Add some IV support
This commit is contained in:
@@ -311,7 +311,9 @@ addNetworkHandler("ag.removeFromVehicle", function() {
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// ---------------------------------------------------------------------------
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function processEvent(event, deltaTime) {
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if(gta.game != GAME_GTA_IV) {
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gta.clearMessages();
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}
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if(localPlayer != null) {
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if(isSpawned) {
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@@ -436,7 +438,7 @@ addEventHandler("OnDrawnHUD", function (event) {
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}
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}
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if(renderLabels) {
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if(renderLabels && gta.game != GAME_GTA_IV) {
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processLabelRendering();
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}
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@@ -36,6 +36,15 @@ addNetworkHandler("ag.nametag", function(clientName, characterName, colour, paus
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playerColours[clientName] = colour;
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playerPaused[clientName] = paused;
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playerPing[clientName] = ping;
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if(gta.game == GAME_GTA_IV) {
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let client = getPlayerFromParams(clientName);
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if(client != false) {
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if(client.player != null) {
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client.player.setNametag(characterName, colour);
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}
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}
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}
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});
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// -------------------------------------------------------------------------
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@@ -67,7 +67,7 @@ function addAllNetworkHandlers() {
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// ---------------------------------------------------------------------------
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function updatePlayerNameTag(client) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
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//logToConsole(LOG_DEBUG, `[Asshat.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
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triggerNetworkEvent("ag.nametag", null, client.name, getPlayerNameForNameTag(client), getPlayerColour(client), false, client.ping);
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}
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@@ -84,7 +84,7 @@ function updateAllPlayerNameTags() {
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// ---------------------------------------------------------------------------
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function updatePlayerPing(client) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
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//logToConsole(LOG_DEBUG, `[Asshat.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
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triggerNetworkEvent("ag.ping", null, client.name, client.ping);
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}
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@@ -187,8 +187,10 @@ function syncPlayerProperties(client) {
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// ---------------------------------------------------------------------------
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function updatePlayerSnowState(client) {
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if(doesGameHaveSnow(getServerGame())) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
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triggerNetworkEvent("ag.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
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}
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}
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// ---------------------------------------------------------------------------
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@@ -444,14 +446,14 @@ function sendPlayerSetHeading(client, heading) {
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// ---------------------------------------------------------------------------
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function sendPlayerSetInterior(client, interior) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
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logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
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triggerNetworkEvent("ag.interior", client, interior);
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}
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// ---------------------------------------------------------------------------
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function sendPlayerFrozenState(client, state) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
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logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
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triggerNetworkEvent("ag.frozen", client, state);
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}
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@@ -245,7 +245,11 @@ function selectCharacter(client, characterId = -1) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, spawnPosition, spawnHeading, skin);
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} else {
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spawnPlayer(client, spawnPosition, spawnHeading, skin, spawnInterior, spawnDimension);
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}
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//spawnPlayer(p(0), getServerConfig().newCharacter.spawnPosition, 0.0, 26);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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10
third-party/mexui/Core/Native.js
vendored
10
third-party/mexui/Core/Native.js
vendored
@@ -14,9 +14,9 @@ mexui.native.loadImage = function(imageFilePath, imageName)
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var parts = imageFilePath.split('.');
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var ext = parts[parts.length - 1].toLowerCase();
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if(ext == 'png')
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image = graphics.loadPNG(file);
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image = drawing.loadPNG(file);
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else if(ext == 'bmp')
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image = graphics.loadBMP(file);
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image = drawing.loadBMP(file);
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else
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{
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logToConsole(LOG_DEBUG, 'ERROR [IMAGE LOAD] - Unsupported image file path extension. Currently only supports PNG or BMP.');
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@@ -93,7 +93,7 @@ mexui.native.drawRectangleBackground = function(position, size, styles)
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if(backgroundColour == null || backgroundColour == 'none')
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return;
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graphics.drawRectangle(null, position, size, backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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drawing.drawRectangle(null, position, size, backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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};
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mexui.native.drawRectangleBorder = function(position, size, styles)
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@@ -133,7 +133,7 @@ mexui.native.drawAALine = function(point1, point2, styles)
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if(lineColour == null || lineColour == 'none')
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return;
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graphics.drawRectangle(null, point1, new Vec2((point2.x - point1.x) + styles.lineWeight, (point2.y - point1.y) + styles.lineWeight), lineColour, lineColour, lineColour, lineColour);
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drawing.drawRectangle(null, point1, new Vec2((point2.x - point1.x) + styles.lineWeight, (point2.y - point1.y) + styles.lineWeight), lineColour, lineColour, lineColour, lineColour);
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};
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mexui.native.drawText = function(position, size, text, styles)
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@@ -149,6 +149,6 @@ mexui.native.drawText = function(position, size, text, styles)
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mexui.native.drawImage = function(position, size, image, styles)
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{
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graphics.drawRectangle(image, position, size);
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drawing.drawRectangle(image, position, size);
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};
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2
third-party/mexui/mexui.js
vendored
2
third-party/mexui/mexui.js
vendored
@@ -287,6 +287,7 @@ mexui.isAnyWindowShown = function()
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mexui.setInput = function(showInput)
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{
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gui.showCursor(showInput, !showInput);
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if(gta.game != GAME_GTA_IV) {
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if(localPlayer)
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{
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if(showInput)
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@@ -294,5 +295,6 @@ mexui.setInput = function(showInput)
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else
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gta.restoreCamera(false);
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}
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}
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};
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