Dealership vehicle fix
This commit is contained in:
@@ -493,7 +493,9 @@ function deleteVehicleCommand(command, params, client) {
|
|||||||
let vehicleIndex = getVehicleData(vehicle).index;
|
let vehicleIndex = getVehicleData(vehicle).index;
|
||||||
let vehicleName = getVehicleName(vehicle);
|
let vehicleName = getVehicleName(vehicle);
|
||||||
|
|
||||||
quickDatabaseQuery(`DELETE FROM veh_main WHERE veh_id = ${getVehicleData(vehicle).databaseId}`);
|
if (getVehicleData(vehicle).databaseId > 0) {
|
||||||
|
quickDatabaseQuery(`UPDATE veh_main SET veh_deleted = 1 WHERE veh_id = ${getVehicleData(vehicle).databaseId}`);
|
||||||
|
}
|
||||||
|
|
||||||
getServerData().vehicles.splice(vehicleIndex, 1);
|
getServerData().vehicles.splice(vehicleIndex, 1);
|
||||||
|
|
||||||
@@ -1493,7 +1495,7 @@ function respawnVehicle(vehicle) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function spawnVehicle(vehicleData) {
|
function spawnVehicle(vehicleData) {
|
||||||
logToConsole(LOG_DEBUG, `[V.RP.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
|
logToConsole(LOG_DEBUG, `[V.RP.Vehicle]: Spawning ${getGameConfig().vehicles[getGame()][vehicleData.model][1]} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
|
||||||
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
|
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
|
||||||
|
|
||||||
if (!vehicle) {
|
if (!vehicle) {
|
||||||
@@ -1593,7 +1595,7 @@ function isVehicleOwnedByJob(vehicle, jobId) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function createNewDealershipVehicle(modelIndex, spawnPosition, spawnRotation, price, dealershipId, interior = 0, dimension = 0) {
|
function createNewDealershipVehicle(modelIndex, spawnPosition, spawnRotation, price, ownerType, dealershipId, interior = 0, dimension = 0) {
|
||||||
let vehicle = createGameVehicle(modelIndex, spawnPosition, spawnRotation);
|
let vehicle = createGameVehicle(modelIndex, spawnPosition, spawnRotation);
|
||||||
if (!vehicle) {
|
if (!vehicle) {
|
||||||
return false;
|
return false;
|
||||||
@@ -1608,7 +1610,7 @@ function createNewDealershipVehicle(modelIndex, spawnPosition, spawnRotation, pr
|
|||||||
tempVehicleData.spawnLocked = true;
|
tempVehicleData.spawnLocked = true;
|
||||||
tempVehicleData.spawnPosition = spawnPosition;
|
tempVehicleData.spawnPosition = spawnPosition;
|
||||||
tempVehicleData.spawnRotation = spawnRotation;
|
tempVehicleData.spawnRotation = spawnRotation;
|
||||||
tempVehicleData.ownerType = V_VEHOWNER_BIZ;
|
tempVehicleData.ownerType = ownerType;
|
||||||
tempVehicleData.ownerId = dealershipId;
|
tempVehicleData.ownerId = dealershipId;
|
||||||
tempVehicleData.needsSaved = true;
|
tempVehicleData.needsSaved = true;
|
||||||
tempVehicleData.interior = interior;
|
tempVehicleData.interior = interior;
|
||||||
@@ -1621,6 +1623,8 @@ function createNewDealershipVehicle(modelIndex, spawnPosition, spawnRotation, pr
|
|||||||
tempVehicleData.colour4 = 0;
|
tempVehicleData.colour4 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getServerData().vehicles.push(tempVehicleData);
|
||||||
|
|
||||||
setAllVehicleIndexes();
|
setAllVehicleIndexes();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1638,6 +1642,7 @@ function createTemporaryVehicle(modelIndex, position, heading, interior = 0, dim
|
|||||||
tempVehicleData.databaseId = -1;
|
tempVehicleData.databaseId = -1;
|
||||||
