Use new custom events for enter/exit veh
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@@ -32,13 +32,10 @@ function addAllEventHandlers() {
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addEventHandler("onElementStreamOut", onElementStreamOut);
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addEventHandler("onPedSpawn", onPedSpawn);
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitVehicle", onPedExitingVehicle);
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addEventHandler("onPedEnteredVehicle", onPedEnteredVehicle);
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addEventHandler("onPedExitedVehicle", onPedExitedVehicle);
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addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
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addEventHandler("onPedEnteringVehicleEx", onPedEnteringVehicle);
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addEventHandler("onPedExitingVehicleEx", onPedExitingVehicle);
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addEventHandler("onPedEnteredVehicleEx", onPedEnteredVehicle);
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addEventHandler("onPedExitedVehicleEx", onPedExitedVehicle);
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//addEventHandler("OnPlayerCommand", onPlayerCommand);
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}
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@@ -250,24 +247,25 @@ function onPlayerExitedSphere(client, sphere) {
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// ===========================================================================
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async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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async function onPlayerEnteredVehicle(client, vehicle, seat) {
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if (client == null) {
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return false;
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}
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let vehicle = null;
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if (getPlayerData(client) == false) {
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return false;
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}
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if (getGame() == VRR_GAME_GTA_IV) {
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vehicle = getVehicleFromIVNetworkId(clientVehicle);
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} else {
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if (getPlayerPed(client) == null) {
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return false;
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}
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await waitUntil(() => client != null && getPlayerPed(client) != null && getPlayerVehicle(client) != null);
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vehicle = getPlayerVehicle(client);
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}
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//else {
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// if (getPlayerPed(client) == null) {
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// return false;
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// }
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// await waitUntil(() => client != null && getPlayerPed(client) != null && getPlayerVehicle(client) != null);
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// vehicle = getPlayerVehicle(client);
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//}
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if (!getVehicleData(vehicle)) {
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return false;
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@@ -687,4 +685,48 @@ function onPlayerCommand(event, client, command, params) {
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}
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}
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// ===========================================================================
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function onPedEnteredVehicle(ped, vehicle, seat) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if (client != null) {
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onPlayerEnteredVehicle(client, vehicle, seat);
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}
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}
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}
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// ===========================================================================
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function onPedExitedVehicle(ped, vehicle, seat) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if (client != null) {
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onPlayerExitedVehicle(client, vehicle, seat);
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}
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}
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}
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// ===========================================================================
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function onPedEnteringVehicle(ped, vehicle, seat) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if (client != null) {
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onPlayerEnteringVehicle(client, vehicle, seat);
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}
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}
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}
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// ===========================================================================
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function onPedExitingVehicle(ped, vehicle, seat) {
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if (ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if (client != null) {
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onPlayerExitingVehicle(client, vehicle, seat);
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}
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}
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}
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// ===========================================================================
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