Merge branch 'nightly' into ragemp

This commit is contained in:
Vortrex
2022-04-16 22:39:48 -05:00
172 changed files with 25499 additions and 10148 deletions

1
.gitignore vendored
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@@ -3,3 +3,4 @@
*.code-workspace
config/database.json
config/email.json
config/discord.json

11
TODO.md
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@@ -1,5 +1,10 @@
* Finish auto-translate
* Add /autotranslate to enable/disable automatic chat translations for all languages, or specific ones by short code (RU, ES, etc)
* Finish working on the new job route system
* Finish auto-translator
* Add ways to acquire drugs. Pot/coke plants, meth labs, etc
* Finish setting up the persistent NPC system
* Add yes/no prompts for some important things like
* (Business owner) Setting item sell price below order price. Will result in losing money.
* Giving house, biz, or vehicle to clan. Clan leaders can revoke permissions and you may be screwed and not able to change it!
* Deleting character
* Make game messages (big message, small message) into array of types
* Array of message types in shared
* Font, text, duration, etc arrays in client, indexed by type

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@@ -1,8 +0,0 @@
{
"host": "localhost",
"user": "",
"pass": "",
"name": "",
"port": 3306,
"usePersistentConnection": true
}

10
config/discord.json Normal file
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@@ -0,0 +1,10 @@
{
"sendChat": "true",
"sendConnectEvents": "true",
"sendVehicleEvents": "true",
"sendDeathEvents": "true",
"webhook": {
"enabled": "true",
"webhookBaseURL": "https://example.com/something.php?message={0}&url={1}"
}
}

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@@ -1,22 +0,0 @@
{
"enabled": "false",
"smtp": {
"host":"",
"port":"",
"username":"",
"password":"",
"from":"",
"fromName":"",
"useTLS":"true"
},
"bodyContent": {
"confirmEmail": "Welcome to {SERVERNAME}!\nPlease confirm your email by using the command /verifyemail in-game.\n\nYour verification code is: {VERIFICATIONCODE}",
"emailConfirmed": "Your email has been confirmed on {SERVERNAME}!\nYou may now use this email to reset your password, require two-factor authentication on login, receive offline notifications, and more!",
"twoFactorAuthentication": "Please enter the following code to continue on {SERVERNAME} for {GAMENAME}: {2FACODE}",
"accountAuthSuccessAlert": "You or someone else has successfully logged in to your account on {SERVERNAME} for {GAMENAME}.\n\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}\n\nIf you have two-factor authentication enabled (Using /2fa in-game), your account can't be accessed unless a correct 2FA code is entered.",
"accountAuthFailAlert": "You or someone else has failed to login to your account on {SERVERNAME} for {GAMENAME}.\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}",
"offlineMessageAlert": "You have received a private message on {SERVERNAME} for {GAMENAME}. \nYou are receiving this notification because you enabled email message notifications when you're not connected to the server.\nFrom: {FROMNAME}\nTimestamp: {TIMESTAMP}\nMessage: {MESSAGE}",
"confirmPasswordReset": "You (or someone else) requested to reset your password on {SERVERNAME}!\nPlease confirm this request by entering the code below into the password reset window in-game.\n\nYour verification code is: {VERIFICATIONCODE}\n\n\nIf you did not request a password reset, then there's nothing to worry about since your password can only be reset with the code above.",
"passwordChanged": "Your password on {SERVERNAME} has been changed successfully!"
}
}

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@@ -2,9 +2,70 @@
"apiEmail": "example@example.com",
"defaultLanguage": "en",
"locales": [
["English", "english", "en"],
["Russian", "russian", "ru"],
["Polish", "polish", "pl"],
["Spanish", "spanish", "es"]
{
"englishName": "English",
"stringsFile": "english.json",
"isoCode": "en",
"flagImageFile": "gb.png",
"countries": ["gb", "us", "au", "bz", "ca", "ie", "jm", "nz", "za", "tt"],
"requiresUnicode": false
},
{
"englishName": "Russian",
"stringsFile": "russian.json",
"isoCode": "ru",
"flagImageFile": "ru",
"countries": ["ru", "ua"],
"requiresUnicode": false
},
{
"englishName": "Polish",
"stringsFile": "polish.json",
"isoCode": "pl",
"flagImageFile": "pl",
"countries": ["pl"],
"requiresUnicode": false
},
{
"englishName": "Spanish",
"stringsFile": "spanish.json",
"isoCode": "es",
"flagImageFile": "es",
"countries": ["es", "ar", "bo", "cl", "co", "cr", "do", "ec", "sv", "gt", "hn", "mx", "ni", "pa", "py", "pe", "pr", "uy", "ve"],
"requiresUnicode": false
},
{
"englishName": "Chinese",
"stringsFile": "chinese.json",
"isoCode": "zh",
"flagImageFile": "cn",
"countries": ["cn", "hk", "sg", "tw"],
"requiresUnicode": true
},
{
"englishName": "Arabic",
"stringsFile": "arabic.json",
"isoCode": "ar",
"flagImageFile": "sa",
"countries": ["dz", "bh", "eg", "iq", "jo", "kw", "lb", "ly", "ma", "om", "qa", "sa", "sy", "tn", "ae", "ye"],
"requiresUnicode": true
}
],
"sendStringsToClient": [
"PropertyEnterCommandLabel",
"PropertyEnterKeyPressLabel",
"BusinessBuyItemsLabel",
"PropertyForSaleLabel",
"PropertyForRentLabel",
"VehicleDealershipLabel",
"TakeJobLabel",
"StartWorkLabel",
"JobEquipAndUniformLabel",
"NotYourJobLabel",
"Locked",
"Unlocked",
"Closed",
"Open",
"JobLabel"
]
}

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@@ -0,0 +1,18 @@
<?xml version="1.0" ?>
<Commands>
<Command Name="gamestats" Hash="3782704029" />
<Command Name="say" Hash="4241071205" />
<Command Name="exit" Hash="2483651598" />
<Command Name="quit" Hash="1135269781" />
<Command Name="clear" Hash="3853644038" />
<Command Name="connect" Hash="1959786783" />
<Command Name="reconnect" Hash="1240758083" />
<Command Name="console" Hash="906219446" />
<Command Name="cvar" Hash="2588334565" />
<Command Name="netstats" Hash="2015089090" />
<Command Name="q" Hash="4110462503" />
<Command Name="disconnect" Hash="3820433" />
<Command Name="fpscounter" Hash="2973827809" />
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="chatscale" Hash="402639070" />
</Commands>

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<?xml version="1.0" ?>
<EventTypes>
<!---->
<EventType Name="OnLocalPlayerEnterSphere" Hash="3890156725" Arguments="1" CanPreventDefault="false" />
<!--**UNUSED**-->
<EventType Name="OnBeforeProcessCamera" Hash="1763657124" Arguments="0" CanPreventDefault="false" />
<!--Called right before the hud is drawn, you should draw your HUD here if you want it under the hud-->
<EventType Name="OnDrawHUD" Hash="2504546524" Arguments="0" CanPreventDefault="true" />
<!--Called when a mouse moves-->
<EventType Name="OnMouseMove" Hash="1865196431" Arguments="3" CanPreventDefault="false" />
<!--Called before the hud is drawn-->
<EventType Name="OnBeforeDrawHUD" Hash="3008683449" Arguments="0" CanPreventDefault="true" />
<!--Called when a keyboard key is down-->
<EventType Name="OnKeyDown" Hash="3091440445" Arguments="3" CanPreventDefault="false" />
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!--Called after all the hud is drawn, you should draw your HUD here if you want it over the hud-->
<EventType Name="OnDrawnHUD" Hash="1969344644" Arguments="0" CanPreventDefault="false" />
<!--Called after OnRender2D, usually post processing would be done here-->
<EventType Name="OnPostRender2D" Hash="1025891209" Arguments="0" CanPreventDefault="false" />
<!--Called when all the files are downloaded-->
<EventType Name="OnResourceReady" Hash="4089924796" Arguments="1" CanPreventDefault="false" />
<!--Called whenever an entity is processed-->
<EventType Name="OnEntityProcess" Hash="850679850" Arguments="1" CanPreventDefault="true" />
<!--Called when a ped is created/spawned-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped finished dying or is instantly killed-->
<EventType Name="OnPedDead" Hash="3023102245" Arguments="1" CanPreventDefault="false" />
<!--Called when the camera is about to be processed-->
<EventType Name="OnCameraProcess" Hash="4077277522" Arguments="0" CanPreventDefault="true" />
<!--Called when a ped is damaged-->
<EventType Name="OnPedInflictDamage" Hash="1391854299" Arguments="5" CanPreventDefault="true" />
<!--Called when a ped dies-->
<EventType Name="OnPedWasted" Hash="3129373940" Arguments="4" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerExitSphere" Hash="105319985" Arguments="1" CanPreventDefault="false" />
<!--Called when a GUIElement is clicked on-->
<EventType Name="OnGUIClick" Hash="1620463676" Arguments="1" CanPreventDefault="false" />
<!--Called when dodo flight time ends-->
<EventType Name="OnRegisterDodoFlightTime" Hash="3998584707" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when anchor tags are clicked in a GUIHtmlView-->
<EventType Name="OnGUIAnchorClick" Hash="1882824246" Arguments="3" CanPreventDefault="true" />
<!--Called when the mouse leaves the window-->
<EventType Name="OnMouseLeave" Hash="3102340603" Arguments="0" CanPreventDefault="false" />
<!--Called when a cursor button is up-->
<EventType Name="OnCursorUp" Hash="2031527000" Arguments="1" CanPreventDefault="false" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called every prerender-->
<EventType Name="OnPreRender" Hash="2235820386" Arguments="0" CanPreventDefault="false" />
<!--Called every render-->
<EventType Name="OnRender" Hash="2466144783" Arguments="0" CanPreventDefault="false" />
<!--Called when 2D shit should be rendered-->
<EventType Name="OnRender2D" Hash="3260181898" Arguments="0" CanPreventDefault="false" />
<!--Called when a line will be output to the chatbox-->
<EventType Name="OnChatOutput" Hash="2275472839" Arguments="2" CanPreventDefault="true" />
<!--Called when a mouse button is down-->
<EventType Name="OnMouseDown" Hash="2632778956" Arguments="2" CanPreventDefault="false" />
<!--Called when a mouse button is up-->
<EventType Name="OnMouseUp" Hash="3080252785" Arguments="2" CanPreventDefault="false" />
<!--Called when a cursor button is down-->
<EventType Name="OnCursorDown" Hash="3618352285" Arguments="1" CanPreventDefault="false" />
<!--Called when the cursor moves-->
<EventType Name="OnCursorMove" Hash="610929630" Arguments="1" CanPreventDefault="false" />
<!--Called when the mouse scrolls-->
<EventType Name="OnMouseWheel" Hash="1116330591" Arguments="3" CanPreventDefault="false" />
<!--Called when a mouse is connected-->
<EventType Name="OnMouseConnected" Hash="4137684318" Arguments="1" CanPreventDefault="false" />
<!--Called when a mouse is disconnected-->
<EventType Name="OnMouseDisconnected" Hash="2332645211" Arguments="1" CanPreventDefault="false" />
<!--Called when the window is focused-->
<EventType Name="OnFocus" Hash="1989030060" Arguments="0" CanPreventDefault="false" />
<!--Called when the window is defocused-->
<EventType Name="OnLostFocus" Hash="1036525539" Arguments="0" CanPreventDefault="false" />
<!--Called when a keyboard key is up-->
<EventType Name="OnKeyUp" Hash="1763402597" Arguments="3" CanPreventDefault="false" />
<!--Called when a key is typed-->
<EventType Name="OnCharacter" Hash="318128971" Arguments="1" CanPreventDefault="false" />
<!--Called when an element is about to stream out-->
<EventType Name="OnElementStreamOut" Hash="3852636898" Arguments="2" CanPreventDefault="true" />
<!--Called when disconnected from the server-->
<EventType Name="OnDisconnect" Hash="3221334991" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerEnteredVehicle" Hash="3395021369" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerExitedVehicle" Hash="1654569001" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerSwitchWeapon" Hash="3670373318" Arguments="2" CanPreventDefault="false" />
</EventTypes>

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@@ -0,0 +1,14 @@
<?xml version="1.0" ?>
<Commands>
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="refresh" Hash="1619108091" />
<Command Name="restart" Hash="3891864071" />
<Command Name="stop" Hash="3109426870" />
<Command Name="cmd" Hash="794565824" />
<Command Name="start" Hash="2675529103" />
<Command Name="stopall" Hash="1683731152" />
<Command Name="exit" Hash="2483651598" />
<Command Name="quit" Hash="1135269781" />
<Command Name="help" Hash="143088812" />
<Command Name="say" Hash="4241071205" />
</Commands>

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<?xml version="1.0" ?>
<Documentation>
<!--
Mask Values
b - bool
i - int32
f - float
s - string
c - function/callback
x - class/instance
z - vector2D
v - vector3D
t - thiscall
| - optional arguments
* - infinite arguments
. - any type
-->
<Namespace Name="global">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="thisResource" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localClient" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localPlayer" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="toColour" Mask="iii|i" RequiredArguments="3" Obsolete="false" />
<Function Name="collectAllGarbage" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="inPoly" Mask="z*" RequiredArguments="1" Obsolete="false" />
<Function Name="addEvent" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="addEventHandler" Mask="sf" RequiredArguments="2" Obsolete="false" />
<Function Name="removeEventHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="bindEventHandler" Mask="sxf" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindEventHandler" Mask="sx" RequiredArguments="2" Obsolete="false" />
<Function Name="triggerEvent" Mask="s|x*" RequiredArguments="1" Obsolete="false" />
<Function Name="addCommandHandler" Mask="sc|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeCommandHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="consoleCommand" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="setTimeout" Mask="ci*" RequiredArguments="2" Obsolete="false" />
<Function Name="setInterval" Mask="ci*" RequiredArguments="2" Obsolete="false" />
<Function Name="setImmediate" Mask="c*" RequiredArguments="1" Obsolete="false" />
<Function Name="clearTimeout" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearInterval" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearImmediate" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="bindKey" Mask="iic" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindKey" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbindAllKeys" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="findResourceByName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="getResources" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="exportFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="openFile" Mask="s|b" RequiredArguments="1" Obsolete="false" />
<Function Name="createFile" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="loadTextFile" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="saveTextFile" Mask="ss" RequiredArguments="2" Obsolete="false" />
<Function Name="addNetworkHandler" Mask="sc" RequiredArguments="2" Obsolete="false" />
<Function Name="removeNetworkHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="httpGet" Mask="sscc" RequiredArguments="4" Obsolete="false" />
<Function Name="message" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="messageClient" Mask="sx|i" RequiredArguments="2" Obsolete="false" />
<Function Name="messageAllExcept" Mask="sx|i" RequiredArguments="2" Obsolete="false" />
<Function Name="getConsole" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClients" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClient" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getClientFromPlayerElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementsByType" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromId" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="addToWorld" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="triggerNetworkEvent" Mask="sx*" RequiredArguments="2" Obsolete="false" />
<Function Name="fadeCamera" Mask="xb|fi" RequiredArguments="2" Obsolete="false" />
<Function Name="spawnPlayer" Mask="xv|fiii" RequiredArguments="2" Obsolete="false" />
<Class Name="Stream">
<Property Name="length" ReadOnly="true" Obsolete="false" Type="int64" />
<Property Name="position" ReadOnly="true" Obsolete="false" Type="int64" />
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readBytes" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="readString" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="writeBytes" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="writeString" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="readInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readFloat" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readDouble" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="writeInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeFloat" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="writeDouble" Mask="tf" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="TextReader">
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="loadText" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readCharacter" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Matrix4x4">
<Property Name="m11" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m12" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m13" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m14" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m21" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m22" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m23" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m24" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m31" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m32" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m33" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m34" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m41" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m42" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m43" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m44" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="setIdentity" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setTranslate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setScale" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateX" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateY" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateZ" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setMultiply" Mask="txx*" RequiredArguments="2" Obsolete="false" />
<Function Name="multiply" Mask="tx*" RequiredArguments="1" Obsolete="false" />
<Function Name="setInverse" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="transformCoordinate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="getElement" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="setElement" Mask="tif" RequiredArguments="2" Obsolete="false" />
<Function Name="getVector3" Mask="ti" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Vec2">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="interpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Vec3">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="z" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="length" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="squaredLength" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="distance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="squaredDistance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="dotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="absDotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="normalise" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="crossProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="midPoint" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="addSpherical" Mask="tfff" RequiredArguments="3" Obsolete="false" />
<Function Name="interpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="cartesianToSpherical" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Event">
<Class Name="CancellableEvent">
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
<Class Name="Timer" />
<Class Name="KeyEvent">
<Property Name="keyCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="scanCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="mod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="repeat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="down" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="XmlElement">
<Property Name="childrenCount" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="parent" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="text" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="attributes" ReadOnly="true" Obsolete="false" />
<Function Name="clear" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getStringAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getBoolAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getIntegerAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getFloatAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="XmlDocument">
<Property Name="rootElement" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="load" Mask="tx" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Resource">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="isStarted" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isStarting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="exports" ReadOnly="true" Obsolete="false" />
<Function Name="start" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="restart" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getExport" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Client">
<Property Name="index" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="gameVersion" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="player" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="administrator" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="console" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="ip" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="despawnPlayer" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="disconnect" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Element">
<Property Name="id" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="type" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="isLocal" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isSyncer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isOwner" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="syncer" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="owner" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="dimension" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="onAllDimensions" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="parent" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="resource" ReadOnly="false" Obsolete="false" Type="Object" />
<Function Name="isType" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setSyncer" Mask="ti|b" RequiredArguments="1" Obsolete="false" />
<Class Name="Transformable">
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="streamInDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="getRotation" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setRotation" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Class Name="Entity">
<Property Name="modelIndex" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="interior" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="matrix" ReadOnly="false" Obsolete="false" Type="Matrix4x4" />
<Property Name="heading" ReadOnly="false" Obsolete="false" Type="number" />
<Class Name="Physical">
<Property Name="velocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="turnVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Class Name="Ped">
<Property Name="vehicle" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="seat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="health" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="armour" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="weapon" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="weaponAmmunition" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="weaponClipAmmunition" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="weaponState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="isEnteringVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isExitingVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="warpIntoVehicle" Mask="txi" RequiredArguments="2" Obsolete="false" />
<Class Name="Player" />
</Class>
<Class Name="Vehicle">
<Property Name="locked" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="carLock" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="engine" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="colour1" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="colour2" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="colour3" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="colour4" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="strongGrip" ReadOnly="false" Obsolete="false" Type="bool" />
<Function Name="setColours" Mask="tii" RequiredArguments="2" Obsolete="false" />
<Function Name="setRGBColours" Mask="tii" RequiredArguments="2" Obsolete="false" />
<Function Name="randomiseColours" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="fix" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getOccupant" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getOccupants" Mask="t" RequiredArguments="0" Obsolete="false" />
<Class Name="Train">
<Property Name="track" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="trackPosition" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="speed" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="derailed" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="headlights" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="taillights" ReadOnly="false" Obsolete="false" Type="bool" />
</Class>
</Class>
<Class Name="Object" />
</Class>
<Class Name="Building" />
</Class>
<Class Name="Blip" />
<Class Name="Pickup" />
<Class Name="Marker" />
<Class Name="CarGenerator" />
</Class>
</Class>
<Namespace Name="reflection">
<Function Name="clone" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="move" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Function Name="tostring" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="createFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="call" Mask="x" RequiredArguments="1" Obsolete="false" />
<Class Name="Function" />
</Namespace>
<Namespace Name="module">
<Namespace Name="hashing">
<Function Name="encodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="decodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="md5" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha1" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha224" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha384" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha512" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd128" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd160" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd320" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="whirlpool" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="geoip">
<Function Name="getCountryName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCountryISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCityName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getPostalCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getTimeZoneName" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="mysql">
<Function Name="connect" Mask="" RequiredArguments="0" Obsolete="false" />
<Class Name="Connection">
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="insertId" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="affectedRows" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="warningCount" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="errorNum" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="error" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="query" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="close" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="escapeString" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="selectDatabase" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="changeUser" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="info" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Result">
<Property Name="numRows" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="free" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchRow" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
</Namespace>
<Namespace Name="smtp">
<Function Name="send" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
</Namespace>
<Namespace Name="sdl">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="getModState" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="platform">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="modState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
</Namespace>
<Namespace Name="server">
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="gameMode" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="port" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="maxClients" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="rcon" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="rconPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="listed" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpServer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="minClientVersion" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="syncInterval" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="syncMethod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="duplicateNames" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="streamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="logPath" ReadOnly="true" Obsolete="false" Type="string" />
<Function Name="setRule" Mask="ss" RequiredArguments="2" Obsolete="false" />
<Function Name="getRule" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="banIP" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanIP" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanAllIPs" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="isIPBanned" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="shutdown" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCVar" Mask="s" RequiredArguments="1" Obsolete="false" />
</Namespace>
<Namespace Name="gta">
<Property Name="weather" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="ssvBridgeEnabled" ReadOnly="false" Obsolete="false" Type="bool" />
<Function Name="forceWeather" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="createVehicle" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createBlipAttachedTo" Mask="xi|iibb" RequiredArguments="2" Obsolete="false" />
<Function Name="createBuilding" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createObject" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createBlip" Mask="iv|ii" RequiredArguments="2" Obsolete="false" />
<Function Name="createPickup" Mask="i|vi" RequiredArguments="1" Obsolete="false" />
<Function Name="createSphere" Mask="v|f" RequiredArguments="1" Obsolete="false" />
<Function Name="createPlayer" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="createCivilian" Mask="i|v" RequiredArguments="1" Obsolete="false" />
<Function Name="hostSession" Mask="xii" RequiredArguments="3" Obsolete="false" />
<Function Name="joinSession" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Class Name="World" />
<Namespace Name="time">
<Property Name="minuteDuration" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="hour" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="minute" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="second" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="day" ReadOnly="false" Obsolete="false" Type="number" />
</Namespace>
</Namespace>
</Namespace>
</Documentation>

View File

@@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<EventTypes>
<!--Called when a pickup is collected-->
<EventType Name="OnPickupCollected" Hash="4105239817" Arguments="2" CanPreventDefault="false" />
<!--Called when a ped starts uncrouching-->
<EventType Name="OnPedUncrouch" Hash="561660263" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped starts jumping-->
<EventType Name="OnPedJump" Hash="4272336407" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped starts falling to floor-->
<EventType Name="OnPedFall" Hash="2722461453" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped starts crouching-->
<EventType Name="OnPedCrouch" Hash="1096855702" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped is spawned.-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped is wasted (from attacker client).-->
<EventType Name="OnWastePed" Hash="1462492871" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped is exiting a vehicle.-->
<EventType Name="OnPedExitVehicle" Hash="3163626874" Arguments="2" CanPreventDefault="false" />
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when a player types a command-->
<EventType Name="OnPlayerCommand" Hash="1638826555" Arguments="3" CanPreventDefault="true" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a player has connected and is joining-->
<EventType Name="OnPlayerJoin" Hash="3624951888" Arguments="1" CanPreventDefault="false" />
<!--Called when the player has joined the game-->
<EventType Name="OnPlayerJoined" Hash="3833973824" Arguments="1" CanPreventDefault="false" />
<!--Called when a player disconnects-->
<EventType Name="OnPlayerQuit" Hash="3017502482" Arguments="2" CanPreventDefault="false" />
<!--Called when a player is attempting to connect-->
<EventType Name="OnPlayerConnect" Hash="2611712496" Arguments="1" CanPreventDefault="true" />
<!--Called when the server finished the start sequence-->
<EventType Name="OnServerStart" Hash="3318682471" Arguments="0" CanPreventDefault="false" />
<!--Called when a player chats-->
<EventType Name="OnPlayerChat" Hash="2515290669" Arguments="2" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when a ped is wasted.-->
<EventType Name="OnPedWasted" Hash="3129373940" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped is entering a vehicle.-->
<EventType Name="OnPedEnterVehicle" Hash="2529136464" Arguments="3" CanPreventDefault="false" />
</EventTypes>

View File

@@ -0,0 +1,18 @@
<?xml version="1.0" ?>
<Commands>
<Command Name="gamestats" Hash="3782704029" />
<Command Name="say" Hash="4241071205" />
<Command Name="exit" Hash="2483651598" />
<Command Name="quit" Hash="1135269781" />
<Command Name="clear" Hash="3853644038" />
<Command Name="connect" Hash="1959786783" />
<Command Name="reconnect" Hash="1240758083" />
<Command Name="console" Hash="906219446" />
<Command Name="cvar" Hash="2588334565" />
<Command Name="q" Hash="4110462503" />
<Command Name="disconnect" Hash="3820433" />
<Command Name="fpscounter" Hash="2973827809" />
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="chatscale" Hash="402639070" />
<Command Name="help" Hash="143088812" />
</Commands>

View File

@@ -0,0 +1,577 @@
<?xml version="1.0" ?>
<Defines>
<Define Name="KEYSTATE_UP" Value="0" />
<Define Name="KEYSTATE_DOWN" Value="1" />
<Define Name="KEYSTATE_BOTH" Value="2" />
<Define Name="SDL_SCANCODE_UNKNOWN" Value="0" />
<Define Name="SDL_SCANCODE_A" Value="4" />
<Define Name="SDL_SCANCODE_B" Value="5" />
<Define Name="SDL_SCANCODE_C" Value="6" />
<Define Name="SDL_SCANCODE_D" Value="7" />
<Define Name="SDL_SCANCODE_E" Value="8" />
<Define Name="SDL_SCANCODE_F" Value="9" />
<Define Name="SDL_SCANCODE_G" Value="10" />
<Define Name="SDL_SCANCODE_H" Value="11" />
<Define Name="SDL_SCANCODE_I" Value="12" />
<Define Name="SDL_SCANCODE_J" Value="13" />
<Define Name="SDL_SCANCODE_K" Value="14" />
<Define Name="SDL_SCANCODE_L" Value="15" />
<Define Name="SDL_SCANCODE_M" Value="16" />
<Define Name="SDL_SCANCODE_N" Value="17" />
<Define Name="SDL_SCANCODE_O" Value="18" />
<Define Name="SDL_SCANCODE_P" Value="19" />
<Define Name="SDL_SCANCODE_Q" Value="20" />
<Define Name="SDL_SCANCODE_R" Value="21" />
<Define Name="SDL_SCANCODE_S" Value="22" />
<Define Name="SDL_SCANCODE_T" Value="23" />
<Define Name="SDL_SCANCODE_U" Value="24" />
<Define Name="SDL_SCANCODE_V" Value="25" />
<Define Name="SDL_SCANCODE_W" Value="26" />
<Define Name="SDL_SCANCODE_X" Value="27" />
<Define Name="SDL_SCANCODE_Y" Value="28" />
<Define Name="SDL_SCANCODE_Z" Value="29" />
<Define Name="SDL_SCANCODE_1" Value="30" />
<Define Name="SDL_SCANCODE_2" Value="31" />
<Define Name="SDL_SCANCODE_3" Value="32" />
<Define Name="SDL_SCANCODE_4" Value="33" />
<Define Name="SDL_SCANCODE_5" Value="34" />
<Define Name="SDL_SCANCODE_6" Value="35" />
<Define Name="SDL_SCANCODE_7" Value="36" />
<Define Name="SDL_SCANCODE_8" Value="37" />
<Define Name="SDL_SCANCODE_9" Value="38" />
<Define Name="SDL_SCANCODE_0" Value="39" />
<Define Name="SDL_SCANCODE_RETURN" Value="40" />
<Define Name="SDL_SCANCODE_ESCAPE" Value="41" />
<Define Name="SDL_SCANCODE_BACKSPACE" Value="42" />
<Define Name="SDL_SCANCODE_TAB" Value="43" />
<Define Name="SDL_SCANCODE_SPACE" Value="44" />
<Define Name="SDL_SCANCODE_MINUS" Value="45" />
<Define Name="SDL_SCANCODE_EQUALS" Value="46" />
<Define Name="SDL_SCANCODE_LEFTBRACKET" Value="47" />
<Define Name="SDL_SCANCODE_RIGHTBRACKET" Value="48" />
<Define Name="SDL_SCANCODE_BACKSLASH" Value="49" />
<Define Name="SDL_SCANCODE_NONUSHASH" Value="50" />
<Define Name="SDL_SCANCODE_SEMICOLON" Value="51" />
<Define Name="SDL_SCANCODE_APOSTROPHE" Value="52" />
<Define Name="SDL_SCANCODE_GRAVE" Value="53" />
<Define Name="SDL_SCANCODE_COMMA" Value="54" />
<Define Name="SDL_SCANCODE_PERIOD" Value="55" />
<Define Name="SDL_SCANCODE_SLASH" Value="56" />
<Define Name="SDL_SCANCODE_CAPSLOCK" Value="57" />
<Define Name="SDL_SCANCODE_F1" Value="58" />
<Define Name="SDL_SCANCODE_F2" Value="59" />
<Define Name="SDL_SCANCODE_F3" Value="60" />
<Define Name="SDL_SCANCODE_F4" Value="61" />
<Define Name="SDL_SCANCODE_F5" Value="62" />
<Define Name="SDL_SCANCODE_F6" Value="63" />
<Define Name="SDL_SCANCODE_F7" Value="64" />
<Define Name="SDL_SCANCODE_F8" Value="65" />
<Define Name="SDL_SCANCODE_F9" Value="66" />
<Define Name="SDL_SCANCODE_F10" Value="67" />
<Define Name="SDL_SCANCODE_F11" Value="68" />
<Define Name="SDL_SCANCODE_F12" Value="69" />
<Define Name="SDL_SCANCODE_PRINTSCREEN" Value="70" />
<Define Name="SDL_SCANCODE_SCROLLLOCK" Value="71" />
<Define Name="SDL_SCANCODE_PAUSE" Value="72" />
<Define Name="SDL_SCANCODE_INSERT" Value="73" />
<Define Name="SDL_SCANCODE_HOME" Value="74" />
<Define Name="SDL_SCANCODE_PAGEUP" Value="75" />
<Define Name="SDL_SCANCODE_DELETE" Value="76" />
<Define Name="SDL_SCANCODE_END" Value="77" />
<Define Name="SDL_SCANCODE_PAGEDOWN" Value="78" />
<Define Name="SDL_SCANCODE_RIGHT" Value="79" />
<Define Name="SDL_SCANCODE_LEFT" Value="80" />
<Define Name="SDL_SCANCODE_DOWN" Value="81" />
<Define Name="SDL_SCANCODE_UP" Value="82" />
<Define Name="SDL_SCANCODE_NUMLOCKCLEAR" Value="83" />
<Define Name="SDL_SCANCODE_KP_DIVIDE" Value="84" />
<Define Name="SDL_SCANCODE_KP_MULTIPLY" Value="85" />
<Define Name="SDL_SCANCODE_KP_MINUS" Value="86" />
<Define Name="SDL_SCANCODE_KP_PLUS" Value="87" />
<Define Name="SDL_SCANCODE_KP_ENTER" Value="88" />
<Define Name="SDL_SCANCODE_KP_1" Value="89" />
<Define Name="SDL_SCANCODE_KP_2" Value="90" />
<Define Name="SDL_SCANCODE_KP_3" Value="91" />
<Define Name="SDL_SCANCODE_KP_4" Value="92" />
<Define Name="SDL_SCANCODE_KP_5" Value="93" />
<Define Name="SDL_SCANCODE_KP_6" Value="94" />
<Define Name="SDL_SCANCODE_KP_7" Value="95" />
<Define Name="SDL_SCANCODE_KP_8" Value="96" />
<Define Name="SDL_SCANCODE_KP_9" Value="97" />
<Define Name="SDL_SCANCODE_KP_0" Value="98" />
<Define Name="SDL_SCANCODE_KP_PERIOD" Value="99" />
<Define Name="SDL_SCANCODE_NONUSBACKSLASH" Value="100" />
<Define Name="SDL_SCANCODE_APPLICATION" Value="101" />
<Define Name="SDL_SCANCODE_POWER" Value="102" />
<Define Name="SDL_SCANCODE_KP_EQUALS" Value="103" />
<Define Name="SDL_SCANCODE_F13" Value="104" />
<Define Name="SDL_SCANCODE_F14" Value="105" />
<Define Name="SDL_SCANCODE_F15" Value="106" />
<Define Name="SDL_SCANCODE_F16" Value="107" />
<Define Name="SDL_SCANCODE_F17" Value="108" />
<Define Name="SDL_SCANCODE_F18" Value="109" />
<Define Name="SDL_SCANCODE_F19" Value="110" />
<Define Name="SDL_SCANCODE_F20" Value="111" />
<Define Name="SDL_SCANCODE_F21" Value="112" />
<Define Name="SDL_SCANCODE_F22" Value="113" />
<Define Name="SDL_SCANCODE_F23" Value="114" />
<Define Name="SDL_SCANCODE_F24" Value="115" />
<Define Name="SDL_SCANCODE_EXECUTE" Value="116" />
<Define Name="SDL_SCANCODE_HELP" Value="117" />
<Define Name="SDL_SCANCODE_MENU" Value="118" />
<Define Name="SDL_SCANCODE_SELECT" Value="119" />
<Define Name="SDL_SCANCODE_STOP" Value="120" />
<Define Name="SDL_SCANCODE_AGAIN" Value="121" />
<Define Name="SDL_SCANCODE_UNDO" Value="122" />
<Define Name="SDL_SCANCODE_CUT" Value="123" />
<Define Name="SDL_SCANCODE_COPY" Value="124" />
<Define Name="SDL_SCANCODE_PASTE" Value="125" />
<Define Name="SDL_SCANCODE_FIND" Value="126" />
<Define Name="SDL_SCANCODE_MUTE" Value="127" />
<Define Name="SDL_SCANCODE_VOLUMEUP" Value="128" />
<Define Name="SDL_SCANCODE_VOLUMEDOWN" Value="129" />
<Define Name="SDL_SCANCODE_KP_COMMA" Value="133" />
<Define Name="SDL_SCANCODE_KP_EQUALSAS400" Value="134" />
<Define Name="SDL_SCANCODE_INTERNATIONAL1" Value="135" />
<Define Name="SDL_SCANCODE_INTERNATIONAL2" Value="136" />
<Define Name="SDL_SCANCODE_INTERNATIONAL3" Value="137" />
<Define Name="SDL_SCANCODE_INTERNATIONAL4" Value="138" />
<Define Name="SDL_SCANCODE_INTERNATIONAL5" Value="139" />
<Define Name="SDL_SCANCODE_INTERNATIONAL6" Value="140" />
<Define Name="SDL_SCANCODE_INTERNATIONAL7" Value="141" />
<Define Name="SDL_SCANCODE_INTERNATIONAL8" Value="142" />
<Define Name="SDL_SCANCODE_INTERNATIONAL9" Value="143" />
<Define Name="SDL_SCANCODE_LANG1" Value="144" />
<Define Name="SDL_SCANCODE_LANG2" Value="145" />
<Define Name="SDL_SCANCODE_LANG3" Value="146" />
<Define Name="SDL_SCANCODE_LANG4" Value="147" />
<Define Name="SDL_SCANCODE_LANG5" Value="148" />
<Define Name="SDL_SCANCODE_LANG6" Value="149" />
<Define Name="SDL_SCANCODE_LANG7" Value="150" />
<Define Name="SDL_SCANCODE_LANG8" Value="151" />
<Define Name="SDL_SCANCODE_LANG9" Value="152" />
<Define Name="SDL_SCANCODE_ALTERASE" Value="153" />
<Define Name="SDL_SCANCODE_SYSREQ" Value="154" />
<Define Name="SDL_SCANCODE_CANCEL" Value="155" />
<Define Name="SDL_SCANCODE_CLEAR" Value="156" />
<Define Name="SDL_SCANCODE_PRIOR" Value="157" />
<Define Name="SDL_SCANCODE_RETURN2" Value="158" />
<Define Name="SDL_SCANCODE_SEPARATOR" Value="159" />
<Define Name="SDL_SCANCODE_OUT" Value="160" />
<Define Name="SDL_SCANCODE_OPER" Value="161" />
<Define Name="SDL_SCANCODE_CLEARAGAIN" Value="162" />
<Define Name="SDL_SCANCODE_CRSEL" Value="163" />
<Define Name="SDL_SCANCODE_EXSEL" Value="164" />
<Define Name="SDL_SCANCODE_KP_00" Value="176" />
<Define Name="SDL_SCANCODE_KP_000" Value="177" />
<Define Name="SDL_SCANCODE_THOUSANDSSEPARATOR" Value="178" />
<Define Name="SDL_SCANCODE_DECIMALSEPARATOR" Value="179" />
<Define Name="SDL_SCANCODE_CURRENCYUNIT" Value="180" />
<Define Name="SDL_SCANCODE_CURRENCYSUBUNIT" Value="181" />
<Define Name="SDL_SCANCODE_KP_LEFTPAREN" Value="182" />
<Define Name="SDL_SCANCODE_KP_RIGHTPAREN" Value="183" />
<Define Name="SDL_SCANCODE_KP_LEFTBRACE" Value="184" />
<Define Name="SDL_SCANCODE_KP_RIGHTBRACE" Value="185" />
<Define Name="SDL_SCANCODE_KP_TAB" Value="186" />
<Define Name="SDL_SCANCODE_KP_BACKSPACE" Value="187" />
<Define Name="SDL_SCANCODE_KP_A" Value="188" />
<Define Name="SDL_SCANCODE_KP_B" Value="189" />
<Define Name="SDL_SCANCODE_KP_C" Value="190" />
<Define Name="SDL_SCANCODE_KP_D" Value="191" />
<Define Name="SDL_SCANCODE_KP_E" Value="192" />
<Define Name="SDL_SCANCODE_KP_F" Value="193" />
<Define Name="SDL_SCANCODE_KP_XOR" Value="194" />
<Define Name="SDL_SCANCODE_KP_POWER" Value="195" />
<Define Name="SDL_SCANCODE_KP_PERCENT" Value="196" />
<Define Name="SDL_SCANCODE_KP_LESS" Value="197" />
<Define Name="SDL_SCANCODE_KP_GREATER" Value="198" />
<Define Name="SDL_SCANCODE_KP_AMPERSAND" Value="199" />
<Define Name="SDL_SCANCODE_KP_DBLAMPERSAND" Value="200" />
<Define Name="SDL_SCANCODE_KP_VERTICALBAR" Value="201" />
<Define Name="SDL_SCANCODE_KP_DBLVERTICALBAR" Value="202" />
<Define Name="SDL_SCANCODE_KP_COLON" Value="203" />
<Define Name="SDL_SCANCODE_KP_HASH" Value="204" />
<Define Name="SDL_SCANCODE_KP_SPACE" Value="205" />
<Define Name="SDL_SCANCODE_KP_AT" Value="206" />
<Define Name="SDL_SCANCODE_KP_EXCLAM" Value="207" />
<Define Name="SDL_SCANCODE_KP_MEMSTORE" Value="208" />
<Define Name="SDL_SCANCODE_KP_MEMRECALL" Value="209" />
<Define Name="SDL_SCANCODE_KP_MEMCLEAR" Value="210" />
<Define Name="SDL_SCANCODE_KP_MEMADD" Value="211" />
<Define Name="SDL_SCANCODE_KP_MEMSUBTRACT" Value="212" />
<Define Name="SDL_SCANCODE_KP_MEMMULTIPLY" Value="213" />
<Define Name="SDL_SCANCODE_KP_MEMDIVIDE" Value="214" />
<Define Name="SDL_SCANCODE_KP_PLUSMINUS" Value="215" />
<Define Name="SDL_SCANCODE_KP_CLEAR" Value="216" />
<Define Name="SDL_SCANCODE_KP_CLEARENTRY" Value="217" />
<Define Name="SDL_SCANCODE_KP_BINARY" Value="218" />
<Define Name="SDL_SCANCODE_KP_OCTAL" Value="219" />
<Define Name="SDL_SCANCODE_KP_DECIMAL" Value="220" />
<Define Name="SDL_SCANCODE_KP_HEXADECIMAL" Value="221" />
<Define Name="SDL_SCANCODE_LCTRL" Value="224" />
<Define Name="SDL_SCANCODE_LSHIFT" Value="225" />
<Define Name="SDL_SCANCODE_LALT" Value="226" />
<Define Name="SDL_SCANCODE_LGUI" Value="227" />
<Define Name="SDL_SCANCODE_RCTRL" Value="228" />
<Define Name="SDL_SCANCODE_RSHIFT" Value="229" />
<Define Name="SDL_SCANCODE_RALT" Value="230" />
<Define Name="SDL_SCANCODE_RGUI" Value="231" />
<Define Name="SDL_SCANCODE_MODE" Value="257" />
<Define Name="SDL_SCANCODE_AUDIONEXT" Value="258" />
<Define Name="SDL_SCANCODE_AUDIOPREV" Value="259" />
<Define Name="SDL_SCANCODE_AUDIOSTOP" Value="260" />
<Define Name="SDL_SCANCODE_AUDIOPLAY" Value="261" />
<Define Name="SDL_SCANCODE_AUDIOMUTE" Value="262" />
<Define Name="SDL_SCANCODE_MEDIASELECT" Value="263" />
<Define Name="SDL_SCANCODE_WWW" Value="264" />
<Define Name="SDL_SCANCODE_MAIL" Value="265" />
<Define Name="SDL_SCANCODE_CALCULATOR" Value="266" />
<Define Name="SDL_SCANCODE_COMPUTER" Value="267" />
<Define Name="SDL_SCANCODE_AC_SEARCH" Value="268" />
<Define Name="SDL_SCANCODE_AC_HOME" Value="269" />
<Define Name="SDL_SCANCODE_AC_BACK" Value="270" />
<Define Name="SDL_SCANCODE_AC_FORWARD" Value="271" />
<Define Name="SDL_SCANCODE_AC_STOP" Value="272" />
<Define Name="SDL_SCANCODE_AC_REFRESH" Value="273" />
<Define Name="SDL_SCANCODE_AC_BOOKMARKS" Value="274" />
<Define Name="SDL_SCANCODE_BRIGHTNESSDOWN" Value="275" />
<Define Name="SDL_SCANCODE_BRIGHTNESSUP" Value="276" />
<Define Name="SDL_SCANCODE_DISPLAYSWITCH" Value="277" />
<Define Name="SDL_SCANCODE_KBDILLUMTOGGLE" Value="278" />
<Define Name="SDL_SCANCODE_KBDILLUMDOWN" Value="279" />
<Define Name="SDL_SCANCODE_KBDILLUMUP" Value="280" />
<Define Name="SDL_SCANCODE_EJECT" Value="281" />
<Define Name="SDL_SCANCODE_SLEEP" Value="282" />
<Define Name="SDL_SCANCODE_APP1" Value="283" />
<Define Name="SDL_SCANCODE_APP2" Value="284" />
<Define Name="SDL_SCANCODE_AUDIOREWIND" Value="285" />
<Define Name="SDL_SCANCODE_AUDIOFASTFORWARD" Value="286" />
<Define Name="SDL_NUM_SCANCODES" Value="512" />
<Define Name="SDLK_UNKNOWN" Value="0" />
<Define Name="SDLK_RETURN" Value="13" />
<Define Name="SDLK_ESCAPE" Value="27" />
<Define Name="SDLK_BACKSPACE" Value="8" />
<Define Name="SDLK_TAB" Value="9" />
<Define Name="SDLK_SPACE" Value="32" />
<Define Name="SDLK_EXCLAIM" Value="33" />
<Define Name="SDLK_QUOTEDBL" Value="34" />
<Define Name="SDLK_HASH" Value="35" />
<Define Name="SDLK_PERCENT" Value="37" />
<Define Name="SDLK_DOLLAR" Value="36" />
<Define Name="SDLK_AMPERSAND" Value="38" />
<Define Name="SDLK_QUOTE" Value="39" />
<Define Name="SDLK_LEFTPAREN" Value="40" />
<Define Name="SDLK_RIGHTPAREN" Value="41" />
<Define Name="SDLK_ASTERISK" Value="42" />
<Define Name="SDLK_PLUS" Value="43" />
<Define Name="SDLK_COMMA" Value="44" />
<Define Name="SDLK_MINUS" Value="45" />
<Define Name="SDLK_PERIOD" Value="46" />
<Define Name="SDLK_SLASH" Value="47" />
<Define Name="SDLK_0" Value="48" />
<Define Name="SDLK_1" Value="49" />
<Define Name="SDLK_2" Value="50" />
<Define Name="SDLK_3" Value="51" />
<Define Name="SDLK_4" Value="52" />
<Define Name="SDLK_5" Value="53" />
<Define Name="SDLK_6" Value="54" />
<Define Name="SDLK_7" Value="55" />
<Define Name="SDLK_8" Value="56" />
<Define Name="SDLK_9" Value="57" />
<Define Name="SDLK_COLON" Value="58" />
<Define Name="SDLK_SEMICOLON" Value="59" />
<Define Name="SDLK_LESS" Value="60" />
<Define Name="SDLK_EQUALS" Value="61" />
<Define Name="SDLK_GREATER" Value="62" />
<Define Name="SDLK_QUESTION" Value="63" />
<Define Name="SDLK_AT" Value="64" />
<Define Name="SDLK_LEFTBRACKET" Value="91" />
<Define Name="SDLK_BACKSLASH" Value="92" />
<Define Name="SDLK_RIGHTBRACKET" Value="93" />
<Define Name="SDLK_CARET" Value="94" />
<Define Name="SDLK_UNDERSCORE" Value="95" />
<Define Name="SDLK_BACKQUOTE" Value="96" />
<Define Name="SDLK_a" Value="97" />
<Define Name="SDLK_b" Value="98" />
<Define Name="SDLK_c" Value="99" />
<Define Name="SDLK_d" Value="100" />
<Define Name="SDLK_e" Value="101" />
<Define Name="SDLK_f" Value="102" />
<Define Name="SDLK_g" Value="103" />
<Define Name="SDLK_h" Value="104" />
<Define Name="SDLK_i" Value="105" />
<Define Name="SDLK_j" Value="106" />
<Define Name="SDLK_k" Value="107" />
<Define Name="SDLK_l" Value="108" />
<Define Name="SDLK_m" Value="109" />
<Define Name="SDLK_n" Value="110" />
<Define Name="SDLK_o" Value="111" />
<Define Name="SDLK_p" Value="112" />
<Define Name="SDLK_q" Value="113" />
<Define Name="SDLK_r" Value="114" />
<Define Name="SDLK_s" Value="115" />
<Define Name="SDLK_t" Value="116" />
<Define Name="SDLK_u" Value="117" />
<Define Name="SDLK_v" Value="118" />
<Define Name="SDLK_w" Value="119" />
<Define Name="SDLK_x" Value="120" />
<Define Name="SDLK_y" Value="121" />
<Define Name="SDLK_z" Value="122" />
<Define Name="SDLK_CAPSLOCK" Value="1073741881" />
<Define Name="SDLK_F1" Value="1073741882" />
<Define Name="SDLK_F2" Value="1073741883" />
<Define Name="SDLK_F3" Value="1073741884" />
<Define Name="SDLK_F4" Value="1073741885" />
<Define Name="SDLK_F5" Value="1073741886" />
<Define Name="SDLK_F6" Value="1073741887" />
<Define Name="SDLK_F7" Value="1073741888" />
<Define Name="SDLK_F8" Value="1073741889" />
<Define Name="SDLK_F9" Value="1073741890" />
<Define Name="SDLK_F10" Value="1073741891" />
<Define Name="SDLK_F11" Value="1073741892" />
<Define Name="SDLK_F12" Value="1073741893" />
<Define Name="SDLK_PRINTSCREEN" Value="1073741894" />
<Define Name="SDLK_SCROLLLOCK" Value="1073741895" />
<Define Name="SDLK_PAUSE" Value="1073741896" />
<Define Name="SDLK_INSERT" Value="1073741897" />
<Define Name="SDLK_HOME" Value="1073741898" />
<Define Name="SDLK_PAGEUP" Value="1073741899" />
<Define Name="SDLK_DELETE" Value="127" />
<Define Name="SDLK_END" Value="1073741901" />
<Define Name="SDLK_PAGEDOWN" Value="1073741902" />
<Define Name="SDLK_RIGHT" Value="1073741903" />
<Define Name="SDLK_LEFT" Value="1073741904" />
<Define Name="SDLK_DOWN" Value="1073741905" />
<Define Name="SDLK_UP" Value="1073741906" />
<Define Name="SDLK_NUMLOCKCLEAR" Value="1073741907" />
<Define Name="SDLK_KP_DIVIDE" Value="1073741908" />
<Define Name="SDLK_KP_MULTIPLY" Value="1073741909" />
<Define Name="SDLK_KP_MINUS" Value="1073741910" />
<Define Name="SDLK_KP_PLUS" Value="1073741911" />
<Define Name="SDLK_KP_ENTER" Value="1073741912" />
<Define Name="SDLK_KP_1" Value="1073741913" />
<Define Name="SDLK_KP_2" Value="1073741914" />
<Define Name="SDLK_KP_3" Value="1073741915" />
<Define Name="SDLK_KP_4" Value="1073741916" />
<Define Name="SDLK_KP_5" Value="1073741917" />
<Define Name="SDLK_KP_6" Value="1073741918" />
<Define Name="SDLK_KP_7" Value="1073741919" />
<Define Name="SDLK_KP_8" Value="1073741920" />
<Define Name="SDLK_KP_9" Value="1073741921" />
<Define Name="SDLK_KP_0" Value="1073741922" />
<Define Name="SDLK_KP_PERIOD" Value="1073741923" />
<Define Name="SDLK_APPLICATION" Value="1073741925" />
<Define Name="SDLK_POWER" Value="1073741926" />
<Define Name="SDLK_KP_EQUALS" Value="1073741927" />
<Define Name="SDLK_F13" Value="1073741928" />
<Define Name="SDLK_F14" Value="1073741929" />
<Define Name="SDLK_F15" Value="1073741930" />
<Define Name="SDLK_F16" Value="1073741931" />
<Define Name="SDLK_F17" Value="1073741932" />
<Define Name="SDLK_F18" Value="1073741933" />
<Define Name="SDLK_F19" Value="1073741934" />
<Define Name="SDLK_F20" Value="1073741935" />
<Define Name="SDLK_F21" Value="1073741936" />
<Define Name="SDLK_F22" Value="1073741937" />
<Define Name="SDLK_F23" Value="1073741938" />
<Define Name="SDLK_F24" Value="1073741939" />
<Define Name="SDLK_EXECUTE" Value="1073741940" />
<Define Name="SDLK_HELP" Value="1073741941" />
<Define Name="SDLK_MENU" Value="1073741942" />
<Define Name="SDLK_SELECT" Value="1073741943" />
<Define Name="SDLK_STOP" Value="1073741944" />
<Define Name="SDLK_AGAIN" Value="1073741945" />
<Define Name="SDLK_UNDO" Value="1073741946" />
<Define Name="SDLK_CUT" Value="1073741947" />
<Define Name="SDLK_COPY" Value="1073741948" />
<Define Name="SDLK_PASTE" Value="1073741949" />
<Define Name="SDLK_FIND" Value="1073741950" />
<Define Name="SDLK_MUTE" Value="1073741951" />
<Define Name="SDLK_VOLUMEUP" Value="1073741952" />
<Define Name="SDLK_VOLUMEDOWN" Value="1073741953" />
<Define Name="SDLK_KP_COMMA" Value="1073741957" />
<Define Name="SDLK_KP_EQUALSAS400" Value="1073741958" />
<Define Name="SDLK_ALTERASE" Value="1073741977" />
<Define Name="SDLK_SYSREQ" Value="1073741978" />
<Define Name="SDLK_CANCEL" Value="1073741979" />
<Define Name="SDLK_CLEAR" Value="1073741980" />
<Define Name="SDLK_PRIOR" Value="1073741981" />
<Define Name="SDLK_RETURN2" Value="1073741982" />
<Define Name="SDLK_SEPARATOR" Value="1073741983" />
<Define Name="SDLK_OUT" Value="1073741984" />
<Define Name="SDLK_OPER" Value="1073741985" />
<Define Name="SDLK_CLEARAGAIN" Value="1073741986" />
<Define Name="SDLK_CRSEL" Value="1073741987" />
<Define Name="SDLK_EXSEL" Value="1073741988" />
<Define Name="SDLK_KP_00" Value="1073742000" />
<Define Name="SDLK_KP_000" Value="1073742001" />
<Define Name="SDLK_THOUSANDSSEPARATOR" Value="1073742002" />
<Define Name="SDLK_DECIMALSEPARATOR" Value="1073742003" />
<Define Name="SDLK_CURRENCYUNIT" Value="1073742004" />
<Define Name="SDLK_CURRENCYSUBUNIT" Value="1073742005" />
<Define Name="SDLK_KP_LEFTPAREN" Value="1073742006" />
<Define Name="SDLK_KP_RIGHTPAREN" Value="1073742007" />
<Define Name="SDLK_KP_LEFTBRACE" Value="1073742008" />
<Define Name="SDLK_KP_RIGHTBRACE" Value="1073742009" />
<Define Name="SDLK_KP_TAB" Value="1073742010" />
<Define Name="SDLK_KP_BACKSPACE" Value="1073742011" />
<Define Name="SDLK_KP_A" Value="1073742012" />
<Define Name="SDLK_KP_B" Value="1073742013" />
<Define Name="SDLK_KP_C" Value="1073742014" />
<Define Name="SDLK_KP_D" Value="1073742015" />
<Define Name="SDLK_KP_E" Value="1073742016" />
<Define Name="SDLK_KP_F" Value="1073742017" />
<Define Name="SDLK_KP_XOR" Value="1073742018" />
<Define Name="SDLK_KP_POWER" Value="1073742019" />
<Define Name="SDLK_KP_PERCENT" Value="1073742020" />
<Define Name="SDLK_KP_LESS" Value="1073742021" />
<Define Name="SDLK_KP_GREATER" Value="1073742022" />
<Define Name="SDLK_KP_AMPERSAND" Value="1073742023" />
<Define Name="SDLK_KP_DBLAMPERSAND" Value="1073742024" />
<Define Name="SDLK_KP_VERTICALBAR" Value="1073742025" />
<Define Name="SDLK_KP_DBLVERTICALBAR" Value="1073742026" />
<Define Name="SDLK_KP_COLON" Value="1073742027" />
<Define Name="SDLK_KP_HASH" Value="1073742028" />
<Define Name="SDLK_KP_SPACE" Value="1073742029" />
<Define Name="SDLK_KP_AT" Value="1073742030" />
<Define Name="SDLK_KP_EXCLAM" Value="1073742031" />
<Define Name="SDLK_KP_MEMSTORE" Value="1073742032" />
<Define Name="SDLK_KP_MEMRECALL" Value="1073742033" />
<Define Name="SDLK_KP_MEMCLEAR" Value="1073742034" />
<Define Name="SDLK_KP_MEMADD" Value="1073742035" />
<Define Name="SDLK_KP_MEMSUBTRACT" Value="1073742036" />
<Define Name="SDLK_KP_MEMMULTIPLY" Value="1073742037" />
<Define Name="SDLK_KP_MEMDIVIDE" Value="1073742038" />
<Define Name="SDLK_KP_PLUSMINUS" Value="1073742039" />
<Define Name="SDLK_KP_CLEAR" Value="1073742040" />
<Define Name="SDLK_KP_CLEARENTRY" Value="1073742041" />
<Define Name="SDLK_KP_BINARY" Value="1073742042" />
<Define Name="SDLK_KP_OCTAL" Value="1073742043" />
<Define Name="SDLK_KP_DECIMAL" Value="1073742044" />
<Define Name="SDLK_KP_HEXADECIMAL" Value="1073742045" />
<Define Name="SDLK_LCTRL" Value="1073742048" />
<Define Name="SDLK_LSHIFT" Value="1073742049" />
<Define Name="SDLK_LALT" Value="1073742050" />
<Define Name="SDLK_LGUI" Value="1073742051" />
<Define Name="SDLK_RCTRL" Value="1073742052" />
<Define Name="SDLK_RSHIFT" Value="1073742053" />
<Define Name="SDLK_RALT" Value="1073742054" />
<Define Name="SDLK_RGUI" Value="1073742055" />
<Define Name="SDLK_MODE" Value="1073742081" />
<Define Name="SDLK_AUDIONEXT" Value="1073742082" />
<Define Name="SDLK_AUDIOPREV" Value="1073742083" />
<Define Name="SDLK_AUDIOSTOP" Value="1073742084" />
<Define Name="SDLK_AUDIOPLAY" Value="1073742085" />
<Define Name="SDLK_AUDIOMUTE" Value="1073742086" />
<Define Name="SDLK_MEDIASELECT" Value="1073742087" />
<Define Name="SDLK_WWW" Value="1073742088" />
<Define Name="SDLK_MAIL" Value="1073742089" />
<Define Name="SDLK_CALCULATOR" Value="1073742090" />
<Define Name="SDLK_COMPUTER" Value="1073742091" />
<Define Name="SDLK_AC_SEARCH" Value="1073742092" />
<Define Name="SDLK_AC_HOME" Value="1073742093" />
<Define Name="SDLK_AC_BACK" Value="1073742094" />
<Define Name="SDLK_AC_FORWARD" Value="1073742095" />
<Define Name="SDLK_AC_STOP" Value="1073742096" />
<Define Name="SDLK_AC_REFRESH" Value="1073742097" />
<Define Name="SDLK_AC_BOOKMARKS" Value="1073742098" />
<Define Name="SDLK_BRIGHTNESSDOWN" Value="1073742099" />
<Define Name="SDLK_BRIGHTNESSUP" Value="1073742100" />
<Define Name="SDLK_DISPLAYSWITCH" Value="1073742101" />
<Define Name="SDLK_KBDILLUMTOGGLE" Value="1073742102" />
<Define Name="SDLK_KBDILLUMDOWN" Value="1073742103" />
<Define Name="SDLK_KBDILLUMUP" Value="1073742104" />
<Define Name="SDLK_EJECT" Value="1073742105" />
<Define Name="SDLK_SLEEP" Value="1073742106" />
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<Define Name="KMOD_LSHIFT" Value="1" />
<Define Name="KMOD_RSHIFT" Value="2" />
<Define Name="KMOD_LCTRL" Value="64" />
<Define Name="KMOD_RCTRL" Value="128" />
<Define Name="KMOD_LALT" Value="256" />
<Define Name="KMOD_RALT" Value="512" />
<Define Name="KMOD_LGUI" Value="1024" />
<Define Name="KMOD_RGUI" Value="2048" />
<Define Name="KMOD_NUM" Value="4096" />
<Define Name="KMOD_CAPS" Value="8192" />
<Define Name="KMOD_MODE" Value="16384" />
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<Define Name="KMOD_CTRL" Value="192" />
<Define Name="KMOD_SHIFT" Value="3" />
<Define Name="KMOD_ALT" Value="768" />
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<Define Name="COLOUR_YELLOW" Value="4294967040" />
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<Define Name="COLOUR_GREEN" Value="4278222592" />
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<Define Name="CHAT_TYPE_CHAT" Value="1" />
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<Define Name="MAX_PEDS" Value="128" />
<Define Name="MAX_VEHICLES" Value="128" />
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<Define Name="ELEMENT_ENTITY" Value="6" />
<Define Name="ELEMENT_PED" Value="14" />
<Define Name="ELEMENT_PLAYER" Value="30" />
<Define Name="ELEMENT_VEHICLE" Value="38" />
<Define Name="GAME_UNKNOWN" Value="0" />
<Define Name="GAME_MAFIA_ONE" Value="10" />
<Define Name="GAME_MAFIA_TWO" Value="11" />
<Define Name="GAME_MAFIA_THREE" Value="12" />
<Define Name="GAME_MAFIA_ONE_DE" Value="13" />
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<Define Name="WEAPON_SW_MP" Value="8" />
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<Define Name="PEDBEHAVIOR_REACTTOPLAYER_AWAY" Value="16" />
<Define Name="PEDBEHAVIOR_REACTTOPLAYERHIT_ATTACK" Value="8" />
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<Define Name="CLIENT_VERSION_MINOR" Value="0" />
<Define Name="CLIENT_VERSION_PATCH" Value="0" />
<Define Name="CLIENT_VERSION_BUILD" Value="0" />
</Defines>

