Rename game config util
This commit is contained in:
@@ -1125,6 +1125,10 @@ let serverEmoji = [
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// ===========================================================================
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function getGameConfig() {
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return gameData;
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}
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// ===========================================================================
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function makeLargeNumberReadable(num) {
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@@ -1537,13 +1541,7 @@ function isGameFeatureSupported(featureName) {
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// ===========================================================================
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function getAllowedSkins(gameId = getGame()) {
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return getGameData().skins[gameId].filter(skin => skin[2] == true);
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}
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// ===========================================================================
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function getGameData() {
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return gameData;
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return getGameConfig().skins[gameId].filter(skin => skin[2] == true);
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}
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// ===========================================================================
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@@ -1561,7 +1559,7 @@ function getAllowedSkinIndexFromSkin(skin) {
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// ===========================================================================
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function getSkinIndexFromModel(model, gameId = getGame()) {
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let skins = getGameData().skins[gameId];
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let skins = getGameConfig().skins[gameId];
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for(let i in skins) {
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if(toLowerCase(skins[i][0]).indexOf(toLowerCase(model)) != -1) {
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return i;
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@@ -1574,7 +1572,7 @@ function getSkinIndexFromModel(model, gameId = getGame()) {
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// ===========================================================================
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function getSkinIndexFromName(name, gameId = getGame()) {
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let skins = getGameData().skins[gameId];
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let skins = getGameConfig().skins[gameId];
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for(let i in skins) {
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if(toLowerCase(skins[i][1]).indexOf(toLowerCase(name)) != -1) {
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return i;
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@@ -1587,7 +1585,7 @@ function getSkinIndexFromName(name, gameId = getGame()) {
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// ===========================================================================
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function getObjectModelIndexFromModel(model, gameId = getGame()) {
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let objects = getGameData().objects[gameId];
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let objects = getGameConfig().objects[gameId];
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for(let i in objects) {
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if(toLowerCase(objects[i][0]).indexOf(toLowerCase(model)) != -1) {
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return i;
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@@ -1600,7 +1598,7 @@ function getObjectModelIndexFromModel(model, gameId = getGame()) {
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// ===========================================================================
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function getGameName(gameId = getGame()) {
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return getGameData().gameNames[gameId];
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return getGameConfig().gameNames[gameId];
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}
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// ===========================================================================
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@@ -1623,7 +1621,7 @@ function getVehicleModelIndexFromParams(params, gameId = getGame()) {
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// ===========================================================================
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function getVehicleModelIndexFromName(name, gameId = getGame()) {
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let vehicles = getGameData().vehicles[gameId];
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let vehicles = getGameConfig().vehicles[gameId];
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for(let i in vehicles) {
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if(toLowerCase(vehicles[i][1]).indexOf(toLowerCase(name)) != -1) {
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return i;
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@@ -1636,7 +1634,7 @@ function getVehicleModelIndexFromName(name, gameId = getGame()) {
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// ===========================================================================
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function getVehicleModelIndexFromModel(model, gameId = getGame()) {
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let vehicles = getGameData().vehicles[gameId];
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let vehicles = getGameConfig().vehicles[gameId];
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for(let i in vehicles) {
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if(isNaN(model)) {
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if(toLowerCase(vehicles[i][0]).indexOf(toLowerCase(model)) != -1) {
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@@ -1655,7 +1653,7 @@ function getVehicleModelIndexFromModel(model, gameId = getGame()) {
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// ===========================================================================
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function getVehicleModelFromName(name, gameId = getGame()) {
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let vehicles = getGameData().vehicles[gameId];
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let vehicles = getGameConfig().vehicles[gameId];
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for(let i in vehicles) {
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if(toLowerCase(vehicles[i][1]).indexOf(toLowerCase(name)) != -1) {
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return vehicles[i][0];
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@@ -1668,7 +1666,7 @@ function getVehicleModelFromName(name, gameId = getGame()) {
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// ===========================================================================
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function getVehicleNameFromModel(model, gameId = getGame()) {
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let vehicles = getGameData().vehicles[gameId];
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let vehicles = getGameConfig().vehicles[gameId];
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for(let i in vehicles) {
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if(isNaN(model)) {
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if(toLowerCase(vehicles[i][0]).indexOf(toLowerCase(model)) != -1) {
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@@ -1704,7 +1702,7 @@ function getSkinModelIndexFromParams(params, gameId = getServerGame()) {
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// ===========================================================================
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function getSkinNameFromModel(model, gameId = getServerGame()) {
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let skins = getGameData().skins[gameId];
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let skins = getGameConfig().skins[gameId];
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for(let i in skins) {
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if(toLowerCase(skins[i][0]).indexOf(toLowerCase(model)) != -1) {
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return skins[i][1];
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@@ -1717,7 +1715,7 @@ function getSkinNameFromModel(model, gameId = getServerGame()) {
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// ===========================================================================
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function getSkinModelFromName(name, gameId = getServerGame()) {
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let skins = getGameData().skins[gameId];
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let skins = getGameConfig().skins[gameId];
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for(let i in skins) {
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if(toLowerCase(skins[i][1]).indexOf(toLowerCase(name)) != -1) {
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return skins[i][0];
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@@ -1745,7 +1743,7 @@ function getObjectModelIndexFromParams(params, gameId = getServerGame()) {
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// ===========================================================================
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function getObjectNameFromModel(model, gameId = getServerGame()) {
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let objects = getGameData().objects[gameId];
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let objects = getGameConfig().objects[gameId];
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for(let i in objects) {
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if(toLowerCase(objects[i][0]).indexOf(toLowerCase(model)) != -1) {
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return objects[i][1];
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@@ -1758,7 +1756,7 @@ function getObjectNameFromModel(model, gameId = getServerGame()) {
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// ===========================================================================
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function getObjectModelFromName(name, gameId = getServerGame()) {
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let objects = getGameData().objects[gameId];
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let objects = getGameConfig().objects[gameId];
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for(let i in objects) {
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if(toLowerCase(objects[i][1]).indexOf(toLowerCase(name)) != -1) {
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return objects[i][0];
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@@ -2074,14 +2072,14 @@ async function waitUntil(condition) {
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function getGameLocationFromParams(params) {
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if(isNaN(params)) {
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let locations = getGameData().locations[getGame()];
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let locations = getGameConfig().locations[getGame()];
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for(let i in locations) {
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if(toLowerCase(locations[i][0]).indexOf(toLowerCase(params)) != -1) {
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return i;
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}
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}
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} else {
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if(typeof getGameData().locations[getGame()][params] != "undefined") {
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if(typeof getGameConfig().locations[getGame()][params] != "undefined") {
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return toInteger(params);
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}
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}
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