diff --git a/scripts/client/gui.js b/scripts/client/gui.js index e27f9031..9e81d2ea 100644 --- a/scripts/client/gui.js +++ b/scripts/client/gui.js @@ -518,7 +518,7 @@ function initGUI() { // =========================================================================== logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`); - errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'ERROR', { + errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', { main: { backgroundColour: toColour(0, 0, 0, windowAlpha), transitionTime: 500, @@ -535,7 +535,7 @@ function initGUI() { }, }); - errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', { + errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', { main: { textSize: 10.0, textAlign: 0.5, @@ -899,12 +899,9 @@ let checkNewCharacter = function() { return false; } - skinId = allowedSkins[newCharacterSkinSelectorIndex][0]; - triggerNetworkEvent("ag.checkNewCharacter", newCharacter.firstNameInput.lines[0], newCharacter.lastNameInput.lines[0], - skinId, ); } @@ -993,6 +990,7 @@ let closeAllWindows = function() { let yesNoDialogAnswerNo = function() { logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`); triggerNetworkEvent("ag.promptAnswerNo"); + closeAllWindows(); } // =========================================================================== @@ -1000,6 +998,7 @@ let yesNoDialogAnswerNo = function() { let yesNoDialogAnswerYes = function() { logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`); triggerNetworkEvent("ag.promptAnswerYes"); + closeAllWindows(); } // =========================================================================== @@ -1087,12 +1086,6 @@ let showNewCharacter = function() { mexui.setInput(true); setHUDEnabled(false); - usingNewCharacterSkinSelector = true; - newCharacterSkinSelectorIndex = 0; - newCharacterSkinSelectPed = gta.createCivilian(allowedSkins[newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]); - newCharacterSkinSelectPed.heading = newCharacterSkinSelectHeading[getGame()]; - let frontCameraPosition = getPosInFrontOfPos(newCharacterSkinSelectPed.position, newCharacterSkinSelectPed.heading, 5); - gta.setCameraLookAt(frontCameraPosition, newCharacterSkinSelectPed.position, true); gui.showCursor(true, false); localPlayer.invincible = true; localPlayer.setProofs(true, true, true, true, true);