View File

@@ -0,0 +1,459 @@
<?xml version="1.0" ?>
<Documentation>
<!--
Mask Values
b - bool
i - int32
f - float
s - string
c - function/callback
x - class/instance
z - vector2D
v - vector3D
t - thiscall
| - optional arguments
* - infinite arguments
. - any type
-->
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<Property Name="thisResource" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localClient" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="localPlayer" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="isConnected" ReadOnly="true" Obsolete="false" Type="bool" />
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<Function Name="toColour" Mask="iii|i" RequiredArguments="3" Obsolete="false" />
<Function Name="collectAllGarbage" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="inPoly" Mask="z*" RequiredArguments="1" Obsolete="false" />
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<Function Name="consoleCommand" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="setTimeout" Mask="ci*" RequiredArguments="2" Obsolete="false" />
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<Function Name="clearTimeout" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearInterval" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="clearImmediate" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="bindKey" Mask="iic" RequiredArguments="3" Obsolete="false" />
<Function Name="unbindKey" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbindAllKeys" Mask="" RequiredArguments="0" Obsolete="false" />
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<Function Name="exportFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
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<Function Name="createFile" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="loadTextFile" Mask="s" RequiredArguments="1" Obsolete="false" />
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<Function Name="getClients" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClient" Mask="i" RequiredArguments="1" Obsolete="false" />
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<Function Name="triggerNetworkEvent" Mask="s*" RequiredArguments="1" Obsolete="false" />
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<Function Name="isScancodePressed" Mask="i" RequiredArguments="1" Obsolete="false" />
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<Function Name="getVehicles" Mask="" RequiredArguments="0" Obsolete="false" />
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<Function Name="writeFloat" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="writeDouble" Mask="tf" RequiredArguments="1" Obsolete="false" />
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<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readCharacter" Mask="t" RequiredArguments="0" Obsolete="false" />
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<Function Name="setScale" Mask="tv" RequiredArguments="1" Obsolete="false" />
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<Function Name="getVector3" Mask="ti" RequiredArguments="1" Obsolete="false" />
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<Function Name="interpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Vec3">
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<Property Name="length" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="squaredLength" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="distance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="squaredDistance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="dotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="absDotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="normalise" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="crossProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="midPoint" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="addSpherical" Mask="tfff" RequiredArguments="3" Obsolete="false" />
<Function Name="interpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="cartesianToSpherical" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Event">
<Class Name="CancellableEvent">
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
<Class Name="Timer" />
<Class Name="KeyEvent">
<Property Name="keyCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="scanCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="mod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="repeat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="down" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="XmlElement">
<Property Name="childrenCount" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="parent" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="text" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="attributes" ReadOnly="true" Obsolete="false" />
<Function Name="clear" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getStringAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getBoolAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
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<Function Name="getFloatAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
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<Class Name="XmlDocument">
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<Class Name="Resource">
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<Property Name="top" ReadOnly="false" Obsolete="false" Type="number" />
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<Property Name="bottom" ReadOnly="false" Obsolete="false" Type="number" />
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<Property Name="focusBringsToTop" ReadOnly="false" Obsolete="false" Type="bool" />
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<Function Name="bringToTop" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="invalidate" Mask="t" RequiredArguments="0" Obsolete="false" />
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<Function Name="getElementFromName" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Class Name="GUIWindow">
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</Class>
</Class>
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<Function Name="updateLayout" Mask="t" RequiredArguments="0" Obsolete="false" />
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<Function Name="selectAll" Mask="ts" RequiredArguments="1" Obsolete="false" />
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<Function Name="orphan" Mask="t" RequiredArguments="0" Obsolete="false" />
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</Class>
<Class Name="Client">
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<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="gameVersion" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="player" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="administrator" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="console" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="ip" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="int" />
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<Function Name="disconnect" Mask="t" RequiredArguments="0" Obsolete="false" />
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</Class>
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<Property Name="netFlags" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="isLocal" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isSyncer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isOwner" ReadOnly="true" Obsolete="false" Type="bool" />
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<Property Name="resource" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="streamInDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="rotation" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Function Name="isType" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setSyncer" Mask="tx|b" RequiredArguments="1" Obsolete="false" />
<Function Name="isCreatedFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="clearExistsFor" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setExistsFor" Mask="txb" RequiredArguments="2" Obsolete="false" />
<Function Name="existsFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="getRotation" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="setRotation" Mask="tv" RequiredArguments="1" Obsolete="true" />
<Class Name="Entity">
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="rotation" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="heading" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="model" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="modelIndex" ReadOnly="false" Obsolete="false" Type="string" />
<Class Name="Ped">
<Property Name="vehicle" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="skin" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="health" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="animationState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="animationStateLocal" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="kill" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="respawn" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="clearWeapons" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="giveWeapon" Mask="tiii" RequiredArguments="3" Obsolete="false" />
<Function Name="hasWeapon" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="takeWeapon" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="dropWeapon" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="warpIntoVehicle" Mask="tvi" RequiredArguments="2" Obsolete="false" />
<Function Name="removeFromVehicle" Mask="tvi" RequiredArguments="2" Obsolete="false" />
<Function Name="addAnimation" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setBehavior" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Class Name="Player" />
</Class>
<Class Name="Vehicle">
<Property Name="siren" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="lights" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="engine" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="speedLimit" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="gear" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="wheelAngle" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="fuel" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="speed" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="turnVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="velocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="engineHealth" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="health" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="engineRPM" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="explode" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="repair" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getOccupant" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getOccupants" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
</Class>
<Class Name="NetObjectFlags">
<Property Name="registered" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="deleting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="onAllDimensions" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="forcedSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="findSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="sendSync" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="distanceStreaming" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="alwaysExistForSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="defaultExistance" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="transient" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="onlySyncIfDetached" ReadOnly="false" Obsolete="false" Type="bool" />
</Class>
<Class Name="Surface">
<Class Name="Texture" />
</Class>
<Namespace Name="reflection">
<Function Name="clone" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="move" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Function Name="tostring" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="createFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="call" Mask="x" RequiredArguments="1" Obsolete="false" />
<Class Name="Function" />
</Namespace>
<Namespace Name="module" />
<Namespace Name="sdl">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="getModState" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="platform">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="modState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
</Namespace>
<Namespace Name="audio">
<Function Name="createSound" Mask="xb" RequiredArguments="2" Obsolete="false" />
<Function Name="createSoundFromURL" Mask="s" RequiredArguments="1" Obsolete="false" />
<Class Name="Sound">
<Property Name="position" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="volume" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="play" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Namespace>
<Namespace Name="lucasFont">
<Function Name="createFont" Mask="xf" RequiredArguments="2" Obsolete="false" />
<Function Name="createDefaultFont" Mask="fs|s" RequiredArguments="2" Obsolete="false" />
<Function Name="enumFontFamilies" Mask="c" RequiredArguments="1" Obsolete="false" />
<Class Name="Font">
<Property Name="size" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="render" Mask="tszffffi|bbbb" RequiredArguments="7" Obsolete="false" />
<Function Name="measure" Mask="tsffff|bb" RequiredArguments="5" Obsolete="false" />
</Class>
</Namespace>
<Namespace Name="gui">
<Property Name="cursorPosition" ReadOnly="true" Obsolete="false" Type="Vector2D" />
<Property Name="cursorEnabled" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="addElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElements" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getElementFromName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="showCursor" Mask="b|b" RequiredArguments="1" Obsolete="false" />
</Namespace>
<Namespace Name="elements" />
<Namespace Name="mafia">
<Property Name="mapName" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="width" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="height" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="aspectRatio" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="createPed" Mask="svf" RequiredArguments="3" Obsolete="false" />
<Function Name="createVehicle" Mask="svf" RequiredArguments="3" Obsolete="false" />
<Function Name="createExplosion" Mask="vff" RequiredArguments="3" Obsolete="false" />
<Function Name="fadeCamera" Mask="bf|i" RequiredArguments="2" Obsolete="false" />
<Function Name="setPlayerControl" Mask="b" RequiredArguments="1" Obsolete="false" />
<Function Name="setTrafficEnabled" Mask="b" RequiredArguments="1" Obsolete="false" />
<Function Name="changeMap" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="createPlayer" Mask="svf" RequiredArguments="3" Obsolete="false" />
<Function Name="setLocalPlayer" Mask="x" RequiredArguments="1" Obsolete="false" />
<Namespace Name="hud">
<Function Name="message" Mask="si" RequiredArguments="2" Obsolete="false" />
<Function Name="enableMap" Mask="b" RequiredArguments="1" Obsolete="false" />
<Function Name="announce" Mask="sf" RequiredArguments="2" Obsolete="false" />
<Function Name="showCountdown" Mask="i" RequiredArguments="1" Obsolete="false" />
</Namespace>
</Namespace>
<Namespace Name="camera">
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="lookAtPosition" ReadOnly="false" Obsolete="false" Type="Vector3D" />
</Namespace>
<Namespace Name="graphics">
<Function Name="loadBMP" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="loadPNG" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="drawRectangle" Mask="xzz|iiiifzzzz" RequiredArguments="3" Obsolete="false" />
</Namespace>
</Namespace>
</Documentation>

View File

@@ -0,0 +1,103 @@
<?xml version="1.0" ?>
<EventTypes>
<!--Called right before the hud is drawn, you should draw your HUD here if you want it under the hud-->
<EventType Name="OnDrawHUD" Hash="2504546524" Arguments="0" CanPreventDefault="true" />
<!--Called when a keyboard key is down-->
<EventType Name="OnKeyDown" Hash="3091440445" Arguments="3" CanPreventDefault="false" />
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!---->
<EventType Name="OnLocalPlayerExitSphere" Hash="105319985" Arguments="1" CanPreventDefault="false" />
<!--Called when a GUIElement is clicked on-->
<EventType Name="OnGUIClick" Hash="1620463676" Arguments="1" CanPreventDefault="false" />
<!--Called when the camera is about to be processed-->
<EventType Name="OnCameraProcess" Hash="4077277522" Arguments="0" CanPreventDefault="true" />
<!--Called whenever a ped jacks a vehicle-->
<EventType Name="OnPedJackVehicle" Hash="3295144583" Arguments="0" CanPreventDefault="false" />
<!--Called after all the hud is drawn, you should draw your HUD here if you want it over the hud-->
<EventType Name="OnDrawnHUD" Hash="1969344644" Arguments="0" CanPreventDefault="false" />
<!--Called after OnRender2D, usually post processing would be done here-->
<EventType Name="OnPostRender2D" Hash="1025891209" Arguments="0" CanPreventDefault="false" />
<!--Called when all the files are downloaded-->
<EventType Name="OnResourceReady" Hash="4089924796" Arguments="1" CanPreventDefault="false" />
<!--Called whenever an entity is processed-->
<EventType Name="OnEntityProcess" Hash="850679850" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when anchor tags are clicked in a GUIHtmlView-->
<EventType Name="OnGUIAnchorClick" Hash="1882824246" Arguments="3" CanPreventDefault="true" />
<!--Called when a key is typed-->
<EventType Name="OnCharacter" Hash="318128971" Arguments="1" CanPreventDefault="false" />
<!--Called whenever something happens-->
<EventType Name="OnExampleEvent" Hash="3708674487" Arguments="1" CanPreventDefault="true" />
<!--Called whenever the map/mission is fully loaded and ready to play-->
<EventType Name="OnMapLoaded" Hash="3234142120" Arguments="0" CanPreventDefault="false" />
<!--Called whenever the key is pressed-->
<EventType Name="OnKeyPressed" Hash="694509307" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped has been hit-->
<EventType Name="OnPedInflictDamage" Hash="1391854299" Arguments="0" CanPreventDefault="false" />
<!--Called every render-->
<EventType Name="OnRender" Hash="2466144783" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped dies-->
<EventType Name="OnPedDeath" Hash="2417618960" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped spawns-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped starts entering a vehicle-->
<EventType Name="OnPedEnteringVehicle" Hash="3211811326" Arguments="0" CanPreventDefault="false" />
<!--Called when a cursor button is down-->
<EventType Name="OnCursorDown" Hash="3618352285" Arguments="1" CanPreventDefault="false" />
<!--Called whenever a ped finishes entering a vehicle-->
<EventType Name="OnPedEnteredVehicle" Hash="800199306" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped starts exiting a vehicle-->
<EventType Name="OnPedExitingVehicle" Hash="353075125" Arguments="0" CanPreventDefault="false" />
<!--Called when the window is focused-->
<EventType Name="OnFocus" Hash="1989030060" Arguments="0" CanPreventDefault="false" />
<!--Called whenever a ped finishes exited a vehicle-->
<EventType Name="OnPedExitedVehicle" Hash="1591215844" Arguments="0" CanPreventDefault="false" />
<!--Called when the mouse leaves the window-->
<EventType Name="OnMouseLeave" Hash="3102340603" Arguments="0" CanPreventDefault="false" />
<!--Called when a cursor button is up-->
<EventType Name="OnCursorUp" Hash="2031527000" Arguments="1" CanPreventDefault="false" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called every prerender-->
<EventType Name="OnPreRender" Hash="2235820386" Arguments="0" CanPreventDefault="false" />
<!--Called when 2D shit should be rendered-->
<EventType Name="OnRender2D" Hash="3260181898" Arguments="0" CanPreventDefault="false" />
<!--Called when a line will be output to the chatbox-->
<EventType Name="OnChatOutput" Hash="2275472839" Arguments="2" CanPreventDefault="true" />
<!--Called when a mouse button is down-->
<EventType Name="OnMouseDown" Hash="2632778956" Arguments="2" CanPreventDefault="false" />
<!--Called when a mouse button is up-->
<EventType Name="OnMouseUp" Hash="3080252785" Arguments="2" CanPreventDefault="false" />
<!--Called when the cursor moves-->
<EventType Name="OnCursorMove" Hash="610929630" Arguments="1" CanPreventDefault="false" />
<!--Called when the mouse scrolls-->
<EventType Name="OnMouseWheel" Hash="1116330591" Arguments="3" CanPreventDefault="false" />
<!--Called when a mouse moves-->
<EventType Name="OnMouseMove" Hash="1865196431" Arguments="3" CanPreventDefault="false" />
<!--Called when a mouse is connected-->
<EventType Name="OnMouseConnected" Hash="4137684318" Arguments="1" CanPreventDefault="false" />
<!--Called when a mouse is disconnected-->
<EventType Name="OnMouseDisconnected" Hash="2332645211" Arguments="1" CanPreventDefault="false" />
<!--Called when the window is defocused-->
<EventType Name="OnLostFocus" Hash="1036525539" Arguments="0" CanPreventDefault="false" />
<!--Called when a keyboard key is up-->
<EventType Name="OnKeyUp" Hash="1763402597" Arguments="3" CanPreventDefault="false" />
<!--Called when an element is about to stream out-->
<EventType Name="OnElementStreamOut" Hash="3852636898" Arguments="2" CanPreventDefault="true" />
<!--Called when disconnected from the server-->
<EventType Name="OnDisconnect" Hash="3221334991" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerEnterSphere" Hash="3890156725" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerEnteredVehicle" Hash="3395021369" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerExitedVehicle" Hash="1654569001" Arguments="1" CanPreventDefault="false" />
<!---->
<EventType Name="OnLocalPlayerSwitchWeapon" Hash="3670373318" Arguments="2" CanPreventDefault="false" />
</EventTypes>

View File

@@ -0,0 +1,399 @@
<?xml version="1.0" ?>
<Commands>
<Command Name="jobwhitelist" Hash="2189523071" />
<Command Name="bizdelflooritems" Hash="158748106" />
<Command Name="bizpublic" Hash="2572551879" />
<Command Name="returnplr" Hash="2563135004" />
<Command Name="additemtype" Hash="1625056830" />
<Command Name="say" Hash="4241071205" />
<Command Name="freq" Hash="1475614133" />
<Command Name="items" Hash="3776899405" />
<Command Name="iplogin" Hash="3830114180" />
<Command Name="exit" Hash="2483651598" />
<Command Name="addjobrouteloc" Hash="2057882151" />
<Command Name="houseentrance" Hash="1732577001" />
<Command Name="houseclan" Hash="3573514699" />
<Command Name="aban" Hash="1063339661" />
<Command Name="vw" Hash="4141688848" />
<Command Name="autolastchar" Hash="3186897000" />
<Command Name="quit" Hash="1135269781" />
<Command Name="notips" Hash="3711348993" />
<Command Name="help" Hash="143088812" />
<Command Name="equip" Hash="4067673008" />
<Command Name="ccode" Hash="1323373828" />
<Command Name="start" Hash="2675529103" />
<Command Name="locale" Hash="1098958488" />
<Command Name="restart" Hash="3891864071" />
<Command Name="carrespawnclan" Hash="1840990743" />
<Command Name="deljobroute" Hash="3139178648" />
<Command Name="setemail" Hash="795930342" />
<Command Name="reloadcfg" Hash="2937436470" />
<Command Name="cmd" Hash="794565824" />
<Command Name="vehreloadall" Hash="1958007921" />
<Command Name="stopall" Hash="1683731152" />
<Command Name="stop" Hash="3109426870" />
<Command Name="refresh" Hash="1619108091" />
<Command Name="bizjob" Hash="1623679964" />
<Command Name="jobcolour" Hash="1906062370" />
<Command Name="subnetban" Hash="3446702509" />
<Command Name="bizdefaultitems" Hash="492108129" />
<Command Name="dumpdoc" Hash="3404143852" />
<Command Name="bizclan" Hash="2741917790" />
<Command Name="bizdeposit" Hash="4085204187" />
<Command Name="accent" Hash="1734464235" />
<Command Name="streamnameall" Hash="257040269" />
<Command Name="accents" Hash="749835561" />
<Command Name="bizfloor" Hash="991723021" />
<Command Name="bizowner" Hash="1245269599" />
<Command Name="jobrouteenabled" Hash="2783446125" />
<Command Name="bizreloadall" Hash="1391182304" />
<Command Name="accentlist" Hash="1686860130" />
<Command Name="login" Hash="2852702992" />
<Command Name="mute" Hash="3434705756" />
<Command Name="drop" Hash="1880425762" />
<Command Name="register" Hash="1610170388" />
<Command Name="bizstore" Hash="2047799380" />
<Command Name="gotoveh" Hash="1314378666" />
<Command Name="bizname" Hash="1656456532" />
<Command Name="changepass" Hash="1379839939" />
<Command Name="bizorder" Hash="1886403515" />
<Command Name="anims" Hash="3889228819" />
<Command Name="scrolllines" Hash="1527443730" />
<Command Name="gui" Hash="3573502200" />
<Command Name="2fa" Hash="3518788867" />
<Command Name="verifyemail" Hash="3201570836" />
<Command Name="loginalert" Hash="2359999903" />
<Command Name="siren" Hash="3683367432" />
<Command Name="mousecam" Hash="3206767913" />
<Command Name="bizbuyprice" Hash="655960419" />
<Command Name="delstaffflag" Hash="1313026715" />
<Command Name="bizexit" Hash="2828107612" />
<Command Name="chatautohide" Hash="4051244712" />
<Command Name="newchar" Hash="4170498675" />
<Command Name="anim" Hash="1739285595" />
<Command Name="lights" Hash="951890664" />
<Command Name="charban" Hash="994982700" />
<Command Name="biztill" Hash="869001970" />
<Command Name="an" Hash="2536834118" />
<Command Name="e" Hash="4024072794" />
<Command Name="addstaffflag" Hash="79289023" />
<Command Name="animlist" Hash="2302640798" />
<Command Name="vehjob" Hash="3344978244" />
<Command Name="clanchat" Hash="3592644293" />
<Command Name="stopanim" Hash="423975717" />
<Command Name="houseexit" Hash="3741361865" />
<Command Name="spawnveh" Hash="4087978827" />
<Command Name="acctban" Hash="2579355258" />
<Command Name="cban" Hash="2506657286" />
<Command Name="delplritem" Hash="2217077700" />
<Command Name="saban" Hash="1719006355" />
<Command Name="ipban" Hash="2759871306" />
<Command Name="delloglevel" Hash="3046139078" />
<Command Name="addbiz" Hash="3844119303" />
<Command Name="delbiz" Hash="1295584235" />
<Command Name="bizlock" Hash="3138871388" />
<Command Name="bizlights" Hash="2589891122" />
<Command Name="bizbuy" Hash="1419510099" />
<Command Name="addtrigresp" Hash="2942770628" />
<Command Name="bizfee" Hash="223799185" />
<Command Name="bizitemprice" Hash="3432680323" />
<Command Name="bizbalance" Hash="3394291228" />
<Command Name="bizstock" Hash="3463446083" />
<Command Name="bizwithdraw" Hash="4223432723" />
<Command Name="buy" Hash="3481502327" />
<Command Name="bizdelowner" Hash="3491490727" />
<Command Name="bizrank" Hash="3034649527" />
<Command Name="bizblip" Hash="688162896" />
<Command Name="bizpickup" Hash="3816558887" />
<Command Name="bizinfo" Hash="4145138181" />
<Command Name="cmdenabletype" Hash="3401887628" />
<Command Name="bizflooritems" Hash="3152039807" />
<Command Name="bizentrance" Hash="3384296964" />
<Command Name="nosave" Hash="3967601367" />
<Command Name="bizinttype" Hash="1993387962" />
<Command Name="vehrespawnclan" Hash="2839312157" />
<Command Name="bizdelstorageitems" Hash="640974901" />
<Command Name="bizdealership" Hash="1448970834" />
<Command Name="deljobrouteloc" Hash="630262577" />
<Command Name="me" Hash="2891092674" />
<Command Name="setgui" Hash="2722470096" />
<Command Name="do" Hash="2638594197" />
<Command Name="radioreloadall" Hash="240903479" />
<Command Name="s" Hash="453955339" />
<Command Name="shout" Hash="3228108389" />
<Command Name="lock" Hash="2274335502" />
<Command Name="setjobblips" Hash="3692573588" />
<Command Name="talk" Hash="2669991355" />
<Command Name="local" Hash="2346092776" />
<Command Name="l" Hash="2517025534" />
<Command Name="setlang" Hash="80385616" />
<Command Name="testguiprompt" Hash="1276898732" />
<Command Name="reloademailcfg" Hash="3863532754" />
<Command Name="w" Hash="476252946" />
<Command Name="gotobiz" Hash="175433282" />
<Command Name="whisper" Hash="1339834624" />
<Command Name="clan" Hash="2683740940" />
<Command Name="jobroutestartmsg" Hash="3050645607" />
<Command Name="addclan" Hash="4056447230" />
<Command Name="c" Hash="112844655" />
<Command Name="adminchat" Hash="1592899621" />
<Command Name="admins" Hash="2732594447" />
<Command Name="a" Hash="3904355907" />
<Command Name="gotospawn" Hash="1617509273" />
<Command Name="achat" Hash="648643670" />
<Command Name="houseowner" Hash="3391862861" />
<Command Name="m" Hash="3775001192" />
<Command Name="clans" Hash="304575875" />
<Command Name="testguierror" Hash="491890956" />
<Command Name="clanranks" Hash="374891081" />
<Command Name="clanflags" Hash="3602613223" />
<Command Name="clearstaffflags" Hash="1933688633" />
<Command Name="delclan" Hash="1490865981" />
<Command Name="oldveh" Hash="2876867678" />
<Command Name="nearveh" Hash="1881612975" />
<Command Name="clanaddrank" Hash="2620943916" />
<Command Name="stoproute" Hash="3037172349" />
<Command Name="clandelrank" Hash="892131823" />
<Command Name="clansetrank" Hash="3351619564" />
<Command Name="clanowner" Hash="316548129" />
<Command Name="clantag" Hash="3681023611" />
<Command Name="clanranktag" Hash="1772177415" />
<Command Name="clanmembertag" Hash="959912259" />
<Command Name="clanrankname" Hash="3030127040" />
<Command Name="clanranklevel" Hash="3892778233" />
<Command Name="clanmembertitle" Hash="3517062004" />
<Command Name="getplrveh" Hash="3278782420" />
<Command Name="clanaddrankflag" Hash="2541715106" />
<Command Name="clanrankflags" Hash="2045286736" />
<Command Name="clandelrankflag" Hash="2989628358" />
<Command Name="clanaddmemberflag" Hash="2650664065" />
<Command Name="clandelmemberflag" Hash="2712990392" />
<Command Name="armour" Hash="2549936275" />
<Command Name="cmddisabletype" Hash="3293268402" />
<Command Name="bindkey" Hash="1227425763" />
<Command Name="cmdenable" Hash="4119993794" />
<Command Name="cmddisable" Hash="4076768664" />
<Command Name="jobblip" Hash="2619537769" />
<Command Name="settime" Hash="1515686519" />
<Command Name="setminuteduration" Hash="3347405783" />
<Command Name="jobroutelocarrivemsg" Hash="2806715855" />
<Command Name="setweather" Hash="296092028" />
<Command Name="setsnow" Hash="54572929" />
<Command Name="setlogo" Hash="3511519265" />
<Command Name="setguicolours" Hash="1253001477" />
<Command Name="newcharspawn" Hash="3561425132" />
<Command Name="newcharcash" Hash="1263771093" />
<Command Name="addgrounditem" Hash="766381040" />
<Command Name="newcharskin" Hash="1335038066" />
<Command Name="vehrespawnempty" Hash="37869538" />
<Command Name="reloaddbcfg" Hash="2688744694" />
<Command Name="reloadlocalecfg" Hash="3323883086" />
<Command Name="reloadaccentcfg" Hash="1762311642" />
<Command Name="setbizblips" Hash="2208865773" />
<Command Name="docmdall" Hash="3550628791" />
<Command Name="sethouseblips" Hash="3851708594" />
<Command Name="bizstorage" Hash="853459670" />
<Command Name="setbizpickups" Hash="2871853734" />
<Command Name="sethousepickups" Hash="1540957074" />
<Command Name="kick" Hash="517332741" />
<Command Name="setjobpickups" Hash="1690177862" />
<Command Name="dbquery" Hash="1161190191" />
<Command Name="scode" Hash="771850886" />
<Command Name="gmx" Hash="1012197459" />
<Command Name="rt" Hash="196656302" />
<Command Name="saveall" Hash="1031238566" />
<Command Name="docmd" Hash="432538647" />
<Command Name="addloglevel" Hash="2430402978" />
<Command Name="loglevel" Hash="3600896637" />
<Command Name="streamurlall" Hash="432433149" />
<Command Name="forceresetpass" Hash="2586824369" />
<Command Name="fixblips" Hash="3117299078" />
<Command Name="fixpickups" Hash="4113146230" />
<Command Name="carrespawnbiz" Hash="2668944323" />
<Command Name="cars" Hash="2512854292" />
<Command Name="resetambience" Hash="2196473743" />
<Command Name="testguiinfo" Hash="2560043709" />
<Command Name="jobroutefinishmsg" Hash="4059033309" />
<Command Name="tax" Hash="2390866550" />
<Command Name="wealth" Hash="1012568925" />
<Command Name="givemoney" Hash="3084115026" />
<Command Name="forcepayday" Hash="152293771" />
<Command Name="speak" Hash="4227147363" />
<Command Name="testemail" Hash="3217958560" />
<Command Name="commands" Hash="2587759404" />
<Command Name="enter" Hash="3111174254" />
<Command Name="cmds" Hash="2152026535" />
<Command Name="info" Hash="3414765911" />
<Command Name="pos" Hash="2161764012" />
<Command Name="veh" Hash="4108237688" />
<Command Name="warpinveh" Hash="1511727410" />
<Command Name="v" Hash="1801730948" />
<Command Name="car" Hash="2000545437" />
<Command Name="spawncar" Hash="1883948718" />
<Command Name="skin" Hash="41510942" />
<Command Name="vehdelowner" Hash="1446958743" />
<Command Name="trigresp" Hash="3910880795" />
<Command Name="skins" Hash="3775105792" />
<Command Name="addjobloc" Hash="3531129112" />
<Command Name="clothes" Hash="813282444" />
<Command Name="changeskin" Hash="2654409721" />
<Command Name="addhouse" Hash="872977526" />
<Command Name="delhouse" Hash="919344075" />
<Command Name="take" Hash="937258619" />
<Command Name="housereloadall" Hash="2365497957" />
<Command Name="getveh" Hash="438514653" />
<Command Name="quitjob" Hash="4168778638" />
<Command Name="houseinfo" Hash="2155877264" />
<Command Name="engine" Hash="3903330957" />
<Command Name="addtrigcond" Hash="2950893705" />
<Command Name="geoip" Hash="1182365374" />
<Command Name="housebuy" Hash="3262448210" />
<Command Name="addveh" Hash="2701373167" />
<Command Name="housedesc" Hash="1086099091" />
<Command Name="cursor" Hash="3313461902" />
<Command Name="houselock" Hash="3431381449" />
<Command Name="houselights" Hash="1768421772" />
<Command Name="drag" Hash="1833282923" />
<Command Name="housebuyprice" Hash="2313447822" />
<Command Name="up" Hash="1133833840" />
<Command Name="houserentprice" Hash="2866086582" />
<Command Name="houseblip" Hash="1586844101" />
<Command Name="gps" Hash="1424645575" />
<Command Name="housepickup" Hash="272986777" />
<Command Name="houseinttype" Hash="1526335570" />
<Command Name="i" Hash="3865851505" />
<Command Name="item" Hash="521872670" />
<Command Name="additem" Hash="1898315500" />
<Command Name="delgrounditem" Hash="300357065" />
<Command Name="delplritems" Hash="2273569865" />
<Command Name="itemtypeuseval" Hash="4115341070" />
<Command Name="pickup" Hash="1100888573" />
<Command Name="put" Hash="2928708052" />
<Command Name="inventory" Hash="2972535350" />
<Command Name="use" Hash="2494680139" />
<Command Name="inv" Hash="4200577949" />
<Command Name="houseitems" Hash="3830822780" />
<Command Name="buylist" Hash="1273281402" />
<Command Name="vehbuyprice" Hash="2705069139" />
<Command Name="power" Hash="2877948320" />
<Command Name="radio" Hash="3762690831" />
<Command Name="r" Hash="1812594589" />
<Command Name="itemtypeusetype" Hash="1457290076" />
<Command Name="itemtypeorderprice" Hash="1622827053" />
<Command Name="itemtyperiskmult" Hash="298256682" />
<Command Name="itemtypeenabled" Hash="1424486221" />
<Command Name="jobaddplayerbl" Hash="3037502154" />
<Command Name="takejob" Hash="2690682686" />
<Command Name="startwork" Hash="307130076" />
<Command Name="setstars" Hash="3388953278" />
<Command Name="stopwork" Hash="765483006" />
<Command Name="health" Hash="3470402323" />
<Command Name="startjob" Hash="4288994387" />
<Command Name="stopjob" Hash="2761630709" />
<Command Name="uniform" Hash="4130109879" />
<Command Name="passenger" Hash="1005578461" />
<Command Name="department" Hash="3441287562" />
<Command Name="d" Hash="2564639436" />
<Command Name="delveh" Hash="152714755" />
<Command Name="fare" Hash="1456298103" />
<Command Name="detain" Hash="3221757631" />
<Command Name="search" Hash="3035683751" />
<Command Name="startroute" Hash="1616395680" />
<Command Name="jobbl" Hash="779699388" />
<Command Name="addjob" Hash="2919626095" />
<Command Name="deljobloc" Hash="1739246254" />
<Command Name="addjobroute" Hash="2656138748" />
<Command Name="jobtoggle" Hash="2928606311" />
<Command Name="jobroutename" Hash="2017870989" />
<Command Name="jobroutepay" Hash="1116013836" />
<Command Name="jobroutelocnextmsg" Hash="1672851411" />
<Command Name="jobroutevehcolours" Hash="1488821428" />
<Command Name="jobroutedelays" Hash="1645912336" />
<Command Name="jobpickup" Hash="3405408273" />
<Command Name="jobwl" Hash="432841384" />
<Command Name="jobblacklist" Hash="1922085790" />
<Command Name="freeze" Hash="1183970330" />
<Command Name="radiostations" Hash="3940254175" />
<Command Name="jobaddplayerwl" Hash="2193194206" />
<Command Name="jobdelplayerbl" Hash="2420244398" />
<Command Name="jobreloadall" Hash="2284567617" />
<Command Name="jobinfo" Hash="1110948668" />
<Command Name="vehpublic" Hash="3482619154" />
<Command Name="joblocinfo" Hash="3048238516" />
<Command Name="unbindkey" Hash="1293547552" />
<Command Name="keybinds" Hash="839428196" />
<Command Name="lang" Hash="822707298" />
<Command Name="language" Hash="3571151285" />
<Command Name="idea" Hash="176933445" />
<Command Name="bug" Hash="898416404" />
<Command Name="yes" Hash="1978086825" />
<Command Name="no" Hash="1739204639" />
<Command Name="stuck" Hash="1518825670" />
<Command Name="radiostation" Hash="28088017" />
<Command Name="radiovolume" Hash="1214320345" />
<Command Name="unmute" Hash="567433405" />
<Command Name="infiniterun" Hash="872561642" />
<Command Name="unfreeze" Hash="2907185820" />
<Command Name="goto" Hash="1382046848" />
<Command Name="gethere" Hash="390671735" />
<Command Name="vehinfo" Hash="157447745" />
<Command Name="gotopos" Hash="978357886" />
<Command Name="lastveh" Hash="1130556078" />
<Command Name="gotohouse" Hash="2545077731" />
<Command Name="gotojob" Hash="1095862314" />
<Command Name="gotoloc" Hash="853263374" />
<Command Name="fr" Hash="3430272718" />
<Command Name="ba" Hash="749160980" />
<Command Name="lt" Hash="3757671281" />
<Command Name="vehrentprice" Hash="1386181794" />
<Command Name="dn" Hash="3930255363" />
<Command Name="int" Hash="340908721" />
<Command Name="staffflags" Hash="3021358894" />
<Command Name="getstaffflags" Hash="3580006325" />
<Command Name="nonrpname" Hash="1622484520" />
<Command Name="setskin" Hash="934967852" />
<Command Name="setname" Hash="1809869876" />
<Command Name="setaccent" Hash="2041102865" />
<Command Name="plrinfo" Hash="1743625616" />
<Command Name="getplrhouse" Hash="2410855153" />
<Command Name="getplrbiz" Hash="2269973052" />
<Command Name="ip" Hash="2783163181" />
<Command Name="plrsync" Hash="2152683965" />
<Command Name="switchchar" Hash="925728418" />
<Command Name="usechar" Hash="1390554915" />
<Command Name="addtrig" Hash="2612767502" />
<Command Name="deltrig" Hash="850336973" />
<Command Name="deltrigcond" Hash="2326689261" />
<Command Name="deltrigresp" Hash="2318039200" />
<Command Name="triggers" Hash="248416589" />
<Command Name="trigcond" Hash="3919528790" />
<Command Name="trigtoggle" Hash="3621806868" />
<Command Name="tempveh" Hash="3698377893" />
<Command Name="oldcar" Hash="681236923" />
<Command Name="lastcar" Hash="3229726539" />
<Command Name="unlock" Hash="1793372399" />
<Command Name="vehrespawnpublic" Hash="3922930954" />
<Command Name="vehowner" Hash="997636202" />
<Command Name="vehclan" Hash="1562240026" />
<Command Name="vehbiz" Hash="2353348396" />
<Command Name="vehrank" Hash="1251127283" />
<Command Name="vehpark" Hash="116144677" />
<Command Name="vehrespawnall" Hash="4068906615" />
<Command Name="vehrespawnjob" Hash="843450194" />
<Command Name="vehrespawnplr" Hash="359490131" />
<Command Name="vehrespawnbiz" Hash="2036558138" />
<Command Name="vehrespawn" Hash="2026210653" />
<Command Name="carrespawnall" Hash="351347854" />
<Command Name="carrespawnempty" Hash="3796941249" />
<Command Name="carrespawnjob" Hash="3560027563" />
<Command Name="carrespawnplr" Hash="4078620842" />
<Command Name="carrespawnpublic" Hash="1263815958" />
<Command Name="carrespawn" Hash="164999966" />
<Command Name="carreloadall" Hash="1616522302" />
<Command Name="vehrent" Hash="3230862042" />
<Command Name="vehstoprent" Hash="3033622543" />
<Command Name="vehbuy" Hash="4080743371" />
<Command Name="vehcolour" Hash="249087681" />
<Command Name="vehlivery" Hash="2590964950" />
<Command Name="vehrepair" Hash="2059704110" />
</Commands>

