diff --git a/scripts/server/const.js b/scripts/server/const.js index b8eb654b..b71e1399 100644 --- a/scripts/server/const.js +++ b/scripts/server/const.js @@ -234,49 +234,48 @@ const AG_JOBROUTESTATE_LASTSTOP = 2; // Player is heading to the last const AG_JOBROUTESTATE_PAUSED = 3; // Route is paused for some reason. For police, this could be player accepted callout and once finished, patrol route will resume const AG_JOBROUTESTATE_ATSTOP = 4; // For bus/trash stops that freeze player, this is the state when they're at one -// Tutorial States -const AG_TUTORIAL_STATE_NONE = 0; -const AG_TUTORIAL_STATE_FINISHED = 1; -const AG_TUTORIAL_STATE_STARTING = 2; -const AG_TUTORIAL_STATE_PICKUPITEM = 3; -const AG_TUTORIAL_STATE_SWITCHITEM = 4; -const AG_TUTORIAL_STATE_USEITEM = 5; -const AG_TUTORIAL_STATE_PUTITEM = 6; -const AG_TUTORIAL_STATE_TAKEITEM = 7; -const AG_TUTORIAL_STATE_EXITBIZ = 9; -const AG_TUTORIAL_STATE_DROPITEM = 10; - // Item Occupied States -const AG_ITEM_ACTION_NONE = 0; -const AG_ITEM_ACTION_USE = 1; -const AG_ITEM_ACTION_PICKUP = 2; -const AG_ITEM_ACTION_DROP = 3; -const AG_ITEM_ACTION_SWITCH = 4; -const AG_ITEM_ACTION_PUT = 5; -const AG_ITEM_ACTION_TAKE = 6; +const AG_ITEM_ACTION_NONE = 0; // None +const AG_ITEM_ACTION_USE = 1; // Using item +const AG_ITEM_ACTION_PICKUP = 2; // Picking up item +const AG_ITEM_ACTION_DROP = 3; // Dropping item +const AG_ITEM_ACTION_SWITCH = 4; // Switching item +const AG_ITEM_ACTION_PUT = 5; // Putting item (into trunk, dash, crate, etc) +const AG_ITEM_ACTION_TAKE = 6; // Taking item (from trunk, dash, crate, etc) // Ped States -const AG_PEDSTATE_NONE = 2; -const AG_PEDSTATE_READY = 1; -const AG_PEDSTATE_DRIVER = 2; -const AG_PEDSTATE_PASSENGER = 3; -const AG_PEDSTATE_DEAD = 4; -const AG_PEDSTATE_ENTERINGPROPERTY = 5; -const AG_PEDSTATE_EXITINGPROPERTY = 6; -const AG_PEDSTATE_ENTERINGVEHICLE = 7; -const AG_PEDSTATE_EXITINGVEHICLE = 8; -const AG_PEDSTATE_BINDED = 9; -const AG_PEDSTATE_TAZED = 10; -const AG_PEDSTATE_INTRUNK = 11; -const AG_PEDSTATE_INITEM = 12; -const AG_PEDSTATE_HANDSUP = 13; -const AG_PEDSTATE_SPAWNING = 14; +const AG_PEDSTATE_NONE = 2; // None +const AG_PEDSTATE_READY = 1; // Ready +const AG_PEDSTATE_DRIVER = 2; // Driving a vehicle +const AG_PEDSTATE_PASSENGER = 3; // In a vehicle as passenger +const AG_PEDSTATE_DEAD = 4; // Dead +const AG_PEDSTATE_ENTERINGPROPERTY = 5; // Entering a property +const AG_PEDSTATE_EXITINGPROPERTY = 6; // Exiting a property +const AG_PEDSTATE_ENTERINGVEHICLE = 7; // Entering a vehicle +const AG_PEDSTATE_EXITINGVEHICLE = 8; // Exiting a vehicle +const AG_PEDSTATE_BINDED = 9; // Binded by rope or handcuffs +const AG_PEDSTATE_TAZED = 10; // Under incapacitating effect of tazer +const AG_PEDSTATE_INTRUNK = 11; // In vehicle trunk +const AG_PEDSTATE_INITEM = 12; // In item (crate, box, etc) +const AG_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering) +const AG_PEDSTATE_SPAWNING = 14; // Spawning -const AG_2FA_STATE_NONE = 0; -const AG_2FA_STATE_CODEINPUT = 1; -const AG_2FA_STATE_SETUP_CODETOAPP = 2; -const AG_2FA_STATE_SETUP_CODEFROMAPP = 3; +const AG_2FA_STATE_NONE = 0; // None +const AG_2FA_STATE_CODEINPUT = 1; // Waiting on player to enter code to play +const AG_2FA_STATE_SETUP_CODETOAPP = 2; // Providing player with a code to put in their auth app +const AG_2FA_STATE_SETUP_CODEFROMAPP = 3; // Waiting on player to enter code from auth app to set up -const AG_FORGOTPASS_STATE_NONE = 0; -const AG_FORGOTPASS_STATE_CODEINPUT = 1; -const AG_FORGOTPASS_STATE_SETPASS = 2; \ No newline at end of file +const AG_FORGOTPASS_STATE_NONE = 0; // None +const AG_FORGOTPASS_STATE_CODEINPUT = 1; // Waiting on player to enter code sent via email +const AG_FORGOTPASS_STATE_SETPASS = 2; // Waiting on player to enter new password + +const AG_NPC_COND_MATCH_NONE = 0; // None (invalid) +const AG_NPC_COND_MATCH_EQ = 1; // Must be equal to +const AG_NPC_COND_MATCH_GT = 2; // Must be greater than +const AG_NPC_COND_MATCH_LT = 3; // Must be less than +const AG_NPC_COND_MATCH_GTEQ = 4; // Must be greater than or equal to +const AG_NPC_COND_MATCH_LTEQ = 5; // Must be less than or equal to +const AG_NPC_COND_MATCH_CONTAINS = 6; // Must contain string (case insensitive) +const AG_NPC_COND_MATCH_CONTAINS_CASE = 7; // Must contain string (case sensitive) +const AG_NPC_COND_MATCH_EXACT = 8; // Must match string exactly (case insensitive) +const AG_NPC_COND_MATCH_EXACT_CASE = 9; // Must match string exactly (case insensitive) \ No newline at end of file