From dbbf5226dfb11d9f858e18e91a1ff34a63662af9 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Mon, 25 Jan 2021 22:43:07 -0600 Subject: [PATCH] Use delete game object util --- scripts/server/job.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/scripts/server/job.js b/scripts/server/job.js index 8791a191..ddb1f1e0 100644 --- a/scripts/server/job.js +++ b/scripts/server/job.js @@ -611,7 +611,7 @@ function jobUniformCommand(command, params, client) { setPlayerSkin(client, getJobData(jobId).uniforms[uniformId-1].skin); //messagePlayerSuccess(client, `You have been given a [#AAAAAA]${uniforms[uniformId-1].name} [#FFFFFF]uniform and you can put it on from your inventory.`); - meActionToNearbyPlayers(client, `${getCharacterFullName(client)} puts on ${getProperDeterminerForName(getJobData(jobId).uniforms[uniformId-1].name)} ${getJobData(jobId).uniforms[uniformId-1].name} uniform`); + meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(getJobData(jobId).uniforms[uniformId-1].name)} ${getJobData(jobId).uniforms[uniformId-1].name} uniform`); //let itemId = createItem(getItemTypeFromParams("Outfit"), getJobData(jobId).uniforms[uniformId-1].skin, AG_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId); //let freeSlot = getPlayerFirstEmptyHotBarSlot(client); //getPlayerData(client).hotBarItems[freeSlot] = itemId; @@ -1203,7 +1203,7 @@ function canPlayerUseJob(client, jobId) { function deleteJobLocation(jobLocationData) { if(jobLocationData.pickup) { - destroyElement(jobLocationData.pickup); + deleteGameElement(jobLocationData.pickup); } } @@ -1459,7 +1459,7 @@ function saveAllJobsToDatabase() { function deleteJobLocationBlip(jobId, locationId) { if(getJobData(jobId).locations[locationId].blip != null) { - destroyElement(getJobData(jobId).locations[locationId].blip); + deleteGameElement(getJobData(jobId).locations[locationId].blip); getJobData(jobId).locations[locationId].blip = null; } } @@ -1468,7 +1468,7 @@ function deleteJobLocationBlip(jobId, locationId) { function deleteJobLocationPickup(jobId, locationId) { if(getServerData().jobs[jobId].locations[locationId].pickup != null) { - destroyElement(getJobData(jobId).locations[locationId].pickup); + deleteGameElement(getJobData(jobId).locations[locationId].pickup); getServerData().jobs[jobId].locations[locationId].pickup = null; } }