View File

@@ -0,0 +1,545 @@
<?xml version="1.0" ?>
<Defines>
<Define Name="KEYSTATE_UP" Value="0" />
<Define Name="KEYSTATE_DOWN" Value="1" />
<Define Name="KEYSTATE_BOTH" Value="2" />
<Define Name="SDL_SCANCODE_UNKNOWN" Value="0" />
<Define Name="SDL_SCANCODE_A" Value="4" />
<Define Name="SDL_SCANCODE_B" Value="5" />
<Define Name="SDL_SCANCODE_C" Value="6" />
<Define Name="SDL_SCANCODE_D" Value="7" />
<Define Name="SDL_SCANCODE_E" Value="8" />
<Define Name="SDL_SCANCODE_F" Value="9" />
<Define Name="SDL_SCANCODE_G" Value="10" />
<Define Name="SDL_SCANCODE_H" Value="11" />
<Define Name="SDL_SCANCODE_I" Value="12" />
<Define Name="SDL_SCANCODE_J" Value="13" />
<Define Name="SDL_SCANCODE_K" Value="14" />
<Define Name="SDL_SCANCODE_L" Value="15" />
<Define Name="SDL_SCANCODE_M" Value="16" />
<Define Name="SDL_SCANCODE_N" Value="17" />
<Define Name="SDL_SCANCODE_O" Value="18" />
<Define Name="SDL_SCANCODE_P" Value="19" />
<Define Name="SDL_SCANCODE_Q" Value="20" />
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<Define Name="SDL_SCANCODE_T" Value="23" />
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<Define Name="SDL_SCANCODE_F2" Value="59" />
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<Define Name="SDL_SCANCODE_UP" Value="82" />
<Define Name="SDL_SCANCODE_NUMLOCKCLEAR" Value="83" />
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<Define Name="SDL_SCANCODE_KP_MULTIPLY" Value="85" />
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<Define Name="SDL_SCANCODE_KP_PLUS" Value="87" />
<Define Name="SDL_SCANCODE_KP_ENTER" Value="88" />
<Define Name="SDL_SCANCODE_KP_1" Value="89" />
<Define Name="SDL_SCANCODE_KP_2" Value="90" />
<Define Name="SDL_SCANCODE_KP_3" Value="91" />
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<Define Name="SDL_SCANCODE_KP_5" Value="93" />
<Define Name="SDL_SCANCODE_KP_6" Value="94" />
<Define Name="SDL_SCANCODE_KP_7" Value="95" />
<Define Name="SDL_SCANCODE_KP_8" Value="96" />
<Define Name="SDL_SCANCODE_KP_9" Value="97" />
<Define Name="SDL_SCANCODE_KP_0" Value="98" />
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<Define Name="SDL_SCANCODE_APPLICATION" Value="101" />
<Define Name="SDL_SCANCODE_POWER" Value="102" />
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<Define Name="SDL_SCANCODE_SELECT" Value="119" />
<Define Name="SDL_SCANCODE_STOP" Value="120" />
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<Define Name="SDL_SCANCODE_COPY" Value="124" />
<Define Name="SDL_SCANCODE_PASTE" Value="125" />
<Define Name="SDL_SCANCODE_FIND" Value="126" />
<Define Name="SDL_SCANCODE_MUTE" Value="127" />
<Define Name="SDL_SCANCODE_VOLUMEUP" Value="128" />
<Define Name="SDL_SCANCODE_VOLUMEDOWN" Value="129" />
<Define Name="SDL_SCANCODE_KP_COMMA" Value="133" />
<Define Name="SDL_SCANCODE_KP_EQUALSAS400" Value="134" />
<Define Name="SDL_SCANCODE_INTERNATIONAL1" Value="135" />
<Define Name="SDL_SCANCODE_INTERNATIONAL2" Value="136" />
<Define Name="SDL_SCANCODE_INTERNATIONAL3" Value="137" />
<Define Name="SDL_SCANCODE_INTERNATIONAL4" Value="138" />
<Define Name="SDL_SCANCODE_INTERNATIONAL5" Value="139" />
<Define Name="SDL_SCANCODE_INTERNATIONAL6" Value="140" />
<Define Name="SDL_SCANCODE_INTERNATIONAL7" Value="141" />
<Define Name="SDL_SCANCODE_INTERNATIONAL8" Value="142" />
<Define Name="SDL_SCANCODE_INTERNATIONAL9" Value="143" />
<Define Name="SDL_SCANCODE_LANG1" Value="144" />
<Define Name="SDL_SCANCODE_LANG2" Value="145" />
<Define Name="SDL_SCANCODE_LANG3" Value="146" />
<Define Name="SDL_SCANCODE_LANG4" Value="147" />
<Define Name="SDL_SCANCODE_LANG5" Value="148" />
<Define Name="SDL_SCANCODE_LANG6" Value="149" />
<Define Name="SDL_SCANCODE_LANG7" Value="150" />
<Define Name="SDL_SCANCODE_LANG8" Value="151" />
<Define Name="SDL_SCANCODE_LANG9" Value="152" />
<Define Name="SDL_SCANCODE_ALTERASE" Value="153" />
<Define Name="SDL_SCANCODE_SYSREQ" Value="154" />
<Define Name="SDL_SCANCODE_CANCEL" Value="155" />
<Define Name="SDL_SCANCODE_CLEAR" Value="156" />
<Define Name="SDL_SCANCODE_PRIOR" Value="157" />
<Define Name="SDL_SCANCODE_RETURN2" Value="158" />
<Define Name="SDL_SCANCODE_SEPARATOR" Value="159" />
<Define Name="SDL_SCANCODE_OUT" Value="160" />
<Define Name="SDL_SCANCODE_OPER" Value="161" />
<Define Name="SDL_SCANCODE_CLEARAGAIN" Value="162" />
<Define Name="SDL_SCANCODE_CRSEL" Value="163" />
<Define Name="SDL_SCANCODE_EXSEL" Value="164" />
<Define Name="SDL_SCANCODE_KP_00" Value="176" />
<Define Name="SDL_SCANCODE_KP_000" Value="177" />
<Define Name="SDL_SCANCODE_THOUSANDSSEPARATOR" Value="178" />
<Define Name="SDL_SCANCODE_DECIMALSEPARATOR" Value="179" />
<Define Name="SDL_SCANCODE_CURRENCYUNIT" Value="180" />
<Define Name="SDL_SCANCODE_CURRENCYSUBUNIT" Value="181" />
<Define Name="SDL_SCANCODE_KP_LEFTPAREN" Value="182" />
<Define Name="SDL_SCANCODE_KP_RIGHTPAREN" Value="183" />
<Define Name="SDL_SCANCODE_KP_LEFTBRACE" Value="184" />
<Define Name="SDL_SCANCODE_KP_RIGHTBRACE" Value="185" />
<Define Name="SDL_SCANCODE_KP_TAB" Value="186" />
<Define Name="SDL_SCANCODE_KP_BACKSPACE" Value="187" />
<Define Name="SDL_SCANCODE_KP_A" Value="188" />
<Define Name="SDL_SCANCODE_KP_B" Value="189" />
<Define Name="SDL_SCANCODE_KP_C" Value="190" />
<Define Name="SDL_SCANCODE_KP_D" Value="191" />
<Define Name="SDL_SCANCODE_KP_E" Value="192" />
<Define Name="SDL_SCANCODE_KP_F" Value="193" />
<Define Name="SDL_SCANCODE_KP_XOR" Value="194" />
<Define Name="SDL_SCANCODE_KP_POWER" Value="195" />
<Define Name="SDL_SCANCODE_KP_PERCENT" Value="196" />
<Define Name="SDL_SCANCODE_KP_LESS" Value="197" />
<Define Name="SDL_SCANCODE_KP_GREATER" Value="198" />
<Define Name="SDL_SCANCODE_KP_AMPERSAND" Value="199" />
<Define Name="SDL_SCANCODE_KP_DBLAMPERSAND" Value="200" />
<Define Name="SDL_SCANCODE_KP_VERTICALBAR" Value="201" />
<Define Name="SDL_SCANCODE_KP_DBLVERTICALBAR" Value="202" />
<Define Name="SDL_SCANCODE_KP_COLON" Value="203" />
<Define Name="SDL_SCANCODE_KP_HASH" Value="204" />
<Define Name="SDL_SCANCODE_KP_SPACE" Value="205" />
<Define Name="SDL_SCANCODE_KP_AT" Value="206" />
<Define Name="SDL_SCANCODE_KP_EXCLAM" Value="207" />
<Define Name="SDL_SCANCODE_KP_MEMSTORE" Value="208" />
<Define Name="SDL_SCANCODE_KP_MEMRECALL" Value="209" />
<Define Name="SDL_SCANCODE_KP_MEMCLEAR" Value="210" />
<Define Name="SDL_SCANCODE_KP_MEMADD" Value="211" />
<Define Name="SDL_SCANCODE_KP_MEMSUBTRACT" Value="212" />
<Define Name="SDL_SCANCODE_KP_MEMMULTIPLY" Value="213" />
<Define Name="SDL_SCANCODE_KP_MEMDIVIDE" Value="214" />
<Define Name="SDL_SCANCODE_KP_PLUSMINUS" Value="215" />
<Define Name="SDL_SCANCODE_KP_CLEAR" Value="216" />
<Define Name="SDL_SCANCODE_KP_CLEARENTRY" Value="217" />
<Define Name="SDL_SCANCODE_KP_BINARY" Value="218" />
<Define Name="SDL_SCANCODE_KP_OCTAL" Value="219" />
<Define Name="SDL_SCANCODE_KP_DECIMAL" Value="220" />
<Define Name="SDL_SCANCODE_KP_HEXADECIMAL" Value="221" />
<Define Name="SDL_SCANCODE_LCTRL" Value="224" />
<Define Name="SDL_SCANCODE_LSHIFT" Value="225" />
<Define Name="SDL_SCANCODE_LALT" Value="226" />
<Define Name="SDL_SCANCODE_LGUI" Value="227" />
<Define Name="SDL_SCANCODE_RCTRL" Value="228" />
<Define Name="SDL_SCANCODE_RSHIFT" Value="229" />
<Define Name="SDL_SCANCODE_RALT" Value="230" />
<Define Name="SDL_SCANCODE_RGUI" Value="231" />
<Define Name="SDL_SCANCODE_MODE" Value="257" />
<Define Name="SDL_SCANCODE_AUDIONEXT" Value="258" />
<Define Name="SDL_SCANCODE_AUDIOPREV" Value="259" />
<Define Name="SDL_SCANCODE_AUDIOSTOP" Value="260" />
<Define Name="SDL_SCANCODE_AUDIOPLAY" Value="261" />
<Define Name="SDL_SCANCODE_AUDIOMUTE" Value="262" />
<Define Name="SDL_SCANCODE_MEDIASELECT" Value="263" />
<Define Name="SDL_SCANCODE_WWW" Value="264" />
<Define Name="SDL_SCANCODE_MAIL" Value="265" />
<Define Name="SDL_SCANCODE_CALCULATOR" Value="266" />
<Define Name="SDL_SCANCODE_COMPUTER" Value="267" />
<Define Name="SDL_SCANCODE_AC_SEARCH" Value="268" />
<Define Name="SDL_SCANCODE_AC_HOME" Value="269" />
<Define Name="SDL_SCANCODE_AC_BACK" Value="270" />
<Define Name="SDL_SCANCODE_AC_FORWARD" Value="271" />
<Define Name="SDL_SCANCODE_AC_STOP" Value="272" />
<Define Name="SDL_SCANCODE_AC_REFRESH" Value="273" />
<Define Name="SDL_SCANCODE_AC_BOOKMARKS" Value="274" />
<Define Name="SDL_SCANCODE_BRIGHTNESSDOWN" Value="275" />
<Define Name="SDL_SCANCODE_BRIGHTNESSUP" Value="276" />
<Define Name="SDL_SCANCODE_DISPLAYSWITCH" Value="277" />
<Define Name="SDL_SCANCODE_KBDILLUMTOGGLE" Value="278" />
<Define Name="SDL_SCANCODE_KBDILLUMDOWN" Value="279" />
<Define Name="SDL_SCANCODE_KBDILLUMUP" Value="280" />
<Define Name="SDL_SCANCODE_EJECT" Value="281" />
<Define Name="SDL_SCANCODE_SLEEP" Value="282" />
<Define Name="SDL_SCANCODE_APP1" Value="283" />
<Define Name="SDL_SCANCODE_APP2" Value="284" />
<Define Name="SDL_SCANCODE_AUDIOREWIND" Value="285" />
<Define Name="SDL_SCANCODE_AUDIOFASTFORWARD" Value="286" />
<Define Name="SDL_NUM_SCANCODES" Value="512" />
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<Define Name="SDLK_SPACE" Value="32" />
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<Define Name="SDLK_QUOTEDBL" Value="34" />
<Define Name="SDLK_HASH" Value="35" />
<Define Name="SDLK_PERCENT" Value="37" />
<Define Name="SDLK_DOLLAR" Value="36" />
<Define Name="SDLK_AMPERSAND" Value="38" />
<Define Name="SDLK_QUOTE" Value="39" />
<Define Name="SDLK_LEFTPAREN" Value="40" />
<Define Name="SDLK_RIGHTPAREN" Value="41" />
<Define Name="SDLK_ASTERISK" Value="42" />
<Define Name="SDLK_PLUS" Value="43" />
<Define Name="SDLK_COMMA" Value="44" />
<Define Name="SDLK_MINUS" Value="45" />
<Define Name="SDLK_PERIOD" Value="46" />
<Define Name="SDLK_SLASH" Value="47" />
<Define Name="SDLK_0" Value="48" />
<Define Name="SDLK_1" Value="49" />
<Define Name="SDLK_2" Value="50" />
<Define Name="SDLK_3" Value="51" />
<Define Name="SDLK_4" Value="52" />
<Define Name="SDLK_5" Value="53" />
<Define Name="SDLK_6" Value="54" />
<Define Name="SDLK_7" Value="55" />
<Define Name="SDLK_8" Value="56" />
<Define Name="SDLK_9" Value="57" />
<Define Name="SDLK_COLON" Value="58" />
<Define Name="SDLK_SEMICOLON" Value="59" />
<Define Name="SDLK_LESS" Value="60" />
<Define Name="SDLK_EQUALS" Value="61" />
<Define Name="SDLK_GREATER" Value="62" />
<Define Name="SDLK_QUESTION" Value="63" />
<Define Name="SDLK_AT" Value="64" />
<Define Name="SDLK_LEFTBRACKET" Value="91" />
<Define Name="SDLK_BACKSLASH" Value="92" />
<Define Name="SDLK_RIGHTBRACKET" Value="93" />
<Define Name="SDLK_CARET" Value="94" />
<Define Name="SDLK_UNDERSCORE" Value="95" />
<Define Name="SDLK_BACKQUOTE" Value="96" />
<Define Name="SDLK_a" Value="97" />
<Define Name="SDLK_b" Value="98" />
<Define Name="SDLK_c" Value="99" />
<Define Name="SDLK_d" Value="100" />
<Define Name="SDLK_e" Value="101" />
<Define Name="SDLK_f" Value="102" />
<Define Name="SDLK_g" Value="103" />
<Define Name="SDLK_h" Value="104" />
<Define Name="SDLK_i" Value="105" />
<Define Name="SDLK_j" Value="106" />
<Define Name="SDLK_k" Value="107" />
<Define Name="SDLK_l" Value="108" />
<Define Name="SDLK_m" Value="109" />
<Define Name="SDLK_n" Value="110" />
<Define Name="SDLK_o" Value="111" />
<Define Name="SDLK_p" Value="112" />
<Define Name="SDLK_q" Value="113" />
<Define Name="SDLK_r" Value="114" />
<Define Name="SDLK_s" Value="115" />
<Define Name="SDLK_t" Value="116" />
<Define Name="SDLK_u" Value="117" />
<Define Name="SDLK_v" Value="118" />
<Define Name="SDLK_w" Value="119" />
<Define Name="SDLK_x" Value="120" />
<Define Name="SDLK_y" Value="121" />
<Define Name="SDLK_z" Value="122" />
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<Define Name="SDLK_F1" Value="1073741882" />
<Define Name="SDLK_F2" Value="1073741883" />
<Define Name="SDLK_F3" Value="1073741884" />
<Define Name="SDLK_F4" Value="1073741885" />
<Define Name="SDLK_F5" Value="1073741886" />
<Define Name="SDLK_F6" Value="1073741887" />
<Define Name="SDLK_F7" Value="1073741888" />
<Define Name="SDLK_F8" Value="1073741889" />
<Define Name="SDLK_F9" Value="1073741890" />
<Define Name="SDLK_F10" Value="1073741891" />
<Define Name="SDLK_F11" Value="1073741892" />
<Define Name="SDLK_F12" Value="1073741893" />
<Define Name="SDLK_PRINTSCREEN" Value="1073741894" />
<Define Name="SDLK_SCROLLLOCK" Value="1073741895" />
<Define Name="SDLK_PAUSE" Value="1073741896" />
<Define Name="SDLK_INSERT" Value="1073741897" />
<Define Name="SDLK_HOME" Value="1073741898" />
<Define Name="SDLK_PAGEUP" Value="1073741899" />
<Define Name="SDLK_DELETE" Value="127" />
<Define Name="SDLK_END" Value="1073741901" />
<Define Name="SDLK_PAGEDOWN" Value="1073741902" />
<Define Name="SDLK_RIGHT" Value="1073741903" />
<Define Name="SDLK_LEFT" Value="1073741904" />
<Define Name="SDLK_DOWN" Value="1073741905" />
<Define Name="SDLK_UP" Value="1073741906" />
<Define Name="SDLK_NUMLOCKCLEAR" Value="1073741907" />
<Define Name="SDLK_KP_DIVIDE" Value="1073741908" />
<Define Name="SDLK_KP_MULTIPLY" Value="1073741909" />
<Define Name="SDLK_KP_MINUS" Value="1073741910" />
<Define Name="SDLK_KP_PLUS" Value="1073741911" />
<Define Name="SDLK_KP_ENTER" Value="1073741912" />
<Define Name="SDLK_KP_1" Value="1073741913" />
<Define Name="SDLK_KP_2" Value="1073741914" />
<Define Name="SDLK_KP_3" Value="1073741915" />
<Define Name="SDLK_KP_4" Value="1073741916" />
<Define Name="SDLK_KP_5" Value="1073741917" />
<Define Name="SDLK_KP_6" Value="1073741918" />
<Define Name="SDLK_KP_7" Value="1073741919" />
<Define Name="SDLK_KP_8" Value="1073741920" />
<Define Name="SDLK_KP_9" Value="1073741921" />
<Define Name="SDLK_KP_0" Value="1073741922" />
<Define Name="SDLK_KP_PERIOD" Value="1073741923" />
<Define Name="SDLK_APPLICATION" Value="1073741925" />
<Define Name="SDLK_POWER" Value="1073741926" />
<Define Name="SDLK_KP_EQUALS" Value="1073741927" />
<Define Name="SDLK_F13" Value="1073741928" />
<Define Name="SDLK_F14" Value="1073741929" />
<Define Name="SDLK_F15" Value="1073741930" />
<Define Name="SDLK_F16" Value="1073741931" />
<Define Name="SDLK_F17" Value="1073741932" />
<Define Name="SDLK_F18" Value="1073741933" />
<Define Name="SDLK_F19" Value="1073741934" />
<Define Name="SDLK_F20" Value="1073741935" />
<Define Name="SDLK_F21" Value="1073741936" />
<Define Name="SDLK_F22" Value="1073741937" />
<Define Name="SDLK_F23" Value="1073741938" />
<Define Name="SDLK_F24" Value="1073741939" />
<Define Name="SDLK_EXECUTE" Value="1073741940" />
<Define Name="SDLK_HELP" Value="1073741941" />
<Define Name="SDLK_MENU" Value="1073741942" />
<Define Name="SDLK_SELECT" Value="1073741943" />
<Define Name="SDLK_STOP" Value="1073741944" />
<Define Name="SDLK_AGAIN" Value="1073741945" />
<Define Name="SDLK_UNDO" Value="1073741946" />
<Define Name="SDLK_CUT" Value="1073741947" />
<Define Name="SDLK_COPY" Value="1073741948" />
<Define Name="SDLK_PASTE" Value="1073741949" />
<Define Name="SDLK_FIND" Value="1073741950" />
<Define Name="SDLK_MUTE" Value="1073741951" />
<Define Name="SDLK_VOLUMEUP" Value="1073741952" />
<Define Name="SDLK_VOLUMEDOWN" Value="1073741953" />
<Define Name="SDLK_KP_COMMA" Value="1073741957" />
<Define Name="SDLK_KP_EQUALSAS400" Value="1073741958" />
<Define Name="SDLK_ALTERASE" Value="1073741977" />
<Define Name="SDLK_SYSREQ" Value="1073741978" />
<Define Name="SDLK_CANCEL" Value="1073741979" />
<Define Name="SDLK_CLEAR" Value="1073741980" />
<Define Name="SDLK_PRIOR" Value="1073741981" />
<Define Name="SDLK_RETURN2" Value="1073741982" />
<Define Name="SDLK_SEPARATOR" Value="1073741983" />
<Define Name="SDLK_OUT" Value="1073741984" />
<Define Name="SDLK_OPER" Value="1073741985" />
<Define Name="SDLK_CLEARAGAIN" Value="1073741986" />
<Define Name="SDLK_CRSEL" Value="1073741987" />
<Define Name="SDLK_EXSEL" Value="1073741988" />
<Define Name="SDLK_KP_00" Value="1073742000" />
<Define Name="SDLK_KP_000" Value="1073742001" />
<Define Name="SDLK_THOUSANDSSEPARATOR" Value="1073742002" />
<Define Name="SDLK_DECIMALSEPARATOR" Value="1073742003" />
<Define Name="SDLK_CURRENCYUNIT" Value="1073742004" />
<Define Name="SDLK_CURRENCYSUBUNIT" Value="1073742005" />
<Define Name="SDLK_KP_LEFTPAREN" Value="1073742006" />
<Define Name="SDLK_KP_RIGHTPAREN" Value="1073742007" />
<Define Name="SDLK_KP_LEFTBRACE" Value="1073742008" />
<Define Name="SDLK_KP_RIGHTBRACE" Value="1073742009" />
<Define Name="SDLK_KP_TAB" Value="1073742010" />
<Define Name="SDLK_KP_BACKSPACE" Value="1073742011" />
<Define Name="SDLK_KP_A" Value="1073742012" />
<Define Name="SDLK_KP_B" Value="1073742013" />
<Define Name="SDLK_KP_C" Value="1073742014" />
<Define Name="SDLK_KP_D" Value="1073742015" />
<Define Name="SDLK_KP_E" Value="1073742016" />
<Define Name="SDLK_KP_F" Value="1073742017" />
<Define Name="SDLK_KP_XOR" Value="1073742018" />
<Define Name="SDLK_KP_POWER" Value="1073742019" />
<Define Name="SDLK_KP_PERCENT" Value="1073742020" />
<Define Name="SDLK_KP_LESS" Value="1073742021" />
<Define Name="SDLK_KP_GREATER" Value="1073742022" />
<Define Name="SDLK_KP_AMPERSAND" Value="1073742023" />
<Define Name="SDLK_KP_DBLAMPERSAND" Value="1073742024" />
<Define Name="SDLK_KP_VERTICALBAR" Value="1073742025" />
<Define Name="SDLK_KP_DBLVERTICALBAR" Value="1073742026" />
<Define Name="SDLK_KP_COLON" Value="1073742027" />
<Define Name="SDLK_KP_HASH" Value="1073742028" />
<Define Name="SDLK_KP_SPACE" Value="1073742029" />
<Define Name="SDLK_KP_AT" Value="1073742030" />
<Define Name="SDLK_KP_EXCLAM" Value="1073742031" />
<Define Name="SDLK_KP_MEMSTORE" Value="1073742032" />
<Define Name="SDLK_KP_MEMRECALL" Value="1073742033" />
<Define Name="SDLK_KP_MEMCLEAR" Value="1073742034" />
<Define Name="SDLK_KP_MEMADD" Value="1073742035" />
<Define Name="SDLK_KP_MEMSUBTRACT" Value="1073742036" />
<Define Name="SDLK_KP_MEMMULTIPLY" Value="1073742037" />
<Define Name="SDLK_KP_MEMDIVIDE" Value="1073742038" />
<Define Name="SDLK_KP_PLUSMINUS" Value="1073742039" />
<Define Name="SDLK_KP_CLEAR" Value="1073742040" />
<Define Name="SDLK_KP_CLEARENTRY" Value="1073742041" />
<Define Name="SDLK_KP_BINARY" Value="1073742042" />
<Define Name="SDLK_KP_OCTAL" Value="1073742043" />
<Define Name="SDLK_KP_DECIMAL" Value="1073742044" />
<Define Name="SDLK_KP_HEXADECIMAL" Value="1073742045" />
<Define Name="SDLK_LCTRL" Value="1073742048" />
<Define Name="SDLK_LSHIFT" Value="1073742049" />
<Define Name="SDLK_LALT" Value="1073742050" />
<Define Name="SDLK_LGUI" Value="1073742051" />
<Define Name="SDLK_RCTRL" Value="1073742052" />
<Define Name="SDLK_RSHIFT" Value="1073742053" />
<Define Name="SDLK_RALT" Value="1073742054" />
<Define Name="SDLK_RGUI" Value="1073742055" />
<Define Name="SDLK_MODE" Value="1073742081" />
<Define Name="SDLK_AUDIONEXT" Value="1073742082" />
<Define Name="SDLK_AUDIOPREV" Value="1073742083" />
<Define Name="SDLK_AUDIOSTOP" Value="1073742084" />
<Define Name="SDLK_AUDIOPLAY" Value="1073742085" />
<Define Name="SDLK_AUDIOMUTE" Value="1073742086" />
<Define Name="SDLK_MEDIASELECT" Value="1073742087" />
<Define Name="SDLK_WWW" Value="1073742088" />
<Define Name="SDLK_MAIL" Value="1073742089" />
<Define Name="SDLK_CALCULATOR" Value="1073742090" />
<Define Name="SDLK_COMPUTER" Value="1073742091" />
<Define Name="SDLK_AC_SEARCH" Value="1073742092" />
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<Define Name="KMOD_RALT" Value="512" />
<Define Name="KMOD_LGUI" Value="1024" />
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<Define Name="KMOD_CTRL" Value="192" />
<Define Name="KMOD_SHIFT" Value="3" />
<Define Name="KMOD_ALT" Value="768" />
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</Defines>

View File

@@ -0,0 +1,424 @@
<?xml version="1.0" ?>
<Documentation>
<!--
Mask Values
b - bool
i - int32
f - float
s - string
c - function/callback
x - class/instance
z - vector2D
v - vector3D
t - thiscall
| - optional arguments
* - infinite arguments
. - any type
-->
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<Property Name="thisResource" ReadOnly="true" Obsolete="false" Type="Object" />
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<Property Name="localPlayer" ReadOnly="true" Obsolete="false" Type="Object" />
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<Function Name="removeNetworkHandler" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="httpGet" Mask="sscc" RequiredArguments="4" Obsolete="false" />
<Function Name="message" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="messageClient" Mask="sx|i" RequiredArguments="2" Obsolete="false" />
<Function Name="messageAllExcept" Mask="sx|i" RequiredArguments="2" Obsolete="false" />
<Function Name="getConsole" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClients" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getClient" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="destroyElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getClientFromPlayerElement" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementsByType" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromId" Mask="i" RequiredArguments="1" Obsolete="false" />
<Function Name="getElementFromName" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="addToWorld" Mask="x" RequiredArguments="1" Obsolete="true" />
<Function Name="registerNetObject" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="triggerNetworkEvent" Mask="sx*" RequiredArguments="2" Obsolete="false" />
<Function Name="spawnPlayer" Mask="xsv|f" RequiredArguments="3" Obsolete="false" />
<Class Name="Stream">
<Property Name="length" ReadOnly="true" Obsolete="false" Type="int64" />
<Property Name="position" ReadOnly="true" Obsolete="false" Type="int64" />
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readBytes" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="readString" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="writeBytes" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="writeString" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="readInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt8" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt16" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt32" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readUInt64" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readFloat" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readDouble" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="writeInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt8" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt16" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt32" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeUInt64" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="writeFloat" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="writeDouble" Mask="tf" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="TextReader">
<Function Name="close" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="loadText" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readLine" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="readCharacter" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Matrix4x4">
<Property Name="m11" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m12" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m13" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m14" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m21" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m22" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m23" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m24" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m31" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m32" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m33" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m34" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m41" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m42" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m43" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="m44" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="setIdentity" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setTranslate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setScale" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateX" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateY" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotateZ" Mask="tf" RequiredArguments="1" Obsolete="false" />
<Function Name="setRotate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="setMultiply" Mask="txx*" RequiredArguments="2" Obsolete="false" />
<Function Name="multiply" Mask="tx*" RequiredArguments="1" Obsolete="false" />
<Function Name="setInverse" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="transformCoordinate" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="getElement" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="setElement" Mask="tif" RequiredArguments="2" Obsolete="false" />
<Function Name="getVector3" Mask="ti" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Vec2">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="interpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Vec3">
<Property Name="x" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="z" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="length" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="squaredLength" ReadOnly="true" Obsolete="false" Type="number" />
<Function Name="distance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="squaredDistance" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="dotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="absDotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="normalise" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="crossProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="midPoint" Mask="tv" RequiredArguments="1" Obsolete="false" />
<Function Name="addPolar" Mask="tff" RequiredArguments="2" Obsolete="false" />
<Function Name="addSpherical" Mask="tfff" RequiredArguments="3" Obsolete="false" />
<Function Name="interpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="extrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalInterpolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="sphericalExtrapolate" Mask="tvf" RequiredArguments="2" Obsolete="false" />
<Function Name="cartesianToPolar" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="cartesianToSpherical" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Event">
<Class Name="CancellableEvent">
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
<Class Name="Timer" />
<Class Name="KeyEvent">
<Property Name="keyCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="scanCode" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="mod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="repeat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="down" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="preventDefault" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="isDefaultPrevented" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="XmlElement">
<Property Name="childrenCount" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="parent" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="text" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="attributes" ReadOnly="true" Obsolete="false" />
<Function Name="clear" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getStringAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getBoolAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getIntegerAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="getFloatAttribute" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="XmlDocument">
<Property Name="rootElement" ReadOnly="true" Obsolete="false" Type="Object" />
<Function Name="load" Mask="tx" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Resource">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="isStarted" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isStarting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="exports" ReadOnly="true" Obsolete="false" />
<Function Name="start" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="restart" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getExport" Mask="ts" RequiredArguments="1" Obsolete="false" />
</Class>
<Class Name="Client">
<Property Name="index" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="gameVersion" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="player" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="administrator" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="console" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="ip" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="despawnPlayer" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="disconnect" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Element">
<Property Name="id" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="type" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="netFlags" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="isLocal" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isSyncer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isOwner" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="syncer" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="syncerId" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="dimension" ReadOnly="false" Obsolete="false" Type="int" />
<Property Name="parent" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="children" ReadOnly="true" Obsolete="false" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="resource" ReadOnly="false" Obsolete="false" Type="Object" />
<Property Name="streamInDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="position" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="rotation" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Function Name="isType" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="setData" Mask="ts.|b" RequiredArguments="2" Obsolete="false" />
<Function Name="removeData" Mask="ts" RequiredArguments="1" Obsolete="false" />
<Function Name="removeAllData" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setSyncer" Mask="tx|b" RequiredArguments="1" Obsolete="false" />
<Function Name="isCreatedFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="clearExistsFor" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="setExistsFor" Mask="txb" RequiredArguments="2" Obsolete="false" />
<Function Name="existsFor" Mask="tx" RequiredArguments="1" Obsolete="false" />
<Function Name="getRotation" Mask="t" RequiredArguments="0" Obsolete="true" />
<Function Name="setRotation" Mask="tv" RequiredArguments="1" Obsolete="true" />
<Class Name="Entity">
<Property Name="model" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="heading" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="modelIndex" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="velocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="turnVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Property Name="rotationVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
<Class Name="Ped">
<Property Name="skin" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="vehicle" ReadOnly="true" Obsolete="false" Type="Object" />
<Property Name="seat" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="health" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="animationState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="isEnteringVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="isExitingVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="giveWeapon" Mask="ti|ii" RequiredArguments="1" Obsolete="false" />
<Class Name="Player" />
</Class>
<Class Name="Vehicle">
<Property Name="siren" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="engine" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="lights" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="fuel" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="wheelAngle" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="speedLimit" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="engineRPM" ReadOnly="false" Obsolete="false" Type="number" />
<Property Name="engineHealth" ReadOnly="false" Obsolete="false" Type="number" />
<Function Name="fix" Mask="t" RequiredArguments="0" Obsolete="false" />
<Function Name="getOccupant" Mask="ti" RequiredArguments="1" Obsolete="false" />
<Function Name="getOccupants" Mask="t" RequiredArguments="0" Obsolete="false" />
</Class>
</Class>
</Class>
<Class Name="NetObjectFlags">
<Property Name="registered" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="deleting" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="onAllDimensions" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="forcedSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="findSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="sendSync" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="distanceStreaming" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="alwaysExistForSyncer" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="defaultExistance" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="transient" ReadOnly="false" Obsolete="false" Type="bool" />
<Property Name="onlySyncIfDetached" ReadOnly="false" Obsolete="false" Type="bool" />
</Class>
<Namespace Name="reflection">
<Function Name="clone" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="move" Mask="xx" RequiredArguments="2" Obsolete="false" />
<Function Name="tostring" Mask="x" RequiredArguments="1" Obsolete="false" />
<Function Name="createFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
<Function Name="call" Mask="x" RequiredArguments="1" Obsolete="false" />
<Class Name="Function" />
</Namespace>
<Namespace Name="module">
<Namespace Name="hashing">
<Function Name="encodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="decodeBase64" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="md5" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha1" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha224" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha384" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="sha512" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd128" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd160" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd256" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="ripemd320" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="whirlpool" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="geoip">
<Function Name="getCountryName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCountryISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getContinentCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCityName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getPostalCode" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionName" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getSubdivisionISO" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getTimeZoneName" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="mysql">
<Function Name="connect" Mask="" RequiredArguments="0" Obsolete="false" />
<Class Name="Connection">
<Property Name="ping" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="insertId" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="affectedRows" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="warningCount" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="errorNum" ReadOnly="true" Obsolete="false" Type="void" />
<Property Name="error" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="query" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="close" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="escapeString" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="selectDatabase" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="changeUser" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="info" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
<Class Name="Result">
<Property Name="numRows" ReadOnly="true" Obsolete="false" Type="void" />
<Function Name="free" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchAssoc" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="fetchRow" Mask="" RequiredArguments="0" Obsolete="false" />
</Class>
</Namespace>
</Namespace>
<Namespace Name="sdl">
<Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
<Function Name="getModState" Mask="" RequiredArguments="0" Obsolete="false" />
</Namespace>
<Namespace Name="platform">
<Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="modState" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
</Namespace>
<Namespace Name="server">
<Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="name" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="gameMode" ReadOnly="false" Obsolete="false" Type="string" />
<Property Name="port" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="maxClients" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="rcon" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="rconPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="listed" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpServer" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="httpPort" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="minClientVersion" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="syncInterval" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="syncMethod" ReadOnly="true" Obsolete="false" Type="int" />
<Property Name="duplicateNames" ReadOnly="true" Obsolete="false" Type="bool" />
<Property Name="streamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="streamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamInDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="pickupStreamOutDistance" ReadOnly="true" Obsolete="false" Type="number" />
<Property Name="logPath" ReadOnly="true" Obsolete="false" Type="string" />
<Property Name="syncLocalEntities" ReadOnly="true" Obsolete="false" Type="bool" />
<Function Name="setRule" Mask="ss" RequiredArguments="2" Obsolete="false" />
<Function Name="getRule" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="banIP" Mask="s|i" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanIP" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="unbanAllIPs" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="isIPBanned" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="shutdown" Mask="" RequiredArguments="0" Obsolete="false" />
<Function Name="getCVar" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="setPassword" Mask="s" RequiredArguments="1" Obsolete="false" />
</Namespace>
<Namespace Name="mafia">
<Property Name="mapName" ReadOnly="true" Obsolete="false" Type="string" />
<Function Name="changeMap" Mask="s" RequiredArguments="1" Obsolete="false" />
<Function Name="createExplosion" Mask="vff" RequiredArguments="3" Obsolete="false" />
<Function Name="createVehicle" Mask="sv|f" RequiredArguments="2" Obsolete="false" />
<Function Name="createPlayer" Mask="sv|f" RequiredArguments="2" Obsolete="false" />
<Function Name="createPed" Mask="sv|f" RequiredArguments="2" Obsolete="false" />
<Function Name="fadeScreen" Mask="xbf|i" RequiredArguments="3" Obsolete="false" />
<Namespace Name="hud">
<Function Name="message" Mask="xsi" RequiredArguments="3" Obsolete="false" />
<Function Name="enableMap" Mask="xb" RequiredArguments="2" Obsolete="false" />
<Function Name="announce" Mask="xsf" RequiredArguments="3" Obsolete="false" />
<Function Name="showCountdown" Mask="xi" RequiredArguments="2" Obsolete="false" />
</Namespace>
</Namespace>
</Namespace>
</Documentation>

View File

@@ -0,0 +1,43 @@
<?xml version="1.0" ?>
<EventTypes>
<!--Called when a resource starts-->
<EventType Name="OnResourceStart" Hash="1143708828" Arguments="1" CanPreventDefault="true" />
<!--Called when an element is about to stream in-->
<EventType Name="OnElementStreamIn" Hash="2759455221" Arguments="2" CanPreventDefault="true" />
<!--Called when a resource stops-->
<EventType Name="OnResourceStop" Hash="1347867548" Arguments="2" CanPreventDefault="true" />
<!--Called when the player has joined the game-->
<EventType Name="OnPlayerJoined" Hash="3833973824" Arguments="1" CanPreventDefault="false" />
<!--Called when a player is attempting to connect-->
<EventType Name="OnPlayerConnect" Hash="2611712496" Arguments="1" CanPreventDefault="true" />
<!--Called when a player has connected and is joining-->
<EventType Name="OnPlayerJoin" Hash="3624951888" Arguments="1" CanPreventDefault="false" />
<!--Called every process-->
<EventType Name="OnProcess" Hash="3150131130" Arguments="1" CanPreventDefault="false" />
<!--Called when a player disconnects-->
<EventType Name="OnPlayerQuit" Hash="3017502482" Arguments="2" CanPreventDefault="false" />
<!--Called when a player types a command-->
<EventType Name="OnPlayerCommand" Hash="1638826555" Arguments="3" CanPreventDefault="true" />
<!--Called when a player chats-->
<EventType Name="OnPlayerChat" Hash="2515290669" Arguments="2" CanPreventDefault="true" />
<!--Called when the server finished the start sequence-->
<EventType Name="OnServerStart" Hash="3318682471" Arguments="0" CanPreventDefault="false" />
<!--Called when an element is about to stream out-->
<EventType Name="OnElementStreamOut" Hash="3852636898" Arguments="2" CanPreventDefault="true" />
<!--Called when an element is about to be destroyed-->
<EventType Name="OnElementDestroy" Hash="696839637" Arguments="1" CanPreventDefault="true" />
<!--Called when a ped is finished entering a vehicle.-->
<EventType Name="OnPedEnteredVehicle" Hash="800199306" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped has finished exiting a vehicle.-->
<EventType Name="OnPedExitedVehicle" Hash="1591215844" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped is started entering a vehicle.-->
<EventType Name="OnPedEnteringVehicle" Hash="3211811326" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped has started exiting a vehicle.-->
<EventType Name="OnPedExitingVehicle" Hash="353075125" Arguments="3" CanPreventDefault="false" />
<!--Called when a ped dies.-->
<EventType Name="OnPedDeath" Hash="2417618960" Arguments="4" CanPreventDefault="false" />
<!--Called when a ped is spawned.-->
<EventType Name="OnPedSpawn" Hash="3880839897" Arguments="1" CanPreventDefault="false" />
<!--Called when a ped falls.-->
<EventType Name="OnPedFall" Hash="2722461453" Arguments="1" CanPreventDefault="false" />
</EventTypes>

