Big Commit

This commit is contained in:
Vortrex
2021-05-06 01:29:46 -05:00
parent a4c1172df4
commit d58abe4287
20 changed files with 369 additions and 222 deletions

View File

@@ -131,7 +131,7 @@ function enterExitPropertyCommand(command, params, client) {
getPlayerData(client).pedState = AG_PEDSTATE_EXITINGPROPERTY;
meActionToNearbyPlayers(client, "opens the door and exits the house");
fadeCamera(client, false, 1.0);
disableCityAmbienceForPlayer(client);
//disableCityAmbienceForPlayer(client);
setTimeout(function() {
setPlayerPosition(client, inHouse.entrancePosition);
setPlayerHeading(client, inHouse.entranceRotation);
@@ -162,7 +162,7 @@ function enterExitPropertyCommand(command, params, client) {
clearPlayerStateToEnterExitProperty(client)
meActionToNearbyPlayers(client, "opens the door and exits the business");
fadeCamera(client, false, 1.0);
disableCityAmbienceForPlayer(client);
//disableCityAmbienceForPlayer(client);
setTimeout(function() {
setPlayerPosition(client, inBusiness.entrancePosition);
setPlayerHeading(client, inBusiness.entranceRotation);
@@ -202,7 +202,7 @@ function enterExitPropertyCommand(command, params, client) {
meActionToNearbyPlayers(client, "opens the door and enters the business");
getPlayerData(client).pedState = AG_PEDSTATE_ENTERINGPROPERTY;
fadeCamera(client, false, 1.0);
disableCityAmbienceForPlayer(client);
//disableCityAmbienceForPlayer(client);
setTimeout(function() {
setPlayerPosition(client, closestBusiness.exitPosition);
setPlayerHeading(client, closestBusiness.exitRotation);
@@ -213,7 +213,7 @@ function enterExitPropertyCommand(command, params, client) {
getPlayerData(client).pedState = AG_PEDSTATE_READY;
}, 1000);
}, 1100);
setEntityData(client, "ag.inBusiness", closestBusinessId);
setEntityData(client, "ag.inBusiness", closestBusinessId, true);
return true;
}
}
@@ -238,7 +238,7 @@ function enterExitPropertyCommand(command, params, client) {
meActionToNearbyPlayers(client, "opens the door and enters the house");
getPlayerData(client).pedState = AG_PEDSTATE_ENTERINGPROPERTY;
fadeCamera(client, false, 1.0);
disableCityAmbienceForPlayer(client);
//disableCityAmbienceForPlayer(client);
setTimeout(function() {
setPlayerPosition(client, closestHouse.exitPosition);
setPlayerHeading(client, closestHouse.exitRotation);
@@ -249,7 +249,7 @@ function enterExitPropertyCommand(command, params, client) {
getPlayerData(client).pedState = AG_PEDSTATE_READY;
}, 1000);
}, 1100);
setEntityData(client, "ag.inHouse", closestHouseId);
setEntityData(client, "ag.inHouse", closestHouseId, true)
return true;
}
}