From d7405bcfa327524361636ae8433e1ed1b02e43b9 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Sat, 24 Apr 2021 11:01:22 -0500 Subject: [PATCH] Condense veh lock help msg to one line --- scripts/server/event.js | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/scripts/server/event.js b/scripts/server/event.js index 7fa6e33c..d0ca2368 100644 --- a/scripts/server/event.js +++ b/scripts/server/event.js @@ -115,9 +115,10 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) { if(getVehicleData(vehicle).locked) { if(doesPlayerHaveVehicleKeys(client, vehicle)) { - messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`); if(doesPlayerHaveKeyBindForCommand(client, "lock")) { - messagePlayerTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} [#FFFFFF]to lock and unlock vehicles.`); + messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "lock").key)} [#FFFFFF]to unlock it.`); + } else { + messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`); } } else { messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`); @@ -448,12 +449,15 @@ function onPlayerSpawn(client) { logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`); getPlayerData(client).switchingCharacter = false; + getPlayerData(client).inBusiness = (getPlayerCurrentSubAccount(client).inBusiness != 0) ? getBusinessIdFromDatabaseId(getPlayerCurrentSubAccount(client).inBusiness) : -1; + getPlayerData(client).inHouse = (getPlayerCurrentSubAccount(client).inHouse != 0) ? getHouseIdFromDatabaseId(getPlayerCurrentSubAccount(client).inHouse) : -1; + logToConsole(LOG_DEBUG, `[Asshat.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`); getPlayerData(client).pedState = AG_PEDSTATE_READY; - //setTimeout(function() { - // syncPlayerProperties(client); - //}, 1000); + setTimeout(function() { + syncPlayerProperties(client); + }, 1000); getPlayerData(client).payDayTickStart = sdl.ticks; //}