458
locale/arabic.json Normal file
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{
"TranslationProvidedBy": "Kasir",
"LocaleEnglishName": "Arabic",
"LocaleNativeName": "عربى",
"LocaleOffer": ".الخادم متاح باللغة الإنجليزية.استخدم {1} لاستخدامه",
"LocaleChanged1": "لغتك الآن على {1}",
"LocaleChanged2": "سيعرض الخادم الآن الرسائل في {1}",
"LocaleChangedNote": "هذا لا يغير الرسائل من اللاعبين الآخرين",
"AccentsListHeader": "لهجآت",
"HeaderHelpMainList": "فئة الدعم",
"AccentNotFound": "اللكنة الحالية غير متوفرة",
"AccentSet": "قمت بتعيين لهجتك على {1}",
"InvalidAnimation": "هذه الرسوم المتحركة غير متوفرة",
"AnimationCommandTip": "استخدم {1} لمشاهدة قائمة الرسوم المتحركة المتاحة",
"InvalidAnimationDistance": "يجب المسافة تكون بين 0 و 3",
"AnimationStopCommandTip": "استخدم {1} لإيقاف الرسوم المتحركة",
"CantBanClient": "لا يمكنك حظر هذا الإعب",
"PlayerAccountBanned": "تم حظر حساب {1}",
"ClanNotFound": "لم يتم العثور على المجموعة",
"ClanNameTaken": "توجد مجموعة بهذا الاسم بالفعل",
"PlayerNotFound": "الاعب غير موجود",
"ClanCantRemoveRanks": "لا يمكنك إزالة رتب المجموعة",
"ClanCantAddRanks": "لأ يمكنك إضافة رتب",
"ClanRankNotFound": "رتبة غير موجودهـ",
"ClanCantChangeMemberTag": "ليس لديك الصلاحيات لتعديل على علامات رتب الاعضاء",
"ClanPlayerNotInSameClan": "الاعب غير موجود بمجموعتك",
"ClanCantChangeRankLevel": "ليس لديك صلاحيات لتغيير مستوى رتبة المجموعة",
"ClanCantChangeRankTag": "لا يمكنك تغيير علامات رتب المجموعة",
"NameNotRegistered": "اسمك غير مسجل! استخدم {1} لإنشاء حساب.",
"AutomaticLoginIPToggle": "IP تم تفعيل {1} تسجيل الدخول التلقائي عن طربق",
"CouldNotRegisterAccount": "حدثت مشكلة في إنشاء حسابك, يرجى التواصل بـ إلاداره.",
"RandomTipsToggle": "النصائح العشوائية{1}",
"ActionTipsToggle": "نصائح العمل{1}",
"AutoSpawnLastCharToggle": "النشر التلقائي كأخر حرف تم استخدامه هو {1}",
"AccountGUISettingToggle": "واجهة المستخدم الرسومية هي الآن {1}",
"On": "تشغيل",
"Off": "إيقاف",
"Yes": "موافق",
"No": "لا",
"True": "صحيح",
"False": "خطأ",
"Locked": "مغلق",
"Unlocked": "مفتوح",
"PasswordNotGoodEnough": "كلمة المرور الجديدة يجب أن تفي بالمتطلبات!",
"PasswordNeedsBase": " {1} يجب أن تحتوي كلمات المرور على الأقل",
"PasswordNeedsCapitals": "{1}من الأحرف الكبيرة",
"PasswordNeedsNumbers": "{1} أرقام",
"PasswordNeedsSymbols": "{1} حروف او رموز",
"PasswordsDontMatch": "كلمة المرور الجديدة وتأكيد كلمة المرور الجديدة ليسا متطابقين!!",
"PasswordChanged": "تم بنجاح تغيير كلمة المرور!",
"AutoLoggedInIP": "IP تم تسجيل دخولك تلقائيًا بواسطة!",
"WelcomeBack": "مرحبًا بك مرة أخرى في {1} ، {2}! من فضلك {3} للمتابعة.",
"WelcomeNewPlayer": "مرحبًا بك في {1} ، {2}! من فضلك {3} للعب.",
"InvalidPlayer": "اللاعب غير موجود!",
"InvalidBusiness": "لم يتم العثور على الأعمال!",
"InvalidHouse": "البيت غير موجود!",
"InvalidVehicle": "لم يتم ايجاد السيارة!",
"InvalidClan": "لم يتم العثور على المجموعة!",
"InvalidClanRank": "رتبة غير موجوده!",
"InvalidJob": "لم يتم العثور على الوظيفة!",
"InvalidItem": "العنصر غير موجود!",
"InvalidItemType": "نوع العنصر غير موجود!",
"InvalidRadioStation": "لم يتم العثور على محطة راديو!",
"InvalidGate": "البوابة غير موجودة!",
"EntersProperty": "يفتح الباب ويدخل {1}",
"ExitsProperty": "يفتح الباب ويخرج من {1}",
"EnterExitPropertyDoorLocked": "يحاول فتح الباب {1} ولكنه يفشل لأنه مغلق",
"PropertyNoInterior": "هذا ليس له جزء داخلي {1}، ولكن لا يزال بإمكانك استخدام الأوامر على أيقونة الباب.",
"NoBusinessWithItemType": "لا يوجد عمل مع هذا الخيار متاح",
"HeaderKeyBinds": "مفتاح الروابط",
"HeaderAccountHelp": "مساعدة الحساب",
"HeaderVehicleHelp": "تعليمات السيارة",
"HeaderVehicleDealershipHelp": "مساعدة بيع سيارات",
"HeaderJobHelp": "تعليمات الوظيفة",
"HeaderChatHelp": "تعليمات الدردشة",
"HeaderServerRules": "قوانين سيرفر",
"HeaderWebsiteInfo": "الموقع الرسمي",
"HeaderDiscordInfo": "ديسكورد",
"HeaderAnimationsList": "قائمة الرسوم المتحركة",
"HeaderPayAndSprayHelp": "الدفع ,ورشٌ المساعده",
"HeaderAmmunationHelp": "مساعدة الذخيرة",
"HeaderVehicleTuneupHelp": "مساعدة تعديل السيارة",
"HeaderBindableKeysHelp": "مفاتيح قابلة للربط",
"HeaderSkinHelp": "مساعدة الملابس / الجلد",
"HeaderBusinessHelp": "تعليمات الأعمال",
"HeaderClanHelp": "تعليمات المجموعة",
"HeaderPlayerVehiclesList": "مركبات المشغل ({1})",
"HeaderPlayerBusinessesList": "أعمال اللاعب ({1})",
"HeaderClansList": "قائمة المجموعة",
"HeaderAdminsList": "قائمة الادمن",
"HeaderBadgeInfo": "معلومات الشاره",
"HeaderAccentsList": "قائمة اللغة",
"HeaderPlayerInfo": "معلومات الاعب",
"HeaderWealthandTaxHelp": "معلومات المال",
"HeaderCommandInfo": "معلومات الإوامر ({1})",
"HeaderRadioHelp": "تعليمات راديو",
"HeaderRadioStationsList": "محطات الردايو",
"HeaderKeyBindsList": "قائمة روابط المفاتيح",
"RadioVolumeChanged": "{1} لقد {2} غيرت مستوى صوت البث اللاسلكى إلى٪",
"VolumeLevelNotNumber": "يجب أن يكون مستوى الصوت رقمًا",
"RadioStationLocationInvalid": "يجب أن تكون في سيارة أو منزل أو عمل أو لديك جهاز شخصي لتغيير المحطة!",
"ActionBusinessRadioStationChange": "تغيير محطة راديو الأعمال إلى {1} ({2})",
"ActionHouseRadioStationChange": "تغيير محطة راديو المنزل إلى {1} ({2})",
"ActionVehicleRadioStationChange": "يغير محطة راديو السيارة إلى {1} ({2})",
"ActionItemRadioStationChange": "يغير محطة {1} إلى {2} ({3})",
"RandomVehicleCommandsDisabled": "هذه مركبة مرور عشوائية ولا يمكن استخدام الأوامر لها.",
"HouseDoorLock": "البيت {1} {2}!",
"BusinessDoorLock": "الأعمال {1} {2}!",
"ServerGameModeRestarting": "يتم إعادة تشغيل وضع لعبة الخادم!",
"HeaderSelfItemList": "المخزون الخاص بك",
"HeaderPlayerItemList": "مخزون الاعب ({1})",
"HeaderHouseItemList": "بيت الاعب",
"HeaderBusinessFloorItemList": "جرد الأعمال (للبيع)",
"HeaderBusinessStorageItemList": "جرد الأعمال (التخزين)",
"HeaderItemItemList": "مخزون {1}",
"ItemSlotNotNumber": "يجب أن تكون خانة العنصر رقمًا",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "العنصر الذي تحاول استخدامه به التنصت. تم إرسال تقرير خطأ إلى مطوري الخادم.",
"PickupItemBugged": "العنصر الذي تحاول استلامه به التنصت. تم إرسال تقرير خطأ إلى مطوري الخادم.",
"DropItemBugged": "تم التنصت على العنصر الذي تحاول إسقاطه. تم إرسال تقرير خطأ إلى مطوري الخادم.",
"HandsBusy": "يديك مشغولتان",
"CantUseItemInSkinChange": "لا يمكنك استخدام عنصر أثناء تخصيص مظهرك",
"CantDropItemInSkinChange": "لا يمكنك إسقاط عنصر أثناء تخصيص مظهرك",
"CantPickupItemInSkinChange": "لا يمكنك التقاط عنصر أثناء تخصيص مظهرك",
"CantSwitchItemInSkinChange": "لا يمكنك تبديل عنصر أثناء تخصيص مظهرك",
"CantGiveItemInSkinChange": "لا يمكنك إعطاء عنصر أثناء تخصيص مظهرك",
"CantTakeItemInSkinChange": "لا يمكنك أن تأخذ عنصرًا أثناء تخصيص مظهرك",
"ItemUnequippableNoAmmo": "لا تحتوي الفتحة {1} الموجودة في الفتحة {2} على ذخيرة ، ولا يمكن تجهيزها!",
"NoSpaceSelfInventory": "ليس لديك أي مساحة إضافية في مخزونك",
"Business": "الاعمال",
"House": "البيت",
"Clan": "المجموعة",
"Vehicle": "السيارة",
"Item": "الاغراض",
"ItemType": "نوع العنصر",
"Gate": "بوابة",
"Door": "باب",
"ClanRank": "رتبة المجموعة",
"JobRank": "رتبة الوظيفة",
"RadioStation": "المحطة الإذاعية",
"Months": [
"يناير",
"فبراير",
"مارس",
"أبريل",
"مايو",
"يونيو",
"يوليو",
"أغسطس",
"سبتمبر",
"أكتوبر",
"نوفمبر",
"ديسمبر"
],
"WeekDays": [
"الأحد",
"الإثنين",
"الثلاثاء",
"الاربعاء",
"الخميس",
"الجمعه",
"السبت"
],
"CardinalDirections": [
"شمال",
"الشمال الشرقي",
"شرق",
"الجنوب الشرقي",
"جنوب",
"جنوب غرب",
"غرب",
"الشمال الغربي"
],
"NewPlayerReadyToPlay": [
"لقد حصلت على بعض من المال. استخدم {1} للبحث عن أماكن لشراء العناصر.",
"إذا كنت بحاجة إلى المال،الوظائف هي النقاط الصفراء على الخريطة.",
"للحصول على سيارة ، قم بزيارة وكالة السيارات. يمكنك أيضًا استخدام سيارة مستأجرة بالقرب من السباون أو ركوب القطار",
"تأكد من قراءة {1} واستخدم {2} للحصول على معلومات."
],
"YourCurrentVehicleDeleted": "تم حذف السيارة التي كنت بداخلها.",
"Distance": "مسافة",
"Meters": "أمتار",
"Feet": "قدم",
"Kilometers": "كيلومترات",
"Miles": "اميال",
"MustBeVehicleDriver": "يجب أن تكون سائق السيارة!",
"PlayerJoinedServer": "انضم إلى اللعبة من {1}!",
"PlayerLeftServer": "غادر {1} اللعبة! ({1})",
"DisconnectReasons": [
"انقطع الإتصال",
"انقطع الاتصال",
"عميل غير مدعوم",
"تحذير للعبة",
"كلمة سر غير صحيحه",
"قابل للتنفيذ غير معتمد",
"انقطع الاتصال",
"حظر",
"فشل",
"اسم غير صالح",
"خطأ"
],
"TakeItemFromHouse": "يأخذ {1} من المنزل",
"TakeItemFromBusinessStorage": "يأخذ {1} من تخزين الشركة",
"TakeItemFromBusiness": "يأخذ {1} من الأعمال",
"TakeItemFromItem": "يأخذ {1} من {2}",
"TakeItemFromVehicleTrunk": "يأخذ {1} من صندوق السيارة",
"TakeItemFromVehicleDash": "يأخذ {1} من صندوق القفازات",
"JobEquipmentInventoryKeyBindTip": "معدات العمل في مخزونك. اضغط على {1} لمشاهدتها.",
"JobEquipmentInventoryCommandTip": "معدات العمل في مخزونك. استخدم {1} لمشاهدتها.",
"AccountHelp": [
"لا تشارك كلمة مرورك مع أي شخص آخر. لن يطالبك فريق عمل {1} بكلمة المرور مطلقًا",
"استخدم {1} لتغيير كلمة المرور الخاصة بك ، و {2} إذا نسيتها",
"بعض الإعدادات التي يمكنك استخدامها: {1}"
],
"VehicleHelp": [
"ستوفر مركباتك الشخصية أينما تتركها أنت أو أي شخص آخر!",
"قم بزيارة المعرض لشراء مركبات جديدة (استخدم {1} لمزيد من المعلومات)",
"Some commands: {1}",
"قم بزيارة مرآب ميكانيكي لإصلاح وتلوين وضبط سيارتك! {1} للحصول على معلومات"
],
"VehicleDealershipHelp": [
"قم بزيارة تاجر سيارات لشراء مركبات جديدة. استخدم {1} للعثور على واحد.",
"عند التاجر ، أدخل السيارة التي تريد شراءها ، وسيظهر لك السعر",
"إذا كنت ترغب في شراء السيارة ، فاستخدم {1} وستحصل على مفاتيح لاختبار قيادتها حول ساحة الانتظار.",
"ابتعد عن الوكالة مع السيارة الجديدة لتأكيد الشراء."
],
"JobHelp": [
"قم بزيارة مواقع العمل للحصول على وظيفة وكسب المال. ابحث عن علامات الصفراء على الخريطة",
"في موقع العمل ، استخدم {1} للحصول على الوظيفة. استخدم {2} لإنهاء عملك",
"استخدم {1} لبدء العمل. يمكنك أيضًا الحصول على وظيفة {2} و {3}",
"يتم تأمين معظم مركبات العمل. استخدم {1} بالقرب من واحد للدخول إليه.",
"عند دخول مركبة عمل ، ستظهر لك معلومات حول كيفية القيام بالمهمة."
],
"ChatHelp": [
"(IC)والشخصية(OOC)هناك نوعان رئيسيان من الدردشة: خارج الطابع الشخصي",
"الخلط بين هذين النوعين ليس لعب الأدوار المناسب. راجع {1} للحصول على معلومات.",
"بعض أوامر الدردشة: {1}",
"يتوفر لبعضها أسماء أقصر ({1} للتحدث ، {2} للصراخ ، إلخ)"
],
"ServerRulesHelp": [
".غير مسموح بها.انت لست سوبر مان(powergaming)الإجراءات غير الواقعية",
"لا يسمح بأدوار إرهابية",
"اتبع دائمًا التعليمات التي قدمها المشرفون والاداره",
"لا تخلط الدردشات (metagaming). لا يمكنك استخدام المعلومات في IC التي تم استلامها OOC",
"حافظ على اللغة الإنجليزية في الدردشات الرئيسية. إذا لم تكن جيدًا في اللغة الإنجليزية ، فاستخدم {1}"
],
"AnimationHelp": [
"تتيح لك الرسوم المتحركة تحسين لعب الأدوار من خلال الإجراءات المرئية",
"استخدم {1} أو {2} مع اسم لاستخدام الرسم المتحرك.",
"لمشاهدة قائمة الرسوم المتحركة ، استخدم {1}"
],
"WeaponHelp": [
"قم بزيارة متجر أسلحة لشراء أسلحة. استخدم {1} للعثور على واحد.",
"شراء سلاح يتطلب رخصة سلاح.",
"يتم إدارة تراخيص الأسلحة من قبل قسم الشرطة. قدم طلبًا للحصول على واحدة ",
"يمكن أيضًا شراء الأسلحة بشكل غير قانوني من بعض الشركات وتجار الأسلحة والعصابات."
],
"SkinHelp": [
"في متجر الملابس ، استخدم {1} لشراء الملابس",
"عندما يكون لديك عنصر من الملابس ، قم بتجهيزه واستخدامه مثل أي عنصر آخر لإظهار اختيار الجلد (حدد {1} لمعرفة كيفية استخدام العناصر)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"يمكنك تعيين روابط المفاتيح الخاصة بك. استخدم {1} لرؤية المفاتيح التي تم ربطها.",
"استخدم {1} لإضافة رابط مفتاح جديد و {2} لإزالة واحد.",
"المفاتيح الافتراضية هي: {1} لمحرك السيارة و {2} للأضواء و {3} للقفل / فتح القفل",
"اضغط على {1} لمشاهدة عناصرك و {2} لتجهيز عنصر أو {3} لإلغاء تجهيز الكل.",
"اضغط على {1} لاستخدام العنصر الذي تمسكه ، أو اضغط على {2} لإسقاطه ، أو اضغط على {3} لالتقاط عنصر من الأرض."
],
"BusinessHelp": [
"استخدم {1} لشراء العناصر أو {2} لمشاهدة قائمة بما هو معروض للبيع في أي شركة",
"تظهر الشركات بأسماء زرقاء فوق الرمز عند مدخلها.",
"أوامر صاحب العمل: {1}",
"ستظهر سيارة جديدة معروضة للبيع عندما تبتعد عن الوكيل."
],
"ClanHelp": [
"اطلب من الإدارة إنشاء تيم(القبيلة) (على غرار الفصائل / المجموعات / العائلات)",
"يتمتع مالكو التيم(القبيلة) بالسيطرة الكاملة على افراد المجموعة بمجرد إنشائها",
"أوامر القبيلة: {1}",
"أوامر القبيلة: {1}"
],
"RadioStationHelp": [
"استخدم {1} لتعيين المحطة لمركبتك أو منزلك أو عملك",
"استخدم {2} لمشاهدة قائمة المحطات",
"يمكنك تغيير حجم تدفق الراديو باستخدام {1} مع 0-100 كنسبة مئوية"
],
"WealthAndTaxHelp": [
"ضرائبك في يوم الدفع هي {1} بالمائة من ثروتك المحسوبة.",
"ثروتك المحسوبة هي مجموع إجمالي يعتمد على عدد المركبات والمنازل والشركات التي لديك.",
"كل سيارة {1} ، كل منزل {2} ، وكل عمل {3}",
"استخدم {1} لمعرفة ثروتك الحالية ، و {2} لمعرفة المبلغ الذي ستدفعه كضريبة في كل يوم دفع"
],
"MustBeInAVehicle": "يجب أن تكون في مركبة!",
"MustBeInOrNearVehicle": "أنت بحاجة إلى أن تكون في السيارة أو بالقرب منها!",
"MustBeInVehicleFrontSeat": "يجب أن تكون في المقاعد الأمامية للسيارة!",
"MustBeInVehicleDriverSeat": "يجب أن تكون السائق!",
"DontHaveVehicleKey": "ليس لديك مفتاح لهذه السيارة!",
"NoGateAccess": "لا يمكنك الوصول إلى هذه البوابة!",
"GateBroken": "هذه البوابة مكسورة!",
"GateHacked": "البوابة لا تستجيب!",
"RadioJammed": "تسمع صوتًا ثابتًا فقط من الراديو.",
"VehicleNotForSale": "هذه السيارة ليست للبيع!",
"VehicleNotForRent": "هذه السيارة ليست للإيجار!",
"BusinessNotForSale": "هذا العمل ليس للبيع!",
"BusinessNotForRent": "هذا العمل ليس للإيجار!",
"HouseNotForSale": "هذا المنزل ليس للبيع!",
"HouseNotForRent": "هذا المنزل ليس للإيجار!",
"DealershipPurchaseTestDrive": "قم بقيادة السيارة بعيدًا عن الوكالة لشرائها ، أو اخرج للإلغاء.",
"DealershipPurchaseExitedVehicle": "لقد ألغيت شراء السيارة بالخروج من السيارة!",
"VehiclePurchaseComplete": "هذه السيارة الآن لك!",
"VehiclePurchaseNotEnoughMoney": "ليس لديك ما يكفي من المال لشراء هذه السيارة!",
"HousePurchaseNotEnoughMoney": "ليس لديك ما يكفي من المال لشراء هذا المنزل!",
"BusinessPurchaseNotEnoughMoney": "ليس لديك ما يكفي من المال لشراء هذا العمل!",
"Locales": {
"English": "انجلزي",
"Russian": "روسي",
"Spanish": "الإسبانية",
"German": "الإلمانية",
"Dutch": "الهولندية",
"Polish": "البولندية"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "بيوت اللاعبين ({1})",
"HeaderPlayerStaffFlagsList": "أعلام طاقم العمل ({1})",
"HeaderStaffFlagsList": "أعلام الموظفين",
"NonRPName": "اسم غير RP! اختر واحدة جديدة:",
"InvalidStaffFlag": "لم يتم العثور على علم الموظفين!",
"InvalidClanFlag": "علم القبيلة غير موجود!",
"InvalidLocale": "اللغة غير موجودة!",
"HeaderJobUniformList": "زي العمل ({1})",
"HeaderJobEquipmentList": "معدات العمل ({1})",
"InvalidJobUniform": "زي العمل غير موجود!",
"InvalidJobEquipment": "لم يتم العثور على معدات العمل!",
"HeaderVehiclesInRangeList": "مركبات داخل {1}",
"NoVehiclesWithInRange": "لا توجد مركبات داخل {1}",
"AmountNotNumber": "المبلغ يجب أن يكون رقما!",
"NeedToBeWorking": "يجب أن تعمل! استخدم {1} في موقع العمل أو بالقرب من سيارات العمل.",
"NeedToBeOnJobRoute": "عليك أن تفعل طريق عمل! استخدم {1} في مركبة عمل",
"CurrentJobRouteDeleted": "تم حذف مسار العمل الذي كنت تعمل فيه بواسطة الإدمن",
"CurrentJobRouteVehicleColoursChanged": "تم تغيير ألوان السيارة لمسار وظيفتك بواسطة الإدمن",
"NotYourJob": "هذه ليست وظيفتك!",
"JobPoints": "يمكنك الحصول على وظيفة من خلال الذهاب إلى النقاط الصفراء على الخريطة.",
"QuitJobToTakeAnother": "إذا كنت تريد هذه الوظيفة ، فاستخدم {1} لإنهاء وظيفتك الحالية.",
"NotAJobVehicle": "هذه ليست وسيلة عمل!",
"NotYourJobVehicle": "هذه ليست مركبة عملك!",
"JobRouteDisabled": "تم تعطيل مسار العمل الذي كنت تسلكه بواسطة أحد الإداريين",
"HeaderPickupTypes": "أنواع الالتقاط",
"HeaderBlipTypes": "أنواع أيقونات الخريطة",
"InvalidGPSLocation": "لا توجد مواقع بهذا الاسم أو النوع",
"HeaderBusinessList": "الأعمال",
"VehicleForSale": "يمكن شراء {1} مقابل {2}! استخدم {3} إذا كنت ترغب في شرائه",
"VehicleForRent": "هذا {1} قابل للتأجير لـ {2}! استخدم {3} إذا كنت تريد استئجاره",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "رمز مرور خاطئ! عدد المحاولات المتبقية: {1}",
"LoginFailedNoPassword": "يجب عليك إدخال كلمة المرور! ! عدد المحاولات المتبقية: {1}",
"RegistrationFailedNoPassword": "يجب عليك إدخال كلمة المرور!",
"RegistrationFailedNoPasswordConfirm": "يجب عليك تأكيد كلمة المرور!",
"RegistrationFailedNoEmail": "يجب إدخال البريد الإلكتروني!",
"AccountNameAlreadyRegistered": "تم تسجيل اسمك بالفعل!",
"AlreadyLoggedIn": "انت بالفعل بداخل!",
"RegistrationFailedInvalidEmail": "هذا البريد الإلكتروني غير صالح!",
"RegistrationFailedPasswordMismatch": "كلمات المرور غير متطابقة!",
"RegistrationFailedCreateError": "تعذر إنشاء حسابك!",
"RegistrationSuccess": "لقد تم إنشاء حسابك!",
"RegistrationEmailVerifyReminder": "لا تنس التحقق من بريدك الإلكتروني! تم إرسال رمز التحقق لك.",
"RegistrationCreateCharReminder": "للعب على الخادم ، ستحتاج إلى تكوين شخصية.",
"NoCharactersGUIMessage": "ليس لديك أحرف. هل ترغب في صنع واحدة؟",
"NoCharactersGUIWindowTitle": "لا أحرف",
"NoCharactersChatMessage": "ليس لديك أحرف. استخدم {1} لإنشاء واحدة.",
"NeedEmailFor2FA": "تحتاج إلى إضافة بريدك الإلكتروني إلى حسابك لاستخدام المصادقة ذات العاملين.",
"NeedEmailVerifiedFor2FA": "تحتاج إلى التحقق من بريدك الإلكتروني لاستخدام المصادقة ذات العاملين.",
"SetEmailHelpTip": "استخدم {1} لتعيين بريدك الإلكتروني.",
"VerifyEmailHelpTip": "استخدم {1} للتحقق من بريدك الإلكتروني.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "راديو قريب",
"FromRadio": "من الراديو",
"ToRadio": "في الراديو",
"NeedToEnterPropertyCommand": "تحتاج إلى إدخال {1} أولاً! استخدم {2} للدخول والخروج",
"NeedToEnterPropertyKeyPress": "تحتاج إلى إدخال {1} أولاً! اضغط على {2} للدخول والخروج",
"InventoryFullCantCarry": "ليس لديك أي مساحة لحمل هذا (جرد كامل)!",
"NotEnoughCashNeedAmountMore": "ليس لديك ما يكفي من المال! أنت بحاجة إلى {1} أكثر!",
"AmountMustBeMoreThan": "يجب أن يكون المبلغ أكثر من {1}!",
"WeaponBanned": "لا يسمح لك بشراء أو استخدام الأسلحة!",
"TimeNotNumber": "يجب أن يكون الوقت رقمًا",
"HeaderDefaultBusinessItemTypes": "قوالب عناصر الأعمال",
"FixingStuck": "إصلاح موقعك والعالم الافتراضي ...",
"CantUseCommandYet": "يجب أن تنتظر قبل أن تتمكن من استخدام هذا الأمر مرة أخرى!",
"NotATester": "أنت لست مختبرا!",
"AccessDenied": "تم الرفض",
"InvalidSkin": "هذا الجلد غير صالح!",
"HeaderInteriorTypes": "قائمة التصميمات الداخلية",
"ViewInventoryKeyPressTip": "اضغط على {1} لرؤية العناصر الخاصة بك",
"ViewInventoryCommandTip": "استخدم {1} لمشاهدة عناصرك",
"GUIAccountSettingToggle": "لقد قمت بتحويل {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "Your vehicle has been respawned",
"PlayerIPBanned": "{1} has been IP banned!",
"PlayerCharacterBanned": "{1} has been character banned!",
"PlayerSubNetBanned": "{1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business",
"CantModifyHouse": "You can't manage or modify this house",
"ServerTimeSet": "{1} set the time to {2}",
"ServerWeatherSet": "{1} set the weather to {2}",
"ServerSnowSet": "{1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "{1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "{1} turned all business blips {2}",
"ServerHouseBlipsSet": "{1} turned all house blips {2}",
"ServerJobBlipsSet": "{1} turned all job blips {2}",
"ServerBusinessPickupsSet": "{1} turned all business pickups {2}",
"ServerHousePickupsSet": "{1} turned all house pickups {2}",
"ServerJobPickupsSet": "{1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!"
}

View File

@@ -1,397 +1,458 @@
{
"TranslationProvidedBy": "Renzuka Ctone",
"LocaleEnglishName": "Chinese",
"LocaleNativeName": "Chinese",
"LocaleOffer": "This server is available in English. Use {1} to use it.",
"LocaleChanged1": "Your language is now set to {1}",
"LocaleChanged2": "The server will now display messages in {1}",
"LocaleChangedNote": "This does not change messages from other players",
"AccentsListHeader": "Accents",
"HeaderHelpMainList": "Help Categories",
"AccentNotFound": "Accent not found",
"AccentSet": "You set your accent to {1}",
"AnimationNotFound": "That animation doesn't exist",
"AnimationCommandTip": "Use {1} to see a list of valid animations",
"AnimationInvalidDistance": "The distance must be between 0 and 3",
"AnimationStopCommandTip": "Use {1} to stop your animation",
"CantBanClient": "You cannot ban this person",
"PlayerAccountBanned": "{1} has been account banned",
"ClanNotFound": "Clan not found",
"ClanNameTaken": "A clan with that name already exists",
"PlayerNotFound": "Player not found",
"ClanCantRemoveRanks": "You can't remove clan ranks",
"ClanCantAddRanks": "You can't add clan ranks",
"ClanRankNotFound": "Clan rank not found",
"ClanCantChangeMemberTag": "You can not change clan member's tags",
"ClanPlayerNotInSameClan": "That player is not in your clan",
"ClanCantChangeRankLevel": "You can not change clan rank's level",
"ClanCantChangeRankTag": "You can not change clan rank's tags",
"NameNotRegistered": "Your name is not registered! Use {1} to make an account.",
"AutomaticLoginIPToggle": "Automatic login by IP is now {1}",
"CouldNotRegisterAccount": "There was a problem creating your account. Please contact an admin.",
"RandomTipsToggle": "Random tips are now {1}",
"ActionTipsToggle": "Action tips are now {1}",
"AutoSpawnLastCharToggle": "Automatic spawn as last used character is {1}",
"AccountGUISettingToggle": "GUI is now {1}",
"On": "On",
"Off": "Off",
"Yes": "Yes",
"No": "No",
"True": "True",
"False": "False",
"Locked": "Locked",
"Unlocked": "Unlocked",
"PasswordNotGoodEnough": "The new password must meet the requirements!",
"PasswordNeedsBase": "Passwords must have at least {1}",
"PasswordNeedsCapitals": "{1} capital letters",
"PasswordNeedsNumbers": "{1} numbers",
"PasswordNeedsSymbols": "{1} symbols",
"PasswordsDontMatch": "The new password and confirm new password aren't the same!",
"PasswordChanged": "Your password has been changed!",
"AutoLoggedInIP": "You have been automatically logged in by IP!",
"WelcomeBack": "Welcome back to {1}, {2}! Please {3} to continue.",
"WelcomeNewPlayer": "Welcome to {1}, {2}! Please {3} to play.",
"InvalidPlayer": "Player not found!",
"InvalidBusiness": "Business not found!",
"InvalidHouse": "House not found!",
"InvalidVehicle": "Vehicle not found!",
"InvalidClan": "Clan not found!",
"InvalidClanRank": "Clan rank not found!",
"InvalidJob": "Job not found!",
"InvalidItem": "Item not found!",
"InvalidItemType": "Item type not found!",
"InvalidRadioStation": "Radio station not found!",
"InvalidGate": "Gate not found!",
"EntersProperty": "opens the door and enters the {1}",
"ExitsProperty": "opens the door and exits the {1}",
"EnterExitPropertyDoorLocked": "tries to open the {1} door but fails because it's locked",
"PropertyNoInterior": "This {1} does not have an interior, but you can still use commands at the door icon.",
"NoBusinessWithItemType": "There is no business with that item available",
"HeaderKeyBinds": "Key Binds",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealershipHelp": "Vehicle Dealership Help",
"HeaderJobHelp": "Job Help",
"HeaderChatHelp": "Chat Help",
"HeaderServerRules": "Server Rules",
"HeaderWebsiteInfo": "Website",
"TranslationProvidedBy": "Renzuka_Ctone",
"LocaleEnglishName": "Simplified Chinese",
"LocaleNativeName": "简体中文",
"LocaleOffer": "本服务器有可用的中文翻译版本,使用 {1} 以启用。",
"LocaleChanged1": "语言已设定为 {1}",
"LocaleChanged2": "服务器现在将以 {1} 显示消息。",
"LocaleChangedNote": "这将不会影响到来自其他玩家的消息",
"AccentsListHeader": "口音",
"HeaderHelpMainList": "帮助类别",
"AccentNotFound": "口音不存在",
"AccentSet": " 口音已设置为 {1}",
"InvalidAnimation": "该动作不存在",
"AnimationCommandTip": "使用 {1} 以查看可用动作列表",
"InvalidAnimationDistance": "范围必须在 0 到 3 之间",
"AnimationStopCommandTip": "使用 {1} 以停止当前动作",
"CantBanClient": "你无法封禁该玩家",
"PlayerAccountBanned": "{1} 的账号已被封禁",
"ClanNotFound": "帮派不存在",
"ClanNameTaken": "该帮派名称已被占用",
"PlayerNotFound": "玩家不存在",
"ClanCantRemoveRanks": "无法清除帮派等级",
"ClanCantAddRanks": "无法增加帮派等级",
"ClanRankNotFound": "帮派等级不存在",
"ClanCantChangeMemberTag": "你无法更改帮派成员的标签",
"ClanPlayerNotInSameClan": "该玩家并不属于你的帮派",
"ClanCantChangeRankLevel": "你无法改变帮派等级",
"ClanCantChangeRankTag": "你无法改变帮派标签",
"NameNotRegistered": "你的游戏名尚未注册!使用 {1} 以创建一个新账户。",
"AutomaticLoginIPToggle": "通过 IP 自动登录功能 现已 {1}",
"CouldNotRegisterAccount": "在创建你的账户时遇到一些问题,请与管理员联系。",
"RandomTipsToggle": "随机提示信息现已 {1}",
"ActionTipsToggle": "操作帮助现已 {1}",
"AutoSpawnLastCharToggle": "上次使用的角色 {1} 已自动复活。",
"AccountGUISettingToggle": "GUI 现已 {1}",
"On": "开启",
"Off": "关闭",
"Yes": "",
"No": "",
"True": "",
"False": "",
"Locked": "锁定",
"Unlocked": "未锁定",
"PasswordNotGoodEnough": "新密码必须符合要求!",
"PasswordNeedsBase": "密码至少需要 {1}",
"PasswordNeedsCapitals": "{1} 大写字母",
"PasswordNeedsNumbers": "{1} 数字",
"PasswordNeedsSymbols": "{1} 符号",
"PasswordsDontMatch": "新密码和确认密码不一致!",
"PasswordChanged": "已成功更改你的密码!",
"AutoLoggedInIP": "已通过 IP 自动登录!",
"WelcomeBack": "欢迎回到 {1}, {2} 请 {3} 以继续。",
"WelcomeNewPlayer": "欢迎来到 {1}, {2}! 请 {3} 以开始游戏。",
"InvalidPlayer": "玩家不存在!",
"InvalidBusiness": "企业不存在!",
"InvalidHouse": "住宅不存在!",
"InvalidVehicle": "载具不存在!",
"InvalidClan": "帮派不存在!",
"InvalidClanRank": "帮派等级不存在!",
"InvalidJob": "职业不存在",
"InvalidItem": "物品不存在!",
"InvalidItemType": "物品种类不存在!",
"InvalidRadioStation": "电台不存在!",
"InvalidGate": "大门不存在!",
"EntersProperty": "开门并进入 {1}",
"ExitsProperty": "开门并退出 {1}",
"EnterExitPropertyDoorLocked": "试图打开 {1} 之门,却发现已上锁。",
"PropertyNoInterior": "{1} 暂无内部场景,但你仍可以在大门图标上使用相关指令。",
"NoBusinessWithItemType": "暂无可用项目的企业",
"HeaderKeyBinds": "快捷键设置",
"HeaderAccountHelp": "账户帮助",
"HeaderVehicleHelp": "载具帮助",
"HeaderVehicleDealershipHelp": "汽车经销商帮助 ",
"HeaderJobHelp": "职业帮助",
"HeaderChatHelp": "聊天帮助",
"HeaderServerRules": "服务器规则",
"HeaderWebsiteInfo": "官网",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animation List",
"HeaderPayAndSprayHelp": "Pay and Spray Help",
"HeaderAmmunationHelp": "Ammunation Help",
"HeaderVehicleTuneupHelp": "Vehicle Tune Help",
"HeaderBindableKeysHelp": "Bindable Keys",
"HeaderSkinHelp": "Clothes/Skin Help",
"HeaderBusinessHelp": "Business Help",
"HeaderClanHelp": "Clan Help",
"HeaderPlayerVehiclesList": "Player Vehicles ({1})",
"HeaderPlayerBusinessesList": "Player Businesses ({1})",
"HeaderClansList": "Clan List",
"HeaderAdminsList": "Admin List",
"HeaderBadgeInfo": "Badge Information",
"HeaderAccentsList": "Accent List",
"HeaderPlayerInfo": "Player Information ({1})",
"HeaderWealthandTaxHelp": "Wealth and Tax Information",
"HeaderCommandInfo": "Command Information ({1})",
"HeaderRadioHelp": "Radio Help",
"HeaderRadioStationsList": "Radio Stations",
"HeaderKeyBindsList": "Key Binds List",
"RadioVolumeChanged": "{1} You changed your streaming radio volume to {2}%",
"VolumeLevelNotNumber": "The volume level must be a number",
"RadioStationLocationInvalid": "You must be in a vehicle, house, or business or have a personal device to change the station!",
"ActionBusinessRadioStationChange": "changes the business radio station to {1} ({2})",
"ActionHouseRadioStationChange": "changes the house radio station to {1} ({2})",
"ActionVehicleRadioStationChange": "changes the vehicle radio station to {1} ({2})",
"ActionItemRadioStationChange": "changes the {1}'s station to {2} ({3})",
"RandomVehicleCommandsDisabled": "This is a random traffic vehicle and commands can't be used for it.",
"HouseDoorLock": "House {1} {2}!",
"BusinessDoorLock": "Business {1} {2}!",
"ServerGameModeRestarting": "The server game mode is restarting!",
"HeaderSelfItemList": "Your Inventory",
"HeaderPlayerItemList": "Player Inventory ({1})",
"HeaderHouseItemList": "House Inventory",
"HeaderBusinessFloorItemList": "Business Inventory (For Sale)",
"HeaderBusinessStorageItemList": "Business Inventory (Storage)",
"HeaderItemItemList": "{1}'s Inventory",
"ItemSlotNotNumber": "The item slot must be a number",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "The item you're trying to use is bugged. A bug report has been sent to the server developers.",
"PickupItemBugged": "The item you're trying to pickup is bugged. A bug report has been sent to the server developers.",
"DropItemBugged": "The item you're trying to drop is bugged. A bug report has been sent to the server developers.",
"HandsBusy": "Your hands are busy",
"CantUseItemInSkinChange": "You can't use an item while customizing your appearance",
"CantDropItemInSkinChange": "You can't drop an item while customizing your appearance",
"CantPickupItemInSkinChange": "You can't pickup an item while customizing your appearance",
"CantSwitchItemInSkinChange": "You can't switch an item while customizing your appearance",
"CantGiveItemInSkinChange": "You can't give an item while customizing your appearance",
"CantTakeItemInSkinChange": "You can't take an item while customizing your appearance",
"ItemUnequippableNoAmmo": "The {1} in slot {2} has no ammo, and can't be equipped!",
"NoSpaceSelfInventory": "You don't have any more space in your inventory",
"Business": "business",
"House": "house",
"Clan": "clan",
"Vehicle": "vehicle",
"Item": "item",
"ItemType": "item type",
"Gate": "gate",
"Door": "door",
"ClanRank": "clan rank",
"JobRank": "job rank",
"RadioStation": "radio station",
"HeaderAnimationsList": "动作列表",
"HeaderPayAndSprayHelp": "有偿喷漆帮助",
"HeaderAmmunationHelp": "弹药帮助",
"HeaderVehicleTuneupHelp": "载具改装帮助",
"HeaderBindableKeysHelp": "可绑定的按键",
"HeaderSkinHelp": "服装/皮肤帮助",
"HeaderBusinessHelp": "企业帮助",
"HeaderClanHelp": "帮派帮助",
"HeaderPlayerVehiclesList": "玩家载具 ({1})",
"HeaderPlayerBusinessesList": "玩家企业 ({1})",
"HeaderClansList": "帮派列表",
"HeaderAdminsList": "管理员列表",
"HeaderBadgeInfo": "荣誉信息",
"HeaderAccentsList": "口音列表",
"HeaderPlayerInfo": "玩家信息 ({1})",
"HeaderWealthandTaxHelp": "资产与税收帮助",
"HeaderCommandInfo": "指令帮助 ({1})",
"HeaderRadioHelp": "电台帮助",
"HeaderRadioStationsList": "电台",
"HeaderKeyBindsList": "按键绑定列表",
"RadioVolumeChanged": "{1} 已将电台音量调整为 {2}%",
"VolumeLevelNotNumber": "确保输入的音量大小为有效数值",
"RadioStationLocationInvalid": "你必须在车辆、住宅或企业中,或拥有个人设备才能更改电台!",
"ActionBusinessRadioStationChange": "企业电台已设置为 {1} ({2})",
"ActionHouseRadioStationChange": "住宅电台已设置为 {1} ({2})",
"ActionVehicleRadioStationChange": "载具电台已设置为 {1} ({2})",
"ActionItemRadioStationChange": "{1} 的电台已设置为 {2} ({3})",
"RandomVehicleCommandsDisabled": "这是一辆随机刷出的街车,无法对其使用指令。",
"HouseDoorLock": "住宅 {1} {2}!",
"BusinessDoorLock": "企业 {1} {2}!",
"ServerGameModeRestarting": "游戏模式正在重启!",
"HeaderSelfItemList": "你的库存",
"HeaderPlayerItemList": "玩家库存 ({1})",
"HeaderHouseItemList": "住宅库存",
"HeaderBusinessFloorItemList": "企业库存 (供售)",
"HeaderBusinessStorageItemList": "企业库存 (暂存)",
"HeaderItemItemList": "{1} 的库存",
"ItemSlotNotNumber": "物体槽位必须为整数",
"ItemSlotMustBeBetween": "物体槽位应在 {1} {2} 之间!",
"UseItemBugged": "尝试操作的物品出现错误!错误报告已发送给服务器开发人员。",
"PickupItemBugged": "尝试拾取的物品出现错误!错误报告已发送给服务器开发人员。",
"DropItemBugged": "尝试丢弃的物品出现错误!错误报告已发送给服务器开发人员。",
"HandsBusy": "操作繁忙",
"CantUseItemInSkinChange": "自定义外观时无法使用该物品",
"CantDropItemInSkinChange": "自定义外观时无法丢弃该物品",
"CantPickupItemInSkinChange": "自定义外观时无法拾取物品",
"CantSwitchItemInSkinChange": "自定义外观时无法切换物品",
"CantGiveItemInSkinChange": "自定义外观时无法赠送物品",
"CantTakeItemInSkinChange": "自定义外观时无法取出物品",
"ItemUnequippableNoAmmo": "槽位 {2} {1} 弹药耗尽,无法装备!",
"NoSpaceSelfInventory": "库存已无更多空间",
"Business": "企业",
"House": "住宅",
"Clan": "帮派",
"Vehicle": "载具",
"Item": "物品",
"ItemType": "物品种类",
"Gate": "大门",
"Door": "",
"ClanRank": "帮派等级",
"JobRank": "职业等级",
"RadioStation": "电台",
"Months": [
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
"一月",
"二月",
"三月",
"四月",
"五月",
"六月",
"七月",
"八月",
"九月",
"十月",
"十一月",
"十二月"
],
"WeekDays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
"周日",
"周一",
"周二",
"周三",
"周四",
"周五",
"周六"
],
"CardinalDirections": [
"North",
"Northeast",
"East",
"Southeast",
"South",
"Southwest",
"West",
"Northwest"
"",
"东北",
"",
"东南",
"",
"西南",
"西",
"西北"
],
"NewPlayerReadyToPlay": [
"You have been given some cash. Use {1} to find places to buy items.",
"If you need money, jobs are the yellow dots on the radar.",
"For a car, visit the car dealership. You can also use a rental vehicle near spawn or take the train",
"Be sure to read the {1} and use {2} for info."
"你得到了一些现金,使用 {1} 以找到买东西的地方。",
"赚钱靠劳动,求职请前往雷达上的小黄点。",
"买车可以到汽车经销店,你也可以在出生点附近租车或者直接乘火车。",
"确保已阅读 {1},使用 {2} 以获取相关信息。"
],
"YourCurrentVehicleDeleted": "The vehicle you were in was deleted.",
"Distance": "Distance",
"Meters": "Meters",
"Feet": "Feet",
"Kilometers": "Kilometers",
"Miles": "Miles",
"MustBeVehicleDriver": "You must be the driver of the vehicle!",
"PlayerJoinedServer": "{1} has joined the game from {1}!",
"PlayerLeftServer": "{1} has left the game! ({1})",
"YourCurrentVehicleDeleted": "你当前乘坐的车辆已被删除。",
"Distance": "距离",
"Meters": "",
"Feet": "英尺",
"Kilometers": "公里",
"Miles": "英里",
"MustBeVehicleDriver": "你并不是主驾驶!",
"PlayerJoinedServer": "{1} 加入游戏。来自:{1}",
"PlayerLeftServer": "{1} 退出游戏! ({1})",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed"
"失去连接",
"断开连接",
"不支持的客户端",
"游戏错误",
"密码错误",
"不支持的游戏主程序",
"断开连接",
"已被封禁",
"连接失败",
"无效的游戏名",
"客户端崩溃"
],
"TakeItemFromHouse": "takes a {1} from the house",
"TakeItemFromBusinessStorage": "takes a {1} from the business storage",
"TakeItemFromBusiness": "takes a {1} from the business",
"TakeItemFromItem": "takes a {1} from the {2}",
"TakeItemFromVehicleTrunk": "takes a {1} from the trunk",
"TakeItemFromVehicleDash": "takes a {1} from the glove compartment",
"JobEquipmentInventoryKeyBindTip": "The job equipment is in your inventory. Press {1} to see them.",
"JobEquipmentInventoryCommandTip": "The job equipment is in your inventory. Use {1} to see them.",
"TakeItemFromHouse": "从住宅处拿到 {1}",
"TakeItemFromBusinessStorage": "从企业仓库拿到 {1}",
"TakeItemFromBusiness": "从企业处拿到 {1}",
"TakeItemFromItem": " {2} 处拿到 {1}",
"TakeItemFromVehicleTrunk": "从后备箱中取出 {1}",
"TakeItemFromVehicleDash": "从杂物箱中取出 {1}",
"JobEquipmentInventoryKeyBindTip": "工作设备在你的仓库里,按下 {1} 以查看。",
"JobEquipmentInventoryCommandTip": "工作设备在你的仓库里,使用 {1} 以查看。",
"AccountHelp": [
"Do NOT share your password with anybody else. {1} staff will never ask you for your password",
"Use {1} to change your password, and {2} if you forgot it",
"Some settings you can use: {1}"
"请不要将密码分享给任何人,且{1} 工作人员不会询问你的密码。",
"使用 {1} 以更改密码,若遗忘密码请使用 {2} 。",
"可用设定:{1}"
],
"VehicleHelp": [
"Your personal vehicles will save wherever you or somebody else leaves them!",
"Visit dealerships to buy new vehicles (Use {1} for more information)",
"Some commands: {1}",
"Visit a mechanic garage to repair, colour, and tune up your car! {1} for info"
"你的私人车辆将会在离开车辆时自动保存!",
"前往汽车经销商购买新车 (使用 {1} 获取更多信息)",
"相关指令:{1}",
"去修理厂修理、喷漆和改装你的汽车! 使用 {1} 获取相关信息。"
],
"VehicleDealershipHelp": [
"Visit a vehicle dealer to buy new vehicles. Use {1} to find one.",
"At the dealer, enter a car you want to buy, and the price will be shown to you",
"If you want to buy the vehicle, use {1} and you will be given keys to test drive it around the parking lot.",
"Drive away from the dealership with the new vehicle to confirm the purchase."
"前往汽车经销商购买新车,使用 {1} 可以找一家。",
"在经销商处进入你希望购买的车辆,对应价格将会自动显示。",
"确定车辆后使用 {1},即可开始试驾。",
"驾驶车辆离开经销商以确认购买。"
],
"JobHelp": [
"Visit job locations to get a job and earn money. Look for yellow spots on the map",
"At a job location, use {1} to get the job. Use {2} to quit your job",
"Use {1} to begin working. You can also get a job {2} and {3}",
"Most job vehicles are locked. Use {1} near one to enter it.",
"When entering a job vehicle, information on how to do the job will be shown to you."
"地图上的黄点为求职处,你可以在那里找工作挣大钱。",
"在求职处使用 {1} 以获得工作,不想干了就使用 {2} 跑路。",
"使用 {1} 即开始工作,你也可以在 {2} {3} 中获得工作。",
"工作专用车一般都是锁着的,在其旁边使用 {1} 即可进入。",
"进入专用车时,将向您显示有关如何执行工作的信息。"
],
"ChatHelp": [
"There are two main types of chat: out-of-character (OOC) and in-character (IC)",
"Mixing these two types is not proper roleplay. See {1} for info.",
"Some chat commands: {1}",
"Some have shorter names available ({1} to talk, {2} to shout, etc)"
"聊天方式主要有两种:本我意识 (OOC 即 out-of-character) 和 角色意识 (IC 即 in-character)",
"在玩角色扮演的时候最好不要混用两种聊天方式,查看 {1} 以获取更多信息。",
"聊天指令:{1}",
"某些玩家有可用的更简短的名称 ({1} 用以正常交流, {2} 用以喊话等)"
],
"ServerRulesHelp": [
"Unrealistic actions (powergaming) are not allowed. You aren't superman.",
"No terrorist or terrorism roleplay is allowed.",
"Always follow instructions given by moderators and admins.",
"Do not mix the chats (metagaming). You can't use info in IC that was received OOC",
"Keep English in main chats. If you aren't good at English, use {1}"
"不允许不切实际的行为 (powergaming),你拯救不了世界。",
"不允许恐怖分子或恐怖主义式角色扮演。",
"请始终遵循版主和管理员的指示。",
"不建议混合式聊天 (metagaming) 你不能在IC中使用收到OOC的信息。",
"请使用英语与其他玩家进行交流,不大擅长英语的话可以试试 {1}"
],
"AnimationHelp": [
"Animations allow you to enhance roleplay with visual actions",
"Use {1} or {2} with a name to use an animation.",
"To see a list of animations, use {1}"
"做出虚拟动作可以提升你角色扮演的游戏体验。",
"使用 {1} {2} + 动作名称 以做出一个动作。",
"要查看动作列表,使用 {1}"
],
"WeaponHelp": [
"Visit an gun store to buy weapons. Use {1} to find one.",
"Buying a weapon requires a weapon license.",
"Weapon licenses are managed by the police department. Apply there to get one.",
"Weapons can also be purchased illegally from some businesses, weapon dealers, and clans."
"前往枪店购买武器,使用 {1} 可以找一家。",
"购买武器是需要武器许可证的。",
"而武器许可证由警察局管理,在那里申请就可以办到一张。",
"武器也可以从一些企业、武器经销商和帮派那里非法购买。"
],
"SkinHelp": [
"At a clothing store, use {1} to purchase clothes",
"When you have a clothing item, equip and use it like any other item to show the skin selection (check {1} to learn how to use items)",
"Some skins are restricted to jobs, clans, or for other reasons."
"在服装店里使用 {1} 即可买到衣服",
"当你拥有可穿戴式物品时,像其它物品一样直接装备即可。(查看 {1} 以了解如何使用物品)",
"某些服装将因工作、帮派或其它原因而受到限制。"
],
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {1} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
"你可以自定义快捷键,使用 {1} 以查看已绑定的按键。",
"使用 {1} 以新增快捷键,{2} 以移除。",
"默认按键如下: {1} 发动引擎,{2} 车灯开关,{3} 锁车/解锁",
"按下 {1} 查看你的物品,{2} 装备选定物品,{3} 卸下所有物品",
"按下 {1} 使用当前物品,{2} 丢弃当前物品,{3} 拾取地面物品"
],
"BusinessHelp": [
"Use {1} to purchase items or {2} to see a list of what's for sale at any business",
"Businesses are shown with blue names above the icon at their entrance.",
"Business owner commands: {1}",
"A new car for sale will appear when you drive away from the dealer."
"使用 {1} 以购买物品,或者使用 {2} 以查看任意企业的待售物品列表。",
"企业名称以蓝色字体显示在图标上方。",
"企业主可用的指令:{1}",
"一辆待售的新车会在你开车离开经销商(即确认购买)后出现。"
],
"ClanHelp": [
"Ask an administrator to create a clan (Similar to factions/groups/families)",
"Clan owners have full control over their clan once it's created",
"Clan commands: {1}",
"More clan commands: {1}"
"请求管理员以创建一个属于你自己的帮派 (类似于派系/团体/家庭)",
"帮派创建成功后,帮主将拥有其所有控制权。",
"帮派指令:{1}",
"更多帮派指令:{1}"
],
"RadioStationHelp": [
"Use {1} to set the station for your vehicle, house, or business",
"Use {2} to see a list of stations",
"You can change your radio streaming volume using {1} with 0-100 as the percent"
"使用 {1} 为你的车辆/住宅/企业设置电台",
"使用 {2} 以查看电台列表",
"你可以使用 {1} 来改变电台音量大小。0-100%"
],
"WealthAndTaxHelp": [
"Your taxes on payday are {1} percent of your calculated wealth.",
"Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.",
"Each vehicle is {1}, each house is {2}, and each business is {3}",
"Use {1} to see your current wealth, and {2} to see how much you'll pay in tax each payday"
"发薪日那天需要缴税,而税款是你计算财富的 {1}%.",
"计算财富是基于你所拥有的车辆、住宅和企业的总和。",
"{1} 每辆车,{2} 每栋房,{3} 每个企业。",
"使用 {1} 以查看你的当前财富,{2} 以查看发薪日当天你应当缴纳的税款。"
],
"MustBeInAVehicle": "You need to be in a vehicle!",
"MustBeInOrNearVehicle": "You need to be in or near a vehicle!",
"MustBeInVehicleFrontSeat": "You need to be in the vehicle front seats!",
"MustBeInVehicleDriverSeat": "You need to be the driver!",
"DontHaveVehicleKey": "You don't have a key for this vehicle!",
"NoGateAccess": "You don't have access to this gate!",
"GateBroken": "This gate is broken!",
"GateHacked": "The gate does not respond!",
"RadioJammed": "You hear only static from the radio.",
"VehicleNotForSale": "This vehicle is not for sale!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "This business is not for sale!",
"BusinessNotForRent": "This business is not for rent!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "This house is not for rent!",
"DealershipPurchaseTestDrive": "Drive the vehicle away from the dealership to buy it, or get out to cancel.",
"DealershipPurchaseExitedVehicle": "You canceled the vehicle purchase by exiting the vehicle!",
"VehiclePurchaseComplete": "This vehicle is now yours! It will save wherever you leave it.",
"VehiclePurchaseNotEnoughMoney": "You don't have enough money to buy this vehicle!",
"HousePurchaseNotEnoughMoney": "You don't have enough money to buy this house!",
"BusinessPurchaseNotEnoughMoney": "You don't have enough money to buy this business!",
"MustBeInAVehicle": "你必须先坐在一辆车上!",
"MustBeInOrNearVehicle": "必须要有辆车在你旁边,或者你坐上那辆车!",
"MustBeInVehicleFrontSeat": "你必须坐在车辆前排座椅上!",
"MustBeInVehicleDriverSeat": "你必须是车辆主驾驶!",
"DontHaveVehicleKey": "你并没有这车的钥匙!",
"NoGateAccess": "你无法进入这个大门。",
"GateBroken": "这门已是破烂不堪。",
"GateHacked": "大门没什么反应。",
"RadioJammed": "电台似是被干扰了。",
"VehicleNotForSale": "本车不出售!",
"VehicleNotForRent": "本车不出租!",
"BusinessNotForSale": "本企业不出售!",
"BusinessNotForRent": "本企业不出租!",
"HouseNotForSale": "这房子不给卖!",
"HouseNotForRent": "这房子不给租!",
"DealershipPurchaseTestDrive": "将车辆驶离经销商处以确认购买,下车取消。",
"DealershipPurchaseExitedVehicle": "已取消车辆购买。",
"VehiclePurchaseComplete": "这辆车现在是你的了!不管它在哪里都会自动保存。",
"VehiclePurchaseNotEnoughMoney": "你没有足够的钱买这辆车!",
"HousePurchaseNotEnoughMoney": "你没有足够的钱买这所房子!",
"BusinessPurchaseNotEnoughMoney": "你没有足够的钱来买这家企业!",
"Locales": {
"English": "English",
"Russian": "Russian",
"Spanish": "Spanish",
"German": "German",
"Dutch": "Dutch",
"Polish": "Polish"
"English": "英文",
"Russian": "俄文",
"Spanish": "西班牙文",
"German": "德文",
"Dutch": "荷兰文",
"Polish": "波兰文",
"Chinese": "中文"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"HeaderPlayerHousesList": "玩家住宅 ({1})",
"HeaderPlayerStaffFlagsList": "玩家信号旗 ({1})",
"HeaderStaffFlagsList": "信号旗",
"NonRPName": "非角色扮演名称!请选择新的名称:",
"InvalidStaffFlag": "信号旗帜不存在!",
"InvalidClanFlag": "帮派旗帜不存在!",
"InvalidLocale": "语言不存在!",
"HeaderJobUniformList": "工作制服 ({1})",
"HeaderJobEquipmentList": "工作设备 ({1})",
"InvalidJobUniform": "工作制服不存在!",
"InvalidJobEquipment": "工作设备不存在!",
"HeaderVehiclesInRangeList": "{1} 内的车辆",
"NoVehiclesWithInRange": "{1} 内无任何车辆。",
"AmountNotNumber": "请输入有效数字!",
"NeedToBeWorking": "你得去工作!在求职处或工作专用车旁使用 {1} 。",
"NeedToBeOnJobRoute": "你需要进行一个工作路线!请在工作专用车内使用 {1} 。",
"CurrentJobRouteDeleted": "管理员已删除你所在的工作路线",
"CurrentJobRouteVehicleColoursChanged": "管理员已更改你的工作路线的车辆颜色",
"NotYourJob": "这不是你的工作!",
"JobPoints": "前往地图上的黄点找到工作。",
"QuitJobToTakeAnother": "要是想干这行,先使用 {1} 离开当前工作。",
"NotAJobVehicle": "这并不是辆工作专用车!",
"NotYourJobVehicle": "这不是你工作用的车!",
"JobRouteDisabled": "管理员已禁用你的工作路线",
"HeaderPickupTypes": "拾取物类型",
"HeaderBlipTypes": "地图图标类型",
"InvalidGPSLocation": "没有具有该名称或类型的位置",
"HeaderBusinessList": "企业",
"VehicleForSale": " {1} 可被 {2} 购买到!购买请使用 {3}",
"VehicleForRent": " {1} 可被 {2} 租用!租用请使用 {3}",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"LoginFailedInvalidPassword": "密码错误!还有 {1} 次尝试机会。",
"LoginFailedNoPassword": "密码不能为空!还有 {1} 次尝试机会。",
"RegistrationFailedNoPassword": "密码不能为空!",
"RegistrationFailedNoPasswordConfirm": "确认密码不能为空!",
"RegistrationFailedNoEmail": "电子邮件不能为空!",
"AccountNameAlreadyRegistered": "该游戏名已被注册。",
"AlreadyLoggedIn": "您已登录过账号!",
"RegistrationFailedInvalidEmail": "该电子邮件无效!",
"RegistrationFailedPasswordMismatch": "密码不匹配!",
"RegistrationFailedCreateError": "无法创建您的帐户!",
"RegistrationSuccess": "账号创建成功!",
"RegistrationEmailVerifyReminder": "验证码已发送至您的电子邮件,请前往进行验证。",
"RegistrationCreateCharReminder": "在正式游玩之前,您需要创建一个角色。",
"NoCharactersGUIMessage": "暂无角色。要创建一个吗?",
"NoCharactersGUIWindowTitle": "无角色",
"NoCharactersChatMessage": "暂无角色。使用 {1} 新建一个角色。",
"NeedEmailFor2FA": "开启双重验证前,请先添加您的电子邮件。",
"NeedEmailVerifiedFor2FA": "开启双重验证前,请先验证您的电子邮件。",
"SetEmailHelpTip": "使用 {1} 以设置您的电子邮件。",
"VerifyEmailHelpTip": "使用 {1} 以验证您的电子邮件。",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items"
"NearbyRadio": "附近电台",
"FromRadio": "起始电台",
"ToRadio": "终止电台",
"NeedToEnterPropertyCommand": "你得先进入 {1} !使用 {2} 以进入或退出。",
"NeedToEnterPropertyKeyPress": "你得先进入 {1} !使用 {2} 以进入或退出。",
"InventoryFullCantCarry": "库存已满!",
"NotEnoughCashNeedAmountMore": "没有足够现金!你需要多加 {1} ",
"AmountMustBeMoreThan": "数额必须大于 {1}",
"WeaponBanned": "你已被禁止购买及使用武器!",
"TimeNotNumber": "设定的时间非有效数值",
"HeaderDefaultBusinessItemTypes": "企业项目模板",
"FixingStuck": "修复你当前的位置和虚拟世界 ...",
"CantUseCommandYet": "稍后才能再次使用该指令!",
"NotATester": "非测试者",
"AccessDenied": "拒绝访问",
"InvalidSkin": "该皮肤无效!",
"HeaderInteriorTypes": "内部场景列表",
"ViewInventoryKeyPressTip": "按下 {1} 以查看你的全部物品",
"ViewInventoryCommandTip": "使用 {1} 以查看你的全部物品",
"GUIAccountSettingToggle": "已切换至 {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "前往汽车经销商购买新车,使用 {1} 以获取更多信息。",
"SkinCommandHelp": "前往服装店购买新衣服,使用 {1} 以获取更多信息。",
"BusinessVehiclesRespawned": "管理员已重置所有企业车辆!",
"JobVehiclesRespawned": "管理员已重置所有工作车辆!",
"PlayerVehiclesRespawned": "管理员已重置所有玩家车辆!",
"ClanVehiclesRespawned": "管理员已重置所有帮派车辆!",
"PublicVehiclesRespawned": "管理员已重置所有公众!",
"EmptyVehiclesRespawned": "管理员已重置所有空闲车辆!",
"AllVehiclesRespawned": "管理员已重置所有车辆!",
"AllVehiclesReloaded": "管理员已重载所有车辆!",
"YourVehicleRespawned": "你的车辆已重生!",
"PlayerIPBanned": "{1} 被封禁 IP",
"PlayerCharacterBanned": "{1} 被封禁角色!",
"PlayerSubNetBanned": "{1} 被封禁网段!",
"CantModifyBusiness": "你无法操作或修改这个企业!",
"CantModifyHouse": "你无法操作或修改此住宅!",
"ServerTimeSet": "{1} 已将时间设定为 {2}",
"ServerWeatherSet": "{1} 已将天气设定为 {2}",
"ServerSnowSet": "{1} 已调整:落雪-{2},积雪-{3}",
"AllJobsReloaded": "管理员已重置所有职业!",
"ServerLogoSet": "{1} 已设定:服务器 LOGO 状态-{2}",
"ServerGUISet": "{1} 已设定:服务器 GUI 状态-{2}",
"ServerBusinessBlipsSet": "{1} 已设定:服务器企业图例显示状态-{2}",
"ServerHouseBlipsSet": "{1} 已设定:服务器住宅图例显示状态-{2}",
"ServerJobBlipsSet": "{1} 已设定:服务器职业图例显示状态-{2}",
"ServerBusinessPickupsSet": "{1} 已设定:服务器企业拾取物状态-{2}",
"ServerHousePickupsSet": "{1} 已设定:服务器住宅拾取物状态-{2}",
"ServerJobPickupsSet": "{1} 已设定:服务器职业拾取物状态-{2}",
"BusinessBuyItemsLabel": "使用 {1} 以购买物品",
"PropertyEnterCommandLabel": "使用 {1} 以进入",
"PropertyEnterKeyPressLabel": "按下 {1} 以进入",
"PropertyForSaleLabel": "售价:${1}",
"PropertyForRentLabel": "租价:每个发薪日需 ${1}",
"RemainingTaxPaidInMoney": "你以 ${1} 现金支付了剩下的税款",
"LostMoneyFromTaxes": "你应缴纳的税款超过了你的薪水!",
"NextPaycheckRepossessionWarning": "若无足够的现金来支付下一份薪水的税款,你将失去一些资产!",
"NotEnoughMoneyForTax": "没有足够的现金来支付税款",
"AssetsRepossessedForTax": "因未缴纳税款,你已失去 {1} 辆车,{2} 处住宅,{3} 处企业!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!"
}

