From d940d6033ea64c1d9eb2c9572c4040ba23c4af05 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Wed, 22 Feb 2023 16:45:43 -0600 Subject: [PATCH] Don't respawn vehicle on job route finish --- scripts/server/job.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/server/job.js b/scripts/server/job.js index bb2c0b5e..1925a6e1 100644 --- a/scripts/server/job.js +++ b/scripts/server/job.js @@ -1184,7 +1184,7 @@ function stopWorking(client) { setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin); deleteJobItems(client); restorePlayerTempLockerItems(client); - respawnJobVehicle(client); + //respawnJobVehicle(client); sendPlayerStopJobRoute(client); let jobId = getPlayerJob(client); @@ -2564,7 +2564,7 @@ function stopJobRoute(client, successful = false, alertPlayer = true) { stopReturnToJobVehicleCountdown(client); sendPlayerStopJobRoute(client); - respawnVehicle(getPlayerData(client).jobRouteVehicle); + //respawnVehicle(getPlayerData(client).jobRouteVehicle); getPlayerData(client).jobRouteVehicle = false; getPlayerData(client).jobRoute = -1; @@ -4047,7 +4047,7 @@ function finishSuccessfulJobRoute(client) { stopReturnToJobVehicleCountdown(client); sendPlayerStopJobRoute(client); - respawnVehicle(getPlayerData(client).jobRouteVehicle); + //respawnVehicle(getPlayerData(client).jobRouteVehicle); getPlayerData(client).jobRouteVehicle = false; getPlayerData(client).jobRoute = -1;