG(file);
image = drawing.loadPNG(file);
else if(ext == 'bmp')
image = graphics.loadBMP(file);
image = drawing.loadBMP(file);
else
{
logToConsole(LOG_DEBUG, 'ERROR [IMAGE LOAD] - Unsupported image file path extension. Currently only supports PNG or BMP.');
@@ -93,7 +93,7 @@ mexui.native.drawRectangleBackground = function(position, size, styles)
if(backgroundColour == null || backgroundColour == 'none')
return;
graphics.drawRectangle(null, position, size, backgroundColour, backgroundColour, backgroundColour, backgroundColour);
drawing.drawRectangle(null, position, size, backgroundColour, backgroundColour, backgroundColour, backgroundColour);
};
mexui.native.drawRectangleBorder = function(position, size, styles)
@@ -133,7 +133,7 @@ mexui.native.drawAALine = function(point1, point2, styles)
if(lineColour == null || lineColour == 'none')
return;
graphics.drawRectangle(null, point1, new Vec2((point2.x - point1.x) + styles.lineWeight, (point2.y - point1.y) + styles.lineWeight), lineColour, lineColour, lineColour, lineColour);
drawing.drawRectangle(null, point1, new Vec2((point2.x - point1.x) + styles.lineWeight, (point2.y - point1.y) + styles.lineWeight), lineColour, lineColour, lineColour, lineColour);
};
mexui.native.drawText = function(position, size, text, styles)
@@ -149,6 +149,6 @@ mexui.native.drawText = function(position, size, text, styles)
mexui.native.drawImage = function(position, size, image, styles)
{
graphics.drawRectangle(image, position, size);
drawing.drawRectangle(image, position, size);
};

View File

@@ -287,12 +287,14 @@ mexui.isAnyWindowShown = function()
mexui.setInput = function(showInput)
{
gui.showCursor(showInput, !showInput);
if(localPlayer)
{
if(showInput)
gta.setCameraLookAt(new Vec3(gta.cameraMatrix.m41, gta.cameraMatrix.m42, gta.cameraMatrix.m43), localPlayer.position, false);
else
gta.restoreCamera(false);
if(gta.game != GAME_GTA_IV) {
if(localPlayer)
{
if(showInput)
gta.setCameraLookAt(new Vec3(gta.cameraMatrix.m41, gta.cameraMatrix.m42, gta.cameraMatrix.m43), localPlayer.position, false);
else
gta.restoreCamera(false);
}
}
};