View File

@@ -1,6 +1,7 @@
{
"TranslationProvidedBy": "Vortrex",
"LocaleEnglishName": "English",
"LocaleNativeName": "English",
"LocaleOffer": "This server is available in English. Use {1} to use it.",
"LocaleChanged1": "Your language is now set to {1}",
@@ -10,9 +11,9 @@
"HeaderHelpMainList": "Help Categories",
"AccentNotFound": "Accent not found",
"AccentSet": "You set your accent to {1}",
"AnimationNotFound": "That animation doesn't exist",
"InvalidAnimation": "That animation doesn't exist",
"AnimationCommandTip": "Use {1} to see a list of valid animations",
"AnimationInvalidDistance": "The distance must be between 0 and 3",
"InvalidAnimationDistance": "The distance must be between 0 and 3",
"AnimationStopCommandTip": "Use {1} to stop your animation",
"CantBanClient": "You cannot ban this person",
"PlayerAccountBanned": "{1} has been account banned",
@@ -263,7 +264,7 @@
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {1} for lights, and {3} for lock/unlock",
"Default keys are: {1} for vehicle engine, {2} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
],
@@ -393,5 +394,65 @@
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items"
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "🚗 All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "🚗 All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "🚗 All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "🚗 All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "🚗 All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "🚗 All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "🚗 All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "🚗 All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "🚗 Your vehicle has been respawned!",
"PlayerIPBanned": "💀 {1} has been IP banned!",
"PlayerCharacterBanned": "💀 {1} has been character banned!",
"PlayerSubNetBanned": "💀 {1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business!",
"CantModifyHouse": "You can't manage or modify this house!",
"ServerTimeSet": "⏰ {1} set the time to {2}",
"ServerWeatherSet": "☁️ {1} set the weather to {2}",
"ServerSnowSet": "❄️ {1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "💼 All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "🗔 {1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "🏢 {1} turned all business blips {2}",
"ServerHouseBlipsSet": "🏘️ {1} turned all house blips {2}",
"ServerJobBlipsSet": "💼 {1} turned all job blips {2}",
"ServerBusinessPickupsSet": "🏢 {1} turned all business pickups {2}",
"ServerHousePickupsSet": "🏘️ {1} turned all house pickups {2}",
"ServerJobPickupsSet": "💼 {1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "🤑 {1} set the payday bonus to ${2}",
"AllHousesReloaded": "🏘️ All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "📻 All radio stations have been reloaded by an admin!",
"PlayerKicked": "🦶 {1} has been kicked from the server",
"AllBusinessesReloaded": "🏢 All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!"
}

View File

@@ -1,6 +1,7 @@
{
"TranslationProvidedBy": "Suprise444",
"LocaleEnglishName": "Polish",
"LocaleNativeName": "Polski",
"LocaleOffer": "Ten serwer jest dostępny w języku Polskim. Użyj {1} aby go użyć.",
"LocaleChanged1": "Twój język jest ustawiony na {1}",
@@ -10,9 +11,9 @@
"HeaderHelpMainList": "Pomoc - Kategorie",
"AccentNotFound": "Akcent nie znaleziony",
"AccentSet": "Ustawiłeś swój akcent na {1}",
"AnimationNotFound": "Ta animcja nie istnieje",
"InvalidAnimation": "Ta animcja nie istnieje",
"AnimationCommandTip": "Użyj {1} aby zobaczyć listę działających animacji",
"AnimationInvalidDistance": "Dystans musi być między 0 i 3",
"InvalidAnimationDistance": "Dystans musi być między 0 i 3",
"AnimationStopCommandTip": "Użyj {1} aby zatrzymać swoją animacje",
"CantBanClient": "Nie możesz zbanować tej osoby",
"PlayerAccountBanned": "{1} został zbanowany",
@@ -263,7 +264,7 @@
"KeyBindHelp": [
"Możesz zmienić przypisania klawiszy. Użyj {1} aby zobaczyć twoje przypisane klawisze.",
"Użyj {1} aby dodać nowe przypisanie i {2} aby je usunąć.",
"Domyślnymi przyciskami są: {1} aby uruchomić pojazd, {1} aby użyć świateł, and {3} aby otworzyć/zamknąć pojazd",
"Domyślnymi przyciskami są: {1} aby uruchomić pojazd, {2} aby użyć świateł, and {3} aby otworzyć/zamknąć pojazd",
"Naciśnij {1} aby zobaczyć swoje itemy i {2} aby wyposażyć się w jakiś przedmiot lub {3} aby go schować.",
"Naciśnij {1} aby użyć przedmiot, który trzymasz, naciśnij {2} aby go upuścić lub naciśnij {3} aby podnieść jakiś przedmiot z ziemi."
],
@@ -393,5 +394,65 @@
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items"
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "Your vehicle has been respawned",
"PlayerIPBanned": "{1} has been IP banned!",
"PlayerCharacterBanned": "{1} has been character banned!",
"PlayerSubNetBanned": "{1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business",
"CantModifyHouse": "You can't manage or modify this house",
"ServerTimeSet": "{1} set the time to {2}",
"ServerWeatherSet": "{1} set the weather to {2}",
"ServerSnowSet": "{1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "{1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "{1} turned all business blips {2}",
"ServerHouseBlipsSet": "{1} turned all house blips {2}",
"ServerJobBlipsSet": "{1} turned all job blips {2}",
"ServerBusinessPickupsSet": "{1} turned all business pickups {2}",
"ServerHousePickupsSet": "{1} turned all house pickups {2}",
"ServerJobPickupsSet": "{1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use /takejob to work here",
"StartWorkLabel": "Use /startwork to start working",
"JobEquipAndUniformLabel": "Use /uniform and /equip for job stuff, or /stopwork to stop working",
"NotYourJobLabel": "You already have a different job. Use /quitjob if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!"
}

View File

@@ -1,6 +1,7 @@
{
"TranslationProvidedBy": "VNDTTS",
"LocaleEnglishName": "Russian",
"LocaleNativeName": "Русский",
"LocaleOffer": "Этот сервер доступен на русском. Используйте {1} чтобы его использовать.",
"LocaleChanged1": "Ваш язык был установлен на {1}",
@@ -10,9 +11,9 @@
"HeaderHelpMainList": "Помощь Категории",
"AccentNotFound": "Не удалось найти акцент",
"AccentSet": "Вы установили свой акцент на {1}",
"AnimationNotFound": "Такой анимации не существует",
"InvalidAnimation": "Такой анимации не существует",
"AnimationCommandTip": "Используйте {1} чтобы просмотреть список доступных анимаций",
"AnimationInvalidDistance": "Дистанция должна быть между 0 и 3",
"InvalidAnimationDistance": "Дистанция должна быть между 0 и 3",
"AnimationStopCommandTip": "Используйте {1} чтобы остановить анимацию",
"CantBanClient": "Вы не можете забанить этого игрока",
"PlayerAccountBanned": "Аккаунт {1} был заблокирован ",
@@ -263,7 +264,7 @@
"KeyBindHelp": [
"Вы можете сами создавать ваши привязки на кнопки. Используйте {1} чтобы просмотреть ваши привязки.",
"Используйте {1} чтобы добавить новую приязку или {2} чтобы убрать ее.",
"Стандартные привязки: {1} для мотора, {1} для фар, и {3} для открытия/закрытия",
"Стандартные привязки: {1} для мотора, {2} для фар, и {3} для открытия/закрытия",
"Используйте {1} чтобы просмотреть ваши предметы {2} чтобы экипировать предмет или {3} чтобы убрать.",
"Используйте {1} чтобы использвать предмет который вы держите в руках, используйте {2} чтобы его выбростить, или используйте {3} чтобы подобрать предмет."
],
@@ -392,5 +393,65 @@
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items"
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "Your vehicle has been respawned",
"PlayerIPBanned": "{1} has been IP banned!",
"PlayerCharacterBanned": "{1} has been character banned!",
"PlayerSubNetBanned": "{1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business",
"CantModifyHouse": "You can't manage or modify this house",
"ServerTimeSet": "{1} set the time to {2}",
"ServerWeatherSet": "{1} set the weather to {2}",
"ServerSnowSet": "{1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "{1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "{1} turned all business blips {2}",
"ServerHouseBlipsSet": "{1} turned all house blips {2}",
"ServerJobBlipsSet": "{1} turned all job blips {2}",
"ServerBusinessPickupsSet": "{1} turned all business pickups {2}",
"ServerHousePickupsSet": "{1} turned all house pickups {2}",
"ServerJobPickupsSet": "{1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!"
}

458
locale/slovak.json Normal file
View File

@@ -0,0 +1,458 @@
{
"TranslationProvidedBy": "ZaKlaus",
"LocaleEnglishName": "Slovak",
"LocaleNativeName": "Slovak",
"LocaleOffer": "This server is available in Slovak. Use {1} to use it.",
"LocaleChanged1": "Your language is now set to {1}",
"LocaleChanged2": "The server will now display messages in {1}",
"LocaleChangedNote": "This does not change messages from other players",
"AccentsListHeader": "Accents",
"HeaderHelpMainList": "Help Categories",
"AccentNotFound": "Accent not found",
"AccentSet": "You set your accent to {1}",
"InvalidAnimation": "That animation doesn't exist",
"AnimationCommandTip": "Use {1} to see a list of valid animations",
"InvalidAnimationDistance": "The distance must be between 0 and 3",
"AnimationStopCommandTip": "Use {1} to stop your animation",
"CantBanClient": "You cannot ban this person",
"PlayerAccountBanned": "{1} has been account banned",
"ClanNotFound": "Clan not found",
"ClanNameTaken": "A clan with that name already exists",
"PlayerNotFound": "Player not found",
"ClanCantRemoveRanks": "You can't remove clan ranks",
"ClanCantAddRanks": "You can't add clan ranks",
"ClanRankNotFound": "Clan rank not found",
"ClanCantChangeMemberTag": "You can not change clan member's tags",
"ClanPlayerNotInSameClan": "That player is not in your clan",
"ClanCantChangeRankLevel": "You can not change clan rank's level",
"ClanCantChangeRankTag": "You can not change clan rank's tags",
"NameNotRegistered": "Your name is not registered! Use {1} to make an account.",
"AutomaticLoginIPToggle": "Automatic login by IP is now {1}",
"CouldNotRegisterAccount": "There was a problem creating your account. Please contact an admin.",
"RandomTipsToggle": "Random tips are now {1}",
"ActionTipsToggle": "Action tips are now {1}",
"AutoSpawnLastCharToggle": "Automatic spawn as last used character is {1}",
"AccountGUISettingToggle": "GUI is now {1}",
"On": "On",
"Off": "Off",
"Yes": "Yes",
"No": "No",
"True": "True",
"False": "False",
"Locked": "Locked",
"Unlocked": "Unlocked",
"PasswordNotGoodEnough": "The new password must meet the requirements!",
"PasswordNeedsBase": "Passwords must have at least {1}",
"PasswordNeedsCapitals": "{1} capital letters",
"PasswordNeedsNumbers": "{1} numbers",
"PasswordNeedsSymbols": "{1} symbols",
"PasswordsDontMatch": "The new password and confirm new password aren't the same!",
"PasswordChanged": "Your password has been changed!",
"AutoLoggedInIP": "You have been automatically logged in by IP!",
"WelcomeBack": "Welcome back to {1}, {2}! Please {3} to continue.",
"WelcomeNewPlayer": "Welcome to {1}, {2}! Please {3} to play.",
"InvalidPlayer": "Player not found!",
"InvalidBusiness": "Business not found!",
"InvalidHouse": "House not found!",
"InvalidVehicle": "Vehicle not found!",
"InvalidClan": "Clan not found!",
"InvalidClanRank": "Clan rank not found!",
"InvalidJob": "Job not found!",
"InvalidItem": "Item not found!",
"InvalidItemType": "Item type not found!",
"InvalidRadioStation": "Radio station not found!",
"InvalidGate": "Gate not found!",
"EntersProperty": "opens the door and enters the {1}",
"ExitsProperty": "opens the door and exits the {1}",
"EnterExitPropertyDoorLocked": "tries to open the {1} door but fails because it's locked",
"PropertyNoInterior": "This {1} does not have an interior, but you can still use commands at the door icon.",
"NoBusinessWithItemType": "There is no business with that item available",
"HeaderKeyBinds": "Key Binds",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealershipHelp": "Vehicle Dealership Help",
"HeaderJobHelp": "Job Help",
"HeaderChatHelp": "Chat Help",
"HeaderServerRules": "Server Rules",
"HeaderWebsiteInfo": "Website",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animation List",
"HeaderPayAndSprayHelp": "Pay and Spray Help",
"HeaderAmmunationHelp": "Ammunation Help",
"HeaderVehicleTuneupHelp": "Vehicle Tune Help",
"HeaderBindableKeysHelp": "Bindable Keys",
"HeaderSkinHelp": "Clothes/Skin Help",
"HeaderBusinessHelp": "Business Help",
"HeaderClanHelp": "Clan Help",
"HeaderPlayerVehiclesList": "Player Vehicles ({1})",
"HeaderPlayerBusinessesList": "Player Businesses ({1})",
"HeaderClansList": "Clan List",
"HeaderAdminsList": "Admin List",
"HeaderBadgeInfo": "Badge Information",
"HeaderAccentsList": "Accent List",
"HeaderPlayerInfo": "Player Information ({1})",
"HeaderWealthandTaxHelp": "Wealth and Tax Information",
"HeaderCommandInfo": "Command Information ({1})",
"HeaderRadioHelp": "Radio Help",
"HeaderRadioStationsList": "Radio Stations",
"HeaderKeyBindsList": "Key Binds List",
"RadioVolumeChanged": "{1} You changed your streaming radio volume to {2}%",
"VolumeLevelNotNumber": "The volume level must be a number",
"RadioStationLocationInvalid": "You must be in a vehicle, house, or business or have a personal device to change the station!",
"ActionBusinessRadioStationChange": "changes the business radio station to {1} ({2})",
"ActionHouseRadioStationChange": "changes the house radio station to {1} ({2})",
"ActionVehicleRadioStationChange": "changes the vehicle radio station to {1} ({2})",
"ActionItemRadioStationChange": "changes the {1}'s station to {2} ({3})",
"RandomVehicleCommandsDisabled": "This is a random traffic vehicle and commands can't be used for it.",
"HouseDoorLock": "House {1} {2}!",
"BusinessDoorLock": "Business {1} {2}!",
"ServerGameModeRestarting": "The server game mode is restarting!",
"HeaderSelfItemList": "Your Inventory",
"HeaderPlayerItemList": "Player Inventory ({1})",
"HeaderHouseItemList": "House Inventory",
"HeaderBusinessFloorItemList": "Business Inventory (For Sale)",
"HeaderBusinessStorageItemList": "Business Inventory (Storage)",
"HeaderItemItemList": "{1}'s Inventory",
"ItemSlotNotNumber": "The item slot must be a number",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "The item you're trying to use is bugged. A bug report has been sent to the server developers.",
"PickupItemBugged": "The item you're trying to pickup is bugged. A bug report has been sent to the server developers.",
"DropItemBugged": "The item you're trying to drop is bugged. A bug report has been sent to the server developers.",
"HandsBusy": "Your hands are busy",
"CantUseItemInSkinChange": "You can't use an item while customizing your appearance",
"CantDropItemInSkinChange": "You can't drop an item while customizing your appearance",
"CantPickupItemInSkinChange": "You can't pickup an item while customizing your appearance",
"CantSwitchItemInSkinChange": "You can't switch an item while customizing your appearance",
"CantGiveItemInSkinChange": "You can't give an item while customizing your appearance",
"CantTakeItemInSkinChange": "You can't take an item while customizing your appearance",
"ItemUnequippableNoAmmo": "The {1} in slot {2} has no ammo, and can't be equipped!",
"NoSpaceSelfInventory": "You don't have any more space in your inventory",
"Business": "business",
"House": "house",
"Clan": "clan",
"Vehicle": "vehicle",
"Item": "item",
"ItemType": "item type",
"Gate": "gate",
"Door": "door",
"ClanRank": "clan rank",
"JobRank": "job rank",
"RadioStation": "radio station",
"Months": [
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
],
"WeekDays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
],
"CardinalDirections": [
"North",
"Northeast",
"East",
"Southeast",
"South",
"Southwest",
"West",
"Northwest"
],
"NewPlayerReadyToPlay": [
"You have been given some cash. Use {1} to find places to buy items.",
"If you need money, jobs are the yellow dots on the radar.",
"For a car, visit the car dealership. You can also use a rental vehicle near spawn or take the train",
"Be sure to read the {1} and use {2} for info."
],
"YourCurrentVehicleDeleted": "The vehicle you were in was deleted.",
"Distance": "Distance",
"Meters": "Meters",
"Feet": "Feet",
"Kilometers": "Kilometers",
"Miles": "Miles",
"MustBeVehicleDriver": "You must be the driver of the vehicle!",
"PlayerJoinedServer": "{1} has joined the game from {1}!",
"PlayerLeftServer": "{1} has left the game! ({1})",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed"
],
"TakeItemFromHouse": "takes a {1} from the house",
"TakeItemFromBusinessStorage": "takes a {1} from the business storage",
"TakeItemFromBusiness": "takes a {1} from the business",
"TakeItemFromItem": "takes a {1} from the {2}",
"TakeItemFromVehicleTrunk": "takes a {1} from the trunk",
"TakeItemFromVehicleDash": "takes a {1} from the glove compartment",
"JobEquipmentInventoryKeyBindTip": "The job equipment is in your inventory. Press {1} to see them.",
"JobEquipmentInventoryCommandTip": "The job equipment is in your inventory. Use {1} to see them.",
"AccountHelp": [
"Do NOT share your password with anybody else. {1} staff will never ask you for your password",
"Use {1} to change your password, and {2} if you forgot it",
"Some settings you can use: {1}"
],
"VehicleHelp": [
"Your personal vehicles will save wherever you or somebody else leaves them!",
"Visit dealerships to buy new vehicles (Use {1} for more information)",
"Some commands: {1}",
"Visit a mechanic garage to repair, colour, and tune up your car! {1} for info"
],
"VehicleDealershipHelp": [
"Visit a vehicle dealer to buy new vehicles. Use {1} to find one.",
"At the dealer, enter a car you want to buy, and the price will be shown to you",
"If you want to buy the vehicle, use {1} and you will be given keys to test drive it around the parking lot.",
"Drive away from the dealership with the new vehicle to confirm the purchase."
],
"JobHelp": [
"Visit job locations to get a job and earn money. Look for yellow spots on the map",
"At a job location, use {1} to get the job. Use {2} to quit your job",
"Use {1} to begin working. You can also get a job {2} and {3}",
"Most job vehicles are locked. Use {1} near one to enter it.",
"When entering a job vehicle, information on how to do the job will be shown to you."
],
"ChatHelp": [
"There are two main types of chat: out-of-character (OOC) and in-character (IC)",
"Mixing these two types is not proper roleplay. See {1} for info.",
"Some chat commands: {1}",
"Some have shorter names available ({1} to talk, {2} to shout, etc)"
],
"ServerRulesHelp": [
"Unrealistic actions (powergaming) are not allowed. You aren't superman.",
"No terrorist or terrorism roleplay is allowed.",
"Always follow instructions given by moderators and admins.",
"Do not mix the chats (metagaming). You can't use info in IC that was received OOC",
"Keep English in main chats. If you aren't good at English, use {1}"
],
"AnimationHelp": [
"Animations allow you to enhance roleplay with visual actions",
"Use {1} or {2} with a name to use an animation.",
"To see a list of animations, use {1}"
],
"WeaponHelp": [
"Visit an gun store to buy weapons. Use {1} to find one.",
"Buying a weapon requires a weapon license.",
"Weapon licenses are managed by the police department. Apply there to get one.",
"Weapons can also be purchased illegally from some businesses, weapon dealers, and clans."
],
"SkinHelp": [
"At a clothing store, use {1} to purchase clothes",
"When you have a clothing item, equip and use it like any other item to show the skin selection (check {1} to learn how to use items)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {2} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
],
"BusinessHelp": [
"Use {1} to purchase items or {2} to see a list of what's for sale at any business",
"Businesses are shown with blue names above the icon at their entrance.",
"Business owner commands: {1}",
"A new car for sale will appear when you drive away from the dealer."
],
"ClanHelp": [
"Ask an administrator to create a clan (Similar to factions/groups/families)",
"Clan owners have full control over their clan once it's created",
"Clan commands: {1}",
"More clan commands: {1}"
],
"RadioStationHelp": [
"Use {1} to set the station for your vehicle, house, or business",
"Use {2} to see a list of stations",
"You can change your radio streaming volume using {1} with 0-100 as the percent"
],
"WealthAndTaxHelp": [
"Your taxes on payday are {1} percent of your calculated wealth.",
"Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.",
"Each vehicle is {1}, each house is {2}, and each business is {3}",
"Use {1} to see your current wealth, and {2} to see how much you'll pay in tax each payday"
],
"MustBeInAVehicle": "You need to be in a vehicle!",
"MustBeInOrNearVehicle": "You need to be in or near a vehicle!",
"MustBeInVehicleFrontSeat": "You need to be in the vehicle front seats!",
"MustBeInVehicleDriverSeat": "You need to be the driver!",
"DontHaveVehicleKey": "You don't have a key for this vehicle!",
"NoGateAccess": "You don't have access to this gate!",
"GateBroken": "This gate is broken!",
"GateHacked": "The gate does not respond!",
"RadioJammed": "You hear only static from the radio.",
"VehicleNotForSale": "This vehicle is not for sale!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "This business is not for sale!",
"BusinessNotForRent": "This business is not for rent!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "This house is not for rent!",
"DealershipPurchaseTestDrive": "Drive the vehicle away from the dealership to buy it, or get out to cancel.",
"DealershipPurchaseExitedVehicle": "You canceled the vehicle purchase by exiting the vehicle!",
"VehiclePurchaseComplete": "This vehicle is now yours! It will save wherever you leave it.",
"VehiclePurchaseNotEnoughMoney": "You don't have enough money to buy this vehicle!",
"HousePurchaseNotEnoughMoney": "You don't have enough money to buy this house!",
"BusinessPurchaseNotEnoughMoney": "You don't have enough money to buy this business!",
"Locales": {
"English": "English",
"Russian": "Russian",
"Spanish": "Spanish",
"German": "German",
"Dutch": "Dutch",
"Polish": "Polish"
},
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "Your vehicle has been respawned!",
"PlayerIPBanned": "{1} has been IP banned!",
"PlayerCharacterBanned": "{1} has been character banned!",
"PlayerSubNetBanned": "{1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business!",
"CantModifyHouse": "You can't manage or modify this house!",
"ServerTimeSet": "{1} set the time to {2}",
"ServerWeatherSet": "{1} set the weather to {2}",
"ServerSnowSet": "{1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "{1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "{1} turned all business blips {2}",
"ServerHouseBlipsSet": "{1} turned all house blips {2}",
"ServerJobBlipsSet": "{1} turned all job blips {2}",
"ServerBusinessPickupsSet": "{1} turned all business pickups {2}",
"ServerHousePickupsSet": "{1} turned all house pickups {2}",
"ServerJobPickupsSet": "{1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!"
}

View File

@@ -1,7 +1,8 @@
{
"TranslationProvidedBy": "PerikiyoXD",
"LocaleEnglishName": "Español",
"LocaleNativeName": "Inglés",
"LocaleEnglishName": "Spanish",
"LocaleNativeName": "Español",
"LocaleOffer": "Este servidor se encuentra disponible en Español. Utilice {1} para usarlo",
"LocaleChanged1": "El idioma se ha configurado a {1}",
"LocaleChanged2": "El servidor mostrará los mensajes en {1}",
@@ -16,9 +17,9 @@
"HelpAnimationHeader": "Ayuda de animaciones",
"AccentNotFound": "Acento no encontrado",
"AccentSet": "Acento establecido como {1}",
"AnimationNotFound": "Esa animación no existe",
"InvalidAnimation": "Esa animación no existe",
"AnimationCommandTip": "Usa {1} para ver la lista de animaciones",
"AnimationInvalidDistance": "La distancia debe ser un numero entre el 0 y el 3",
"InvalidAnimationDistance": "La distancia debe ser un numero entre el 0 y el 3",
"AnimationStopCommandTip": "Usa {1} para detener la animación actual",
"CantBanClient": "No se puede vetar a esta persona",
"PlayerAccountBanned": "La cuenta de {1} ha sido vetada",
@@ -269,7 +270,7 @@
"KeyBindHelp": [
"Puedes establecer tus propias combinaciones de teclas. Utilice {1} para ver sus teclas vinculadas",
"Utilice {1} para añadir una nueva combinación de teclas y {2} para eliminar una",
"Las teclas por defecto son: {1} para el motor del vehículo, {1} para las luces y {3} para el bloqueo/desbloqueo",
"Las teclas por defecto son: {1} para el motor del vehículo, {2} para las luces y {3} para el bloqueo/desbloqueo",
"Pulsa {1} para ver tus objetos y {2} para equipar un objeto o {3} para desequipar todos",
"Pulsa {1} para usar el objeto que tienes en la mano, pulsa {2} para dejarlo caer o pulsa {3} para recoger un objeto del suelo"
],
@@ -397,5 +398,65 @@
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items"
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "Your vehicle has been respawned",
"PlayerIPBanned": "{1} has been IP banned!",
"PlayerCharacterBanned": "{1} has been character banned!",
"PlayerSubNetBanned": "{1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business",
"CantModifyHouse": "You can't manage or modify this house",
"ServerTimeSet": "{1} set the time to {2}",
"ServerWeatherSet": "{1} set the weather to {2}",
"ServerSnowSet": "{1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "{1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "{1} turned all business blips {2}",
"ServerHouseBlipsSet": "{1} turned all house blips {2}",
"ServerJobBlipsSet": "{1} turned all job blips {2}",
"ServerBusinessPickupsSet": "{1} turned all business pickups {2}",
"ServerHousePickupsSet": "{1} turned all house pickups {2}",
"ServerJobPickupsSet": "{1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "{1} set the payday bonus to ${2}",
"AllHousesReloaded": "All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "All radio stations have been reloaded by an admin!",
"PlayerKicked": "{1} has been kicked from the server",
"AllBusinessesReloaded": "All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!"
}

View File

@@ -56,19 +56,6 @@
<script src="scripts/server/core.js" type="server" language="javascript" />
<script src="scripts/server/command.js" type="server" language="javascript" />
<!-- Server Business Scripts -->
<script src="scripts/server/business/bakery.js" type="server" language="javascript" />
<script src="scripts/server/business/bar.js" type="server" language="javascript" />
<script src="scripts/server/business/burger.js" type="server" language="javascript" />
<script src="scripts/server/business/clothing.js" type="server" language="javascript" />
<script src="scripts/server/business/club.js" type="server" language="javascript" />
<script src="scripts/server/business/fuel.js" type="server" language="javascript" />
<script src="scripts/server/business/mechanic.js" type="server" language="javascript" />
<script src="scripts/server/business/pizza.js" type="server" language="javascript" />
<script src="scripts/server/business/restaurant.js" type="server" language="javascript" />
<script src="scripts/server/business/vehicle.js" type="server" language="javascript" />
<script src="scripts/server/business/weapon.js" type="server" language="javascript" />
<!-- Server Job Scripts -->
<script src="scripts/server/job/bus.js" type="server" language="javascript" />
<script src="scripts/server/job/drug.js" type="server" language="javascript" />
@@ -124,6 +111,7 @@
<script src="scripts/client/job.js" type="client" language="javascript" />
<script src="scripts/client/keybind.js" type="client" language="javascript" />
<script src="scripts/client/label.js" type="client" language="javascript" />
<script src="scripts/client/locale.js" type="client" language="javascript" />
<script src="scripts/client/logo.js" type="client" language="javascript" />
<script src="scripts/client/main.js" type="client" language="javascript" />
<script src="scripts/client/messaging.js" type="client" language="javascript" />
@@ -135,6 +123,7 @@
<script src="scripts/client/skin-select.js" type="client" language="javascript" />
<script src="scripts/client/sync.js" type="client" language="javascript" />
<script src="scripts/client/utilities.js" type="client" language="javascript" />
<script src="scripts/client/vehicle.js" type="client" language="javascript" />
<!-- MexUI -->
<file type="client" src="third-party/mexui/Images/down-arrow.png" />

View File

@@ -7,6 +7,7 @@
// TYPE: Client (JavaScript)
// ===========================================================================
// Init AFK script
function initAFKScript() {
logToConsole(LOG_DEBUG, "[VRR.AFK]: Initializing AFK script ...");
logToConsole(LOG_DEBUG, "[VRR.AFK]: AFK script initialized!");
@@ -14,12 +15,14 @@ function initAFKScript() {
// ===========================================================================
// Process stuff when game loses focus
function processLostFocusAFK(event) {
sendServerNewAFKStatus(true);
}
// ===========================================================================
// Process stuff when game gains focus
function processFocusAFK(event) {
sendServerNewAFKStatus(false);
}

View File

@@ -7,45 +7,81 @@
// TYPE: Client (JavaScript)
// ===========================================================================
function makePedPlayAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, freezePlayer) {
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animGroup}/${animId} for ped ${pedId}`);
function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let animationData = getAnimationData(animationSlot);
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animationData[0]} for ped ${pedId}`);
let freezePlayer = false;
switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
case VRR_ANIMMOVE_BACK:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosBehindPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
case VRR_ANIMMOVE_LEFT:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosToLeftOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
case VRR_ANIMMOVE_RIGHT:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosToRightOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
default:
break;
}
if(getGame() < VRR_GAME_GTA_IV) {
if(animType == VRR_ANIMTYPE_NORMAL || animType == VRR_ANIMTYPE_SURRENDER) {
if(animationData.animType == VRR_ANIMTYPE_NORMAL || animationData.animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
getElementFromId(pedId).clearAnimations();
} else {
getElementFromId(pedId).clearObjective();
}
getElementFromId(pedId).addAnimation(animGroup, animId);
getElementFromId(pedId).addAnimation(animationData.groupId, animationData.animId);
if(getElementFromId(pedId) == localPlayer && freezePlayer == true) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else if(animType == VRR_ANIMTYPE_BLEND) {
} else if(animationData.animType == VRR_ANIMTYPE_BLEND) {
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).blendAnimation(animGroup, animId, animSpeed);
getElementFromId(pedId).blendAnimation(animationData.groupId, animationData.animId, animationData.animSpeed);
}
} else {
natives.requestAnims(animGroup);
natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animId, animGroup, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, -1);
natives.requestAnims(animationData.groupId);
natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animationData.groupId, animationData.animId, animationData.animSpeed, boolToInt(animationData.infiniteLoop), boolToInt(animationData.infiniteLoopNoMovement), boolToInt(animationData.dontReturnToStartCoords), boolToInt(animationData.freezeLastFrame), -1);
}
}
// ===========================================================================
function forcePedAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition) {
function forcePedAnimation(pedId, animSlot) {
let animationData = getAnimationData(animSlot);
if(getGame() < VRR_GAME_GTA_IV) {
forcedAnimation = [animGroup, animId];
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).addAnimation(animGroup, animId);
getElementFromId(pedId).addAnimation(animationData.groupId, animationData.animId);
if(getElementFromId(pedId) == localPlayer) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else {
natives.requestAnims(animationData.groupId);
natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animationData.groupId, animationData.animId, animationData.animSpeed, boolToInt(animationData.infiniteLoop), boolToInt(animationData.infiniteLoopNoMovement), boolToInt(animationData.dontReturnToStartCoords), boolToInt(animationData.freezeLastFrame), -1);
}
}
@@ -73,3 +109,13 @@ function makePedStopAnimation(pedId) {
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {Array} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================

View File

@@ -18,6 +18,7 @@ class BusinessData {
this.hasInterior = hasInterior;
this.hasItems = hasItems;
this.blipId = -1;
this.labelInfoType = 0;
}
}
@@ -40,7 +41,11 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
if(blipModel == -1) {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
businessData.blipId = -1;
//businesses.splice(businessData.index, 1);
//setAllBusinessDataIndexes();
@@ -50,19 +55,17 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
} else {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = natives.addBlipForCoord(entrancePosition);
if(blipId) {
businessData.blipId = blipId;
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
@@ -71,19 +74,15 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
if(blipModel != -1) {
let blipId = natives.addBlipForCoord(entrancePosition);
if(blipId) {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
natives.changeBlipSprite(tempBusinessData.blipId, blipModel);
natives.setBlipMarkerLongDistance(tempBusinessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(tempBusinessData.blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} has no blip.`);
}
businesses.push(tempBusinessData);
getServerData().businesses.push(tempBusinessData);
setAllBusinessDataIndexes();
}
}
@@ -98,6 +97,9 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
function getBusinessData(businessId) {
//let tempBusinessData = businesses.find((b) => b.businessId == businessId);
//return (typeof tempBusinessData != "undefined") ? tempBusinessData[0] : false;
let businesses = getServerData().businesses;
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
return businesses[i];
@@ -110,8 +112,8 @@ function getBusinessData(businessId) {
// ===========================================================================
function setAllBusinessDataIndexes() {
for(let i in businesses) {
businesses[i].index = i;
for(let i in getServerData().businesses) {
getServerData().businesses[i].index = i;
}
}

View File

@@ -16,6 +16,9 @@ let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
@@ -47,13 +50,21 @@ function unBindChatBoxKeys() {
function receiveChatBoxMessageFromServer(messageString, colour) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
let colouredString = replaceColoursInMessage(messageString);
if(bottomMessageIndex >= chatBoxHistory.length-1) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Changed colours in string: ${colouredString}`);
addToChatBoxHistory(colouredString, colour);
//if(bottomMessageIndex >= chatBoxHistory.length-1) {
message(colouredString, colour);
bottomMessageIndex = chatBoxHistory.length-1;
}
addToChatBoxHistory(colouredString, colour);
//}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
@@ -64,6 +75,12 @@ function setChatScrollLines(amount) {
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay*1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour) {
chatBoxHistory.push([messageString, colour]);
}
@@ -105,6 +122,50 @@ function updateChatBox() {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if(!gui.cursorEnabled) {
return false;
}
if(!flipped) {
if(deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if(deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if(gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if(chatAutoHideDelay == 0) {
return false;
}
if(getCurrentUnixTimestamp()-chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

View File

@@ -51,6 +51,8 @@ function addAllEventHandlers() {
addEventHandler("OnFocus", onFocus);
addEventHandler("OnCameraProcess", onCameraProcess);
addEventHandler("OnMouseWheel", onMouseWheel);
}
// ===========================================================================
@@ -95,6 +97,7 @@ function onProcess(event, deltaTime) {
processGameSpecifics();
processNearbyPickups();
processVehiclePurchasing();
//checkChatBoxAutoHide(); // Will be uncommented on 1.4.0 GTAC update
//processVehicleFires();
}
@@ -217,18 +220,19 @@ function onFocus(event) {
// ===========================================================================
function onLocalPlayerSwitchWeapon(oldWeapon, newWeapon) {
}
// ===========================================================================
function onCameraProcess(event) {
}
// ===========================================================================
function onChatOutput(event, messageText, colour) {
//event.preventDefault();
//receiveChatBoxMessageFromServer(messageText, colour);
function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped);
}
// ===========================================================================

View File

@@ -29,27 +29,6 @@ let textInputAlpha = 180;
let guiReady = false;
let guiSubmitKey = false;
let guiLeftKey = false;
let guiRightKey = false;
let guiUpKey = false;
let guiDownKey = false;
// ===========================================================================
let placesOfOrigin = [
"Liberty City",
"Vice City",
"Los Santos",
"San Fierro",
"Las Venturas",
"San Andreas",
"Blaine County",
"Red County",
"Bone County",
"Other",
];
// ===========================================================================
let characterData = [];
@@ -185,23 +164,23 @@ addNetworkEventHandler("vrr.switchCharacterSelect", function(firstName, lastName
// ===========================================================================
addNetworkEventHandler("vrr.showError", function(errorMessage, errorTitle) {
addNetworkEventHandler("vrr.showError", function(errorMessage, errorTitle, buttonText) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show error window`);
showError(errorMessage, errorTitle);
showError(errorMessage, errorTitle, buttonText);
});
// ===========================================================================
addNetworkEventHandler("vrr.showPrompt", function(promptMessage, promptTitle) {
addNetworkEventHandler("vrr.showPrompt", function(promptMessage, promptTitle, yesButtonText, noButtonText) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show prompt window`);
showYesNoPromptGUI(promptMessage, promptTitle);
showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText);
});
// ===========================================================================
addNetworkEventHandler("vrr.showInfo", function(infoMessage) {
addNetworkEventHandler("vrr.showInfo", function(infoMessage, buttonText) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show info dialog`);
showInfo(infoMessage);
showInfo(infoMessage, buttonText);
});
// ===========================================================================
@@ -292,29 +271,42 @@ function hideAllGUI() {
// ===========================================================================
function processGUIKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Processing key press: ${keyCode}`);
if(!isAnyGUIActive()) {
logToConsole(LOG_DEBUG, `[VRR.GUI] GUI is not active. Cancelling keypress processing.`);
return false;
}
if(keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is submit (${guiSubmitKey})`);
if(guiSubmitKey != false) {
guiSubmitKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling submit key function`);
guiSubmitKey.call();
}
} else if(keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is left (${guiLeftKey})`);
if(guiLeftKey != false) {
guiLeftKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling left key function`);
guiLeftKey.call();
}
} else if(keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is right (${guiRightKey})`);
if(guiRightKey != false) {
guiRightKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling right key function`);
guiRightKey.call();
}
} else if(keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is down (${guiDownKey})`);
if(guiDownKey != false) {
guiDownKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling down key function`);
guiDownKey.call();
}
} else if(keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is up (${guiUpKey})`);
if(guiUpKey != false) {
guiUpKey();
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling up key function`);
guiUpKey.call();
}
}
}

View File

@@ -163,6 +163,10 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
}
// ===========================================================================
@@ -211,6 +215,7 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;

View File

@@ -63,12 +63,14 @@ function initErrorDialogGUI() {
// ===========================================================================
function showErrorGUI(errorMessage, errorTitle) {
function showErrorGUI(errorMessage, errorTitle, buttonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
setChatWindowEnabled(false);
mexui.setInput(true);
errorDialog.messageLabel.text = errorMessage;
errorDialog.okayButton.text = buttonText;
errprDialog.window.title = errorTitle;
errorDialog.window.shown = true;
}

View File

@@ -70,11 +70,13 @@ function closeInfoDialog() {
// ===========================================================================
function showInfo(infoMessage, infoTitle) {
function showInfo(infoMessage, infoTitle, buttonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
mexui.setInput(true);
infoDialog.messageLabel.text = infoMessage;
infoDialog.okayButton.text = buttonText;
infoDialog.window.title = infoTitle;
infoDialog.window.shown = true;
}

View File

@@ -20,6 +20,28 @@ let login = {
// ===========================================================================
let loginHTML =
`<html>
<head>
<title>Connected RP: Login</title>
<style type="text/css" rel="stylesheet">
.input-box
{
font-family: "Roboto";
font-size: 14px;
border-style: solid;
border-colour: #0066AA;
border-radius: 2px;
color: #0066AA;
};
</style>
</head>
<body>
</body>
</html>`;
// ===========================================================================
function initLoginGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
login.window = mexui.window(game.width/2-150, game.height/2-135, 300, 275, 'LOGIN', {
@@ -164,9 +186,10 @@ function loginSuccess() {
// ===========================================================================
function switchToPasswordResetGUI() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
showResetPasswordGUI();
//closeAllWindows();
//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
//showResetPasswordGUI();
sendNetworkEventToServer("vrr.checkResetPassword", "");
return false;
}

View File

@@ -40,7 +40,7 @@ function initRegisterGUI() {
register.window.titleBarIconSize = toVector2(0,0);
register.window.titleBarHeight = 0;
register.window.image(5, 20, 290, 80, mainLogoPath, {
register.window.image(5, 20, 290, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},

View File

@@ -48,7 +48,7 @@ function initYesNoDialogGUI() {
},
});
yesNoDialog.yesButton = yesNoDialog.window.button(5, 100, 197, 25, 'YES', {
yesNoDialog.yesButton = yesNoDialog.window.button(5, 105, 193, 30, 'YES', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
@@ -61,7 +61,7 @@ function initYesNoDialogGUI() {
},
}, yesNoDialogAnswerYes);
yesNoDialog.noButton = yesNoDialog.window.button(202, 105, 197, 25, 'NO', {
yesNoDialog.noButton = yesNoDialog.window.button(203, 105, 192, 30, 'NO', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
@@ -78,11 +78,14 @@ function initYesNoDialogGUI() {
// ===========================================================================
function showYesNoPromptGUI(promptMessage, promptTitle) {
function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.yesButton.text = yesButtonText;
yesNoDialog.noButton.text = noButtonText;
yesNoDialog.window.title = promptTitle;
yesNoDialog.window.shown = true;
}

View File

@@ -22,39 +22,60 @@ class HouseData {
// ===========================================================================
function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.entrancePosition = entrancePosition;
houseData.blipModel = blipModel;
houseData.pickupModel = pickupModel;
houseData.hasInterior = hasInterior;
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
getHouseData(houseId).blipId = -1;
//houses.splice(getHouseData(houseId).index, 1);
//setAllHouseDataIndexes();
} else {
if(getHouseData(houseId).blipId != -1) {
natives.setBlipCoordinates(getHouseData(houseId).blipId, getHouseData(houseId).entrancePosition);
natives.changeBlipSprite(getHouseData(houseId).blipId, getHouseData(houseId).blipModel);
//natives.changeBlipNameFromAscii(getHouseData(houseId).blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
} else {
let blipId = natives.addBlipForCoord(entrancePosition);
if(blipId) {
getHouseData(houseId).blipId = blipId;
natives.changeBlipSprite(blipId, blipModel);
natives.setBlipMarkerLongDistance(blipId, false);
destroyElement(getElementFromId(blipId));
}
houseData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
}
} else {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
natives.setBlipMarkerLongDistance(houseData.blipId, false);
natives.setBlipAsShortRange(houseData.blipId, true);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
if(blipId != -1) {
houseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior);
if(blipModel != -1) {
let blipId = natives.addBlipForCoord(entrancePosition);
if(blipId) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if(blipId != -1) {
tempHouseData.blipId = blipId;
natives.changeBlipSprite(blipId, blipModel);
natives.setBlipMarkerLongDistance(blipId, false);
//natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} has no blip.`);
}
houses.push(tempHouseData);
getServerData().houses.push(tempHouseData);
setAllHouseDataIndexes();
}
}
@@ -67,15 +88,21 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
let tempHouseData = houses.find((h) => h.houseId == houseId);
return (typeof tempHouseData != "undefined") ? tempHouseData : false;
let houses = getServerData().houses;
for(let i in houses) {
if(houses[i].houseId == houseId) {
return houses[i];
}
}
return false;
}
// ===========================================================================
function setAllHouseDataIndexes() {
for(let i in houses) {
houses[i].index = i;
for(let i in getServerData().houses) {
getServerData().houses[i].index = i;
}
}

View File

@@ -14,6 +14,20 @@ let jobRouteLocationSphere = null;
// ===========================================================================
class JobData {
constructor(jobId, name, position, blipModel, pickupModel) {
this.index = -1;
this.jobId = jobId;
this.name = name;
this.position = position;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.blipId = -1;
}
}
// ===========================================================================
function initJobScript() {
logToConsole(LOG_DEBUG, "[VRR.Job]: Initializing job script ...");
logToConsole(LOG_DEBUG, "[VRR.Job]: Job script initialized!");
@@ -22,14 +36,14 @@ function initJobScript() {
// ===========================================================================
function setLocalPlayerJobType(tempJobType) {
logToConsole(LOG_DEBUG, `[VRR.Main] Set local player job type to ${tempJobType}`);
logToConsole(LOG_DEBUG, `[VRR.Job] Set local player job type to ${tempJobType}`);
localPlayerJobType = tempJobType;
}
// ===========================================================================
function setLocalPlayerWorkingState(tempWorking) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting working state to ${tempWorking}`);
logToConsole(LOG_DEBUG, `[VRR.Job] Setting working state to ${tempWorking}`);
localPlayerWorking = tempWorking;
}
@@ -39,6 +53,7 @@ function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else {
jobRouteLocationSphere = game.createSphere(position, 3);
@@ -93,3 +108,89 @@ function hideJobRouteLocation() {
}
// ===========================================================================
function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getJobData(jobId) != false) {
let jobData = getJobData(jobId);
jobData.name = name;
jobData.position = position;
jobData.blipModel = blipModel;
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
jobData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
natives.setBlipMarkerLongDistance(jobData.blipId, false);
natives.setBlipAsShortRange(jobData.blipId, true);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
if(blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, name, position, blipModel, pickupModel);
if(blipModel != -1) {
let blipId = createGameBlip(tempJobData.blipModel, tempJobData.position, tempJobData.name);
if(blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} has no blip.`);
}
jobs.push(tempJobData);
setAllJobDataIndexes();
}
}
}
// ===========================================================================
/**
* @param {number} job - The ID of the job (initially provided by server)
* @return {JobData} The job's data (class instance)
*/
function getJobData(jobId) {
for(let i in jobs) {
if(jobs[i].jobId == jobId) {
return jobs[i];
}
}
return false;
}
// ===========================================================================
function setAllJobDataIndexes() {
for(let i in jobs) {
jobs[i].index = i;
}
}
// ===========================================================================

