Fix password reset stuff (got reverted somehow)
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@@ -1016,27 +1016,41 @@ function checkAccountResetPasswordRequest(client, inputText) {
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return false;
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}
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if(getPlayerData(client).passwordResetState == VRR_RESETPASS_STATE_NONE) {
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if(toLowerCase(getPlayerData(client).accountData.emailAddress) != toLowerCase(inputText)) {
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (email not correct)`);
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return false;
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switch(getPlayerData(client).passwordResetState) {
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case VRR_RESETPASS_STATE_EMAILCONFIRM: {
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if(toLowerCase(getPlayerData(client).accountData.emailAddress) != toLowerCase(inputText)) {
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logToConsole(LOG_INFO|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (email not correct)`);
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showPlayerErrorGUI(client, getLocaleString(client, "GUIErrorResetPasswordFailedInvalidEmail"), getLocaleString(client, "GUIErrorTitle"), getLocaleString(client, "GUIOkButton"));
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return false;
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}
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let passwordResetCode = toUpperCase(generateEmailVerificationCode());
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getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_CODEINPUT;
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getPlayerData(client).passwordResetCode = passwordResetCode;
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showPlayerResetPasswordCodeInputGUI(client);
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sendPasswordResetEmail(client, passwordResetCode);
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logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} submitted successful email for password reset. Sending email and awaiting verification code input ...`);
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break;
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}
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let passwordResetCode = toUpperCase(generateEmailVerificationCode());
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getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_CODEINPUT;
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getPlayerData(client).passwordResetCode = passwordResetCode;
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sendPasswordResetEmail(client, passwordResetCode);
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showPlayerResetPasswordCodeInputGUI(client);
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} reset their password. Awaiting verification code input ...`);
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} else if(getPlayerData(client).passwordResetState == VRR_RESETPASS_STATE_CODEINPUT) {
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if(getPlayerData(client).passwordResetCode == toUpperCase(inputText)) {
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getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_SETPASS;
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showPlayerChangePasswordGUI(client);
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} entered the correct reset password verification code. Awaiting new password input ...`);
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} else {
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getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
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disconnectPlayer(client);
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct)`);
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case VRR_RESETPASS_STATE_CODEINPUT: {
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if(getPlayerData(client).passwordResetCode == toUpperCase(inputText)) {
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getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_SETPASS;
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showPlayerChangePasswordGUI(client, getLocaleString(client));
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logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} entered the correct reset password verification code. Awaiting new password input ...`);
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} else {
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getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
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disconnectPlayer(client);
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logToConsole(LOG_INFO|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct)`);
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}
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break;
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}
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case VRR_RESETPASS_STATE_NONE: {
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logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} requested a password reset. Awaiting email input ...`);
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showPlayerResetPasswordEmailInputGUI(client);
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getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_EMAILCONFIRM;
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break;
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}
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}
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