Rename game config util
This commit is contained in:
@@ -8,7 +8,7 @@
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// ===========================================================================
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function getCustomImage(imageName) {
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let contentResource = findResourceByName(getGameData().extraContentResource[getGame()]);
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let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
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if(contentResource != null) {
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if(contentResource.isStarted) {
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let image = contentResource.exports.getCustomImage(imageName);
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@@ -23,7 +23,7 @@ function getCustomImage(imageName) {
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// ===========================================================================
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function getCustomFont(fontName) {
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let contentResource = findResourceByName(getGameData().extraContentResource[getGame()]);
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let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
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if(contentResource != null) {
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if(contentResource.isStarted) {
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let font = contentResource.exports.getCustomFont(fontName);
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@@ -38,7 +38,7 @@ function getCustomFont(fontName) {
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// ===========================================================================
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function getCustomAudio(audioName) {
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let contentResource = findResourceByName(getGameData().extraContentResource[getGame()]);
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let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
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if(contentResource != null) {
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if(contentResource.isStarted) {
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let audioFile = contentResource.exports.getCustomAudio(audioName);
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@@ -53,7 +53,7 @@ function getCustomAudio(audioName) {
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// ===========================================================================
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function playCustomAudio(audioName, volume = 0.5, loop = false) {
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let contentResource = findResourceByName(getGameData().extraContentResource[getGame()]);
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let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
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if(contentResource != null) {
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if(contentResource.isStarted) {
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contentResource.exports.playCustomAudio(audioName, volume, loop);
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@@ -104,6 +104,7 @@ function closeAllWindows() {
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listDialog.window.shown = false;
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resetPassword.window.shown = false;
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passwordChange.window.shown = false;
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mexui.setInput(false);
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mexui.focusedControl = false;
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@@ -299,14 +300,22 @@ function processGUIKeyPress(keyCode) {
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if(guiSubmitKey != false) {
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guiSubmitKey();
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}
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} else if(keyCode == SDLK_LEFT) {
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} else if(keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
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if(guiLeftKey != false) {
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guiLeftKey();
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}
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} else if(keyCode == SDLK_RIGHT) {
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} else if(keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
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if(guiRightKey != false) {
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guiRightKey();
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}
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} else if(keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
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if(guiDownKey != false) {
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guiDownKey();
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}
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} else if(keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
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if(guiUpKey != false) {
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guiUpKey();
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}
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}
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}
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@@ -15,4 +15,6 @@ let clanManager = {
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vehiclesTab: null,
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businessesTab: null,
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housesTab: null,
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};
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};
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// ===========================================================================
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@@ -168,4 +168,6 @@ function switchToPasswordResetGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
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showResetPasswordGUI();
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return false;
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}
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}
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// ===========================================================================
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@@ -52,7 +52,7 @@ function deleteGameElement(element, position) {
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// ===========================================================================
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function createGameVehicle(modelIndex, position, heading) {
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return game.createVehicle(getGameData().vehicles[getGame()][modelIndex][0], position, heading);
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return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
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}
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// ===========================================================================
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@@ -116,7 +116,7 @@ function syncVehicleProperties(vehicle) {
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}
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if(getGame() == VRR_GAME_GTA_SA) {
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let allUpgrades = getGameData().vehicleUpgrades[getGame()];
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let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
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for(let i in allUpgrades) {
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vehicle.removeUpgrade(i);
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}
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