View File

@@ -78,9 +78,26 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
@@ -88,7 +105,7 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
let text = "";
if(price > "0") {
text = `For sale: $${price}`;
text = getLocaleString("PropertyForSaleLabel", price);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
@@ -97,7 +114,7 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
text = "";
if(rentPrice != "0") {
text = `For rent: $${rentPrice} every payday`;
text = getLocaleString("PropertyForRentLabel", rentPrice);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
@@ -106,9 +123,9 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
if(isBusiness) {
text = (locked) ? "CLOSED" : "OPEN";
text = (locked) ? toUpperCase(getLocaleString("Closed")) : toUpperCase(getLocaleString("Open"));
} else {
text = (locked) ? "LOCKED" : "UNLOCKED";
text = (locked) ? toUpperCase(getLocaleString("Locked")) : toUpperCase(getLocaleString("Unlocked"));
}
if(!locked && labelInfoType != VRR_PROPLABEL_INFO_NONE) {
@@ -116,18 +133,18 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
switch(labelInfoType) {
case VRR_PROPLABEL_INFO_ENTER:
if(enterPropertyKey) {
infoText = `Press ${toUpperCase(getKeyNameFromId(enterPropertyKey))} to enter`;
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
} else {
infoText = `Use /enter to enter`;
infoText = getLocaleString("PropertyEnterKeyPressLabel", getKeyNameFromId(enterPropertyKey));
}
break;
case VRR_PROPLABEL_INFO_BUY:
infoText = `Use /buy to purchase items`;
infoText = getLocaleString("BusinessBuyItemsLabel", "/buy");
break;
case VRR_PROPLABEL_INFO_BUYBIZ:
infoText = `Use /buy to purchase items`;
infoText = getLocaleString("PropertyForSaleLabel", price);
break;
//case VRR_PROPLABEL_INFO_RENTBIZ:
@@ -135,15 +152,15 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
// break;
case VRR_PROPLABEL_INFO_BUYHOUSE:
infoText = `Use /housebuy to buy this house`;
infoText = getLocaleString("PropertyForSaleLabel", price);
break;
case VRR_PROPLABEL_INFO_RENTHOUSE:
infoText = `Use /houserent to rent this house`;
infoText = getLocaleString("PropertyForRentLabel", rentPrice);
break;
case VRR_PROPLABEL_INFO_ENTERVEH:
infoText = "Enter a vehicle in the parking lot to buy it";
infoText = getLocaleString("VehicleDealershipLabel");
break;
case VRR_PROPLABEL_INFO_NONE:
@@ -183,9 +200,26 @@ function renderPropertyExitLabel(position) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
@@ -211,9 +245,26 @@ function renderJobLabel(name, position, jobType) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
@@ -222,15 +273,15 @@ function renderJobLabel(name, position, jobType) {
let text = "";
if(jobType == localPlayerJobType) {
if(localPlayerWorking) {
text = "Use /uniform and /equip for job stuff, or /stopwork to go off duty";
text = getLocaleString("JobEquipAndUniformLabel", "/equip", "/uniform", "/stopwork");
} else {
text = "Use /startwork to go on duty";
text = getLocaleString("StartWorkLabel", "/startwork");
}
} else {
if(localPlayerJobType == 0) {
text = "Use /takejob to work here";
text = getLocaleString("TakeJobLabel", "/takejob");
} else {
text = "You already have a job. Use /quitjob if you want this one";
text = getLocaleString("NotYourJobLabel", "/quitjob");
}
}
@@ -239,7 +290,7 @@ function renderJobLabel(name, position, jobType) {
screenPosition.y -= 18;
text = name + " Job";
text = getLocaleString("JobLabel", name);
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
}
@@ -250,11 +301,26 @@ function processLabelRendering() {
if(renderLabels) {
if(!areServerElementsSupported()) {
if(localPlayer != null) {
for(let i in businesses) {
if(getDistance(localPlayer.position, businesses[i].entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(businesses[i].entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
getServerData().businesses.forEach((business) => {
if(getDistance(localPlayer.position, business.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(business.entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
//renderPropertyEntranceLabel(business.name, business.entrancePosition, business.locked, true, makeLargeNumberReadable(business.price), makeLargeNumberReadable(business.rentPrice), business.labelInfoType);
}
});
getServerData().houses.forEach((house) => {
if(getDistance(localPlayer.position, house.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(house.entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
//renderPropertyEntranceLabel("House", house.entrancePosition, house.locked, true, makeLargeNumberReadable(house.price), makeLargeNumberReadable(house.rentPrice), 0);
}
});
getServerData().jobs.forEach((job) => {
if(getDistance(localPlayer.position, job.position) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(job.position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
//renderJobLabel(job.name, job.position, job.jobType);
}
});
}
}

31
scripts/client/locale.js Normal file
View File

@@ -0,0 +1,31 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: locale.js
// DESC: Provides locale functions and usage
// TYPE: Client (JavaScript)
// ===========================================================================
function getLocaleString(stringName, ...args) {
if(typeof getServerData().localeStrings[stringName] == undefined) {
return "";
}
let tempString = getServerData().localeStrings[stringName];
for(let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i-1]);
}
return tempString;
}
// ===========================================================================
function receiveLocaleStringFromServer(stringName, stringValue) {
logToConsole(LOG_INFO, `[VRR.Locale]: Received locale string "${stringName}" from server (${stringValue})`);
getServerData().localeStrings[stringName] = stringValue;
}
// ===========================================================================

View File

@@ -27,7 +27,7 @@ let renderHotBar = true;
let renderItemActionDelay = true;
let renderInteriorLights = true;
let logLevel = LOG_ERROR|LOG_WARN|LOG_INFO;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE|LOG_WARN|LOG_ERROR;
let weaponDamageEnabled = {};
let weaponDamageEvent = {};
@@ -66,12 +66,21 @@ let vehiclePurchasePosition = null;
let forceWantedLevel = 0;
let guiSubmitKey = false;
let guiLeftKey = false;
let guiRightKey = false;
let guiUpKey = false;
let guiDownKey = false;
// Pre-cache all allowed skins
let allowedSkins = getAllowedSkins(getGame());
let businesses = [];
let houses = [];
let jobs = [];
let vehicles = [];
let serverData = {
houses: [],
businesses: [],
localeStrings: [],
vehicles: [],
jobs: [],
};
// ===========================================================================

View File

@@ -7,7 +7,14 @@
// TYPE: Client (JavaScript)
// ===========================================================================
let smallGameMessageFont = null;
let bigGameMessageFonts = {};
let bigGameMessageFontName = "";
let bigGameMessageText = "";
let bigGameMessageColour = COLOUR_WHITE;
let bigGameMessageTimer = null;
let smallGameMessageFonts = {};
let smallGameMessageFontName = "";
let smallGameMessageText = "";
let smallGameMessageColour = COLOUR_WHITE;
let smallGameMessageTimer = null;
@@ -16,43 +23,50 @@ let smallGameMessageTimer = null;
function initMessagingScript() {
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Initializing messaging script ...");
smallGameMessageFont = loadSmallGameMessageFont();
smallGameMessageFonts = loadSmallGameMessageFonts();
bigGameMessageFonts = loadSmallGameMessageFonts();
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Messaging script initialized!");
}
// ===========================================================================
function loadSmallGameMessageFont() {
let tempSmallGameMessageFont = null;
function loadSmallGameMessageFonts() {
let tempSmallGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempSmallGameMessageFont = lucasFont.createFont(fontStream, 20.0);
tempSmallGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
return tempSmallGameMessageFont;
tempSmallGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(20.0, "Roboto");
tempSmallGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(20.0, "Roboto", "Light");
return tempSmallGameMessageFonts;
}
// ===========================================================================
function loadBigGameMessageFont() {
let tempBigGameMessageFont = null;
let tempBigGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempBigGameMessageFont = lucasFont.createFont(fontStream, 28.0);
tempBigGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 28.0);
fontStream.close();
}
return tempBigGameMessageFont;
tempBigGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(28.0, "Roboto");
tempBigGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(28.0, "Roboto", "Light");
return tempBigGameMessageFonts;
}
// ===========================================================================
function processSmallGameMessageRendering() {
if(renderSmallGameMessage) {
if(smallGameMessageFont != null) {
if(smallGameMessageFont != "") {
smallGameMessageFont.render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFont.size, smallGameMessageColour, true, true, false, true);
if(smallGameMessageText != "") {
if(smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
}
}
}
@@ -60,12 +74,13 @@ function processSmallGameMessageRendering() {
// ===========================================================================
function showSmallGameMessage(text, colour, duration) {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' for ${duration}ms`);
function showSmallGameMessage(text, colour, duration, fontName) {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
if(smallGameMessageText != "") {
clearTimeout(smallGameMessageTimer);
}
smallGameMessageFontName = fontName;
smallGameMessageColour = colour;
smallGameMessageText = text;
@@ -73,6 +88,7 @@ function showSmallGameMessage(text, colour, duration) {
smallGameMessageText = "";
smallGameMessageColour = COLOUR_WHITE;
smallGameMessageTimer = null;
smallGameMessageFontName = "";
}, duration);
}

View File

@@ -51,8 +51,8 @@ function updatePlayerNameTag(clientName, characterName, colour, paused, ping) {
if(game.game == VRR_GAME_GTA_IV) {
let client = getPlayerFromParams(clientName);
if(client != false) {
if(client.player != null) {
client.player.setNametag(characterName, colour);
if(getPlayerPed(client) != null) {
getPlayerPed(client).setNametag(characterName, colour);
}
}
}
@@ -205,7 +205,7 @@ function updateNametags(element) {
function getClientFromPlayer(player) {
getClients().forEach(function(client) {
if(client.player == player) {
if(getPlayerPed(client) == player) {
return client;
}
});

View File

@@ -20,8 +20,12 @@ function getPlayerPosition() {
// ===========================================================================
function setPlayerPosition(position) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.setCharCoordinates(localPlayer, position);
} else {
localPlayer.position = position;
}
}
// ===========================================================================
@@ -142,3 +146,46 @@ function getVehiclesInRange(position, range) {
}
// ===========================================================================
function createGameBlip(blipModel, position, name = "") {
if(getGame() == VRR_GAME_GTA_IV) {
let blipId = natives.addBlipForCoord(position);
if(blipId) {
natives.changeBlipSprite(blipId, blipModel);
natives.setBlipMarkerLongDistance(blipId, false);
natives.setBlipAsShortRange(blipId, true);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
return blipId;
}
}
return -1;
}
// ===========================================================================
function setEntityData(entity, dataName, dataValue, syncToClients = true) {
if(entity != null) {
return entity.setData(dataName, dataValue);
}
}
// ===========================================================================
function removeEntityData(entity, dataName) {
if(entity != null) {
return entity.removeData(dataName);
}
return null;
}
// ===========================================================================
function doesEntityDataExist(entity, dataName) {
if(entity != null) {
return (entity.getData(dataName) != null);
}
return null;
}
// ===========================================================================

View File

@@ -40,7 +40,7 @@ function setStreamingRadioVolume(volume) {
// ===========================================================================
function playAudioFile(audioName, loop, volume) {
playCustomAudio(audioName, volume/100, loop);
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume/100, loop);
}
// ===========================================================================

View File

@@ -18,97 +18,114 @@ function initServerScript() {
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
// Chat history
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
// Job
addNetworkEventHandler("vrr.job", receiveJobFromServer);
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
// Local player states and values
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.pedSpeech", playPedSpeech);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", setPlayer2DRendering);
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
addNetworkEventHandler("vrr.spawned", onServerSpawnedPlayer);
addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
addNetworkEventHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.m", receiveChatBoxMessageFromServer);
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
// Vehicle
addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
// Radio
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
// Key Bindings
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
// Weapon Damage
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
// Business
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
// House
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
// Locale
addNetworkEventHandler("vrr.localeString", receiveLocaleStringFromServer);
// Misc
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", set2DRendering);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
}
// ===========================================================================
@@ -133,7 +150,7 @@ function sendResourceStoppedSignalToServer() {
// ===========================================================================
function setPlayer2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
@@ -158,12 +175,14 @@ function setPlayer2DRendering(hudState, labelState, smallGameMessageState, score
// ===========================================================================
function onServerSpawnedPlayer(state) {
function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
if(state) {
setUpInitialGame();
setTimeout(function() {
calledDeathEvent = false;
}, 1000);
}
}
@@ -269,7 +288,7 @@ function setLocalPlayerArmour(armour) {
// ===========================================================================
function forceLocalPlayerWantedLevel(wantedLevel) {
function setLocalPlayerWantedLevel(wantedLevel) {
forceWantedLevel = toInteger(wantedLevel);
}
@@ -292,10 +311,15 @@ function setLocalPlayerInfiniteRun(state) {
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, skinId);
if(getGame() == VRR_GAME_GTA_IV) {
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
}
}
} else {
localPlayer.skin = skinId;
}
@@ -316,3 +340,56 @@ function sendLocalPlayerNetworkIdToServer() {
}
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
if(getGame() == VRR_GAME_GTA_IV) {
if(cutsceneName == "") {
natives.clearCutscene();
} else {
if(natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
}
}
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if(getGame() == VRR_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
if(localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
}
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
}
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
//}
}
}
// ===========================================================================

View File

@@ -54,9 +54,14 @@ function processSkinSelectKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
@@ -69,9 +74,14 @@ function processSkinSelectKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
@@ -122,8 +132,14 @@ function toggleSkinSelect(state) {
}
if(getGame() == VRR_GAME_GTA_IV) {
//natives.changePlayerModel(natives.getPlayerId(), allowedSkins[skinSelectorIndex][0]);
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}

View File

@@ -25,23 +25,23 @@ function initClientScripts() {
// ===========================================================================
function setUpInitialGame() {
if(getGame() == VRR_GAME_GTA_III) {
switch(getGame()) {
case VRR_GAME_GTA_III:
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
game.onMission = true;
SetStandardControlsEnabled(true);
return true;
}
//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break;
if(getGame() == VRR_GAME_GTA_VC) {
case VRR_GAME_GTA_VC:
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
game.REQUEST_ANIMATION("bikev");
game.REQUEST_ANIMATION("bikeh");
@@ -66,12 +66,11 @@ function setUpInitialGame() {
game.REQUEST_ANIMATION("skate");
game.LOAD_ALL_MODELS_NOW();
game.onMission = true;
SetStandardControlsEnabled(true);
return true;
}
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
break;
if(getGame() == VRR_GAME_GTA_SA) {
case VRR_GAME_GTA_SA:
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
@@ -97,12 +96,11 @@ function setUpInitialGame() {
game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
game.setGameStat(STAT_BODY_MUSCLE, 9999);
game.setDefaultInteriors(false);
game.onMission = true;
return true;
}
game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
break;
if(getGame() == VRR_GAME_GTA_IV) {
case VRR_GAME_GTA_IV:
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -115,10 +113,11 @@ function setUpInitialGame() {
natives.setSyncWeatherAndGameTime(false);
natives.usePlayerColourInsteadOfTeamColour(true);
natives.disablePauseMenu(true);
natives.allowReactionAnims(localPlayer, true);
//natives.allowReactionAnims(localPlayer, false);
natives.allowGameToPauseForStreaming(false);
natives.allowStuntJumpsToTrigger(false);
natives.setPickupsFixCars(false);
natives.forceFullVoice(localPlayer);
// HUD and Display
//natives.displayCash(false);
@@ -126,11 +125,11 @@ function setUpInitialGame() {
//natives.displayHud(false);
//natives.displayRadar(false);
//natives.displayAreaName(false);
//natives.displayPlayerNames(false);
natives.displayPlayerNames(true);
natives.setPoliceRadarBlips(false);
natives.removeTemporaryRadarBlipsForPickups();
natives.displayNonMinigameHelpMessages(false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true);
// Item/Money Dropping
natives.setMoneyCarriedByAllNewPeds(0);
@@ -151,14 +150,24 @@ function setUpInitialGame() {
natives.switchAmbientPlanes(true);
natives.switchMadDrivers(false);
natives.requestAnims("DANCING");
return true;
}
// Singleplayer Cellphone
natives.requestScript("spcellphone");
natives.startNewScript("spcellphone", 0);
// Script "v-blockedscripts" blocks the mpcellphone scripts
natives.setMessagesWaiting(false); // Seems to have no effect
natives.setMobilePhoneRadioState(false);
if(getGame() == VRR_GAME_MAFIA_ONE) {
// Animation libraries
natives.requestAnims("DANCING");
// Some last steps
natives.loadAllObjectsNow();
break;
case VRR_GAME_MAFIA_ONE:
game.mapEnabled = false;
game.setTrafficEnabled(false);
return true;
break;
}
}

View File

@@ -10,8 +10,8 @@
function processSync(event, deltaTime) {
if(localPlayer != null) {
if(!areServerElementsSupported()) {
sendNetworkEventToServer("vrr.plr.pos", localPlayer.position);
sendNetworkEventToServer("vrr.plr.rot", localPlayer.heading);
sendNetworkEventToServer("vrr.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("vrr.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
//if(localPlayer.vehicle != null) {
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
@@ -239,7 +239,7 @@ function syncCivilianProperties(civilian) {
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animData = getEntityData(vehicle, "vrr.anim");
let animData = getEntityData(civilian, "vrr.anim");
civilian.addAnimation(animData[0], animData[1]);
}
}
@@ -390,6 +390,24 @@ function syncElementProperties(element) {
}
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
switch(element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
case ELEMENT_PED:
syncCivilianProperties(element);
break;
case ELEMENT_PLAYER:
syncPlayerProperties(element);
break;
default:
break;
}
} else {
switch(element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
@@ -412,6 +430,8 @@ function syncElementProperties(element) {
}
}
}
// ===========================================================================

View File

@@ -280,11 +280,13 @@ function enterVehicleAsPassenger() {
localPlayer.enterVehicle(tempVehicle, false);
}
} else {
for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 1);
}
}
// Disable for now. GTA IV has built-in passenger entry
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
}
}
}
@@ -357,8 +359,11 @@ function setLocalPlayerInterior(interior) {
localPlayer.interior = interior;
game.cameraInterior = interior;
} else {
if(getGameConfig().mainWorldInterior != interior) {
let interiorId = natives.getInteriorAtCoords(localPlayer.position);
natives.activateInterior(interiorId, true);
natives.loadAllObjectsNow();
}
}
}
@@ -395,15 +400,6 @@ function isSnowEnabled() {
// ===========================================================================
function playPedSpeech(pedName, speechId) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Making ${pedName}'s ped talk (${speechId})`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
game.SET_CHAR_SAY(int, int);
}
}
// ===========================================================================
function clearLocalPedState() {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing local ped state`);
localPlayer.clearObjective();
@@ -826,3 +822,9 @@ function processVehicleFires() {
}
// ===========================================================================
function getServerData() {
return serverData;
}
// ===========================================================================

18
scripts/client/vehicle.js Normal file
View File

@@ -0,0 +1,18 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle functions and arrays with data
// TYPE: Client (JavaScript)
// ===========================================================================
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0) {
logToConsole(LOG_DEBUG, `[VRR.Job] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
}
}
// ===========================================================================

View File

@@ -94,13 +94,13 @@ function toggleAutoSelectLastCharacterCommand(command, params, client) {
function toggleAccountGUICommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("NoGUI");
if(!doesPlayerHaveGUIEnabled(client)) {
if(doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}`));
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
} else {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}`));
messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
}
@@ -271,6 +271,26 @@ function setAccountChatScrollLinesCommand(command, params, client) {
// ===========================================================================
function setAccountChatAutoHideDelayCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(isNaN(params)) {
messagePlayerError(client, `The delay time must be a number!`);
return false;
}
let delay = Math.ceil(toInteger(params));
getPlayerData(client).accountData.chatAutoHideDelay = delay;
sendPlayerChatAutoHideDelay(client, delay);
messagePlayerSuccess(client, `Your chatbox will now automatically hide after ${toInteger(delay)} seconds!`);
}
// ===========================================================================
function setAccountEmailCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -569,6 +589,7 @@ function loginSuccess(client) {
if(doesServerHaveTesterOnlyEnabled()) {
if(!hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
setTimeout(function() {
getPlayerData(client).customDisconnectReason = "Kicked - Not a tester";
client.disconnect();
}, 3500);
@@ -586,7 +607,7 @@ function loginSuccess(client) {
if(getPlayerData(client).subAccounts.length == 0) {
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
showPlayerPromptGUI(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"));
showPlayerPromptGUI(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
} else {
@@ -600,8 +621,8 @@ function loginSuccess(client) {
getPlayerData(client).accountData.ipAddress = client.ip;
sendPlayerChatScrollLines(client, getPlayerData(client).accountData.chatScrollLines);
messagePlayerNormal(null, `👋 ${getPlayerName(client)} has joined the server`, getColourByName("softYellow"));
messageDiscordChatChannel(`👋 ${getPlayerName(client)} has joined the server`);
}
// ===========================================================================
@@ -636,6 +657,7 @@ function saveAccountToDatabase(accountData) {
["acct_svr_staff_flags", accountData.flags.admin],
["acct_svr_mod_flags", accountData.flags.moderation],
["acct_svr_chat_scroll_lines", accountData.chatScrollLines],
["acct_svr_chat_auto_hide_delay", accountData.chatAutoHideDelay],
];
let queryString1 = createDatabaseUpdateQuery("acct_main", data, `acct_id=${accountData.databaseId}`);
@@ -915,13 +937,13 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
} else {
messagePlayerError(client, "Password doesn't meet requirements!");
}
return false
return false;
}
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
if(!isValidEmailAddress(emailAddress)) {
showPlayerRegistrationFailedGUI(client, getLocaleString(client, "RegistrationFailedInvalidEmail"));
return false
return false;
}
}
@@ -979,6 +1001,10 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
// ===========================================================================
function checkAccountResetPasswordRequest(client, inputText) {
if(!checkForSMTPModule() || !getEmailConfig().enabled) {
return false;
}
if(getPlayerData(client).passwordResetState == VRR_RESETPASS_STATE_NONE) {
if(toLowerCase(getPlayerData(client).accountData.emailAddress) != toLowerCase(inputText)) {
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (email not correct)`);
@@ -1063,7 +1089,7 @@ function isValidEmailAddress(emailAddress) {
// ===========================================================================
function saveAllClientsToDatabase() {
function savePlayersToDatabase() {
logToConsole(LOG_DEBUG, "[VRR.Account]: Saving all clients to database ...");
getClients().forEach(function(client) {
savePlayerToDatabase(client);
@@ -1078,7 +1104,7 @@ function savePlayerToDatabase(client) {
return false;
}
if(!getPlayerData(client).loggedIn) {
if(!isPlayerLoggedIn(client)) {
return false;
}
@@ -1088,7 +1114,7 @@ function savePlayerToDatabase(client) {
if(getPlayerData(client).currentSubAccount != -1) {
//let subAccountData = getPlayerCurrentSubAccount(client);
if(client.player != null) {
if(getPlayerPed(client) != null) {
if(getPlayerData(client).returnToPosition != null) {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
@@ -1146,6 +1172,7 @@ function initClient(client) {
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
messagePlayerAlert(client, getLocaleString(client, "AutoLoggedInIP"));
loginSuccess(client);
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
} else {
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
@@ -1153,6 +1180,12 @@ function initClient(client) {
} else {
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
messagePlayerNormal(client, getLocaleString(client, "WelcomeBack", getServerName(), getPlayerName(client), "/login"),getColourByName("softGreen"));
//if(checkForGeoIPModule()) {
// let iso = module.geoip.getCountryISO(client.ip);
// let localeId = getLocaleFromCountryISO(iso);
//}
//showGameMessage(client, getLocaleString(client, "LocaleOffer", `/lang ${getLocaleData(localeId)[2]}`), getColourByName("white"), 10000, "Roboto");
}
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
}

View File

@@ -24,13 +24,13 @@ let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
let animationPositionOffset = 1;
if(!animationSlot) {
messagePlayerError(client, getLocaleString(client, "AnimationNotFound"));
messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
messagePlayerInfo(client, getLocaleString(client, "AnimationHelpTip"), `{ALTCOLOUR}/animlist{MAINCOLOUR}`);
return false;
}
if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
messagePlayerError(client, getLocaleString(client, "AnimationInvalidDistance"));
messagePlayerError(client, getLocaleString(client, "InvalidAnimationDistance"));
return false;
}
@@ -39,7 +39,7 @@ let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
}
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, `You aren't able to do that`);
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
@@ -51,12 +51,12 @@ let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
function stopPlayerAnimationCommand(command, params, client) {
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, `You aren't able to do that`);
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
makePedStopAnimation(getPlayerData(client).ped);
makePedStopAnimation(getPlayerPed(client));
getPlayerData(client).currentAnimation = -1;
getPlayerData(client).currentAnimationPositionOffset = false;
@@ -70,7 +70,7 @@ function stopPlayerAnimationCommand(command, params, client) {
// ===========================================================================
function showAnimationListCommand(command, params, client) {
let animList = getGameConfig().animations[getServerGame()].map(function(x) { return x[0]; });
let animList = getGameConfig().animations[getServerGame()].map(function(x) { return x.name; });
let chunkedList = splitArrayIntoChunks(animList, 10);
@@ -106,8 +106,8 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = false;
makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
setEntityData(getPlayerPed(client), "vrr.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
// if(getGame() < VRR_GAME_GTA_SA) {
// setPlayerMouseCameraState(client, true);
@@ -125,14 +125,14 @@ function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationForced = true;
setPlayerControlState(client, false);
forcePedAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
}
// ===========================================================================
function makePlayerStopAnimation(client) {
//setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
makePedStopAnimation(getPlayerData(client).ped);
makePedStopAnimation(getPlayerPed(client));
getPlayerData(client).currentAnimation = -1;
getPlayerData(client).currentAnimationPositionOffset = false;
@@ -144,9 +144,10 @@ function makePlayerStopAnimation(client) {
// ===========================================================================
function getAnimationFromParams(params) {
let animations = getGameConfig().animations[getServerGame()];
if(isNaN(params)) {
for(let i in getGameConfig().animations[getServerGame()]) {
if(toLowerCase(getGameConfig().animations[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
for(let i in animations) {
if(toLowerCase(animations[i].name).indexOf(toLowerCase(params)) != -1) {
return i;
}
}

View File

@@ -39,7 +39,7 @@ function accountBanCommand(command, params, client) {
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name}) account was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been account banned.`);
announceAdminAction(`PlayerAccountBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
banAccount(getPlayerData(targetClient).accountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
disconnectPlayer(client);
}
@@ -69,7 +69,7 @@ function subAccountBanCommand(command, params, client, fromDiscord) {
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name})'s subaccount was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been character banned.`);
announceAdminAction(`PlayerCharacterBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
banSubAccount(getPlayerData(targetClient).currentSubAccountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
disconnectPlayer(client);
@@ -98,7 +98,7 @@ function ipBanCommand(command, params, client, fromDiscord) {
return false;
}
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been IP banned.`);
announceAdminAction(`PlayerIPBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
banIPAddress(targetClient.ip, getPlayerData(client).accountData.databaseId, reason);
server.banIP(targetClient.ip);
@@ -129,7 +129,7 @@ function subNetBanCommand(command, params, client, fromDiscord) {
return false;
}
messageAdminAction(`{ALTCOLOUR}${getPlayerData(targetClient).currentSubAccountData.name} {MAINCOLOUR}has been subnet banned`);
announceAdminAction(`PlayerSubNetBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
banSubNet(targetClient.ip, getSubNet(targetClient.ip, octetAmount), getPlayerData(client).accountData.databaseId, reason);
server.banIP(targetClient.ip);
@@ -297,4 +297,3 @@ function isIpAddressBanned(ipAddress) {
}
// ===========================================================================

View File

@@ -21,7 +21,6 @@ let serverBitFlags = {
npcTriggerTypeFlags: {},
npcTriggerConditionTypesFlags: {},
npcTriggerResponseTypeFlags: {},
serverSettings: {}
};
// ===========================================================================
@@ -41,6 +40,8 @@ let serverBitFlagKeys = {
"ManageWorld",
"ManageAntiCheat",
"Developer",
"ManageNPCs",
"ManageRaces",
],
moderationFlagKeys: [
"None",
@@ -119,6 +120,8 @@ let serverBitFlagKeys = {
"NoRandomTips",
"NoActionTips",
],
// Not going to be used. Use trigger, condition, and response stuff in trigger.js
npcTriggerTypeKeys: [
"None",
"FarProximity", // Comes within a far distance of NPC
@@ -219,26 +222,6 @@ let serverBitFlagKeys = {
"ShowItemsAfterPurchase",
"BuyCommandAfterEnterBusiness",
],
serverSettingsKeys: [
"None",
"GUI",
"ServerLogo",
"FallingSnow",
"GroundSnow",
"Anticheat",
"CheckGameScripts",
"GameScriptBlackList",
"GameScriptWhiteList",
"JobBlips",
"JobPickups",
"BusinessBlips",
"BusinessPickups",
"HouseBlips",
"HousePickups",
"DiscordBot",
"RealTime",
"Testing",
],
};
// ===========================================================================
@@ -255,7 +238,6 @@ function initBitFlagScript() {
serverBitFlags.npcTriggerTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerTypeKeys);
serverBitFlags.npcTriggerConditionTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerConditionTypeKeys);
serverBitFlags.npcTriggerResponseTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerResponseTypeKeys);
serverBitFlags.serverSettings = createBitFlagTable(serverBitFlagKeys.serverSettingsKeys);
logToConsole(LOG_INFO, "[VRR.BitFlag]: Bit flag script initialized successfully!");
return true;
}
@@ -410,20 +392,6 @@ function getModerationFlagValue(flagName) {
// ===========================================================================
function getServerSettingsFlagValue(flagName) {
if(flagName == "All") {
return -1;
}
if(typeof serverBitFlags.serverSettings[flagName] == "undefined") {
return false;
}
return serverBitFlags.serverSettings[flagName];
}
// ===========================================================================
function givePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
return false;

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: bakery.js
// DESC: Provides bakery business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: bar.js
// DESC: Provides bar/pub business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: burger.js
// DESC: Provides burger joint (McDonalds?) business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,67 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: casino.js
// DESC: Provides casino business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================
let deckCards = [
DeckCardData("deckCardSpadeAce", VRR_DECKCARD_SUIT_SPADE, 1),
DeckCardData("deckCardSpade2", VRR_DECKCARD_SUIT_SPADE, 2),
DeckCardData("deckCardSpade3", VRR_DECKCARD_SUIT_SPADE, 3),
DeckCardData("deckCardSpade4", VRR_DECKCARD_SUIT_SPADE, 4),
DeckCardData("deckCardSpade5", VRR_DECKCARD_SUIT_SPADE, 5),
DeckCardData("deckCardSpade6", VRR_DECKCARD_SUIT_SPADE, 6),
DeckCardData("deckCardSpade7", VRR_DECKCARD_SUIT_SPADE, 7),
DeckCardData("deckCardSpade8", VRR_DECKCARD_SUIT_SPADE, 8),
DeckCardData("deckCardSpade9", VRR_DECKCARD_SUIT_SPADE, 9),
DeckCardData("deckCardSpade10", VRR_DECKCARD_SUIT_SPADE, 10),
DeckCardData("deckCardSpadeJack", VRR_DECKCARD_SUIT_SPADE, 11),
DeckCardData("deckCardSpadeQueen", VRR_DECKCARD_SUIT_SPADE, 12),
DeckCardData("deckCardSpadeKing", VRR_DECKCARD_SUIT_SPADE, 13),
DeckCardData("deckCardClubAce", VRR_DECKCARD_SUIT_CLUB, 1),
DeckCardData("deckCardClub2", VRR_DECKCARD_SUIT_CLUB, 2),
DeckCardData("deckCardClub3", VRR_DECKCARD_SUIT_CLUB, 3),
DeckCardData("deckCardClub4", VRR_DECKCARD_SUIT_CLUB, 4),
DeckCardData("deckCardClub5", VRR_DECKCARD_SUIT_CLUB, 5),
DeckCardData("deckCardClub6", VRR_DECKCARD_SUIT_CLUB, 6),
DeckCardData("deckCardClub7", VRR_DECKCARD_SUIT_CLUB, 7),
DeckCardData("deckCardClub8", VRR_DECKCARD_SUIT_CLUB, 8),
DeckCardData("deckCardClub9", VRR_DECKCARD_SUIT_CLUB, 9),
DeckCardData("deckCardClub10", VRR_DECKCARD_SUIT_CLUB, 10),
DeckCardData("deckCardClubJack", VRR_DECKCARD_SUIT_CLUB, 11),
DeckCardData("deckCardClubQueen", VRR_DECKCARD_SUIT_CLUB, 12),
DeckCardData("deckCardClubKing", VRR_DECKCARD_SUIT_CLUB, 13),
DeckCardData("deckCardHeartAce", VRR_DECKCARD_SUIT_HEART, 1),
DeckCardData("deckCardHeart2", VRR_DECKCARD_SUIT_HEART, 2),
DeckCardData("deckCardHeart3", VRR_DECKCARD_SUIT_HEART, 3),
DeckCardData("deckCardHeart4", VRR_DECKCARD_SUIT_HEART, 4),
DeckCardData("deckCardHeart5", VRR_DECKCARD_SUIT_HEART, 5),
DeckCardData("deckCardHeart6", VRR_DECKCARD_SUIT_HEART, 6),
DeckCardData("deckCardHeart7", VRR_DECKCARD_SUIT_HEART, 7),
DeckCardData("deckCardHeart8", VRR_DECKCARD_SUIT_HEART, 8),
DeckCardData("deckCardHeart9", VRR_DECKCARD_SUIT_HEART, 9),
DeckCardData("deckCardHeart10", VRR_DECKCARD_SUIT_HEART, 10),
DeckCardData("deckCardHeartJack", VRR_DECKCARD_SUIT_HEART, 11),
DeckCardData("deckCardHeartQueen", VRR_DECKCARD_SUIT_HEART, 12),
DeckCardData("deckCardHeartKing", VRR_DECKCARD_SUIT_HEART, 13),
DeckCardData("deckCardDiamondAce", VRR_DECKCARD_SUIT_DIAMOND, 1),
DeckCardData("deckCardDiamond2", VRR_DECKCARD_SUIT_DIAMOND, 2),
DeckCardData("deckCardDiamond3", VRR_DECKCARD_SUIT_DIAMOND, 3),
DeckCardData("deckCardDiamond4", VRR_DECKCARD_SUIT_DIAMOND, 4),
DeckCardData("deckCardDiamond5", VRR_DECKCARD_SUIT_DIAMOND, 5),
DeckCardData("deckCardDiamond6", VRR_DECKCARD_SUIT_DIAMOND, 6),
DeckCardData("deckCardDiamond7", VRR_DECKCARD_SUIT_DIAMOND, 7),
DeckCardData("deckCardDiamond8", VRR_DECKCARD_SUIT_DIAMOND, 8),
DeckCardData("deckCardDiamond9", VRR_DECKCARD_SUIT_DIAMOND, 9),
DeckCardData( "deckCardDiamond10", VRR_DECKCARD_SUIT_DIAMOND, 10),
DeckCardData("deckCardDiamondJack", VRR_DECKCARD_SUIT_DIAMOND, 11),
DeckCardData("deckCardDiamondQueen", VRR_DECKCARD_SUIT_DIAMOND, 12),
DeckCardData("deckCardDiamondKing", VRR_DECKCARD_SUIT_DIAMOND, 13),
];
let deckCardBacks = [
]

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: clothing.js
// DESC: Provides clothing (skin) business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: club.js
// DESC: Provides club/nightclub business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: fuel.js
// DESC: Provides fuel/petrol business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: mechanic.js
// DESC: Provides mechanic/vehicle repair business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: pizza.js
// DESC: Provides pizza restaurant business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: restaurant.js
// DESC: Provides generic restaurant business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,8 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle dealership business functions and usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -1,9 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: weapon.js
// DESC: Provides weapon (ammunations & illegal gunshops) business usage
// TYPE: Business (JavaScript)
// ===========================================================================

View File

@@ -39,6 +39,7 @@ function processPlayerChat(client, messageText) {
messageText = messageText.substring(0, 128);
messagePlayerNormal(null, `💬 ${getCharacterFullName(client)}: ${messageText}`);
messageDiscordChatChannel(`💬 ${getCharacterFullName(client)}: ${messageText}`);
} else {
messagePlayerNormal(null, `🛡️ (ADMIN) - ${messageText}`);
}

View File

@@ -9,7 +9,10 @@
function initClanScript() {
logToConsole(LOG_INFO, "[VRR.Clan]: Initializing clans script ...");
if(!getServerConfig().devServer) {
getServerData().clans = loadClansFromDatabase();
}
setAllClanDataIndexes();
logToConsole(LOG_INFO, "[VRR.Clan]: Clan script initialized successfully!");
return true;
@@ -114,7 +117,7 @@ function createClanRank(clanId, rankId, rankName) {
let rankIndex = getClanData(clanId).ranks.push(tempClanRankData);
setAllClanDataIndexes();
saveAllClanRanksToDatabase(clanId);
saveClanRanksToDatabase(clanId);
return rankIndex;
}
@@ -927,12 +930,20 @@ function doesClanIdExist(clanId) {
// ===========================================================================
function reloadAllClans() {
if(getServerConfig().devServer) {
return false;
}
getServerData().clans = loadClansFromDatabase();
}
// ===========================================================================
function saveAllClanRanksToDatabase(clanId) {
function saveClanRanksToDatabase(clanId) {
if(getServerConfig().devServer) {
return false;
}
let ranks = getServerData().clans[clanId].ranks;
for(let i in ranks) {
saveClanRankToDatabase(clanId, i);
@@ -948,6 +959,10 @@ function saveClanToDatabase(clanId) {
return false;
}
if(tempClanData.databaseId == -1) {
return false;
}
if(!tempClanData.needsSaved) {
return false;
}
@@ -982,7 +997,7 @@ function saveClanToDatabase(clanId) {
disconnectFromDatabase(dbConnection);
}
saveAllClanRanksToDatabase(clanId);
saveClanRanksToDatabase(clanId);
return true;
}
@@ -1071,7 +1086,11 @@ function setClanRankTitle(clanId, rankId, title) {
// ===========================================================================
function saveAllClansToDatabase() {
function saveClansToDatabase() {
if(getServerConfig().devServer) {
return false;
}
for(let i in getServerData().clans) {
saveClanToDatabase(i);
}
@@ -1134,6 +1153,11 @@ function getClanRankIdFromDatabaseId(clanId, databaseId) {
// ===========================================================================
/**
* @param {number} clanId - The data index of the clan
* @param {number} clanRankId - The data index of the clan rank
* @return {ClanRankData} The clan rank's data (class instance)
*/
function getClanRankData(clanId, rankId) {
return getServerData().clans[clanId].ranks[rankId];
}
@@ -1213,6 +1237,10 @@ let rankId = getClanRankFromParams(clanId, getParam(params, " ", 1));
}
*/
/**
* @param {String} params - The params to search for
* @return {Number} The data index of a matching clan
*/
function getClanFromParams(params) {
if(isNaN(params)) {
for(let i in getServerData().clans) {
@@ -1231,6 +1259,11 @@ function getClanFromParams(params) {
// ===========================================================================
/**
* @param {Number} clanId - The clan ID to search ranks for
* @param {String} params - The params to search for
* @return {Number} The data index of a matching clan
*/
function getClanRankFromParams(clanId, params) {
if(isNaN(params)) {
for(let i in getClanData(clanId).ranks) {

View File

@@ -19,7 +19,7 @@ function initClassScript() {
/**
* @class Representing data for server configuration
*/
class ServerData {
class ServerConfigData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.needsSaved = false;
@@ -58,7 +58,7 @@ class ServerData {
this.showLogo = true;
this.inflationMultiplier = 1;
this.testerOnly = false;
this.settings = 0;
this.devServer = false;
this.antiCheat = {
enabled: false,
@@ -87,9 +87,6 @@ class ServerData {
this.realTimeZone = 0;
this.discordConfig = {
eventChannelWebHookURL: "",
chatChannelWebHookURL: "",
adminChannelWebHookURL: "",
sendEvents: true,
sendChat: true,
sendAdminEvents: true,
@@ -104,7 +101,6 @@ class ServerData {
bank: dbAssoc["svr_newchar_bank"],
skin: dbAssoc["svr_newchar_skin"],
},
this.settings = toInteger(dbAssoc["svr_settings"]);
this.connectCameraPosition = toVector3(dbAssoc["svr_connectcam_pos_x"], dbAssoc["svr_connectcam_pos_y"], dbAssoc["svr_connectcam_pos_z"]);
this.connectCameraLookAt = toVector3(dbAssoc["svr_connectcam_lookat_x"], dbAssoc["svr_connectcam_lookat_y"], dbAssoc["svr_connectcam_lookat_z"]);
@@ -113,6 +109,21 @@ class ServerData {
this.minute = toInteger(dbAssoc["svr_start_time_min"]);
this.minuteDuration = toInteger(dbAssoc["svr_time_min_duration"]);
this.weather = toInteger(dbAssoc["svr_start_weather"]);
//this.fallingSnow = intToBool(toInteger(dbAssoc["svr_start_snow_falling"]));
//this.groundSnow = intToBool(toInteger(dbAssoc["svr_start_snow_ground"]));
//this.useGUI = intToBool(toInteger(dbAssoc["svr_gui_enabled"]));
//this.showLogo = intToBool(toInteger(dbAssoc["svr_logo_enabled"]));
//this.testerOnly = intToBool(toInteger(dbAssoc["svr_tester_only"]));
/*
this.createJobPickups = intToBool(toInteger(dbAssoc["svr_job_pickups_enabled"]));
this.createBusinessPickups = intToBool(toInteger(dbAssoc["svr_biz_pickups_enabled"]));
this.createHousePickups = intToBool(toInteger(dbAssoc["svr_house_pickups_enabled"]));
this.createJobBlips = intToBool(toInteger(dbAssoc["svr_job_blips_enabled"]));
this.createBusinessBlips = intToBool(toInteger(dbAssoc["svr_biz_blips_enabled"]));
this.createHouseBlips = intToBool(toInteger(dbAssoc["svr_house_blips_enabled"]));
*/
this.guiColourPrimary = [toInteger(dbAssoc["svr_gui_col1_r"]), toInteger(dbAssoc["svr_gui_col1_g"]), toInteger(dbAssoc["svr_gui_col1_b"])];
this.guiColourSecondary = [toInteger(dbAssoc["svr_gui_col2_r"]), toInteger(dbAssoc["svr_gui_col2_g"]), toInteger(dbAssoc["svr_gui_col2_b"])];
this.guiTextColourPrimary = [toInteger(dbAssoc["svr_gui_textcol1_r"]), toInteger(dbAssoc["svr_gui_textcol1_g"]), toInteger(dbAssoc["svr_gui_textcol1_b"])];
@@ -121,15 +132,14 @@ class ServerData {
this.discordBotToken = intToBool(dbAssoc["svr_discord_bot_token"]);
this.introMusicURL = dbAssoc["svr_intro_music"];
this.realTimeZone = dbAssoc["svr_time_realtime_timezone"];
this.discordConfig = {
eventChannelWebHookURL: dbAssoc["svr_discord_event_webhook"],
chatChannelWebHookURL: dbAssoc["svr_discord_chat_webhook"],
adminChannelWebHookURL: dbAssoc["svr_discord_admin_webhook"],
//this.useRealTime = intToBool(toInteger(dbAssoc["svr_real_time_enabled"]));
//this.realTimeZone = dbAssoc["svr_real_time_timezone"];
this.discord = {
sendEvents: true,
sendChat: true,
sendAdminEvents: true,
sendAdmin: true,
};
}
}
@@ -239,6 +249,10 @@ class ClientData {
this.locale = 0;
this.enteringVehicle = null;
this.customDisconnectReason = "";
this.interiorCutscene = "";
}
};
@@ -271,6 +285,7 @@ class AccountData {
this.twoFactorAuthVerificationCode = "";
this.chatScrollLines = 1;
this.chatAutoHideDelay = 0;
this.streamingRadioVolume = 20;
this.locale = 0;
@@ -300,6 +315,7 @@ class AccountData {
this.emailVerificationCode = dbAssoc["acct_code_verifyemail"];
this.twoFactorAuthVerificationCode = dbAssoc["acct_code_2fa"];
this.chatScrollLines = toInteger(dbAssoc["acct_svr_chat_scroll_lines"]);
this.chatAutoHideDelay = toInteger(dbAssoc["acct_svr_chat_auto_hide_delay"]);
this.streamingRadioVolume = toInteger(dbAssoc["acct_streaming_radio_volume"]);
this.locale = toInteger(dbAssoc["acct_locale"]);
}
@@ -524,6 +540,7 @@ class BusinessData {
this.entranceBlipModel = -1;
this.entrancePickup = null;
this.entranceBlip = null;
this.entranceCutscene = "";
this.exitPosition = false;
this.exitRotation = 0.0;
@@ -533,6 +550,7 @@ class BusinessData {
this.exitBlipModel = -1;
this.exitPickup = null;
this.exitBlip = null;
this.exitCutscene = "";
this.entranceFee = 0;
this.till = 0;
@@ -541,6 +559,8 @@ class BusinessData {
this.labelHelpType = VRR_PROPLABEL_INFO_NONE;
this.triggers = [];
if(dbAssoc) {
this.databaseId = toInteger(dbAssoc["biz_id"]);
this.name = toString(dbAssoc["biz_name"]);
@@ -557,6 +577,7 @@ class BusinessData {
this.entranceDimension = toInteger(dbAssoc["biz_entrance_vw"]);
this.entrancePickupModel = toInteger(dbAssoc["biz_entrance_pickup"]);
this.entranceBlipModel = toInteger(dbAssoc["biz_entrance_blip"]);
this.entranceCutscene = toString(dbAssoc["biz_entrance_cutscene"]);
this.exitPosition = toVector3(dbAssoc["biz_exit_pos_x"], dbAssoc["biz_exit_pos_y"], dbAssoc["biz_exit_pos_z"]);
this.exitRotation = toInteger(dbAssoc["biz_exit_rot_z"]);
@@ -564,12 +585,14 @@ class BusinessData {
this.exitDimension = toInteger(dbAssoc["biz_exit_vw"]);
this.exitPickupModel = toInteger(dbAssoc["biz_exit_pickup"]);
this.exitBlipModel = toInteger(dbAssoc["biz_exit_blip"]);
this.exitCutscene = toString(dbAssoc["biz_exit_cutscene"]);
this.entranceFee = toInteger(dbAssoc["biz_entrance_fee"]);
this.till = toInteger(dbAssoc["biz_till"]);
this.labelHelpType = toInteger(dbAssoc["biz_label_help_type"]);
this.streamingRadioStation = toInteger(dbAssoc["biz_radiostation"]);
}
};
};
@@ -658,6 +681,7 @@ class HouseData {
this.entranceBlipModel = -1;
this.entrancePickup = null;
this.entranceBlip = null;
this.entranceCutscene = "";
this.exitPosition = false;
this.exitRotation = 0.0;
@@ -667,9 +691,12 @@ class HouseData {
this.exitBlipModel = -1;
this.exitPickup = null;
this.exitBlip = null;
this.exitCutscene = "";
this.streamingRadioStation = -1;
this.triggers = [];
if(dbAssoc) {
this.databaseId = toInteger(dbAssoc["house_id"]);
this.description = toString(dbAssoc["house_description"]);
@@ -688,6 +715,7 @@ class HouseData {
this.entranceDimension = toInteger(dbAssoc["house_entrance_vw"]);
this.entrancePickupModel = toInteger(dbAssoc["house_entrance_pickup"]);
this.entranceBlipModel = toInteger(dbAssoc["house_entrance_blip"]);
this.entranceCutscene = toString(dbAssoc["house_entrance_cutscene"]);
this.exitPosition = toVector3(toFloat(dbAssoc["house_exit_pos_x"]), toFloat(dbAssoc["house_exit_pos_y"]), toFloat(dbAssoc["house_exit_pos_z"]));
this.exitRotation = toFloat(dbAssoc["house_exit_rot_z"]);
@@ -695,6 +723,7 @@ class HouseData {
this.exitDimension = toInteger(dbAssoc["house_exit_vw"]);
this.exitPickupModel = toInteger(dbAssoc["house_exit_pickup"]);
this.exitBlipModel = toInteger(dbAssoc["house_exit_blip"]);
this.exitCutscene = toString(dbAssoc["house_exit_cutscene"]);
}
}
};
@@ -934,6 +963,8 @@ class VehicleData {
this.lastActiveTime = false;
this.triggers = [];
if(dbAssoc) {
// General Info
this.databaseId = toInteger(dbAssoc["veh_id"]);
@@ -1003,7 +1034,7 @@ class VehicleData {
};
/**
* @class Representing a command's data. Loaded and saved in the database
* @class Representing a command's data.
*/
class CommandData {
enable() {
@@ -1018,7 +1049,7 @@ class CommandData {
this.enabled = !this.enabled;
}
constructor(command, handlerFunction, syntaxString, requiredStaffFlags, requireLogin, allowOnDiscord, helpDescription) {
constructor(command, handlerFunction, syntaxString = "", requiredStaffFlags = 0, requireLogin = true, allowOnDiscord = false, helpDescription = "") {
this.command = command;
this.handlerFunction = handlerFunction;
this.syntaxString = syntaxString;
@@ -1302,49 +1333,6 @@ class KeyBindData {
}
};
class BlackListedGameScriptData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.enabled = false
this.serverId = 0;
this.scriptName = "";
this.index = -1;
this.needsSaved = false;
if(dbAssoc) {
this.databaseId = dbAssoc["ac_script_bl_id"];
this.enabled = intToBool(dbAssoc["ac_script_bl_enabled"]);
this.serverId = dbAssoc["ac_script_bl_server"];
this.scriptName = dbAssoc["ac_script_bl_name"];
}
}
};
class WhiteListedGameScriptData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.enabled = false
this.serverId = 0;
this.scriptName = "";
this.index = -1;
this.needsSaved = false;
if(dbAssoc) {
this.databaseId = dbAssoc["ac_script_wl_id"];
this.enabled = intToBool(dbAssoc["ac_script_wl_enabled"]);
this.serverId = dbAssoc["ac_script_wl_server"];
this.scriptName = dbAssoc["ac_script_wl_name"];
}
}
};
class InteriorTemplateData {
constructor(exitPosition, exitInterior) {
this.exitPosition = exitPosition;
this.exitInterior = exitInterior;
}
};
class RadioStationData {
constructor(dbAssoc = false) {
this.databaseId = 0;
@@ -1486,6 +1474,7 @@ class ItemTypeData {
}
}
};
class NPCData {
constructor(dbAssoc = false) {
this.databaseId = 0;
@@ -1495,8 +1484,10 @@ class NPCData {
this.middleName = "Q";
this.skin = 0;
this.cash = 0;
this.spawnPosition = toVector3(0.0, 0.0, 0.0);
this.spawnHeading = 0.0;
this.position = toVector3(0.0, 0.0, 0.0);
this.rotation = toVector3(0.0, 0.0, 0.0);
this.scale = toVector3(1.0, 1.0, 1.0);
this.heading = 0.0;
this.clan = 0;
this.isWorking = false;
this.jobUniform = this.skin;
@@ -1505,13 +1496,16 @@ class NPCData {
this.weapons = [];
this.interior = 0;
this.dimension = 0;
this.pedScale = toVector3(1.0, 1.0, 1.0);
this.walkStyle = 0;
this.fightStyle = 0;
this.health = 100;
this.armour = 100;
this.currentAction = VRR_NPCACTION_NONE;
this.triggers = [];
this.typeFlags = 0;
this.heedThreats = false;
this.threats = 0;
this.invincible = false;
this.bodyParts = {
hair: [0,0],
@@ -1533,6 +1527,8 @@ class NPCData {
rightFoot: [0,0],
};
this.triggers = [];
if(dbAssoc) {
this.databaseId = toInteger(dbAssoc["npc_id"]);
this.serverId = toInteger(dbAssoc["npc_server"]);
@@ -1541,21 +1537,24 @@ class NPCData {
this.middleName = dbAssoc["npc_name_middle"] || "";
this.skin = toInteger(dbAssoc["npc_skin"]);
this.cash = toInteger(dbAssoc["npc_cash"]);
this.spawnPosition = toVector3(toFloat(dbAssoc["npc_pos_x"]), toFloat(dbAssoc["npc_pos_y"]), toFloat(dbAssoc["npc_pos_z"]));
this.spawnHeading = toFloat(dbAssoc["npc_angle"]);
this.position = toVector3(toFloat(dbAssoc["npc_pos_x"]), toFloat(dbAssoc["npc_pos_y"]), toFloat(dbAssoc["npc_pos_z"]));
this.rotation = toVector3(toFloat(dbAssoc["npc_rot_x"]), toFloat(dbAssoc["npc_rot_y"]), toFloat(dbAssoc["npc_rot_z"]));
this.scale = toVector3(toFloat(dbAssoc["npc_scale_x"]), toFloat(dbAssoc["npc_scale_y"]), toFloat(dbAssoc["npc_scale_z"]));
this.heading = toFloat(dbAssoc["npc_rot_z"]);
this.lastLogin = toInteger(dbAssoc["npc_when_lastlogin"]);
this.clan = toInteger(dbAssoc["npc_clan"]);
this.clanFlags = toInteger(dbAssoc["npc_clan_flags"]);
this.clanRank = toInteger(dbAssoc["npc_clan_rank"]);
this.clanTitle = toInteger(dbAssoc["npc_clan_title"]);
this.rank = toInteger(dbAssoc["npc_rank"]);
this.title = toInteger(dbAssoc["npc_title"]);
this.job = toInteger(dbAssoc["npc_job"]);
this.interior = toInteger(dbAssoc["npc_int"]);
this.dimension = toInteger(dbAssoc["npc_vw"]);
this.pedScale = toVector3(toFloat(dbAssoc["npc_scale_x"]), toFloat(dbAssoc["npc_scale_y"]), toFloat(dbAssoc["npc_scale_z"]));
this.walkStyle = toInteger(dbAssoc["npc_walkstyle"]);
this.fightStyle = toInteger(dbAssoc["npc_fightstyle"]);
this.health = toInteger(dbAssoc["npc_health"]);
this.armour = toInteger(dbAssoc["npc_armour"]);
this.typeFlags = toInteger(dbAssoc["npc_type_flags"]);
this.heedThreats = intToBool(dbAssoc["npc_headthreats"]);
this.threats = toInteger(dbAssoc["npc_threats"]);
this.invincible = intToBool(dbAssoc["npc_invincible"]);
this.bodyParts = {
hair: [toInteger(dbAssoc["npc_hd_part_hair_model"]) || 0, toInteger(dbAssoc["npc_hd_part_hair_texture"]) || 0],
@@ -1656,28 +1655,6 @@ class BanData {
}
}
class DeckCardData {
constructor(imageName, value) {
this.imageName = imageName,
this.value = value;
}
}
class DeckCardGameData {
constructor() {
this.gameType = VRR_DECKCARD_GAME_NONE;
this.playedCards = [];
this.remainingCards = [];
}
}
class DeckCardHandData {
constructor() {
this.cards = [];
this.total = 0;
}
}
class JobRouteData {
constructor(dbAssoc = false) {
this.databaseId = 0;