tempVehicleData.interior = interior;
|
tempVehicleData.interior = interior;
|
||||||
tempVehicleData.dimension = dimension;
|
tempVehicleData.dimension = dimension;
|
||||||
|
tempVehicleData.needsSaved = true;
|
||||||
|
|
||||||
if (!isGameFeatureSupported("vehicleColour")) {
|
if (!isGameFeatureSupported("vehicleColour")) {
|
||||||
tempVehicleData.colour1 = 0;
|
tempVehicleData.colour1 = 0;
|
||||||
@@ -1646,6 +1651,8 @@ function createTemporaryVehicle(modelIndex, position, heading, interior = 0, dim
|
|||||||
tempVehicleData.colour4 = 0;
|
tempVehicleData.colour4 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getServerData().vehicles.push(tempVehicleData);
|
||||||
|
|
||||||
setAllVehicleIndexes();
|
setAllVehicleIndexes();
|
||||||
|
|
||||||
return vehicle;
|
return vehicle;
|
||||||
@@ -1664,6 +1671,7 @@ function createPermanentVehicle(modelIndex, position, heading, interior = 0, dim
|
|||||||
tempVehicleData.model = modelIndex;
|
tempVehicleData.model = modelIndex;
|
||||||
tempVehicleData.interior = interior;
|
tempVehicleData.interior = interior;
|
||||||
tempVehicleData.dimension = dimension;
|
tempVehicleData.dimension = dimension;
|
||||||
|
tempVehicleData.needsSaved = true;
|
||||||
|
|
||||||
if (!isGameFeatureSupported("vehicleColour")) {
|
if (!isGameFeatureSupported("vehicleColour")) {
|
||||||
tempVehicleData.colour1 = 0;
|
tempVehicleData.colour1 = 0;
|
||||||
@@ -1672,6 +1680,8 @@ function createPermanentVehicle(modelIndex, position, heading, interior = 0, dim
|
|||||||
tempVehicleData.colour4 = 0;
|
tempVehicleData.colour4 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getServerData().vehicles.push(tempVehicleData);
|
||||||
|
|
||||||
setAllVehicleIndexes();
|
setAllVehicleIndexes();
|
||||||
|
|
||||||
return vehicle;
|
return vehicle;
|
||||||
@@ -1738,7 +1748,7 @@ function checkVehiclePurchasing(client) {
|
|||||||
|
|
||||||
getServerData().purchasingVehicleCache.splice(getServerData().purchasingVehicleCache.indexOf(client), 1);
|
getServerData().purchasingVehicleCache.splice(getServerData().purchasingVehicleCache.indexOf(client), 1);
|
||||||
if (getVehicleData(getPlayerData(client).buyingVehicle).ownerType == V_VEHOWNER_BIZ || getVehicleData(getPlayerData(client).buyingVehicle).ownerType == V_VEHOWNER_NONE) {
|
if (getVehicleData(getPlayerData(client).buyingVehicle).ownerType == V_VEHOWNER_BIZ || getVehicleData(getPlayerData(client).buyingVehicle).ownerType == V_VEHOWNER_NONE) {
|
||||||
createNewDealershipVehicle(getVehicleData(getPlayerData(client).buyingVehicle).model, getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(client).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice, getVehicleData(getPlayerData(client).buyingVehicle).ownerId);
|
createNewDealershipVehicle(getVehicleData(getPlayerData(client).buyingVehicle).model, getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(client).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice, getVehicleData(getPlayerData(client).buyingVehicle).ownerType = getVehicleData(getPlayerData(client).buyingVehicle).ownerId);
|
||||||
}
|
}
|
||||||
takePlayerCash(client, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice);
|
takePlayerCash(client, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice);
|
||||||
updatePlayerCash(client);
|
updatePlayerCash(client);
|
||||||
|
|||||||
Reference in New Issue
Block a user