Use falling snow only
This commit is contained in:
@@ -227,8 +227,13 @@ function setLocalPlayerInterior(interior) {
|
|||||||
function setSnowState(falling, ground, forceGround) {
|
function setSnowState(falling, ground, forceGround) {
|
||||||
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting falling snow to ${falling} and ground snow to ${ground}`);
|
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting falling snow to ${falling} and ground snow to ${ground}`);
|
||||||
snowing = falling;
|
snowing = falling;
|
||||||
snow.enabled = ground;
|
//snow.force = ground;
|
||||||
forceSnowing(forceGround);
|
//if (forceGround == true) {
|
||||||
|
// forceSnowing(forceGround);
|
||||||
|
// groundSnow.flush();
|
||||||
|
//} else {
|
||||||
|
// snow.enabled = ground;
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|||||||
Reference in New Issue
Block a user