View File

@@ -74,6 +74,7 @@ function addAllNetworkHandlers() {
addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
addNetworkEventHandler("vrr.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient);
addNetworkEventHandler("vrr.playerPedId", receivePlayerPedNetworkId);
addNetworkEventHandler("vrr.playerCop", setPlayerAsCopState);
}
// ===========================================================================
@@ -136,7 +137,7 @@ function playerClientStopped(client) {
// ===========================================================================
function showGameMessage(client, text, colour, duration) {
function showGameMessage(client, text, colour, duration, fontName = "Pricedown") {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration);
}
@@ -209,7 +210,7 @@ function setPlayer2DRendering(client, hudState = false, labelState = false, smal
function syncPlayerProperties(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
sendNetworkEventToPlayer("vrr.player.sync", null, client.player);
sendNetworkEventToPlayer("vrr.syncElement", null, getPlayerPed(client).id);
}
// ===========================================================================
@@ -521,7 +522,8 @@ function sendPlayerRemoveFromVehicle(client) {
// ===========================================================================
function sendChatBoxMessageToPlayer(client, messageText, colour) {
messageClient(messageText, client, colour);
//messageClient(messageText, client, colour);
sendNetworkEventToPlayer("m", client, messageText, colour);
}
// ===========================================================================
@@ -936,6 +938,12 @@ function sendPlayerChatScrollLines(client, amount) {
// ===========================================================================
function sendPlayerChatAutoHideDelay(client, delay) {
sendNetworkEventToPlayer("vrr.chatAutoHideDelay", client, delay);
}
// ===========================================================================
function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) {
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
sendNetworkEventToPlayer("vrr.radioStream", client, streamURL, loop, volume, element);
@@ -979,50 +987,22 @@ function sendPlayerEnterPropertyKey(client, key) {
// ===========================================================================
function makePedPlayAnimation(ped, animationSlot, positionOffset) {
let animationData = getAnimationData(animationSlot);
let freezePlayer = false;
//if(animationData[9] != VRR_ANIMMOVE_NONE) {
switch(animationData[9]) {
case VRR_ANIMMOVE_FORWARD:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
case VRR_ANIMMOVE_BACK:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosBehindPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
case VRR_ANIMMOVE_LEFT:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosToLeftOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
case VRR_ANIMMOVE_RIGHT:
setElementCollisionsEnabled(ped, false);
setElementPosition(ped, getPosToRightOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
freezePlayer = true;
break;
}
//}
sendNetworkEventToPlayer("vrr.pedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4], animationData[5], positionOffset, freezePlayer);
setEntityData(ped, "vrr.anim", animationSlot, true);
sendNetworkEventToPlayer("vrr.pedAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
}
// ===========================================================================
function makePedStopAnimation(pedId) {
sendNetworkEventToPlayer("vrr.pedStopAnim", null, pedId);
function makePedStopAnimation(ped) {
removeEntityData(ped, "vrr.anim");
sendNetworkEventToPlayer("vrr.pedStopAnim", null, getPedForNetworkEvent(ped));
}
// ===========================================================================
function forcePedAnimation(ped, animationSlot) {
let animationData = getAnimationData(animationSlot);
sendNetworkEventToPlayer("vrr.forcePedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4]);
function forcePedAnimation(ped, animationSlot, positionOffset = 0) {
addEntityData(ped, "vrr.anim", animationSlot, true);
sendNetworkEventToPlayer("vrr.forcePedAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
}
// ===========================================================================
@@ -1060,13 +1040,6 @@ function sendPlayerPedPartsAndProps(client) {
// ===========================================================================
function forcePlayerWantedLevel(client, wantedLevel) {
sendNetworkEventToPlayer("vrr.wantedLevel", client, wantedLevel);
return true;
}
// ===========================================================================
function onPlayerNearPickup(client, pickupId) {
getPlayerData(client).currentPickup = getElementFromId(pickupId);
}
@@ -1143,6 +1116,17 @@ function sendAllHousesToPlayer(client) {
// ==========================================================================
function sendAllJobsToPlayer(client) {
//let jobs = getServerData().jobs;
//for(let i in jobs) {
// for(let j in jobs[i].locations) {
// sendJobToPlayer(client, jobs[i].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel);
// }
//}
}
// ==========================================================================
function makePlayerHoldObjectModel(client, modelIndex) {
sendNetworkEventToPlayer("vrr.holdObject", client, getPlayerData(client).ped, modelIndex);
}
@@ -1160,3 +1144,37 @@ function requestPlayerPedNetworkId(client) {
}
// ==========================================================================
function setPlayerInCutsceneInterior(client, cutsceneName) {
getPlayerData(client).interiorCutscene = cutsceneName;
sendNetworkEventToPlayer("vrr.cutsceneInterior", client, cutsceneName);
}
// ==========================================================================
function makePlayerPedSpeak(client, pedSpeechName) {
sendNetworkEventToPlayer("vrr.pedSpeak", client, pedSpeechName);
}
// ==========================================================================
function setPlayerAsCopState(client, state) {
sendNetworkEventToPlayer("vrr.playerCop", client, state);
}
// ==========================================================================
function tellPlayerToSpawn(client, skinId, position) {
sendNetworkEventToPlayer("vrr.spawn", client, skinId, position);
}
// ==========================================================================
function sendPlayerLocaleStrings(client) {
let strings = getGlobalConfig().locale.sendStringsToClient;
for(let i in strings) {
sendNetworkEventToPlayer("vrr.localeString", client, strings[i], getLocaleString(client, strings[i]));
}
}
// ==========================================================================

File diff suppressed because it is too large Load Diff

View File

@@ -15,6 +15,8 @@ let gameConfig = false;
// ===========================================================================
let globalConfig = {
keyBind: [],
economy: {},
accountPasswordHash: "SHA512",
npcFarProximity: 100,
npcMediumProximity: 40,
@@ -31,7 +33,6 @@ let globalConfig = {
stopWorkingDistance: 10,
spawnCarDistance: 5,
payAndSprayDistance: 5,
keyBind: [],
exitPropertyDistance: 3.0,
enterPropertyDistance: 3.0,
businessDimensionStart: 5000,
@@ -67,10 +68,19 @@ let globalConfig = {
],
vehicleInactiveRespawnDelay: 1800000, // 20 minutes
chatSectionHeaderLength: 96,
economy: {},
locales: [],
accents: [],
useServerSideVehiclePurchaseCheck: false,
useServerSideVehiclePurchaseCheck: true,
businessPickupStreamInDistance: 100,
businessPickupStreamOutDistance: 120,
housePickupStreamInDistance: 100,
housePickupStreamOutDistance: 120,
jobPickupStreamInDistance: 100,
jobPickupStreamOutDistance: 120,
businessBlipStreamInDistance: 200,
businessBlipStreamOutDistance: 220,
houseBlipStreamInDistance: 200,
houseBlipStreamOutDistance: 220,
jobBlipStreamInDistance: 200,
jobBlipStreamOutDistance: 220,
};
// ===========================================================================
@@ -84,20 +94,20 @@ function initConfigScript() {
serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
getServerConfig().fallingSnow = intToBool(toInteger(server.getCVar("fallingsnow")));
getServerConfig().groundSnow = intToBool(toInteger(server.getCVar("groundsnow")));
getServerConfig().useGUI = intToBool(toInteger(server.getCVar("gui")));
getServerConfig().fallingSnow = intToBool(toInteger(server.getCVar("vrr_fallingsnow")));
getServerConfig().groundSnow = intToBool(toInteger(server.getCVar("vrr_groundsnow")));
getServerConfig().useGUI = intToBool(toInteger(server.getCVar("vrr_gui")));
getServerConfig().showLogo = false;
getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("testeronly")));
getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("vrr_testeronly")));
getServerConfig().discordEnabled = false;
getServerConfig().createJobPickups = intToBool(toInteger(server.getCVar("jobpickups")));
getServerConfig().createBusinessPickups = intToBool(toInteger(server.getCVar("businesspickups")));
getServerConfig().createHousePickups = intToBool(toInteger(server.getCVar("housepickups")));
getServerConfig().createJobBlips = intToBool(toInteger(server.getCVar("jobblips")));
getServerConfig().createBusinessBlips = intToBool(toInteger(server.getCVar("businessblips")));
getServerConfig().createHouseBlips = intToBool(toInteger(server.getCVar("houseblips")));
getServerConfig().useRealTime = intToBool(toInteger(server.getCVar("realtime")));
getServerConfig().antiCheat.enabled = intToBool(toInteger(server.getCVar("anticheat")));
getServerConfig().createJobPickups = intToBool(toInteger(server.getCVar("vrr_jobpickups")));
getServerConfig().createBusinessPickups = intToBool(toInteger(server.getCVar("vrr_businesspickups")));
getServerConfig().createHousePickups = intToBool(toInteger(server.getCVar("vrr_housepickups")));
getServerConfig().createJobBlips = intToBool(toInteger(server.getCVar("vrr_jobblips")));
getServerConfig().createBusinessBlips = intToBool(toInteger(server.getCVar("vrr_businessblips")));
getServerConfig().createHouseBlips = intToBool(toInteger(server.getCVar("vrr_houseblips")));
getServerConfig().useRealTime = intToBool(toInteger(server.getCVar("vrr_realtime")));
getServerConfig().antiCheat.enabled = intToBool(toInteger(server.getCVar("vrr_anticheat")));
applyConfigToServer(serverConfig);
logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
@@ -112,6 +122,7 @@ function loadGlobalConfig() {
getGlobalConfig().economy = loadEconomyConfig();
getGlobalConfig().locale = loadLocaleConfig();
getGlobalConfig().accents = loadAccentConfig();
getGlobalConfig().discord = loadDiscordConfig();
}
// ===========================================================================
@@ -124,7 +135,7 @@ function loadServerConfigFromGameAndPort(gameId, port, mpMod) {
if(dbQuery) {
if(dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerData(dbAssoc);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
@@ -144,7 +155,7 @@ function loadServerConfigFromId(tempServerId) {
if(dbQuery) {
if(dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerData(dbAssoc);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
@@ -178,7 +189,7 @@ function saveServerConfigToDatabase() {
let dbConnection = connectToDatabase();
if(dbConnection) {
let data = [
["svr_settings", toInteger(getServerConfig().settings)],
//["svr_settings", toInteger(getServerConfig().settings)],
["svr_start_time_hour", getServerConfig().hour],
["svr_start_time_min", getServerConfig().minute],
["svr_start_weather", getServerConfig().weather],
@@ -233,7 +244,7 @@ function saveServerConfigToDatabase() {
/**
*
* @return {ServerData} - Server configuration data
* @return {ServerConfigData} - Server configuration data
*
*/
function getServerConfig() {
@@ -300,7 +311,7 @@ function setTimeCommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} set the time to ${makeReadableTime(hour, minute)}`);
announceAdminAction("ServerTimeSet", getPlayerName(client), makeReadableTime(hour, minute));
return true;
}
@@ -328,7 +339,7 @@ function setMinuteDurationCommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} set the minute duration to ${minuteDuration}ms`);
announceAdminAction("ServerMinuteDurationSet", getPlayerName(client), makeReadableTime(hour, minute));
return true;
}
@@ -361,7 +372,7 @@ function setWeatherCommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} set the weather to {ALTCOLOUR}${getGameConfig().weatherNames[getServerGame()][toInteger(weatherId)]}`);
announceAdminAction("ServerWeatherSet", getPlayerName(client), getGameConfig().weatherNames[getServerGame()][toInteger(weatherId)]);
updateServerRules();
return true;
}
@@ -394,7 +405,7 @@ function setSnowingCommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned falling snow ${getBoolRedGreenInlineColour(falling)}${getOnOffFromBool(falling)} {MAINCOLOUR}and ground snow ${getBoolRedGreenInlineColour(ground)}${getOnOffFromBool(ground)}`);
announceAdminAction("ServerSnowSet", getPlayerName(client), `${getBoolRedGreenInlineColour(falling)}${getOnOffFromBool(falling)}`, `${getBoolRedGreenInlineColour(ground)}${getOnOffFromBool(ground)}`);
updateServerRules();
return true;
}
@@ -430,7 +441,7 @@ function setServerGUIColoursCommand(command, params, client) {
getServerConfig().needsSaved = true;
//messageAdminAction(`${getPlayerName(client)} ${getInlineChatColourByName("orange")}set the server ${getBoolRedGreenInlineColour(fallingSnow)}${getOnOffFromBool(fallingSnow)} ${getInlineChatColourByName("orange")}and ground snow ${getBoolRedGreenInlineColour(groundSnow)}${getOnOffFromBool(groundSnow)}`);
//announceAdminAction(`${getPlayerName(client)} ${getInlineChatColourByName("orange")}set the server ${getBoolRedGreenInlineColour(fallingSnow)}${getOnOffFromBool(fallingSnow)} ${getInlineChatColourByName("orange")}and ground snow ${getBoolRedGreenInlineColour(groundSnow)}${getOnOffFromBool(groundSnow)}`);
//updateServerRules();
return true;
}
@@ -452,7 +463,7 @@ function toggleServerLogoCommand(command, params, client) {
updatePlayerShowLogoState(null, getServerConfig().useLogo);
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned the server logo image ${getBoolRedGreenInlineColour(doesServerHaveServerLogoEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
//announceAdminAction(`${getPlayerName(client)}{MAINCOLOUR}${getBoolRedGreenInlineColour(doesServerHaveServerLogoEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
updateServerRules();
return true;
}
@@ -472,7 +483,7 @@ function toggleServerLogoCommand(command, params, client) {
getServerConfig().createJobBlips = !getServerConfig().createJobBlips;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveJobBlipsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createJobBlips))} {MAINCOLOUR}all job blips`);
announceAdminAction("ServerJobBlipsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobBlips))}{MAINCOLOUR}`);
resetAllJobBlips();
return true;
}
@@ -492,7 +503,7 @@ function toggleServerLogoCommand(command, params, client) {
getServerConfig().createJobPickups = !getServerConfig().createJobPickups;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveJobPickupsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createJobPickups))} {MAINCOLOUR}all job pickups`);
announceAdminAction("ServerJobPickupsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobPickups))}{MAINCOLOUR}`);
resetAllJobPickups();
return true;
}
@@ -512,7 +523,7 @@ function toggleServerLogoCommand(command, params, client) {
getServerConfig().createBusinessBlips = !getServerConfig().createBusinessBlips;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveBusinessBlipsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessBlips))} {MAINCOLOUR}all business blips`);
announceAdminAction("ServerBusinessBlipsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessBlips))}{MAINCOLOUR}`);
resetAllBusinessBlips();
return true;
}
@@ -532,7 +543,7 @@ function toggleServerLogoCommand(command, params, client) {
getServerConfig().createBusinessPickups = !getServerConfig().createBusinessPickups;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveBusinessPickupsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessPickups))} {MAINCOLOUR}all business pickups`);
announceAdminAction("ServerBusinessPickupsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessPickups))}{MAINCOLOUR}`);
resetAllBusinessPickups();
return true;
}
@@ -552,7 +563,7 @@ function toggleServerLogoCommand(command, params, client) {
getServerConfig().createHouseBlips = !getServerConfig().createHouseBlips;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveHouseBlipsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createHouseBlips))} {MAINCOLOUR}all house blips`);
announceAdminAction("ServerHouseBlipsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHouseBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createHouseBlips))}{MAINCOLOUR}`);
resetAllHouseBlips();
return true;
}
@@ -572,7 +583,7 @@ function toggleServerLogoCommand(command, params, client) {
getServerConfig().createHousePickups = !getServerConfig().createHousePickups;
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned ${getBoolRedGreenInlineColour(doesServerHaveHousePickupsEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().createHousePickups))} {MAINCOLOUR}all house pickups`);
announceAdminAction("ServerHousePickupsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHousePickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createHousePickups))}{MAINCOLOUR}`);
resetAllHousePickups();
return true;
}
@@ -593,7 +604,7 @@ function toggleServerGUICommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned GUI ${toLowerCase(getOnOffFromBool(doesServerHaveGUIEnabled()))} for this server`);
announceAdminAction(`${getPlayerName(client)}{MAINCOLOUR} turned GUI ${toLowerCase(getOnOffFromBool(getServerConfig().useGUI))} for this server`);
updateServerRules();
return true;
}
@@ -614,7 +625,7 @@ function toggleServerUseRealWorldTimeCommand(command, params, client) {
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned real-world time ${getServerConfig().useRealTime} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
//announceAdminAction(`${getPlayerName(client)}{MAINCOLOUR} turned real-world time ${getServerConfig().useRealTime} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
updateServerGameTime();
updateServerRules();
return true;
@@ -640,7 +651,7 @@ function setServerRealWorldTimeZoneCommand(command, params, client) {
getServerConfig().realTimeZone = toInteger(params);
getServerConfig().needsSaved = true;
messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
//announceAdminAction(`${getPlayerName(client)} {MAINCOLOUR}set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
updateServerGameTime();
updateServerRules();
return true;
@@ -746,6 +757,15 @@ function loadAccentConfig() {
// ===========================================================================
function loadDiscordConfig() {
let discordConfig = JSON.parse(loadTextFile(`config/discord.json`));
if(discordConfig != null) {
return discordConfig;
}
}
// ===========================================================================
function doesServerHaveGUIEnabled() {
return getServerConfig().useGUI;
}
@@ -782,7 +802,7 @@ function doesServerHaveJobPickupsEnabled() {
// ===========================================================================
function doesServerHaveBusinesBlipsEnabled() {
function doesServerHaveBusinessBlipsEnabled() {
return getServerConfig().createBusinessBlips;
}

View File

@@ -11,6 +11,7 @@
const VRR_PROMPT_NONE = 0;
const VRR_PROMPT_CREATEFIRSTCHAR = 1;
const VRR_PROMPT_BIZORDER = 2;
const VRR_PROMPT_GIVEVEHTOCLAN = 3;
// Job Types
const VRR_JOB_NONE = 0;
@@ -347,3 +348,8 @@ const VRR_GPS_TYPE_POLICE = 2; // Police Station
const VRR_GPS_TYPE_HOSPITAL = 3; // Hospital
const VRR_GPS_TYPE_JOB = 4; // Job
const VRR_GPS_TYPE_GAMELOC = 5; // Game Location
// Discord Webhook Types
const VRR_DISCORD_WEBHOOK_NONE = 0;
const VRR_DISCORD_WEBHOOK_LOG = 1;
const VRR_DISCORD_WEBHOOK_ADMIN = 2;

View File

@@ -9,7 +9,7 @@
let scriptVersion = "1.0";
let serverStartTime = 0;
let logLevel = LOG_INFO;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE|LOG_WARN|LOG_ERROR;
// ===========================================================================
@@ -31,6 +31,10 @@ let serverData = {
localeStrings: {},
cachedTranslations: [],
cachedTranslationFrom: [],
triggers: [],
npcs: [],
locales: [],
accents: [],
};
// ===========================================================================

View File

@@ -20,4 +20,3 @@ function initDatabaseScript() {
}
// ===========================================================================

View File

@@ -152,7 +152,7 @@ function addLogLevelCommand(command, params, client) {
sendPlayerLogLevel(null, logLevel);
messageAdminAction(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}enabled log level {ALTCOLOUR}${toLowerCase(params)}`);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}enabled log level {ALTCOLOUR}${toLowerCase(params)}`);
return true;
}
@@ -222,7 +222,7 @@ function removeLogLevelCommand(command, params, client) {
sendPlayerLogLevel(null, logLevel);
messageAdminAction(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}disabled log level {ALTCOLOUR}${toLowerCase(params)}`);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}disabled log level {ALTCOLOUR}${toLowerCase(params)}`);
return true;
}
@@ -380,15 +380,72 @@ function setPlayerTesterStatusCommand(command, params, client) {
let enabled = hasBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"));
messageAdminAction(`{ALTCOLOUR}${client.name} ${getBoolRedGreenInlineColour(enabled)}${toUpperCase(getEnabledDisabledFromBool(enabled))} {ALTCOLOUR}${targetClient.name}'s {MAINCOLOUR}tester status`)
messageAdmins(`{ALTCOLOUR}${client.name} ${getBoolRedGreenInlineColour(enabled)}${toUpperCase(getEnabledDisabledFromBool(enabled))} {ALTCOLOUR}${targetClient.name}'s {MAINCOLOUR}tester status`)
return true;
}
// ===========================================================================
function saveAllServerDataCommand(command, params, client) {
function testPromptGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
showPlayerPromptGUI(targetClient, "Testing the two button prompt GUI", "Testing", "Yes", "No")
return true;
}
// ===========================================================================
function testInfoGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
showPlayerInfoGUI(targetClient, "Testing the info dialog GUI", "Testing", "Ok");
return true;
}
// ===========================================================================
function testErrorGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
showPlayerErrorGUI(targetClient, "Testing the error dialog GUI", "Testing", "Ok");
return true;
}
// ===========================================================================
function saveServerDataCommand(command, params, client) {
messageAdmins(`{clanOrange}Vortrex has forced a manual save of all data. Initiating ...`);
saveAllServerDataToDatabase();
saveServerDataToDatabase();
messageAdmins(`{clanOrange}All server data saved to database successfully!`);
return true;
}

View File

@@ -88,53 +88,47 @@ function getDiscordUserData(discordUserId) {
// ===========================================================================
function messageDiscordChatChannel(message) {
if(!getServerConfig().discordConfig.sendChat) {
function messageDiscordChatChannel(messageString) {
if(getServerConfig().devServer) {
return false;
}
message = removeColoursInMessage(message);
console.warn(message);
let payloadData = {
"username": "Chat",
"content": message,
};
if(!getServerConfig().discord.sendChat) {
return false;
}
triggerWebHook(getServerConfig().discordConfig.chatChannelWebHookURL, JSON.stringify(payloadData));
messageString = removeColoursInMessage(messageString);
triggerWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_LOG);
}
// ===========================================================================
function messageDiscordAdminChannel(message) {
if(!getServerConfig().discordConfig.sendAdminEvents) {
function messageDiscordEventChannel(messageString) {
if(getServerConfig().devServer == true) {
return false;
}
message = removeColoursInMessage(message);
console.warn(message);
let payloadData = {
"username": "Admin Event",
"content": message,
};
if(!getServerConfig().discord.sendEvents) {
return false;
}
triggerWebHook(getServerConfig().discordConfig.adminChannelWebHookURL, JSON.stringify(payloadData));
messageString = removeColoursInMessage(messageString);
triggerWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_LOG);
}
// ===========================================================================
function messageDiscordEventChannel(message) {
if(!getServerConfig().discordConfig.sendEvents) {
function messageDiscordAdminChannel(messageString) {
if(getServerConfig().devServer == true) {
return false;
}
message = removeColoursInMessage(message);
console.warn(message);
let payloadData = {
"username": "Event",
"content": message,
};
if(!getServerConfig().discord.sendAdmin) {
return false;
}
triggerWebHook(getServerConfig().discordConfig.eventChannelWebHookURL, JSON.stringify(payloadData));
messageString = removeColoursInMessage(messageString);
triggerWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_ADMIN);
}
// ===========================================================================

View File

@@ -36,6 +36,11 @@ function playerPayDay(client) {
// Payday bonus
grossIncome = grossIncome*getGlobalConfig().economy.grossIncomeMultiplier;
// Double bonus
if(isDoubleBonusActive()) {
grossIncome = grossIncome*2;
}
let incomeTaxAmount = calculateIncomeTax(wealth);
let netIncome = grossIncome-incomeTaxAmount;
@@ -49,11 +54,11 @@ function playerPayDay(client) {
let canPayNow = totalCash+netIncome;
if(incomeTaxAmount <= canPayNow) {
takePlayerCash(client, canPayNow);
messagePlayerInfo(client, `You covered the remaining taxes with {ALTCOLOUR}$${canPayNow} {MAINCOLOUR}in cash.`);
messagePlayerAlert(client, `{orange}You lost money since your taxes are more than your paycheck!`);
messagePlayerAlert(client, `{orange}If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!`);
messagePlayerInfo(client, `{orange}${getLocaleString(client, "RemainingTaxPaidInCash", `{ALTCOLOUR}${canPayNow}{MAINCOLOUR}`)}`);
messagePlayerAlert(client, `{orange}${getLocaleString(client, "LostMoneyFromTaxes")}`);
messagePlayerAlert(client, `{orange}${getLocaleString(client, "NextPaycheckRepossessionWarning")}`);
} else {
messagePlayerInfo(client, `{orange}You don't have enough cash to pay your taxes!`);
messagePlayerInfo(client, `{orange}${getLocaleString(client, "NotEnoughCashForTax")}`);
takePlayerCash(client, canPayNow);
let vehicleCount = getAllVehiclesOwnedByPlayer(client).length;
@@ -65,7 +70,7 @@ function playerPayDay(client) {
let newVehicleCount = getAllVehiclesOwnedByPlayer(client).length;
let newHouseCount = getAllHousesOwnedByPlayer(client).length;
let newBusinessCount = getAllBusinessesOwnedByPlayer(client).length;
messagePlayerInfo(client, `{orange}You lost ${newVehicleCount-vehicleCount} vehicles, ${newHouseCount-houseCount} houses, and ${newBusinessCount-businessCount} businesses to cover the remaining tax.`);
messagePlayerInfo(client, `{orange}${getLocaleString(client, "AssetsRepossessedForTaxes", newVehicleCount-vehicleCount, newHouseCount-houseCount, newBusinessCount-businessCount)}`);
}
}
@@ -127,7 +132,7 @@ function setPayDayBonusMultiplier(command, params, client) {
getGlobalConfig().economy.grossIncomeMultiplier = newMultiplier;
messageAdminAction(`${client.name} set payday bonus to ${newMultiplier*100}%`);
announceAdminAction(`PaydayBonusSet`, `{adminRed}${client.name}{MAINCOLOUR}`, `{ALTCOLOUR}${newMultiplier*100}%{MAINCOLOUR}`);
}
// ===========================================================================
@@ -157,6 +162,8 @@ function attemptRepossession(client, totalToPay) {
return true;
}
// ===========================================================================
function repossessFirstAsset(client) {
let vehicles = getAllVehiclesOwnedByPlayer(client);
if(vehicles.length > 0) {
@@ -194,3 +201,15 @@ function getAllBusinessesOwnedByPlayer(client) {
function getAllHousesOwnedByPlayer(client) {
return getServerData().houses.filter((h) => h.ownerType == VRR_HOUSEOWNER_PLAYER && h.ownerId == getPlayerCurrentSubAccount(client).databaseId);
}
// ===========================================================================
function isDoubleBonusActive() {
if(isWeekend()) {
return true;
}
return false;
}
// ===========================================================================

View File

@@ -38,7 +38,7 @@ function addAllEventHandlers() {
addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
addEventHandler("OnPlayerCommand", onPlayerCommand);
//addEventHandler("OnPlayerCommand", onPlayerCommand);
}
// ===========================================================================
@@ -60,7 +60,8 @@ function onPlayerJoin(event, client) {
fadeCamera(client, true, 1.0);
}
messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
messageDiscordEventChannel(`👋 ${client.name} is connecting to the server ...`);
//messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
}
// ===========================================================================
@@ -97,14 +98,20 @@ function onPlayerQuit(event, client, quitReasonId) {
updateConnectionLogOnQuit(client, quitReasonId);
if(isPlayerLoggedIn(client)) {
messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
let reasonText = disconnectReasons[quitReasonId];
if(getPlayerData(client).customDisconnectReason != "") {
reasonText = getPlayerData(client).customDisconnectReason;
}
messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
messageDiscordEventChannel(`👋 ${client.name} has left the server (${reasonText})`);
savePlayerToDatabase(client);
resetClientStuff(client);
getServerData().clients[client.index] = null;
} else {
messageDiscordEventChannel(`👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
}
messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has left the server.`);
clearTemporaryVehicles();
clearTemporaryPeds();
}
@@ -112,9 +119,8 @@ function onPlayerQuit(event, client, quitReasonId) {
// ===========================================================================
async function onPlayerChat(event, client, messageText) {
event.preventDefault();
processPlayerChat(client, messageText);
event.preventDefault();
}
// ===========================================================================
@@ -203,7 +209,7 @@ function onResourceStop(event, resource) {
}
if(resource == thisResource) {
saveAllServerDataToDatabase();
saveServerDataToDatabase();
clearArray(getServerData().vehicles);
clearArray(getServerData().clients);
clearArray(getServerData().businesses);
@@ -245,13 +251,13 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
if(getGame() == VRR_GAME_GTA_IV) {
vehicle = getVehicleFromIVNetworkId(clientVehicle);
} else {
if(client.player == null) {
if(getPlayerPed(client) == null) {
return false;
}
await waitUntil(() => client != null && client.player != null && client.player.vehicle != null);
await waitUntil(() => client != null && getPlayerPed(client) != null && getPlayerVehicle(client) != null);
vehicle = client.player.vehicle;
vehicle = getPlayerVehicle(client);
}
if(!getVehicleData(vehicle)) {
@@ -346,7 +352,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
if(getVehicleData(vehicle).streamingRadioStation != -1) {
if(getPlayerData(client).streamingRadioStation != getVehicleData(vehicle).streamingRadioStation) {
playRadioStreamForPlayer(client, radioStations[getVehicleData(vehicle).streamingRadioStation].url, true, getPlayerStreamingRadioVolume(client));
playRadioStreamForPlayer(client, getServerData().radioStations[getVehicleData(vehicle).streamingRadioStation].url, true, getPlayerStreamingRadioVolume(client));
}
}
}
@@ -392,7 +398,16 @@ function onPlayerDeath(client, position) {
client.despawnPlayer();
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
if(isPlayerWorking(client)) {
stopWorking(client);
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestJail.position, closestJail.heading);
} else {
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
}
if(isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
@@ -405,11 +420,21 @@ function onPlayerDeath(client, position) {
client.despawnPlayer();
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if(isPlayerWorking(client)) {
stopWorking(client);
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestHospital.position, closestHospital.heading);
} else {
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
}
if(isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
@@ -431,7 +456,7 @@ function onPedSpawn(ped) {
function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
//if(client.player == null) {
//if(getPlayerPed(client) == null) {
// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`);
// setTimeout(onPlayerSpawn, 500, client);
// return false;
@@ -447,7 +472,7 @@ function onPlayerSpawn(client) {
}
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
if(!getPlayerData(client).loggedIn) {
if(!isPlayerLoggedIn(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} is NOT logged in. Despawning their player.`);
client.disconnect();
return false;
@@ -464,12 +489,12 @@ function onPlayerSpawn(client) {
if(getServerGame() == VRR_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
setEntityData(client.player, "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
setEntityData(client.player, "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
setEntityData(getPlayerPed(client), "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
setEntityData(getPlayerPed(client), "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(client.player, "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
setEntityData(getPlayerPed(client), "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
if(isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
@@ -482,13 +507,13 @@ function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
if(areServerElementsSupported()) {
getPlayerData(client).ped = client.player;
getPlayerData(client).ped = getPlayerPed(client);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)} the 'now playing as' message`);
messagePlayerAlert(client, `You are now playing as: {businessBlue}${getCharacterFullName(client)}`, getColourByName("white"));
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
//messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
//messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
updatePlayerSpawnedState(client, true);
@@ -522,7 +547,7 @@ function onPlayerSpawn(client) {
if(areServerElementsSupported() && getServerGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
setEntityData(client.player, "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
}
@@ -547,21 +572,23 @@ function onPlayerSpawn(client) {
sendPlayerEnterPropertyKey(client, keyId.key);
}
sendPlayerLocaleStrings(client);
//if(isGTAIV()) {
// setEntityData(client.player, "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
// setEntityData(client.player, "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
// setEntityData(client.player, "vrr.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
// setEntityData(client.player, "vrr.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
// setEntityData(client.player, "vrr.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
// setEntityData(client.player, "vrr.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
// setEntityData(client.player, "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
// setEntityData(client.player, "vrr.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
// setEntityData(client.player, "vrr.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
// setEntityData(client.player, "vrr.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
// setEntityData(client.player, "vrr.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
// setEntityData(client.player, "vrr.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
// setEntityData(client.player, "vrr.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
// setEntityData(client.player, "vrr.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
//}
if(isGTAIV()) {
@@ -586,14 +613,24 @@ function onPlayerSpawn(client) {
if(!areServerElementsSupported()) {
sendAllBusinessesToPlayer(client);
//sendAllHousesToPlayer(client);
//sendAllJobLocationsToPlayer(client);
sendAllHousesToPlayer(client);
sendAllJobsToPlayer(client);
//sendAllVehiclesToPlayer(client);
requestPlayerPedNetworkId(client);
}
getPlayerData(client).payDayTickStart = sdl.ticks;
messageDiscordEventChannel(`🧍 ${client.name} spawned as ${getCharacterFullName(client)}`);
}
// ===========================================================================
function onPlayerCommand(event, client, command, params) {
if(!doesCommandExist(command)) {
processPlayerCommand(command, params, client);
}
}
// ===========================================================================

View File

@@ -85,10 +85,37 @@ function playerPromptAnswerYes(client) {
}
} else {
showPlayerErrorGUI(client, `You aren't ordering anything for a business!`, `Business Order Canceled`);
showPlayerErrorGUI(client, ``, `Business Order Canceled`);
}
break;
case VRR_PROMPT_GIVEVEHTOCLAN:
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicle"));
return false;
}
if(!getVehicleData(getPlayerVehicle(client))) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(getVehicleData(getPlayerVehicle(client)).ownerType != VRR_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnVehicle"));
return false;
}
if(getVehicleData(getPlayerVehicle(client)).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, getLocaleString(client, "MustOwnVehicle"));
return false;
}
getVehicleData(getPlayerVehicle(client)).ownerType = VRR_VEHOWNER_CLAN;
getVehicleData(getPlayerVehicle(client)).ownerId = getPlayerCurrentSubAccount(client).clan;
messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
default:
break;
}

View File

@@ -194,51 +194,51 @@ function showMainHelpMessage(client) {
function showAccountHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAccountHelp")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Do not share your password with anybody else.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Use {ALTCOLOUR}/changepass{MAINCOLOUR} to change your password.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Some settings you can use: {ALTCOLOUR}/gui, /logo, /iplogin, /autolastchar, /2fa, /loginalert`);
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 0));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 1, `{ALTCOLOUR}/changepass{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 2, `{ALTCOLOUR}/gui, /logo, /iplogin, /autolastchar, /2fa, /loginalert{MAINCOLOUR}`));
}
// ===========================================================================
function showVehicleHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderVehicleHelp")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Visit dealerships to buy new vehicles (Use {ALTCOLOUR}/help dealership {MAINCOLOUR}for more info.)`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Some commands: {ALTCOLOUR}/lock, /engine, /lights, /trunk, /rentveh, /buyveh, /rentprice, /buyprice`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Your personal vehicles will save wherever you or somebody else leaves them!`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Visit a mechanic garage to repair, colour, and tune up your car! {ALTCOLOUR}/help mechanic {MAINCOLOUR} for info`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Don't forget to register and insure your vehicle! Use {ALTCOLOUR}/gps {MAINCOLOUR}to find a DMV for this.`);
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 0, `{ALTCOLOUR}/help dealership{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 1, `{ALTCOLOUR}/lock, /engine, /lights, /trunk, /rentveh, /buyveh, /rentprice, /buyprice{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 2));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 3, `{ALTCOLOUR}/help mechanic{MAINCOLOUR}`));
}
// ===========================================================================
function showVehicleDealershipHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderVehicleDealershipHelp")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Visit a vehicle dealer to buy new vehicles. Use {ALTCOLOUR}/gps {MAINCOLOUR}to find one.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}At the dealer, simply enter a car you want to buy, and the price will be shown to you`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}If you want to buy the vehicle and have enough money, use {ALTCOLOUR}/buyveh {MAINCOLOUR}and you will be given keys`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}A new car for sale will appear when you drive away from the dealer.`);
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleDealershipHelp", 0, `{ALTCOLOUR}/gps{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleDealershipHelp", 1));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleDealershipHelp", 1, `{ALTCOLOUR}/buyveh{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleDealershipHelp", 2));
}
// ===========================================================================
function showJobHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderJobHelp")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Visit job locations get a job and earn money. Look for yellow spots on the map`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}At a job location, use {ALTCOLOUR}/takejob {MAINCOLOUR}to get the job. Use {ALTCOLOUR}/quitjob {MAINCOLOUR}to quit your job`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Use {ALTCOLOUR}/startwork {MAINCOLOUR}to begin working. You can also get a job {ALTCOLOUR}/uniform and {ALTCOLOUR}/equipment`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Most job vehicles are locked. Use {ALTCOLOUR}/lock {MAINCOLOUR}near one to enter it.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}When entering a job vehicle, information on how to do the job will be shown to you.`);
messagePlayerHelpContent(client, getGroupedLocaleString(client, "JobHelp", 0));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "JobHelp", 1, `{ALTCOLOUR}/takejob{MAINCOLOUR}`, `{ALTCOLOUR}/quitjob{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "JobHelp", 2, `{ALTCOLOUR}/lock{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "JobHelp", 3));
}
// ===========================================================================
function showChatHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderChatHelp")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}There are two main types of chat: out-of-character (OOC) and in-character (IC)`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Mixing these two types is not proper roleplay. See {ALTCOLOUR}/rules {MAINCOLOUR}for info.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Some chat commands: {ALTCOLOUR}/dm /whisper /talk /shout /me.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Some have shorter names available ({ALTCOLOUR}/t {MAINCOLOUR}for talk, {ALTCOLOUR}/s {MAINCOLOUR}for shout, etc)`);
messagePlayerHelpContent(client, getGroupedLocaleString(client, "ChatHelp", 0, `{ALTCOLOUR}/buy {MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "ChatHelp", 1, `{ALTCOLOUR}/rules{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "ChatHelp", 2, `{ALTCOLOUR}/dm /whisper /talk /shout /me{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "ChatHelp", 3, `{ALTCOLOUR}/t{MAINCOLOUR}`, `{ALTCOLOUR}/s{MAINCOLOUR}`));
}
// ===========================================================================
@@ -256,14 +256,14 @@ function showRulesHelpMessage(client) {
function showWebsiteHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderWebsiteInfo")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}${server.getRule("Website")}`);
messagePlayerHelpContent(client, `{MAINCOLOUR}${server.getRule("Website")}`);
}
// ===========================================================================
function showDiscordHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderDiscordInfo")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}${server.getRule("Website")}`);
messagePlayerHelpContent(client, `{MAINCOLOUR}${server.getRule("Discord")}`);
}
// ===========================================================================
@@ -328,10 +328,10 @@ function showRadioHelpMessage(client) {
function showWealthAndTaxHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderWealthandTaxHelp")));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Your taxes on payday are ${100*getGlobalConfig().economy.incomeTaxRate}% of your calculated wealth.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Each vehicle is {ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle}, {MAINCOLOUR}each house is {ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerHouse}, {MAINCOLOUR}and each business is {ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness}`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Use {ALTCOLOUR}/wealth {MAINCOLOUR}to see your current wealth, and {ALTCOLOUR}/tax {MAINCOLOUR}to see how much you'll pay in tax each payday`);
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 0, `{ALTCOLOUR}${100*getGlobalConfig().economy.incomeTaxRate}%{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 1));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 2, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle}{MAINCOLOUR}`, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerHouse}{MAINCOLOUR}`, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness}{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 3, `{ALTCOLOUR}/wealth{MAINCOLOUR}`, `{ALTCOLOUR}/tax{MAINCOLOUR}`));
}
// ===========================================================================
@@ -353,7 +353,7 @@ function showCommandHelpMessage(client, commandName) {
let aliases = getCommandAliasesNames(command);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderCommandInfo", commandName)));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Description: ${command.description}`);
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Description: ${command.helpDescription}`);
if(aliases.length > 0) {
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Aliases: ${aliases.join(", ")}`);
@@ -380,7 +380,7 @@ function showCommandHelpMessage(client, commandName) {
*
*/
function helpGetCarCommand(command, params, client) {
messagePlayerAlert(client, `You can buy a car by visiting a vehicle dealership. Use {ALTCOLOUR}/help vehicle {MAINCOLOUR}for more info.`);
messagePlayerAlert(client, getLocaleString(client, "CarCommandHelp", `{ALTCOLOUR}/help vehicle{MAINCOLOUR}`));
}
// ===========================================================================
@@ -395,7 +395,8 @@ function helpGetCarCommand(command, params, client) {
*
*/
function helpGetSkinCommand(command, params, client) {
messagePlayerAlert(client, `You can change your skin by visiting a clothes store. Use {ALTCOLOUR}/help skin {MAINCOLOUR}for more info.`);
messagePlayerAlert(client, getLocaleString(client, "SkinCommandHelp", `{ALTCOLOUR}/help skin{MAINCOLOUR}`));
messagePlayerAlert(client, ``);
}
// ===========================================================================

View File

@@ -9,7 +9,9 @@
function initHouseScript() {
logToConsole(LOG_INFO, "[VRR.House]: Initializing house script ...");
if(!getServerConfig().devServer) {
getServerData().houses = loadHousesFromDatabase();
}
if(getServerConfig().createHousePickups) {
createAllHousePickups();
@@ -219,7 +221,7 @@ function setHouseOwnerCommand(command, params, client) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, "You don't own this house!");
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
return false;
}
}
@@ -259,7 +261,7 @@ function setHouseClanCommand(command, params, client) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, "You don't own this house!");
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
return false;
}
}
@@ -305,7 +307,7 @@ function setHouseClanCommand(command, params, client) {
}
if(doesPlayerHaveClanPermission(client, getClanFlagValue("ManageHouses"))) {
messagePlayerError(client, "You can't set clan house ranks!");
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
return false;
}
@@ -496,7 +498,7 @@ function moveHouseEntranceCommand(command, params, client) {
let houseId = getPlayerHouse(client);
if(!getHouseData(houseId)) {
messagePlayer(client, "You need to be near or inside a house!");
messagePlayer(client, getLocaleString(client, "InvalidHouse"));
return false;
}
@@ -532,7 +534,7 @@ function moveHouseExitCommand(command, params, client) {
let houseId = getPlayerHouse(client);
if(!getHouseData(houseId)) {
messagePlayer(client, "You need to be near or inside a house!");
messagePlayer(client, getLocaleString(client, "InvalidHouse"));
return false;
}
@@ -718,7 +720,11 @@ function getPlayerHouse(client) {
// ===========================================================================
function saveAllHousesToDatabase() {
function saveHousesToDatabase() {
if(getServerConfig().devServer) {
return false;
}
logToConsole(LOG_INFO, `[VRR.House]: Saving all server houses to database ...`);
for(let i in getServerData().houses) {
if(getServerData().houses[i].needsSaved) {
@@ -737,6 +743,8 @@ function saveHouseToDatabase(houseId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
let safeExitCutscene = escapeDatabaseString(dbConnection, tempHouseData.exitCutscene);
let safeEntranceCutscene = escapeDatabaseString(dbConnection, tempHouseData.entranceCutscene);
let data = [
["house_server", getServerId()],
@@ -753,6 +761,7 @@ function saveHouseToDatabase(houseId) {
["house_entrance_vw", tempHouseData.entranceDimension],
["house_entrance_pickup", tempHouseData.entrancePickupModel],
["house_entrance_blip", tempHouseData.entranceBlipModel],
["house_entrance_cutscene", safeEntranceCutscene],
["house_exit_pos_x", tempHouseData.exitPosition.x],
["house_exit_pos_y", tempHouseData.exitPosition.y],
["house_exit_pos_z", tempHouseData.exitPosition.z],
@@ -761,10 +770,12 @@ function saveHouseToDatabase(houseId) {
["house_exit_vw", tempHouseData.exitDimension],
["house_exit_pickup", tempHouseData.exitPickupModel],
["house_exit_blip", tempHouseData.exitBlipModel],
["house_exit_cutscene", safeExitCutscene],
["house_buy_price", tempHouseData.buyPrice],
["house_rent_price", tempHouseData.rentPrice],
["house_has_interior", boolToInt(tempHouseData.hasInterior)],
["house_interior_lights", boolToInt(tempHouseData.interiorLights)],
];
let dbQuery = null;
@@ -874,10 +885,18 @@ function createHouseEntrancePickup(houseId) {
}
if(areServerElementsSupported()) {
getHouseData(houseId).entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementOnAllDimensions(getHouseData(houseId).entrancePickup, false);
setElementDimension(getHouseData(houseId).entrancePickup, getHouseData(houseId).entranceDimension);
addToWorld(getHouseData(houseId).entrancePickup);
let entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
if(entrancePickup != null) {
setElementOnAllDimensions(entrancePickup, false);
setElementDimension(entrancePickup, getHouseData(houseId).entranceDimension);
setElementStreamInDistance(entrancePickup, getGlobalConfig().housePickupStreamInDistance);
setElementStreamOutDistance(entrancePickup, getGlobalConfig().housePickupStreamOutDistance);
setElementTransient(entrancePickup, false);
addToWorld(entrancePickup);
getHouseData(houseId).entrancePickup = entrancePickup;
updateHousePickupLabelData(houseId);
}
}
updateHousePickupLabelData(houseId);
}
@@ -898,14 +917,19 @@ function createHouseEntranceBlip(houseId) {
}
if(areServerElementsSupported()) {
getHouseData(houseId).entranceBlip = createGameBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).entranceBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).entranceBlip, false);
//getHouseData(houseId).entranceBlip.streamInDistance = 300;
//getHouseData(houseId).entranceBlip.streamOutDistance = 350;
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).entranceBlip);
let entranceBlip = createGameBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
if(entranceBlip != null) {
setElementDimension(entranceBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(entranceBlip, false);
setElementStreamInDistance(entranceBlip, getGlobalConfig().houseBlipStreamInDistance);
setElementStreamOutDistance(entranceBlip, getGlobalConfig().houseBlipStreamOutDistance);
setElementTransient(entranceBlip, false);
setEntityData(entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
setEntityData(entranceBlip, "vrr.owner.id", houseId, false);
addToWorld(entranceBlip);
getHouseData(houseId).entranceBlip = entranceBlip;
}
}
}
}
@@ -926,10 +950,18 @@ function createHouseExitPickup(houseId) {
}
if(areServerElementsSupported()) {
getHouseData(houseId).exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementDimension(getHouseData(houseId).exitPickup, getHouseData(houseId).exitDimension);
setElementOnAllDimensions(getHouseData(houseId).exitPickup, false);
addToWorld(getHouseData(houseId).exitPickup);
let exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
if(exitPickup != null) {
setElementDimension(exitPickup, getHouseData(houseId).exitDimension);
setElementOnAllDimensions(exitPickup, false);
setElementStreamInDistance(exitPickup, getGlobalConfig().housePickupStreamInDistance);
setElementStreamOutDistance(exitPickup, getGlobalConfig().housePickupStreamOutDistance);
setElementTransient(exitPickup, false);
addToWorld(exitPickup);
getHouseData(houseId).exitPickup = exitPickup;
updateHousePickupLabelData(houseId);
}
}
updateHousePickupLabelData(houseId);
}
@@ -952,12 +984,19 @@ function createHouseExitBlip(houseId) {
}
if(areServerElementsSupported()) {
getHouseData(houseId).exitBlip = createGameBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).exitBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).exitBlip, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).exitBlip);
let exitBlip = createGameBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
if(exitBlip != null) {
setElementDimension(exitBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(exitBlip, false);
setElementStreamInDistance(exitBlip, getGlobalConfig().houseBlipStreamInDistance);
setElementStreamOutDistance(exitBlip, getGlobalConfig().houseBlipStreamOutDistance);
setElementTransient(exitBlip, false);
setEntityData(exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
setEntityData(exitBlip, "vrr.owner.id", houseId, false);
addToWorld(exitBlip);
getHouseData(houseId).exitBlip = exitBlip;
}
}
}
}
@@ -989,6 +1028,15 @@ function getHouseOwnerTypeText(ownerType) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getHouseInfoCommand(command, params, client) {
let houseId = getPlayerHouse(client);
@@ -1030,6 +1078,15 @@ function getHouseInfoCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setHouseBuyPriceCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -1058,6 +1115,15 @@ function setHouseBuyPriceCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setHouseRentPriceCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -1086,6 +1152,15 @@ function setHouseRentPriceCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function buyHouseCommand(command, params, client) {
let houseId = getPlayerHouse(client);
@@ -1195,6 +1270,15 @@ function deleteHouseExitBlip(houseId) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function reloadAllHousesCommand(command, params, client) {
let clients = getClients();
for(let i in clients) {
@@ -1215,7 +1299,7 @@ function reloadAllHousesCommand(command, params, client) {
createAllHousePickups();
createAllHouseBlips();
messageAdminAction(`All houses have been reloaded by an admin!`);
announceAdminAction(`HousesReloaded`);
}
// ===========================================================================

