Clear stale client stuff on join (just in case)

This commit is contained in:
Vortrex
2022-10-03 16:51:38 -05:00
parent 2d3a9dbc4c
commit d5841dc0e6

View File

@@ -42,7 +42,7 @@ function addAllEventHandlers() {
// ===========================================================================
function onPlayerConnect(event, ipAddress, port) {
logToConsole(LOG_INFO, `[AGRP.Event] Client connecting (IP: ${ipAddress})`);
logToConsole(LOG_INFO, `[AGRP.Event] onPlayerConnect - Client connecting (IP: ${ipAddress})`);
//if(isIpAddressBanned(ipAddress)) {
// messagePlayerError(client, "You are banned from this server!");
// return false;
@@ -52,15 +52,14 @@ function onPlayerConnect(event, ipAddress, port) {
// ===========================================================================
function onPlayerJoin(event, client) {
logToConsole(LOG_INFO, `[AGRP.Event] Client ${getPlayerName(client)}[${getPlayerId(client)}] joining from ${getPlayerIP(client)}`);
logToConsole(LOG_INFO, `[AGRP.Event] onPlayerJoin - Client ${getPlayerDisplayForConsole(client)} joining from ${getPlayerIP(client)}`);
//if (isFadeCameraSupported()) {
// fadeCamera(client, true, 1.0);
//}
playerResourceReady[getPlayerId(client)] = false;
playerResourceStarted[getPlayerId(client)] = false;
playerInitialized[getPlayerId(client)] = false;
playerGUIReady[getPlayerId(client)] = false;
//if(isCustomCameraSupported()) {
// showConnectCameraToPlayer(client);
//}
getServerData().clients[getPlayerId(client)] = null;
let messageText = `👋 ${getPlayerName(client)} is connecting to the server ...`;
messageDiscordEventChannel(messageText);
@@ -69,13 +68,12 @@ function onPlayerJoin(event, client) {
for (let i in clients) {
messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerConnecting", getPlayerName(client)));
}
//messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
}
// ===========================================================================
function onPlayerJoined(event, client) {
logToConsole(LOG_INFO, `[AGRP.Event] onPlayerJoined - Client ${getPlayerDisplayForConsole(client)} joined from ${getPlayerIP(client)}`);
//initClient(client);
}