View File

@@ -10,7 +10,9 @@
function initItemScript() {
logToConsole(LOG_INFO, "[VRR.Item]: Initializing item script ...");
getServerData().itemTypes = loadItemTypesFromDatabase();
if(!getServerConfig().devServer) {
getServerData().items = loadItemsFromDatabase();
}
setItemTypeDataIndexes();
setItemDataIndexes();
@@ -132,6 +134,15 @@ function deleteGroundItemObject(itemId) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createGroundItemCommand(command, params, client) {
let splitParams = params.split(" ");
let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
@@ -154,13 +165,22 @@ function createGroundItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createItemCommand(command, params, client) {
let splitParams = params.split(" ");
let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
let value = splitParams.slice(-1) || 1;
if(!getItemTypeData(itemType)) {
messagePlayerError(client, getLocaleString("InvalidItemType"));
messagePlayerError(client, getLocaleString(client, "InvalidItemType"));
return false;
}
@@ -176,6 +196,15 @@ function createItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function useItemCommand(command, params, client) {
clearPlayerItemActionState(client);
@@ -230,6 +259,15 @@ function useItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteGroundItemCommand(command, params, client) {
let itemId = getClosestItemOnGround(getPlayerPosition(client));
@@ -252,6 +290,15 @@ function deleteGroundItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function pickupItemCommand(command, params, client) {
clearPlayerItemActionState(client);
@@ -303,6 +350,15 @@ function pickupItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function dropItemCommand(command, params, client) {
clearPlayerItemActionState(client);
@@ -364,6 +420,15 @@ function dropItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function putItemCommand(command, params, client) {
clearPlayerItemActionState(client);
@@ -411,6 +476,15 @@ function putItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function takeItemCommand(command, params, client) {
clearPlayerItemActionState(client);
@@ -458,6 +532,15 @@ function takeItemCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function createItemTypeCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -470,6 +553,15 @@ function createItemTypeCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeDropModelCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -490,6 +582,15 @@ function setItemTypeDropModelCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeOrderPriceCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -510,6 +611,15 @@ function setItemTypeOrderPriceCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeRiskMultiplierCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -530,6 +640,15 @@ function setItemTypeRiskMultiplierCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function toggleItemTypeEnabledCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -549,6 +668,15 @@ function toggleItemTypeEnabledCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeUseTypeCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -569,6 +697,15 @@ function setItemTypeUseTypeCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setItemTypeUseValueCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -663,7 +800,7 @@ function playerUseItem(client, hotBarSlot) {
break;
case VRR_ITEM_USETYPE_ROPE:
closestPlayer = getClosestPlayer(getPlayerPosition(client), client.player);
closestPlayer = getClosestPlayer(getPlayerPosition(client), getPlayerPed(client));
if(!getPlayerData(closestPlayer)) {
messagePlayerError(client, "There isn't anyone close enough to tie up!");
@@ -1105,6 +1242,15 @@ function playerSwitchItem(client, newHotBarSlot) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function playerSwitchHotBarSlotCommand(command, params, client) {
clearPlayerItemActionState(client);
@@ -1394,12 +1540,30 @@ function getBestItemToTake(client, slot) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listPlayerInventoryCommand(command, params, client) {
showPlayerInventoryToPlayer(client, client);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listBusinessStorageInventoryCommand(command, params, client) {
let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
@@ -1418,6 +1582,15 @@ function listBusinessStorageInventoryCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listBusinessFloorInventoryCommand(command, params, client) {
let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
@@ -1436,6 +1609,15 @@ function listBusinessFloorInventoryCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listHouseInventoryCommand(command, params, client) {
let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
@@ -1454,6 +1636,15 @@ function listHouseInventoryCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function listItemInventoryCommand(command, params, client) {
let itemId = getClosestItemOnGround(getPlayerPosition(client));
@@ -1472,6 +1663,10 @@ function listItemInventoryCommand(command, params, client) {
// ===========================================================================
/**
* @param {number} itemId - The data index of the item
* @return {ItemData} The item's data (class instance)
*/
function getItemData(itemId) {
if(typeof getServerData().items[itemId] != "undefined") {
return getServerData().items[itemId];
@@ -1481,37 +1676,54 @@ function getItemData(itemId) {
// ===========================================================================
/**
* @param {number} itemTypeId - The data index of the item type
* @return {ItemTypeData} The item type's data (class instance)
*/
function getItemTypeData(itemTypeId) {
return getServerData().itemTypes[itemTypeId];
}
// ===========================================================================
function saveAllItemsToDatabase() {
function saveItemsToDatabase() {
if(getServerConfig().devServer) {
return false;
}
for(let i in getServerData().items) {
if(getServerData().items[i].needsSaved) {
if(getServerData().items[i].databaseId != -1) {
saveItemToDatabase(getServerData().items[i]);
}
}
saveItemToDatabase(i);
}
}
// ===========================================================================
function saveAllItemTypesToDatabase() {
function saveItemTypesToDatabase() {
if(getServerConfig().devServer) {
return false;
}
for(let i in getServerData().itemTypes) {
if(getServerData().itemTypes[i].needsSaved) {
if(getServerData().itemTypes[i].databaseId != -1) {
saveItemTypeToDatabase(getServerData().itemTypes[i]);
}
}
saveItemTypeToDatabase(i);
}
}
// ===========================================================================
function saveItemToDatabase(itemData) {
function saveItemToDatabase(itemId) {
let itemData = getItemData(itemId);
if(itemData == false) {
return false;
}
if(itemData.databaseId == -1) {
return false;
}
if(!itemData.needsSaved) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Item]: Saving item '${itemData.index}' to database ...`);
let dbConnection = connectToDatabase();
@@ -1553,15 +1765,36 @@ function saveItemToDatabase(itemData) {
// ===========================================================================
function saveItemTypeToDatabase(itemTypeData) {
function saveItemTypeToDatabase(itemTypeId) {
let itemTypeData = getItemTypeData(itemTypeId);
if(itemTypeData == false) {
return false;
}
if(itemTypeData.databaseId == -1) {
return false;
}
if(!itemTypeData.needsSaved) {
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Item]: Saving item type '${itemTypeData.name}' to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeItemTypeName = escapeDatabaseString(dbConnection, itemTypeData.name);
let safeAnimationUse = escapeDatabaseString(dbConnection, itemTypeData.useAnimationName);
let safeAnimationDrop = escapeDatabaseString(dbConnection, itemTypeData.dropAnimationName);
let safeAnimationPickup = escapeDatabaseString(dbConnection, itemTypeData.pickupAnimationName);
let safeAnimationGive = escapeDatabaseString(dbConnection, itemTypeData.giveAnimationName);
let safeAnimationTake = escapeDatabaseString(dbConnection, itemTypeData.takeAnimationName);
let safeAnimationSwitch = escapeDatabaseString(dbConnection, itemTypeData.switchAnimationName);
let data = [
["item_type_id", itemTypeData.databaseId],
["item_type_server", itemTypeData.serverId],
["item_type_name", itemTypeData.name],
["item_type_name", safeItemTypeName],
["item_type_enabled", itemTypeData.enabled],
["item_type_use_type", itemTypeData.useType],
["item_type_drop_type", itemTypeData.dropType],
@@ -1592,6 +1825,12 @@ function saveItemTypeToDatabase(itemTypeData) {
["item_type_delay_take", itemTypeData.takeDelay],
["item_type_delay_give", itemTypeData.giveDelay],
["item_type_delay_drop", itemTypeData.dropDelay],
["item_type_anim_use", safeAnimationUse],
["item_type_anim_drop", safeAnimationDrop],
["item_type_anim_pickup", safeAnimationPickup],
["item_type_anim_give", safeAnimationGive],
["item_type_anim_take", safeAnimationTake],
["item_type_anim_switch", safeAnimationSwitch],
];
let dbQuery = null;
@@ -1757,6 +1996,15 @@ function getPlayerFirstItemSlotByUseType(client, useType) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function toggleItemEnabledCommand(command, params, client) {
if(!getPlayerActiveItem(client)) {
messagePlayerError(client, `You aren't holding anything!`);
@@ -1774,6 +2022,15 @@ function toggleItemEnabledCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteItemInPlayerInventoryCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
@@ -1815,6 +2072,15 @@ function deleteItemInPlayerInventoryCommand(command, params, client) {
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function deleteAllItemsInPlayerInventoryCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));

View File

@@ -617,9 +617,9 @@ function stopWorking(client) {
let jobVehicle = getPlayerData(client).lastJobVehicle;
if(jobVehicle) {
if(client.player.vehicle) {
if(getPlayerVehicle(client) == jobVehicle) {
removePlayerFromVehicle(client);
//client.player.removeFromVehicle();
//getPlayerPed(client).removeFromVehicle();
}
respawnVehicle(jobVehicle);
@@ -942,7 +942,7 @@ function reloadAllJobsCommand(command, params, client) {
}
}
messageAdminAction(`All server jobs have been reloaded by an admin!`);
announceAdminAction("AllJobsReloaded");
}
// ===========================================================================
@@ -2236,7 +2236,7 @@ function saveJobUniformToDatabase(jobUniformData) {
// ===========================================================================
function saveAllJobsToDatabase() {
function saveJobsToDatabase() {
for(let i in getServerData().jobs) {
saveJobToDatabase(getServerData().jobs[i]);
@@ -2291,24 +2291,33 @@ function createJobLocationPickup(jobId, locationId) {
return false;
}
if(getJobData(jobId).pickupModel != -1) {
let tempJobData = getJobData(jobId);
if(tempJobData.pickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].Job;
if(getJobData(jobId).pickupModel != 0) {
pickupModelId = getJobData(jobId).pickupModel;
if(tempJobData.pickupModel != 0) {
pickupModelId = tempJobData.pickupModel;
}
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating pickup for location ${locationId} of the ${getServerData().jobs[jobId].name} job`);
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating pickup for location ${locationId} of the ${tempJobData.name} job`);
getJobData(jobId).locations[locationId].pickup = createGamePickup(pickupModelId, getJobData(jobId).locations[locationId].position, getGameConfig().pickupTypes[getServerGame()].job);
setElementDimension(getJobData(jobId).locations[locationId].pickup, getJobData(jobId).locations[locationId].dimension);
setElementOnAllDimensions(getJobData(jobId).locations[locationId].pickup, false);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.owner.id", locationId, false);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.type", VRR_LABEL_JOB, true);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.name", getJobData(jobId).name, true);
setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "vrr.label.jobType", getJobData(jobId).databaseId, true);
addToWorld(getJobData(jobId).locations[locationId].pickup);
if(areServerElementsSupported()) {
let pickup = createGamePickup(pickupModelId, tempJobData.locations[locationId].position, getGameConfig().pickupTypes[getServerGame()].job);
if(pickup != false) {
tempJobData.locations[locationId].pickup = pickup;
setElementDimension(pickup, tempJobData.locations[locationId].dimension);
setElementOnAllDimensions(pickup, false);
setEntityData(pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
setEntityData(pickup, "vrr.owner.id", locationId, false);
setEntityData(pickup, "vrr.label.type", VRR_LABEL_JOB, true);
setEntityData(pickup, "vrr.label.name", tempJobData.name, true);
setEntityData(pickup, "vrr.label.jobType", tempJobData.databaseId, true);
addToWorld(pickup);
}
} else {
// sendJobToPlayer(null, jobId, tempJobData.name, tempJobData.locations[locationId].position, pickupModel);
}
}
}
@@ -2319,6 +2328,8 @@ function createJobLocationBlip(jobId, locationId) {
return false;
}
let tempJobData = getJobData(jobId);
if(getJobData(jobId).blipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].Job;
@@ -2326,12 +2337,17 @@ function createJobLocationBlip(jobId, locationId) {
blipModelId = getJobData(jobId).blipModel;
}
getJobData(jobId).locations[locationId].blip = createGameBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job"));
//setElementStreamInDistance(getServerData().jobs[i].locations[j].blip, 30);
//setElementStreamOutDistance(getServerData().jobs[i].locations[j].blip, 40);
setElementOnAllDimensions(getJobData(jobId).locations[locationId].blip, false);
setElementDimension(getJobData(jobId).locations[locationId].blip, getJobData(jobId).locations[locationId].dimension);
addToWorld(getJobData(jobId).locations[locationId].blip);
if(areServerElementsSupported()) {
let blip = createGameBlip(tempJobData.locations[locationId].position, blipModelId, getColourByType("job"));
if(blip != false) {
tempJobData.locations[locationId].blip = blip;
}
setElementOnAllDimensions(blip, false);
setElementDimension(blip, tempJobData.locations[locationId].dimension);
addToWorld(blip);
} else {
sendJobToPlayer(null, jobId, tempJobData.name, tempJobData.locations[locationId].position, blipModelId);
}
}
}

View File

@@ -19,19 +19,16 @@ function initKeyBindScript() {
function addKeyBindCommand(command, params, client) {
let splitParams = params.split(" ");
let keyId = getKeyIdFromParams(getParam(params, " ", 1));
let keys = getKeysInComboName(getParam(params, " ", 1));
let tempCommand = getParam(params, " ", 2);
let tempParams = (splitParams.length > 2) ? splitParams.slice(2).join(" ") : "";
if(!keyId) {
messagePlayerError(client, "The key ID or name you input is invalid!");
messagePlayerTip(client, "Use simple key names, letters, or numbers. Don't add spaces.");
if(keys.indexOf(false) != -1) {
messagePlayerError(client, "One of the key names you input is invalid!");
messagePlayerTip(client, "Use simple key names, letters, or numbers. Don't add spaces. Must be lowercase.");
messagePlayerTip(client, "No actual symbols, use a name for those if needed like ampersand, hashtag, tilde, etc");
messagePlayerInfo(client, `Examples: {ALTCOLOUR}1, 2, a, b, numplus, num1, f1, f2, pageup, delete, insert, rightshift, leftctrl`);
return false;
}
if(!keyId) {
messagePlayerError(client, "That key name/id is invalid!");
messagePlayerInfo(client, `For combos, use a plus sign between the keys. No spaces! Example: {ALTCOLOUR}rightctrl+num3{MAINCOLOUR}`);
return false;
}
@@ -41,14 +38,12 @@ function addKeyBindCommand(command, params, client) {
}
addPlayerKeyBind(client, keyId, tempCommand, tempParams);
messagePlayerSuccess(client, `You binded the {ALTCOLOUR}${toUpperCase(getKeyNameFromId(keyId))} {MAINCOLOUR}key to command: {ALTCOLOUR}/${tempCommand} ${tempParams}`);
messagePlayerSuccess(client, `You binded the {ALTCOLOUR}${toUpperCase(keys.join(" + "))} {MAINCOLOUR}keys to command: {ALTCOLOUR}/${tempCommand} ${tempParams}`);
}
// ===========================================================================
function removeKeyBindCommand(command, params, client) {
let splitParams = params.split(" ");
let keyId = getKeyIdFromParams(getParam(params, " ", 1));
if(!keyId) {
@@ -75,6 +70,8 @@ function addPlayerKeyBind(client, keys, command, params, tempKey = false) {
keyBindData.databaseId = -1;
}
keyBindData.needsSaved = true;
getPlayerData(client).keyBinds.push(keyBindData);
sendAddAccountKeyBindToClient(client, keys, (keys.length > 1) ? VRR_KEYSTATE_COMBO : VRR_KEYSTATE_UP);
@@ -218,3 +215,28 @@ function showKeyBindListCommand(command, params, client) {
}
// ===========================================================================
function getKeyNamesInComboName(comboName) {
if(comboName.indexOf("+") != -1) {
return comboName.split("+");
} else {
return [comboName];
}
}
// ===========================================================================
function getKeysInComboName(comboName) {
let keyNames = getKeyNamesInComboName(comboName);
let keys = [];
for(let i in keyNames) {
if(getKeyIdFromParams(keyNames[i])) {
keys.push(getKeyIdFromParams(keyNames[i]));
} else {
keys.push(false);
}
}
return keys
}
// ===========================================================================

View File

@@ -43,6 +43,21 @@ function getLocaleString(client, stringName, ...args) {
// ===========================================================================
function getLanguageLocaleString(localeId, stringName, ...args) {
let tempString = getRawLocaleString(stringName, localeId);
if(tempString == "") {
submitBugReport(client, `(AUTOMATED REPORT) Locale string "${stringName}" is missing for "${getPlayerLocaleName(client)}"`);
}
for(let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i-1]);
}
return tempString;
}
// ===========================================================================
function getGroupedLocaleString(client, stringName, index, ...args) {
let tempString = getRawGroupedLocaleString(stringName, getPlayerData(client).locale, index);
@@ -55,21 +70,21 @@ function getGroupedLocaleString(client, stringName, index, ...args) {
// ===========================================================================
function getRawLocaleString(stringName, localeName) {
return getLocaleStrings()[localeName][stringName];
function getRawLocaleString(stringName, localeId) {
return getLocaleStrings()[localeId][stringName];
}
// ===========================================================================
function getRawGroupedLocaleString(stringName, localeName, index) {
return getLocaleStrings()[localeName][stringName][index];
function getRawGroupedLocaleString(stringName, localeId, index) {
return getLocaleStrings()[localeId][stringName][index];
}
// ===========================================================================
function getPlayerLocaleName(client) {
let localeId = getPlayerData(client).locale;
return getLocales()[localeId][0];
return getLocales()[localeId].englishName;
}
// ===========================================================================
@@ -80,7 +95,7 @@ function loadAllLocaleStrings() {
let locales = getGlobalConfig().locale.locales;
for(let i in locales) {
let localeData = locales[i];
let localeFile = JSON.parse(loadTextFile(`locale/${localeData[1]}.json`));
let localeFile = JSON.parse(loadTextFile(`locale/${localeData.stringsFile}`));
tempLocaleStrings[i] = localeFile;
}
@@ -99,11 +114,11 @@ function getLocaleFromParams(params) {
let locales = getLocales();
if(isNaN(params)) {
for(let i in locales) {
if(toLowerCase(locales[i][2]).indexOf(toLowerCase(params)) != -1) {
if(toLowerCase(locales[i].isoCode).indexOf(toLowerCase(params)) != -1) {
return i;
}
if(toLowerCase(locales[i][0]).indexOf(toLowerCase(params)) != -1) {
if(toLowerCase(locales[i].englishName).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
@@ -147,7 +162,8 @@ function setLocaleCommand(command, params, client) {
getPlayerData(client).accountData.locale = localeId;
getPlayerData(client).locale = localeId;
messagePlayerSuccess(client, getLocaleString(client, "LocaleChanged1"), getLocaleString(client, "LocaleNativeName"));
messagePlayerSuccess(client, getLocaleString(client, "LocaleChanged1", getLocaleString(client, "LocaleNativeName")));
sendPlayerLocaleStrings(client);
}
// ===========================================================================
@@ -187,12 +203,13 @@ async function translateMessage(messageText, translateFrom = getGlobalConfig().l
for(let i in cachedTranslations[translateFrom][translateTo]) {
if(cachedTranslations[translateFrom][translateTo][i][0] == messageText) {
logToConsole(LOG_DEBUG, `[Translate]: Using existing translation for ${getGlobalConfig().locale.locales[translateFrom][0]} to ${getGlobalConfig().locale.locales[translateTo][0]} - (${messageText}), (${cachedTranslations[translateFrom][translateTo][i][1]})`);
logToConsole(LOG_DEBUG, `[Translate]: Using existing translation for ${getGlobalConfig().locale.locales[translateFrom].englishName} to ${getGlobalConfig().locale.locales[translateTo].englishName} - (${messageText}), (${cachedTranslations[translateFrom][translateTo][i][1]})`);
resolve(cachedTranslations[translateFrom][translateTo][i][1]);
return true;
}
}
let thisTranslationURL = translateURL.format(encodeURI(messageText), toUpperCase(getGlobalConfig().locale.locales[translateFrom][2]), toUpperCase(getGlobalConfig().locale.locales[translateTo][2]), getGlobalConfig().locale.apiEmail);
let thisTranslationURL = translateURL.format(encodeURI(messageText), toUpperCase(getGlobalConfig().locale.locales[translateFrom].isoCode), toUpperCase(getGlobalConfig().locale.locales[translateTo].isoCode), getGlobalConfig().locale.apiEmail);
httpGet(
thisTranslationURL,
"",

View File

@@ -14,11 +14,14 @@ function initMessagingScript() {
// ===========================================================================
function messageAdminAction(messageText) {
messagePlayerNormal(null, `⚠️ ${messageText}`, getColourByName("orange"));
if(getServerConfig().discordEnabled) {
messageDiscord(`:warning: ${messageText}`);
function announceAdminAction(localeString, ...args) {
let clients = getClients();
for(let i in clients) {
let messageText = getLocaleString.apply(null, [clients[i], localeString, args]);
messagePlayerNormal(clients[i], `⚠️ ${messageText}`, getColourByName("orange"));
}
messageDiscordEventChannel(getLanguageLocaleString.apply(null, [0, localeString, args]));
}
// ===========================================================================
@@ -37,22 +40,22 @@ function messagePlayerNormal(client, messageText, colour = COLOUR_WHITE) {
// logToConsole(LOG_INFO, `${removeColoursInMessage(messageText)}`);
//}
messageText = replaceColoursInMessage(messageText);
//messageText = replaceColoursInMessage(messageText);
if(client == null) {
message(messageText, colour);
} else {
messageClient(messageText, client, colour);
}
//if(client == null) {
// message(messageText, colour);
//} else {
// messageClient(messageText, client, colour);
//}
//sendChatBoxMessageToPlayer(client, messageText, colour);
sendChatBoxMessageToPlayer(client, messageText, colour);
return true;
}
// ===========================================================================
function messageAdmins(messageText, colour = getColourByName("softRed")) {
//let plainMessage = removeColoursInMessage(messageText);
//
//console.warn(`🛡️ ${plainMessage}`);
let clients = getClients();
@@ -62,9 +65,8 @@ function messageAdmins(messageText, colour = getColourByName("softRed")) {
}
}
//if(getServerConfig().discordConfig.sendAdminEvents) {
// messageDiscordAdminChannel(plainMessage);
//}
let plainMessage = removeColoursInMessage(messageText);
messageDiscordAdminChannel(plainMessage);
}
// ===========================================================================

View File

@@ -35,16 +35,20 @@ function toggleMouseCursorCommand(command, params, client) {
// ===========================================================================
function toggleMouseCameraCommand(command, params, client) {
if(getGame() != VRR_GAME_GTA_VC) {
sendPlayerMouseCameraToggle(client);
}
return true;
}
// ===========================================================================
function setNewCharacterSpawnPositionCommand(command, params, client) {
let position = client.player.position;
let position = getPlayerPosition(client);
let heading = getPlayerHeading(client);
getServerConfig().newCharacter.spawnPosition = position;
getServerConfig().newCharacter.spawnHeading = client.player.heading;
getServerConfig().newCharacter.spawnHeading = heading;
getServerConfig().needsSaved = true;
messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
@@ -213,6 +217,7 @@ function enterExitPropertyCommand(command, params, client) {
}
setTimeout(function() {
setPlayerInCutsceneInterior(client, closestProperty.exitCutscene);
setPlayerPosition(client, closestProperty.exitPosition);
setPlayerHeading(client, closestProperty.exitRotation);
setPlayerDimension(client, closestProperty.exitDimension);
@@ -223,6 +228,7 @@ function enterExitPropertyCommand(command, params, client) {
}
updateInteriorLightsForPlayer(client, closestProperty.interiorLights);
}, 1000);
//setPlayerInCutsceneInterior(client, closestProperty.exitCutscene);
//updateAllInteriorVehiclesForPlayer(client, closestProperty.exitInterior, closestProperty.exitDimension);
}, 1100);
if(closestProperty.streamingRadioStation != -1) {
@@ -249,6 +255,7 @@ function enterExitPropertyCommand(command, params, client) {
disableCityAmbienceForPlayer(client, true);
setTimeout(function() {
setPlayerInCutsceneInterior(client, closestProperty.entranceCutscene);
setPlayerPosition(client, closestProperty.entrancePosition);
setPlayerHeading(client, closestProperty.entranceRotation);
setPlayerDimension(client, closestProperty.entranceDimension);
@@ -257,11 +264,14 @@ function enterExitPropertyCommand(command, params, client) {
if(isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updateInteriorLightsForPlayer(client, true);
}, 1000);
}, 1100);
//setPlayerInCutsceneInterior(client, closestProperty.entranceCutscene);
stopRadioStreamForPlayer(client);
getPlayerData(client).streamingRadioStation = -1;
//logToConsole(LOG_DEBUG, `[VRR.Misc] ${getPlayerDisplayForConsole(client)} exited business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
return true;
}
@@ -301,7 +311,6 @@ function getPlayerInfoCommand(command, params, client) {
`{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`,
`{MAINCOLOUR}Clan: {ALTCOLOUR}${clan}`,
`{MAINCOLOUR}Job: {ALTCOLOUR}${job}`,
]
let chunkedList = splitArrayIntoChunks(stats, 6);
@@ -324,7 +333,7 @@ function checkPlayerSpawning() {
for(let i in clients) {
if(!isConsole(clients[i])) {
if(getPlayerData(clients[i])) {
if(getPlayerData(clients[i]).loggedIn) {
if(isPlayerLoggedIn(clients[i])) {
if(!getPlayerData(clients[i]).ped) {
if(clients[i].player != null) {
//getPlayerData(clients[i]).ped = clients[i].player;
@@ -588,3 +597,14 @@ function stuckPlayerCommand(command, params, client) {
}
// ===========================================================================
function playerPedSpeakCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
makePlayerPedSpeak(client, params);
}
// ===========================================================================

View File

@@ -7,14 +7,27 @@
// TYPE: Server (JavaScript)
// ===========================================================================
let builtInCommands = [
"refresh",
"restart",
"stop",
"start",
"reconnect",
"setname",
"connect",
"disconnect",
"say",
"dumpdoc",
];
// ===========================================================================
function getPlayerPosition(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncPosition;
} else {
if(client.player != null) {
return client.player.position;
if(getPlayerPed(client) != null) {
return getPlayerPed(client).position;
}
}
}
@@ -32,8 +45,8 @@ function getPlayerHeading(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncHeading;
} else {
if(client.player != null) {
return client.player.heading;
if(getPlayerPed(client) != null) {
return getPlayerPed(client).heading;
}
}
}
@@ -51,8 +64,8 @@ function getPlayerVehicle(client) {
if(!areServerElementsSupported()) {
return getPlayerData().syncVehicle;
} else {
if(client.player.vehicle) {
return client.player.vehicle;
if(getPlayerPed(client).vehicle) {
return getPlayerPed(client).vehicle;
}
}
return false;
@@ -64,8 +77,8 @@ function getPlayerDimension(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncDimension;
} else {
if(client.player != null) {
return client.player.dimension;
if(getPlayerPed(client) != null) {
return getPlayerPed(client).dimension;
}
}
}
@@ -83,8 +96,8 @@ function setPlayerDimension(client, dimension) {
if(!areServerElementsSupported()) {
getPlayerData(client).syncDimension = dimension;
} else {
if(client.player != null) {
client.player.dimension = dimension;
if(getPlayerPed(client) != null) {
getPlayerPed(client).dimension = dimension;
}
}
}
@@ -105,7 +118,7 @@ function isPlayerInAnyVehicle(client) {
if(!areServerElementsSupported()) {
return (getPlayerData().syncVehicle != null);
} else {
return (client.player.vehicle != null);
return (getPlayerPed(client).vehicle != null);
}
}
@@ -120,7 +133,7 @@ function getPlayerVehicleSeat(client) {
return getPlayerData().syncVehicleSeat;
} else {
for(let i = 0 ; i <= 8 ; i++) {
if(getPlayerVehicle(client).getOccupant(i) == client.player) {
if(getPlayerVehicle(client).getOccupant(i) == getPlayerPed(client)) {
return i;
}
}
@@ -150,11 +163,33 @@ function getVehicleHeading(vehicle) {
// ===========================================================================
function setVehicleHeading(vehicle, heading) {
if(getGame() == VRR_GAME_GTA_IV) {
return sendNetworkEventToPlayer("vrr.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
}
return vehicle.heading = heading;
}
// ===========================================================================
function getElementTransient(element) {
if(typeof element.transient != "undefined") {
return element.transient;
}
return false;
}
// ===========================================================================
function setElementTransient(element, state) {
if(typeof element.transient != "undefined") {
element.transient = state;
return true;
}
return false;
}
// ===========================================================================
function getVehicleSyncer(vehicle) {
return getElementSyncer(vehicle);
}
@@ -162,7 +197,13 @@ function getVehicleSyncer(vehicle) {
// ===========================================================================
function getVehicleForNetworkEvent(vehicle) {
return vehicle;
if(getGame() == VRR_GAME_GTA_IV) {
if(getVehicleData(vehicle).ivNetworkId != -1) {
return getVehicleData(vehicle).ivNetworkId;
}
return -1;
}
return vehicle.id;
}
// ===========================================================================
@@ -199,7 +240,7 @@ function setPlayerSkin(client, skinIndex) {
if(getGame() == VRR_GAME_GTA_IV) {
triggerNetworkEvent("vrr.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
} else {
client.player.modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
}
}
@@ -234,7 +275,11 @@ function setPlayerArmour(client, armour) {
// ===========================================================================
function getPlayerArmour(client) {
return client.player.armour;
if(areServerElementsSupported(client)) {
return getPlayerPed(client).armour;
} else {
return getPlayerData(client).syncArmour;
}
}
// ===========================================================================
@@ -299,23 +344,23 @@ function getElementSyncer(element) {
// ===========================================================================
function getPlayerWeaponAmmo(client) {
return client.player.weaponAmmunition;
return getPlayerPed(client).weaponAmmunition;
}
// ===========================================================================
function setPlayerVelocity(client, velocity) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
if(typeof client.player.velocity != "undefined") {
client.player.velocity = velocity;
if(typeof getPlayerPed(client).velocity != "undefined") {
getPlayerPed(client).velocity = velocity;
}
}
// ===========================================================================
function getPlayerVelocity(client, velocity) {
if(typeof client.player.velocity != "undefined") {
return client.player.velocity;
function getPlayerVelocity(client) {
if(typeof getPlayerPed(client).velocity != "undefined") {
return getPlayerPed(client).velocity;
}
return toVector3(0.0, 0.0, 0.0);
}
@@ -342,7 +387,11 @@ function setElementDimension(element, dimension) {
// ===========================================================================
function setElementRotation(element, rotation) {
return element.setRotation(rotation);
if(typeof element.setRotation != "undefined") {
element.setRotation(rotation);
} else {
return element.rotation = rotation;
}
}
// ===========================================================================
@@ -424,9 +473,17 @@ function createGameObject(modelIndex, position) {
function setElementOnAllDimensions(element, state) {
if(!isNull(element) && element != false) {
if(typeof element.netFlags != "undefined") {
if(typeof element.netFlags.onAllDimensions != "undefined") {
element.netFlags.onAllDimensions = state;
}
} else {
if(typeof element.onAllDimensions != "undefined") {
element.onAllDimensions = state;
}
}
}
}
// ===========================================================================
@@ -500,7 +557,7 @@ function getVehicleEngine(vehicle) {
// ===========================================================================
function getVehicleLocked(vehicle) {
return vehicle.locked;
return vehicle.lockedStatus;
}
// ===========================================================================
@@ -534,6 +591,22 @@ function createGameVehicle(modelIndex, position, heading, toClient = null) {
// ===========================================================================
function createGameCivilian(modelIndex, position, heading, toClient = null) {
if(areServerElementsSupported()) {
let civilian = game.createCivilian(getGameConfig().skins[getGame()][modelIndex][0], 0);
if(!isNull(civilian)) {
civilian.position = position;
civilian.heading = heading;
addToWorld(civilian);
return civilian;
}
}
return false;
}
// ===========================================================================
function getIsland(position) {
if(getServerGame() == VRR_GAME_GTA_III) {
if(position.x > 616) {
@@ -665,7 +738,11 @@ function givePlayerWeaponAmmo(client, ammo) {
// ===========================================================================
function getPlayerWeapon(client) {
return client.player.weapon;
if(areServerElementsSupported(client)) {
return getPlayerPed(client).weapon;;
} else {
return getPlayerData(client).syncWeapon;
}
}
// ===========================================================================
@@ -1023,3 +1100,70 @@ function givePlayerWeapon(client, weaponId, ammo, active = true) {
}
// ===========================================================================
function setPlayerWantedLevel(client, wantedLevel) {
sendNetworkEventToPlayer("vrr.wantedLevel", client, wantedLevel);
return true;
}
// ===========================================================================
function setElementStreamInDistance(element, distance) {
if(!isNull(element) && element != false) {
if(typeof element == "Entity") {
if(typeof element.streamInDistance != "undefined") {
element.streamInDistance = distance;
}
}
}
}
// ===========================================================================
function setElementStreamOutDistance(element, distance) {
if(!isNull(element) && element != false) {
if(typeof element == "Entity") {
if(typeof element.streamOutDistance != "undefined") {
element.streamOutDistance = distance;
}
}
}
}
// ===========================================================================
function getPlayerPed(client) {
if(getGame() == VRR_GAME_GTA_IV) {
return getPlayerData(client).ped;
} else {
return client.player;
}
}
// ===========================================================================
function setEntityData(entity, dataName, dataValue, syncToClients = true) {
if(entity != null) {
return entity.setData(dataName, dataValue, syncToClients);
}
}
// ===========================================================================
function removeEntityData(entity, dataName) {
if(entity != null) {
return entity.removeData(dataName);
}
return null;
}
// ===========================================================================
function doesEntityDataExist(entity, dataName) {
if(entity != null) {
return (entity.getData(dataName) != null);
}
return null;
}
// ===========================================================================

View File

@@ -8,21 +8,23 @@
// ===========================================================================
function initNPCScript() {
if(!getServerConfig().devServer) {
getServerData().npcs = loadNPCsFromDatabase();
setAllNPCDataIndexes();
}
spawnAllNPCs();
setNPCDataIndexes();
spawnNPCs();
}
// ===========================================================================
/**
* @param {Ped} ped - The data index of the NPC
* @param {Number} npcId - The data index of the NPC
* @return {NPCData} The NPC's data (class instancee)
*/
function getNPCData(ped) {
if(ped.getData("vrr.dataIndex")) {
return ped.getData("vrr.dataIndex");
function getNPCData(npcId) {
if(typeof getServerData().npcs[npcId] != "undefined") {
return getServerData().npcs[npcId];
}
return false;
}
@@ -38,20 +40,14 @@ function createNPCCommand(client, command, params) {
let skinId = getSkinModelIndexFromParams(params);
if(!skinId) {
messagePlayerError(client, `Invalid skin`);
messagePlayerError(client, getLocaleString(client, "InvalidSkin"));
return false;
}
let position = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), 3);
let tempNPCData = new NPCData(false);
tempNPCData.position = position;
tempNPCData.heading = getPlayerHeading(client);
tempNPCData.skin = skinId;
let npcIndex = getServerData().npcs.push(tempNPCData);
spawnNPC(npcIndex-1);
let npcId = createNPC(skinId, position, getPlayerHeading(client));
messageAdmins(`${client.name}{MAINCOLOUR} created a ${getSkinNameFromIndex(getNPCData(npcId).skin)} NPC!`);
}
// ===========================================================================
@@ -155,7 +151,11 @@ function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
// ===========================================================================
function saveAllNPCsToDatabase() {
function saveNPCsToDatabase() {
if(getServerConfig().devServer) {
return false;
}
for(let i in getServerData().npcs) {
saveNPCToDatabase(i);
}
@@ -163,108 +163,93 @@ function saveAllNPCsToDatabase() {
// ===========================================================================
function saveNPCToDatabase(npc) {
if(getNPCData(vehicleDataId) == null) {
// Invalid vehicle data
function saveNPCToDatabase(npcDataId) {
if(getNPCData(npcDataId) == null) {
// Invalid NPC data
return false;
}
let tempVehicleData = getServerData().vehicles[vehicleDataId];
let tempNPCData = getNPCData(npcDataId);
if(tempVehicleData.databaseId == -1) {
// Temp vehicle, no need to save
if(tempNPCData.databaseId == -1) {
// Temp NPC, no need to save
return false;
}
if(!tempVehicleData.needsSaved) {
// Vehicle hasn't changed. No need to save.
if(!tempNPCData.needsSaved) {
// NPC hasn't changed. No need to save.
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Saving vehicle ${tempVehicleData.databaseId} to database ...`);
logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saving NPC ${tempNPCData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
if(tempVehicleData.vehicle != false) {
if(!tempVehicleData.spawnLocked) {
if(tempNPCData.ped != false) {
if(!tempNPCData.spawnLocked) {
if(areServerElementsSupported()) {
tempVehicleData.spawnPosition = tempVehicleData.vehicle.position;
tempVehicleData.spawnRotation = tempVehicleData.vehicle.heading;
tempNPCData.spawnPosition = tempNPCData.vehicle.position;
tempNPCData.spawnRotation = tempNPCData.vehicle.heading;
} else {
tempVehicleData.spawnPosition = tempVehicleData.syncPosition;
tempVehicleData.spawnRotation = tempVehicleData.syncHeading;
tempNPCData.spawnPosition = tempNPCData.syncPosition;
tempNPCData.spawnRotation = tempNPCData.syncHeading;
}
}
}
let safeAnimationName = escapeDatabaseString(tempNPCData.animationName);
let safeFirstName = escapeDatabaseString(tempNPCData.firstName);
let safeLastName = escapeDatabaseString(tempNPCData.lastName);
let safeMiddleName = escapeDatabaseString(tempNPCData.middleName);
let data = [
["veh_server", getServerId()],
["veh_model", toInteger(tempVehicleData.model)],
["veh_owner_type", toInteger(tempVehicleData.ownerType)],
["veh_owner_id", toInteger(tempVehicleData.ownerId)],
["veh_locked", boolToInt(tempVehicleData.locked)],
["veh_spawn_lock", boolToInt(tempVehicleData.spawnLocked)],
["veh_buy_price", toInteger(tempVehicleData.buyPrice)],
["veh_rent_price", toInteger(tempVehicleData.rentPrice)],
["veh_pos_x", toFloat(tempVehicleData.spawnPosition.x)],
["veh_pos_y", toFloat(tempVehicleData.spawnPosition.y)],
["veh_pos_z", toFloat(tempVehicleData.spawnPosition.z)],
["veh_rot_z", toFloat(tempVehicleData.spawnRotation)],
["veh_col1", toInteger(tempVehicleData.colour1)],
["veh_col2", toInteger(tempVehicleData.colour2)],
["veh_col3", toInteger(tempVehicleData.colour3)],
["veh_col4", toInteger(tempVehicleData.colour4)],
["veh_col1_isrgb", boolToInt(tempVehicleData.colour1IsRGBA)],
["veh_col2_isrgb", boolToInt(tempVehicleData.colour2IsRGBA)],
["veh_col3_isrgb", boolToInt(tempVehicleData.colour3IsRGBA)],
["veh_col4_isrgb", boolToInt(tempVehicleData.colour4IsRGBA)],
["veh_extra1", tempVehicleData.extras[0]],
["veh_extra2", tempVehicleData.extras[1]],
["veh_extra3", tempVehicleData.extras[2]],
["veh_extra4", tempVehicleData.extras[3]],
["veh_extra5", tempVehicleData.extras[4]],
["veh_extra6", tempVehicleData.extras[5]],
["veh_extra7", tempVehicleData.extras[6]],
["veh_extra8", tempVehicleData.extras[7]],
["veh_extra9", tempVehicleData.extras[8]],
["veh_extra10", tempVehicleData.extras[9]],
["veh_extra11", tempVehicleData.extras[10]],
["veh_extra12", tempVehicleData.extras[11]],
["veh_extra13", tempVehicleData.extras[12]],
["veh_engine", intToBool(tempVehicleData.engine)],
["veh_lights", intToBool(tempVehicleData.lights)],
["veh_health", toInteger(tempVehicleData.health)],
["veh_damage_engine", toInteger(tempVehicleData.engineDamage)],
["veh_damage_visual", toInteger(tempVehicleData.visualDamage)],
["veh_dirt_level", toInteger(tempVehicleData.dirtLevel)],
["veh_int", toInteger(tempVehicleData.interior)],
["veh_vw", toInteger(tempVehicleData.dimension)],
["veh_livery", toInteger(tempVehicleData.livery)],
["npc_server", getServerId()],
["npc_skin", toInteger(tempNPCData.model)],
["npc_name_first", safeFirstName],
["npc_name_middle", safeMiddleName],
["npc_name_last", safeLastName],
["npc_owner_type", toInteger(tempNPCData.ownerType)],
["npc_owner_id", toInteger(tempNPCData.ownerId)],
["npc_pos_x", toFloat(tempNPCData.position.x)],
["npc_pos_y", toFloat(tempNPCData.position.y)],
["npc_pos_z", toFloat(tempNPCData.position.z)],
["npc_rot_z", toFloat(tempNPCData.heading)],
["npc_scale_x", toFloat(tempNPCData.scale.x)],
["npc_scale_y", toFloat(tempNPCData.scale.y)],
["npc_scale_z", toFloat(tempNPCData.scale.z)],
["npc_animation", safeAnimationName],
["npc_health", toInteger(tempNPCData.health)],
["npc_armour", toInteger(tempNPCData.armour)],
["npc_invincible", boolToInt(tempNPCData.invincible)],
["npc_heedthreats", boolToInt(tempNPCData.heedThreats)],
["npc_threats", toInteger(tempNPCData.threats)],
["npc_stay", boolToInt(tempNPCData.stay)],
["npc_type_flags", toInteger(tempNPCData.typeFlags)],
];
let dbQuery = null;
if(tempVehicleData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("veh_main", data);
if(tempNPCData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("npc_main", data);
dbQuery = queryDatabase(dbConnection, queryString);
getServerData().vehicles[vehicleDataId].databaseId = getDatabaseInsertId(dbConnection);
getServerData().vehicles[vehicleDataId].needsSaved = false;
tempNPCData.databaseId = getDatabaseInsertId(dbConnection);
tempNPCData.needsSaved = false;
} else {
let queryString = createDatabaseUpdateQuery("veh_main", data, `veh_id=${tempVehicleData.databaseId}`);
let queryString = createDatabaseUpdateQuery("npc_main", data, `npc_id=${tempNPCData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
getServerData().vehicles[vehicleDataId].needsSaved = false;
tempNPCData.needsSaved = false;
}
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Saved vehicle ${vehicleDataId} to database!`);
logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saved NPC ${npcDataId} to database!`);
return false;
}
// ===========================================================================
function setAllNPCDataIndexes() {
function setNPCDataIndexes() {
for(let i in getServerData().npcs) {
getServerData().npcs[i].index = i;
@@ -291,16 +276,120 @@ function spawnNPC(npcIndex) {
let civilian = createGameCivilian(getNPCData(npcIndex).model, getNPCData(npcIndex).spawnPosition, getNPCData(npcIndex).spawnRotation);
if(civilian) {
civilian.setData("vrr.dataIndex", npcIndex);
if(getNPCData(npcIndex).animationName != "") {
civilian.setData("vrr.animation", getNPCData(npcIndex).animationName);
}
getNPCData(npcIndex).ped = civilian;
}
}
// ===========================================================================
function spawnAllNPCs() {
function spawnNPCs() {
for(let i in getServerData().npcs) {
spawnNPC(npcIndex);
}
}
// ===========================================================================
function deleteNPCCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, command);
return false;
}
let closestNPC = getClosestNPC(getPlayerPosition(client));
if(!getNPCData(closestNPC)) {
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
return false;
}
let npcName = getNPCData(closestNPC).name;
deleteNPC(closestNPC);
messageAdmins(`${client.name}{MAINCOLOUR} deleted NPC {npcPink}${npcName}`);
}
// ===========================================================================
function deleteNPC(npcId) {
quickDatabaseQuery(`DELETE FROM npc_main WHERE npc_id=${getNPCData(npcId).databaseId}`);
if(getNPCData(npcId)) {
if(getNPCData(npcId).ped != false) {
deleteEntity(getNPCData(npcId).ped);
}
getServerData().npcs.splice(npcId, 1);
}
setNPCDataIndexes();
}
// ===========================================================================
function setNPCAnimationCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, command);
return false;
}
let closestNPC = getClosestNPC(getPlayerPosition(client));
let animationId = getAnimationFromParams(getParam(params, " ", 1));
let animationPositionOffset = 1;
if(!getNPCData(closestNPC)) {
messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
return false;
}
if(!getAnimationData(animationId)) {
messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
return false;
}
if(areThereEnoughParams(params, 2, " ")) {
if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
messagePlayerError(client, getLocaleString(client, "InvalidAnimationDistance"));
return false;
}
animationPositionOffset = getParam(params, " ", 2);
}
getNPCData(closestNPC).animationName = animation;
makePedPlayAnimation(getNPCData(closestNPC).ped, animationId, animationPositionOffset);
}
// ===========================================================================
function getClosestNPC(position) {
let npcs = getServerData().npcs;
let closest = 0;
for(let i in npcs) {
if(getDistance(npcs[i].ped.position, position) < getDistance(npcs[i].ped.position, position)) {
closest = i;
}
}
return closest;
}
// ===========================================================================
function createNPC(skinIndex, position, heading) {
let tempNPCData = new NPCData(false);
tempNPCData.position = position;
tempNPCData.heading = heading;
tempNPCData.skin = skinIndex;
tempNPCData.animationName = "";
let npcIndex = getServerData().npcs.push(tempNPCData);
spawnNPC(npcIndex-1);
setNPCDataIndexes();
return npcIndex-1;
}
// ===========================================================================

View File

@@ -21,7 +21,7 @@ function attemptToSignalToNearbyTaxi(client) {
let closestTaxi = nearbyTaxis.reduce((i, j) => (i.position.distance(pos) < j.position.distance(pos)) ? i : j);
if(!closestTaxi.getOccupant(0).isType(ELEMENT_PLAYER)) {
setVehicleCruiseSpeed(closestTaxi, 0.0);
setVehicleLockedState(closestTaxi, false);
setVehicleLocked(closestTaxi, false);
}
}

31
scripts/server/race.js Normal file
View File

@@ -0,0 +1,31 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: race.js
// DESC: Provides racing usage and functions
// TYPE: Server (JavaScript)
// ===========================================================================
function initRaceScript() {
if(!getServerConfig().devServer) {
getServerData().races = loadRacesFromDatabase();
}
setRaceDataIndexes();
}
// ===========================================================================
/**
* @param {Number} raceId - The data index of the race
* @return {RaceData} The race's data (class instance)
*/
function getRaceData(raceId) {
if(typeof getServerData().races[raceId] != "undefined") {
return getServerData().races[raceId];
}
return false;
}
// ===========================================================================

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